The Commander character type is part of the Earth Wu Xing elemental phase. They are portrayed with a yellow theme to their clothing.
Characteristics
The Commander's main attribute is Authority, high Authority increases character satisfaction (faction-wide if faction leader, heir or prime minister) and unit morale for the character's retinue. The Commander's specialist skills and recruitment options favour Melee Cavalry.
Skill Tree
Skill Tree for Commanders
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Mobility
+8 Authority
+10 Morale Attacking (commanding)
+25% Battle Running Speed (retinue)
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Intensity
+8 Instinct
Enables: Mighty Knockback
+25 Charge Speed (retinue)
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Meditation
+8 Authority
Enables: Unbreakable
+10 Command Defending (commanding)
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Zeal
+8 Expertise
+10% Melee Armour-Piercing Damage (army)
+40% Melee Attack Rate
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Perception
+8 Authority
Enables: Ignore Forest Penalties (retinue)
+25% Avoid Ambush (army)
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Commander
+8 Instinct
+4 Authority
+25 Charge Bonus
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Flexibility
+8 Resolve
-25% Redeployment Cost (leader/heir/PM)
+5% Replenishment (commanding)
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Commander
+12 Authority
+25% General's Aura of Influence
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Composure
+8 Cunning
Enables: Fire Arrows (retinue)
Enables: Night Battles (army)
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Commander
+8 Instinct
+4 Authority
+50 Bonus Experience for Units per Season(army)
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Clarity
+8 Authority
-25% Building Upkeep (administrator)
+50% Line of Sight
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Dignity
+8 Instinct
Enables: Disciplined (retinue)
+5 Faction Support ( faction wide if leader/heir/PM)
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Nobility
+8 Authority
+1 Assignments (leader/heir/PM)
+20% Ranged Block Melee Cavalry (retinue)
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+8 Expertise
Assignment: Industrial Exploitation
+1 Starting Rank for all Recruits ( faction wide if leader/heir/PM)
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+8 Authority
Assignment: Counteract Corruption
+5 Public Order (administrator)
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Key:
- Effects only applicable to Faction Leader, Heir or Prime Minister
- Effects only relevant to generals
- Effects only relevant whilst administrator of a commandery
- Effects only relevant whilst deployed on assignment
Noteable Hero Characters