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Difference between revisions of "Settlement Levels (TW3K)"

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The settlement level for a commandery capital in Total War: Three Kingdoms is changed by the buildings in the Settlement Administration [[Building Chains (TW3K)|building chain]]. 
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There is no minimum population requirement to upgrade a settlement, the only requirements are having the time and money to build the upgrade.
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The most significant levels are the '''Small City''' and the '''Small Regional City'''.  These two levels tend to be required to build more advanced [[Buildings (TW3K)|buildings]].  They are also points where you acquire an extra building slot.  The Small City is the first level with walls, although the walls don't necessarily make a settlement easier to defend on the battle-map they do mean that an attacking army has to build siege equipment before it can attack.
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The table below shows the standard features and costs of each settlement level:
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{| class="wikitable"  
 
{| class="wikitable"  
 
! Name
 
! Name
Line 111: Line 119:
 
| 8
 
| 8
 
| 6500
 
| 6500
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|-
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! '''Regional City'''
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| 8
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| 7
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| Yes
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| 6
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| 30
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| 3M
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| -24
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| +75
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| x50%
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| 30
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| 8
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| 8000
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|-
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! '''Large Regional City'''
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| 9
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| 7
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| Yes
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| 6
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| 40
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| 4M
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| -34
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| +75
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| x75%
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| 30
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| 8
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| 10000
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|-
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! '''Imperial City'''
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| 10
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| 7
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| Yes
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| 6
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| 50
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| 7.5M
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| -46
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| +100
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| x150%
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| 50
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| 8
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| 12000
 
|}
 
|}
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{{TW3K}}
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[[Category:TW3K Information]]

Revision as of 10:50, 20 December 2019

The settlement level for a commandery capital in Total War: Three Kingdoms is changed by the buildings in the Settlement Administration building chain.

There is no minimum population requirement to upgrade a settlement, the only requirements are having the time and money to build the upgrade.

The most significant levels are the Small City and the Small Regional City. These two levels tend to be required to build more advanced buildings. They are also points where you acquire an extra building slot. The Small City is the first level with walls, although the walls don't necessarily make a settlement easier to defend on the battle-map they do mean that an attacking army has to build siege equipment before it can attack.

The table below shows the standard features and costs of each settlement level:

Name Level Garrison Walls Building Slots Prestige Population Capacity Food Consumption Income from Peasantry Income from Commerce Reserve Capacity Build Turns Build Cost
Small Town 1 0 No 1 2 200K 0 0 0 10
Town 2 4 No 2 4 300K 0 0 0 10 4 1500
Large Town 3 4 No 2 8 400K 0 +25 x25% 10 4 2000
Small City 4 7 Yes 3 12 800K -2 +25 x25% 20 6 3000
City 5 7 Yes 4 16 1M -6 +25 x25% 20 6 4000
Large City 6 7 Yes 4 20 1.5M -10 +50 x50% 20 6 5000
Small Regional City 7 7 Yes 5 20 1.5M -16 +50 x50% 30 8 6500
Regional City 8 7 Yes 6 30 3M -24 +75 x50% 30 8 8000
Large Regional City 9 7 Yes 6 40 4M -34 +75 x75% 30 8 10000
Imperial City 10 7 Yes 6 50 7.5M -46 +100 x150% 50 8 12000

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