Difference between revisions of "Mercantile Regulation (TW3K Reform)"
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|Name=Mercantile Regulation | |Name=Mercantile Regulation | ||
|Image=[[Image:3K reform metal industry.png]] | |Image=[[Image:3K reform metal industry.png]] | ||
− | |Wu Xing=[[ | + | |Wu Xing=[[Metal (TW3K Wu Xing)|Metal]] |
|Number=1 | |Number=1 | ||
+ | |Effects=Income from Commerce +15% | ||
+ | |Units=n/a | ||
+ | |Unlocked_buildings=[[Artisan Workshops (TW3K Building)|Artisan Workshops]] | ||
+ | |Required_buildings=n/a | ||
}} | }} | ||
− | + | ==Previous Reforms Required:== | |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | + | ==Reforms Unlocked:== | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Trade Agreements Available +1 <br>Income from Silk +40% <br>Income from Spice +40% | | Trade Agreements Available +1 <br>Income from Silk +40% <br>Income from Spice +40% | ||
| ~ | | ~ | ||
− | | [[Onyx Dragons (TW3K Unit)|Onyx Dragons]] | + | | [[Onyx Dragons (TW3K Unit)|Onyx Dragons]]<br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]] <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]] |
| [[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]] <br>[[Grand Silk Road Market (TW3K Building)|Industrial Grand Silk Road Market]] <br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]] <br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]] <br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]] | | [[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]] <br>[[Grand Silk Road Market (TW3K Building)|Industrial Grand Silk Road Market]] <br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]] <br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]] <br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]] | ||
| ~ | | ~ |
Latest revision as of 07:01, 5 February 2020
Mercantile Regulation | |
---|---|
Wu Xing Element: | Metal |
No of Prior Reforms: | 1 |
Effects: | Income from Commerce +15% |
Unlocked Units: | n/a |
Unlocked Buildings: | Artisan Workshops |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Currency-Based Economy | 0 | ~ | Income from Commerce +10% | ~ | ~ | Currency Inspector Office Government Workshops Craftsmen Workshops |
~ |
Reforms Unlocked:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Silk Road Expeditions | 6 | Private Tutors Foreign Envoys Currency-Based Economy Diplomatic Missions Sino-Roman Embassy Mercantile Regulation |
Trade Agreements Available +1 Income from Silk +40% Income from Spice +40% |
~ | Onyx Dragons Imperial Palace Cavalry Imperial Palace Crossbowmen |
Industrial Cargo Trade Port Industrial Grand Silk Road Market Spice Trading Port City Industrial Grand Spice Market Coastal Trading Town |
~ | |
Trade Associations | 2 | Currency-Based Economy Mercantile Regulation |
Income from Commerce +20% | ~ | ~ | Master Lacquerware Artisans Master Artisans |
~ |
Total War: Three Kingdoms - Yellow Turban Rebellion | |
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