Buildings (TW3K)
From TWC Wiki
Jump to navigationJump to search
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Food | Food Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | n/a | n/a | n/a | n/a | Population Growth +4K | 0 | 1 | 700 | Small City | ||
Temporary Labour Housing |
Labour | 2 | n/a | n/a | n/a | n/a | Population Growth +12K | 10 | 2 | 1150 | Small City | ||
Labourer Conscription Housing |
Labour | 3 | n/a | n/a | n/a | Population Growth +25K | 30 | 2 | 1800 | Small City | |||
Permanent Labour Housing |
Labour | 4 | Artisans
|
n/a | n/a | Population Growth +50K | 60 | 3 | 3050 | Small City | |||
Office of Works |
Labour | 5 | Artisans
|
n/a | n/a | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |||
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
n/a | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
State Workshops |
State Workshops | 1 | n/a | Industry +100 | n/a | n/a | 0 | 2 | 1250 | ? | |||
Communal Workshops |
State Workshops | 2 | n/a | n/a | Industry +200 | n/a | n/a | 0 | 5 | 2100 | ? | ||
Government Workshops |
State Workshops | 3 | n/a | Industry +300 | n/a | n/a | 0 | 5 | 2950 | Small City | |||
Government Provincial Workshops |
State Workshops | 4 | Industrialists
|
Industry +400 | n/a | n/a | 0 | 8 | 3800 | Small City | |||
Grand State Workshops |
State Workshops | 5 | Industrialists
|
Industry +500 | n/a | n/a | 0 | 8 | 4650 | Small Regional City | |||
Currency Inspector Office |
State Workshops | 3 | n/a | Industry +200 | n/a | Corruption -10% | 0 | 4 | 3000 | Small City | |||
Coin Maker |
State Workshops | 4 | Copper
|
Industry +250 | n/a | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |||
Grand Treasury Mint |
State Workshops | 5 | Copper
|
Industry +300 | n/a | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? | |||
Farm Test Row |
farm test | 5 | test
|
n/a | n/a | +1 | +1% | n/a | ? | ? | ? | ? |
Total War: Three Kingdoms - Yellow Turban Rebellion | |
---|---|
The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West | |
On the forum: Three Kingdoms Discussion | Three Kingdoms Review | Three Kingdoms Mods | Mod Workshop |