Search results
From TWC Wiki
Jump to navigationJump to searchCreate the page "M2TW Modding Logo" on this wiki! See also the search results found.
- {{M2TW Modding Logo}}<br> ...s_accents.txt is one of the [[sound text files]] used to edit the sound in M2TW.718 bytes (136 words) - 12:15, 6 January 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]653 bytes (99 words) - 00:50, 26 May 2020
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]650 bytes (86 words) - 00:51, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> [[Category:RTW Campaign Map Modding]]2 KB (296 words) - 03:06, 13 May 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)6 KB (954 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} [[Category:M2TW Modding]]2 KB (284 words) - 12:39, 18 March 2021
- ...Limited. All rights reserved. Total War, Rome: Total War and the Total War logo are trade marks or registered trade marks of the Creative Assembly ™ in t '''The Sound Blaster Logo is a trademark of the Creative Technology Ltd. In the United States and/or4 KB (591 words) - 10:23, 18 September 2018
- {{M2TW Modding Logo}} ...odels.modeldb''' file controls how a unit should look on the battle map in M2TW. It controls which skins and models are used for each unit. The file is lo3 KB (400 words) - 10:44, 25 May 2020
- {{RTW M2TW Modding Logo}}<br> ...''' "BANK: ADVICE" support using mp3 files as sound sample in both RTW and M2TW.2 KB (371 words) - 13:01, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)3 KB (473 words) - 13:04, 18 March 2021
- {{DISPLAYTITLE:descr_mercenaries.txt}}{{RTW M2TW Modding Logo}} ...ls where mercenaries are recruited in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can hav3 KB (490 words) - 11:33, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> ...sounds_units_voice.txt]] in RTW is set to use setting as "SPEECH" while in M2TW is consider as "SFX".2 KB (220 words) - 14:25, 13 March 2021
- {{M2TW Modding Logo}} ...is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so troops c2 KB (391 words) - 10:00, 1 July 2020
- {{M2TW Modding Logo}} Battle-map '''banners''' in M2TW are stored in mesh format with faction-specific textures applied. Their us3 KB (481 words) - 04:07, 12 August 2020
- {{M2TW Modding Logo}} ...s too. NOTE: If you have a geography_new.db that was created by letting M2TW regenerate from the text file ALL of the BGR values will have been wiped ou2 KB (357 words) - 05:11, 21 July 2020
- {{RTW M2TW Modding Logo}} List of commands in [[M2TW]]:2 KB (295 words) - 11:29, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)12 KB (1,828 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} ...pe of the battlemap and distribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big>4 KB (687 words) - 12:14, 19 May 2020
- {{RTW Modding Logo}} ''This file is also present in M2TW but appears to have no effect in game.''2 KB (293 words) - 23:42, 3 July 2020
- {{RTW M2TW Modding Logo}} ==M2TW Example==8 KB (1,155 words) - 11:40, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)8 KB (1,312 words) - 13:11, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> ...g inside this file along with vanilla setting of this file in both RTW and M2TW.9 KB (1,230 words) - 13:01, 18 March 2021
- {{RTW M2TW Modding Logo}} ...wcenter.net/forums/showthread.php?t=122098 TUTORIAL: Making unit cards for M2TW using Milkshape and Photoshop] (by Marcus Orentius)4 KB (630 words) - 12:31, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> '''outlive''' <faction_name> <faction_name> <faction_name>.... (M2TW only)4 KB (528 words) - 11:28, 16 March 2021
- {{RTW M2TW Modding Logo}} == M2TW only ==3 KB (549 words) - 11:31, 18 March 2021
- {{RTW Modding Logo}} M2TW has a [[export_ancillaries.txt.strings.bin]] file instead of this which con2 KB (305 words) - 11:26, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> This entry is only valid in M2TW only to set threshold which sound bank would switch to use chivalric or dre2 KB (374 words) - 14:11, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]2 KB (353 words) - 13:55, 13 March 2021
- {{RTW M2TW Modding Logo}} You can make sprites for new units in M2TW, RTW and BI by using a function that is built into both games by CA. To ac4 KB (639 words) - 12:30, 18 March 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]4 KB (506 words) - 00:48, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> The end of this file in vanilla M2TW contains....3 KB (447 words) - 14:00, 13 March 2021
- {{M2TW Modding Logo}} '''The .animinstances file is one of the [[Battle Map Buildings - M2TW|M2TW battlemap building]] world files. The .animinstances file used, and the pa4 KB (599 words) - 11:13, 25 May 2020
- {{RTW M2TW Modding Logo}}<br> '''M2TW ONLY''' This setting is only appear on M2TW. It is new grid based system. For old grid based system in RTW, see "unit_p5 KB (743 words) - 14:26, 13 March 2021
- {{RTW Modding Logo}} M2TW has a [[export_vnvs.txt.strings.bin]] file instead of this which contains s2 KB (420 words) - 12:41, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> ...sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW3 KB (467 words) - 14:10, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...ss of engine as categorized in [[descr_engines.txt]]. Some engine class in M2TW not exist in RTW. List of available "engine_class" are...7 KB (1,079 words) - 13:55, 13 March 2021
- {{M2TW Modding Logo}} *[[Modding:Coding]]22 KB (2,956 words) - 00:47, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (722 words) - 14:14, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (722 words) - 14:14, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]3 KB (485 words) - 13:56, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (723 words) - 14:22, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (723 words) - 14:24, 13 March 2021
- {{M2TW Modding Logo}} No modding tools were supplied by CA to access the World files that make up battle map5 KB (821 words) - 04:43, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)5 KB (687 words) - 14:21, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...and M2TW) and "gate" (RTW only). This file operate differently in RTW and M2TW.5 KB (782 words) - 14:12, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...ntries never defined in [[export_descr_sounds_advice.txt]] in both RTW and M2TW version. Those threads also not items in advice_thread from [[export_descr_7 KB (974 words) - 13:55, 13 March 2021
- {{RTW Modding Logo}} This article will demonstrate how to convert the M2TW catapult for use in RTW or Rome Remastered. Other siege engines should be8 KB (1,163 words) - 06:11, 24 October 2021
- {{RTW M2TW Modding Logo}}<br> ...ugh This bank is declared in M2TW, this section contain no sound events in M2TW.7 KB (960 words) - 14:23, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]4 KB (563 words) - 14:15, 13 March 2021
- {{M2TW Modding Logo}} For everything you always wanted to know about the campaign map models in [[M2TW]].5 KB (816 words) - 10:47, 27 September 2021
- {{RTW M2TW Modding Logo}}<br> '''Note:''' Although sound bank "unit_taunt" is declared in M2TW, there is no sound events assigned to it.8 KB (1,085 words) - 14:25, 13 March 2021
- {{RTW Modding Logo}}<br> ...txt]] for manage some sound events related to strategy map's animation. In M2TW, events it managed are part of [[descr_sounds_generic.txt]]3 KB (449 words) - 14:10, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> Naffatun (M2TW only)6 KB (857 words) - 14:22, 13 March 2021
- {{M2TW Modding Logo}} [[Category:M2TW Battle Map Modding]]4 KB (745 words) - 10:00, 1 July 2020
- {{M2TW Modding Logo}} ...W|techtrees]] and [[Ambient Building - M2TW|ambient buildings]] in vanilla M2TW are controlled by the files in the data/settlements folder. Each settlemen10 KB (1,549 words) - 10:01, 1 July 2020
- [[Image:KCGM-Main.png|center|alt=Mod Logo]] |Platform=M2TW Kingdoms5 KB (793 words) - 13:37, 18 February 2021
- {{RTW Modding Logo}} '''Note''''': this article is not applicable to M2TW - the problem appears to have been resolved in that game.''3 KB (558 words) - 12:50, 18 November 2022
- {{RTW M2TW Modding Logo}}<br> princess (M2TW only, not use in this file in vanilla)10 KB (1,410 words) - 14:12, 13 March 2021
- {{RTW M2TW Modding Logo}} ...he major tool used for modifying battlemap buildings and environments in [[M2TW]].'''8 KB (1,196 words) - 16:18, 8 March 2023
- {{RTW M2TW Modding Logo}}<br> ...rchive" refers to dat/idx files)'' in the data\sounds subfolder inside the M2TW install folder. As they cannot be extracted from events.dat, [http://www.tw12 KB (2,058 words) - 12:35, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category:M2TW Modding]]5 KB (863 words) - 08:10, 23 October 2023
- {{RTW M2TW Modding Logo}} ...format used by CA to export 3d models and animations from 3dsMax. Various modding tools exist to convert .cas files to either 3dsMax, Milkshape or Blender.9 KB (1,540 words) - 12:18, 22 July 2021
- {{RTW M2TW Modding Logo}} accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)26 KB (3,581 words) - 13:02, 18 March 2021
- {{M2TW Modding Logo}} [[File:Troops on wall M2TW.jpg|400px|View of deployment on wall in game]]7 KB (1,284 words) - 08:50, 17 March 2021
- {{RTW M2TW Modding Logo}}<br> Forest type environment sound setting is not using in M2TW13 KB (1,719 words) - 13:56, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]5 KB (728 words) - 14:23, 13 March 2021
- [[image:ES_Newbanner.jpg|thumb|400px|A previous Eagle Standard logo.]] [[image:Eagle.gif|thumb|400px|An earlier Eagle Standard logo.]]17 KB (2,471 words) - 06:41, 4 June 2021
- {{M2TW Modding Logo}} ...c''' file. Each [[.worldpkgdesc]] file calls one specific [[.world file - M2TW|.world]] file.10 KB (1,561 words) - 10:00, 1 July 2020
- {{RTW M2TW Modding Logo}}<br> ...and non_combatant category of units are not assigned any sounds events in M2TW.9 KB (1,201 words) - 14:23, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...and non_combatant category of units are not assigned any sounds events in M2TW.9 KB (1,219 words) - 14:24, 13 March 2021
- {{RTW Modding Logo}} For Hardcoded Limits for M2TW go [[Hardcoded Limits - M2TW|here]]7 KB (979 words) - 01:33, 31 December 2020
- {{RTW M2TW Modding Logo}}<br> ...l comments so far relate to RTW version of file - notes of differences for M2TW if any need to be included''10 KB (1,585 words) - 11:33, 16 March 2021
- {{RTW Modding Logo}} ...ntly based on research on [[RTW]]/[[BI]] only, please add information on [[M2TW]] and remove this note''6 KB (912 words) - 12:26, 19 March 2021
- {{RTW Modding Logo}} The equivalent of this file in M2TW is [[battle_models.modeldb]].5 KB (794 words) - 11:40, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]7 KB (1,069 words) - 14:13, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...from [[descr_sounds.txt]] for manage sound bank: music_bank (both RTW and M2TW) and living_city_music (RTW only)8 KB (1,284 words) - 13:59, 13 March 2021
- {{DISPLAYTITLE:export_descr_buildings.txt - M2TW}} {{M2TW Modding Logo}}11 KB (1,682 words) - 04:05, 11 March 2023
- {{RTW M2TW Modding Logo}}<br> ...is for animals in [[descr_animals.txt]] part (this part is not defined in M2TW)16 KB (1,986 words) - 14:13, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> This part is to define sound of digging from sap point. Exist in both RTW and M2TW.8 KB (1,136 words) - 14:26, 13 March 2021
- {{RTW Modding Logo}} ''Note: Although a similar file is present in M2TW it is not used by the game and contents can be ignored entirely.''6 KB (942 words) - 01:27, 19 May 2020
- {{M2TW Modding Logo}} <big>Tips and instructions for working with M2TW battle map buildings via [[IWTE]] and '''[[Blender]] 2.8''' using the .dae9 KB (1,530 words) - 12:15, 22 July 2021
- {{RTW M2TW Modding Logo}}<br> ...l comments so far relate to RTW version of file - notes of differences for M2TW if any need to be included''17 KB (2,762 words) - 03:22, 6 April 2024
- {{M2TW Modding Logo}} Techtree buildings and slots are the mechanism in M2TW where buildings such as barracks and churches that are defined in '''[[expo10 KB (1,764 words) - 16:19, 8 March 2023
- {{RTW M2TW Modding Logo}}<br> ...ntain other interface sounds which outside sound bank too. These sounds in M2TW would be moved to [[descr_sounds_generic.txt]].12 KB (1,814 words) - 13:56, 13 March 2021
- {{M2TW Modding Logo}}<br> This file is M2TW only delegated file from [[descr_sounds.txt]] for manage several different22 KB (3,205 words) - 12:58, 6 January 2021
- {{RTW M2TW Modding Logo}} ...e [[IWTE - Settlements in Blender]]. For information on working on RTW and M2TW Units or Characters in Blender see [[IWTE - Units in Blender]].'''11 KB (1,989 words) - 01:41, 27 April 2022
- {{M2TW Modding Logo}} ...s which are defined and numbered in the .world file. (For anyone from RTW modding the collision item fulfils a similar function to the .info cas's which were12 KB (2,043 words) - 09:59, 1 July 2020
- [[image:Podcast.jpg|right|thumb|433px|A logo created for the TWC Podcasts by [[Spiff]]]] ...Curial overview by the Black Prince and special interview with Lusted, The Modding Moderator. Special thanks to Lord Tomyris for musical input. ([https://www.10 KB (1,528 words) - 05:36, 4 June 2021
- {{RTW M2TW Modding Logo}} <big>Tips and instructions for working with RTW and M2TW battle map units and strat map characters via '''[[IWTE]]''' and '''[[Blend27 KB (4,422 words) - 08:12, 17 June 2023
- {{RTW M2TW Modding Logo}} ...its can be recruited from them. The article is based on the RTW file, the M2TW file is very similar.18 KB (2,967 words) - 11:18, 16 March 2021
- {{RTW Modding Logo}} ===General Modding Advice===13 KB (2,343 words) - 13:46, 21 May 2022
- {{M2TW Modding Logo}} ...lling each settlement or ambient [[Battle Map Buildings - M2TW|building in M2TW]]. The file contains details of the 3d structures making up each building,22 KB (3,652 words) - 11:14, 25 May 2020
- {{M2TW Modding Logo}} ...p, settlement happiness drop, chivalry drop and fertility drop. In vanilla m2tw you get these from having a general hang around a settlement with a brothel13 KB (2,147 words) - 10:41, 25 May 2020
- |Platform= M2TW[[Kingdoms]] Reconquista offers the M2TW player 20 Playable factions.16 KB (2,532 words) - 09:51, 22 April 2020
- {{RTW M2TW Modding Logo}} *The article is based on the RTW file, the M2TW file is similar and can be regenerated from text file or edited with '''[[I26 KB (4,337 words) - 12:03, 16 April 2021
- {{RTW M2TW Modding Logo}} You will commonly see the abbreviation CTD used in the modding forums (and elsewhere) it means '''Crash to Desktop'''.17 KB (3,049 words) - 09:23, 27 January 2021
- {{M2TW Modding Logo}} '''Building animations are used in [[Battle Map Buildings - M2TW|M2TW battle-map buildings]] to represent gates opening and closing, walls being29 KB (4,943 words) - 12:15, 22 July 2021
- {{M2TW Modding Logo}} *[[Modding:Coding]]87 KB (11,138 words) - 00:44, 26 May 2020