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Difference between revisions of "Buildings (TW3K)"

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(split reform and resources required)
Line 9: Line 9:
 
!Chain
 
!Chain
 
!Level
 
!Level
!Reforms / Resources {{Required|text=Required}}
+
!Reform {{Required|text=Required}}
 +
!Resources {{Required|text=Required}}
 
!Reforms / Resources {{unlocked|text=Unlocked}}
 
!Reforms / Resources {{unlocked|text=Unlocked}}
 
!Income
 
!Income
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!City Level Required
 
!City Level Required
 
|- style="background-position: center;"  
 
|- style="background-position: center;"  
! <br>!! !! !! !! !! !! !! !! !! !! !! !! !! |
+
! <br>!! !! !! !! !! !! !! !! !! !! !! !! !! !! |
 
|- style="background: rgba(120, 0, 255, 0.03);"
 
|- style="background: rgba(120, 0, 255, 0.03);"
 
|
 
|
Line 27: Line 28:
 
|[[Building Chains (TW3K)#Labour|Labour]]
 
|[[Building Chains (TW3K)#Labour|Labour]]
 
|1
 
|1
 +
|~
 
|~
 
|~
 
|~
 
|~
Line 43: Line 45:
 
|[[Building Chains (TW3K)#Labour|Labour]]
 
|[[Building Chains (TW3K)#Labour|Labour]]
 
|2
 
|2
 +
|~
 
|~
 
|~
 
|~
 
|~
Line 59: Line 62:
 
|[[Building Chains (TW3K)#Labour|Labour]]
 
|[[Building Chains (TW3K)#Labour|Labour]]
 
|3
 
|3
 +
|~
 
|~
 
|~
 
|{{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}}
 
|{{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}}
Line 76: Line 80:
 
|4
 
|4
 
|{{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}}
 
|{{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}}
 +
|~
 
|{{unlocked|text=Artisans}}
 
|{{unlocked|text=Artisans}}
 
|~
 
|~
Line 92: Line 97:
 
|5
 
|5
 
|{{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}}
 
|{{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}}
 +
|~
 
|{{unlocked|text=Artisans}}
 
|{{unlocked|text=Artisans}}
 
|~
 
|~
Line 107: Line 113:
 
| [[Building Chains (TW3K)#Labour|Labour]]
 
| [[Building Chains (TW3K)#Labour|Labour]]
 
| 4
 
| 4
| {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} {{required|text=Iron}} {{required|text=Salt}}
+
| {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}}
 +
| {{required|text=Iron}} {{required|text=Salt}}
 
| {{unlocked|text=Industrialists}}
 
| {{unlocked|text=Industrialists}}
 
| ~
 
| ~
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| [[Building Chains (TW3K)#Labour|Labour]]
 
| [[Building Chains (TW3K)#Labour|Labour]]
 
| 5
 
| 5
| {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}}{{required|text=Iron}}{{required|text=Salt}}
+
| {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}}
 +
| {{required|text=Iron}}{{required|text=Salt}}
 
| {{unlocked|text=Industrialists}}
 
| {{unlocked|text=Industrialists}}
 
| n/a
 
| n/a
Line 140: Line 148:
 
|1
 
|1
 
| ~
 
| ~
 +
|~
 
|{{unlocked|text=[[Pottery Bricks (TW3K_Reform)|Pottery Bricks]]}}
 
|{{unlocked|text=[[Pottery Bricks (TW3K_Reform)|Pottery Bricks]]}}
 
|Industry +100
 
|Industry +100
Line 155: Line 164:
 
|[[Building Chains (TW3K)#State Workshops|State Workshops]]
 
|[[Building Chains (TW3K)#State Workshops|State Workshops]]
 
|2
 
|2
 +
|~
 
|~
 
|~
 
|~
 
|~
Line 172: Line 182:
 
|3
 
|3
 
|{{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}}
 
|{{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}}
 +
|~
 
|~
 
|~
 
|Industry +300
 
|Industry +300
Line 188: Line 199:
 
|4
 
|4
 
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}}
 
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}}
 +
|~
 
|{{unlocked|text=Industrialists}}
 
|{{unlocked|text=Industrialists}}
 
|Industry +400
 
|Industry +400
Line 204: Line 216:
 
|5
 
|5
 
|{{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}}
 
|{{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}}
 +
|~
 
|{{unlocked|text=Industrialists}}
 
|{{unlocked|text=Industrialists}}
 
|Industry +500
 
|Industry +500
Line 220: Line 233:
 
|3
 
|3
 
|{{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}}
 
|{{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}}
 +
|~
 
|~
 
|~
 
|Industry +200
 
|Industry +200
Line 235: Line 249:
 
|[[Building Chains (TW3K)#State Workshops|State Workshops]]
 
|[[Building Chains (TW3K)#State Workshops|State Workshops]]
 
|4
 
|4
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}}{{required|text=Copper}}
+
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}}
 +
|{{required|text=Copper}}
 
|~
 
|~
 
|Industry +250
 
|Industry +250
Line 251: Line 266:
 
|[[Building Chains (TW3K)#State Workshops|State Workshops]]
 
|[[Building Chains (TW3K)#State Workshops|State Workshops]]
 
|5
 
|5
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} {{required|text=Copper}}
+
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}}
 +
|{{required|text=Copper}}
 
|~
 
|~
 
|Industry +300
 
|Industry +300
Line 268: Line 284:
 
|Level?
 
|Level?
 
|{{Required|text=Required}}
 
|{{Required|text=Required}}
 +
|{{Required|text=Required}}
 
|{{unlocked|text=Unlocked}}
 
|{{unlocked|text=Unlocked}}
 
|Income?
 
|Income?
Line 285: Line 302:
 
|5
 
|5
 
|{{required|text=[[farm test]]}}
 
|{{required|text=[[farm test]]}}
 +
|~
 
|{{unlocked|text=test}}
 
|{{unlocked|text=test}}
 
|~
 
|~
Line 301: Line 319:
 
|Chain?
 
|Chain?
 
|Level?
 
|Level?
|Reforms {{Required|text=Required}} / {{unlocked|text=Unlocked}}?
+
|Reforms {{Required|text=Required}}
|Resources {{Required|text=Required}} / {{unlocked|text=Unlocked}}?
+
|Resources {{Required|text=Required}}
 +
|Reforms/Resources {{unlocked|text=Unlocked}}?
 
|Income?
 
|Income?
 
|Income Multiplier?
 
|Income Multiplier?

Revision as of 09:58, 22 October 2019

The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

Please Note: When you sort the table the rows with multiple entries in one column are duplicated into multiple rows. The colour coding scheme for those rows is designed to help you recognise the duplicate entries.

Building Chain Level Reform Required
Required
Resources Required
Required
Reforms / Resources !Unlocked
Unlocked
Income Income Multiplier Food Food Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required

Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ ~ ~ ~ Population Growth +4K 0 1 700 Small City
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ ~ ~ ~ Population Growth +12K 10 2 1150 Small City
Labourer Conscription Housing
Labour 3 ~ ~ !Unlocked ~ ~ ~ ~ Population Growth +25K 30 2 1800 Small City
Permanent Labour Housing
Labour 4 Required ~ !Unlocked
Artisans
~ ~ ~ ~ Population Growth +50K 60 3 3050 Small City
Office of Works
Labour 5 Required ~ !Unlocked
Artisans
~ ~ ~ ~ Population Growth +100K 110 3 5400 Small Regional City
Bureau of Mining Subsidiaries
Labour 4 Required Required
Iron
Required
Salt
!Unlocked
Industrialists
~ Industry +25% ~ ~ Population Growth +40K 40 4 2800 Small City
Bureau of State Mining Expeditions
Labour 5 Required Required
Iron
Required
Salt
!Unlocked
Industrialists
n/a Industry +40% Population Growth +80K 80 4 3800 Small Regional City
State Workshops
State Workshops 1 ~ ~ !Unlocked Industry +100 ~ ~ ~ ~ 0 2 1250 ?
Communal Workshops
State Workshops 2 ~ ~ ~ Industry +200 ~ ~ ~ ~ 0 5 2100 ?
Government Workshops
State Workshops 3 Required ~ ~ Industry +300 ~ ~ ~ ~ 0 5 2950 Small City
Government Provincial Workshops
State Workshops 4 Required ~ !Unlocked
Industrialists
Industry +400 ~ ~ ~ ~ 0 8 3800 Small City
Grand State Workshops
State Workshops 5 Required ~ !Unlocked
Industrialists
Industry +500 ~ ~ ~ ~ 0 8 4650 Small Regional City
Currency Inspector Office
State Workshops 3 Required ~ ~ Industry +200 ~ ~ ~ Corruption -10% 0 4 3000 Small City
Coin Maker
State Workshops 4 Required Required
Copper
~ Industry +250 ~ ~ ~ Corruption -10% (adjacent commanderies) 0 6 3600 Small City
Grand Treasury Mint
State Workshops 5 Required Required
Copper
~ Industry +300 ~ ~ ~ Corruption -15% (adjacent commanderies) 0 6 4350 Small Regional City ?
Military test row
Chain? Level? Required
Required
Required
Required
!Unlocked
Unlocked
Income? Income Multiplier? Food? Food Multiplier? Other Effects? Cost per Turn? Base Build Turns? Base Build Cost? City Level Required?
Farm Test Row
farm test 5 Required ~ !Unlocked
test
~ ~ +1 +1% ~ ? ? ? ?


Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

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Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

Character Types:

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Units:

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Faction Units:

Xiliang Cavalry | Heavy Xiliang Cavalry | Tiger and Leopard Cavalry | Heavy Tiger and Leopard Cavalry | White Horse Fellows | White Horse Raiders | Mercenary Infantry | Mercenary Archers | Mercenary Cavalry | Qiang Marauders | Qiang Hunters | Qiang Raiders | Black Mountain Marauders | Black Mountain Outlaws | Black Mountain Hunters | Fury of Beihai | Thunder of Jian'an | Infantry of Jing | Imperial Defenders | Rapid Tiger Infantry | Warriors of the Left | Warriors of Ye | Defenders of Hebei | Hidden Axes | Fists of the Bandit Queen | Yi Archers | Yi Marskmen

Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

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