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Difference between revisions of "Sentinel (TW3K Character Type)"

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(Created page with "The '''Sentinel''' character type is part of the '''Metal''' Wu Xing elemental phase. They are portrayed with a purple theme to their clothing. ==Characteristics== The Sentin...")
 
m (Satisfaction)
 
(8 intermediate revisions by the same user not shown)
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{| style="border-collapse: collapse; text-align: center;"   
 
{| style="border-collapse: collapse; text-align: center;"   
 
|-   
 
|-   
| colspan="9" |'''<big>Skill Tree for Commanders</big>'''  
+
| colspan="9" |'''<big>Skill Tree for Sentinels</big>'''  
 
|- style="vertical-align:top;"   
 
|- style="vertical-align:top;"   
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_metal_3_zeal.png]]
 +
'''Zeal'''<br>
 +
+8 Expertise<br>
 +
<span style="color: #D52F2F;">+10% Melee Armour-Piercing Damage (army)<br></span>
 +
<span style="color: #D52F2F;">+40% Melee Attack Rate</span>
 
| style="background:rgba(250, 250, 250, 0.5);" | <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" | <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_4_perception.png]]
 +
'''Perception'''<br>
 +
+8 Authority<br>
 +
<span style="color: #D52F2F;">Enables: Ignore Forest Penalties (retinue)<br></span>
 +
<span style="color: #D52F2F;">+25% Avoid Ambush (army)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k main skill mastery metal 1 bravery.png]]
 +
'''Bravery'''<br>
 +
+8 Expertise<br>
 +
<span style="color: #D52F2F;">Enables: Charge Negate (retinue)<br></span>
 +
<span style="color: #D52F2F;">Enables: Immune to Fear & Terror (retinue)<br></span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_strategist_3_composure.png]]
 +
'''Composure'''<br>
 +
+8 Cunning<br>
 +
<span style="color: #D52F2F;">Enables: Fire Arrows (retinue)<br></span>
 +
<span style="color: #D52F2F;">Enables: Night Battles (army)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_1_precision.png]]
 +
'''Precision'''<br>
 +
+8 Expertise<br>
 +
<span style="color: #D52F2F;">+10% Ranged Armour-Piercing Damage (army)<br></span>
 +
<span style="color: #D52F2F;">+10% Ranged Firing Rate (commanding)</span>
 
|-  
 
|-  
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
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| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_metal_expertise.png]]
 +
'''Sentinel'''<br>
 +
+4 Expertise<br>
 +
+8 Authority<br>
 +
<span style="color: #D52F2F;">+25% General's Aura of Influence</span>
 
|
 
|
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_fire_1_intensity.png]]
 +
'''Intensity'''<br>
 +
+8 Instinct <br>
 +
<span style="color: #D52F2F;">Enables: Mighty Knockback<br></span>
 +
<span style="color: #D52F2F;">+25 Charge Speed (retinue)</span>
 
|   
 
|   
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_metal_expertise.png]]
 +
'''Sentinel'''<br>
 +
+12 Expertise<br>
 +
<span style="color: #D52F2F;">+50 Bonus Experience for Units per Season (army)</span>
 
|
 
|
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_3_patience.png|center]]
 +
'''Patience'''<br>
 +
+8 Resolve <br>
 +
<span style="color: #D52F2F;">+25% Chance Capturing Officers (army)</span><br>
 +
<span style="color: #D52F2F;">+ Settlement Damage (commanding)</span>
 
|
 
|
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_metal_expertise.png]]
 +
'''Sentinel'''<br>
 +
+4 Expertise<br>
 +
+8 Cunning<br>
 +
+10% Character Experience
 
|-
 
|-
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
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| style="background:rgba(250, 250, 250, 0.5);" |'''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
| style="background:rgba(250, 250, 250, 0.5);" |'''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_metal_4_understanding.png]]
 +
'''Understanding'''<br>
 +
+8 Expertise<br>
 +
<span style="color: #069806;">Assignment: Industrial Exploitation<br></span>
 +
<span style="color: #4665C8;">+1 Starting Rank for all Recruits - Faction Wide (leader/heir/PM)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_earth_4_stability.png]]
 +
'''Stability'''<br>
 +
+8 Authority<br>
 +
<span style="color: #069806;">Assignment: Counteract Corruption<br></span>
 +
<span style="color: #901292;">+5 Public Order (administrator)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_metal_5_diligence.png]]
 +
'''Diligence'''<br>
 +
+8 Expertise<br>
 +
<span style="color: #D52F2F;">+5% Melee Evasion for Melee Infantry (retinue)</span> <br>
 +
<span style="color: #4665C8;">+25 Bonus Experience for Units per Season - Faction Wide (leader/heir/PM)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_strategist_5_scholarship.png]]
 +
'''Scholarship'''<br>
 +
+8 Cunning<br>
 +
<span style="color: #D52F2F;">+10% Character Experience (army)</span> <br>
 +
<span style="color: #901292;">+40% Income from Commerce, Silk and Spice (administrator)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_metal_2_intuiton.png|center]]
 +
'''Intuition'''<br>
 +
+8 Expertise <br>
 +
<span style="color: #D52F2F;">+25% Chance Evading Capture</span> <br>
 +
<span style="color: #901292;">+15% Income from Industry (administrator)</span>
 
|}
 
|}
  
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*<span style="color: #069806;">Effects only relevant whilst deployed on assignment</span>
 
*<span style="color: #069806;">Effects only relevant whilst deployed on assignment</span>
  
==Noteable Hero Characters==
+
===Satisfaction===
 +
Sentinels' satisfaction faction-wide can be improved by the following reforms:
 +
*[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]] +8 Satisfaction
 +
*[[State Blast Furnaces (TW3K Reform)|State Blast Furnaces]] +12 Satisfaction
 +
 
 +
==Noteable Sentinel Characters==
 +
*[[Han Sui]]
 +
*[[Huang Zhong]]
 +
*[[Liu Cong]]
 +
*[[Taishi Ci]]
 +
*[[Zhao Yun]]
  
  
 
{{TW3K}}
 
{{TW3K}}
 +
 +
[[Category:TW3K Character Types]]

Latest revision as of 08:17, 6 October 2019

The Sentinel character type is part of the Metal Wu Xing elemental phase. They are portrayed with a purple theme to their clothing.

Characteristics

The Sentinel's main attribute is Expertise, high Expertise increases character's melee evasion rating and reduces construction cost in a commandery they administer. The Sentinel's specialist skills and recruitment options favour Melee Infantry.

Skill Tree

Skill Tree for Sentinels
3k main skill mastery metal 3 zeal.png

Zeal
+8 Expertise
+10% Melee Armour-Piercing Damage (army)
+40% Melee Attack Rate





__ __
3k main skill mastery water archer 4 perception.png

Perception
+8 Authority
Enables: Ignore Forest Penalties (retinue)
+25% Avoid Ambush (army)





__ __
3k main skill mastery metal 1 bravery.png

Bravery
+8 Expertise
Enables: Charge Negate (retinue)
Enables: Immune to Fear & Terror (retinue)





__ __
3k main skill mastery water strategist 3 composure.png

Composure
+8 Cunning
Enables: Fire Arrows (retinue)
Enables: Night Battles (army)





__ __
3k main skill mastery water archer 1 precision.png

Precision
+8 Expertise
+10% Ranged Armour-Piercing Damage (army)
+10% Ranged Firing Rate (commanding)

|
|
|
|
|
|
|
|
|
|
3k main skill aspect metal expertise.png

Sentinel
+4 Expertise
+8 Authority
+25% General's Aura of Influence

3k main skill mastery fire 1 intensity.png

Intensity
+8 Instinct
Enables: Mighty Knockback
+25 Charge Speed (retinue)

3k main skill aspect metal expertise.png

Sentinel
+12 Expertise
+50 Bonus Experience for Units per Season (army)

3k main skill mastery wood 3 patience.png

Patience
+8 Resolve
+25% Chance Capturing Officers (army)
+ Settlement Damage (commanding)

3k main skill aspect metal expertise.png

Sentinel
+4 Expertise
+8 Cunning
+10% Character Experience

|
|
|
|
|
|
|
|
|
|
3k main skill mastery metal 4 understanding.png

Understanding
+8 Expertise
Assignment: Industrial Exploitation
+1 Starting Rank for all Recruits - Faction Wide (leader/heir/PM)





__ __
3k main skill mastery earth 4 stability.png

Stability
+8 Authority
Assignment: Counteract Corruption
+5 Public Order (administrator)





__ __
3k main skill mastery metal 5 diligence.png

Diligence
+8 Expertise
+5% Melee Evasion for Melee Infantry (retinue)
+25 Bonus Experience for Units per Season - Faction Wide (leader/heir/PM)





__ __
3k main skill mastery water strategist 5 scholarship.png

Scholarship
+8 Cunning
+10% Character Experience (army)
+40% Income from Commerce, Silk and Spice (administrator)





__ __
3k main skill mastery metal 2 intuiton.png

Intuition
+8 Expertise
+25% Chance Evading Capture
+15% Income from Industry (administrator)

Key:

  • Effects only applicable to Faction Leader, Heir or Prime Minister
  • Effects only relevant to generals.
  • (retinue) applies only to that general's units.
  • (army) applies to all of the army the general is part of.
  • (commanding) applies to all of the army, but only if the general is the one in overall command.
  • Effects only relevant whilst administrator of a commandery
  • Effects only relevant whilst deployed on assignment

Satisfaction

Sentinels' satisfaction faction-wide can be improved by the following reforms:

Noteable Sentinel Characters


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