Difference between revisions of "Silk Road Expeditions (TW3K Reform)"
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|Number=6 | |Number=6 | ||
|Effects=Trade Agreements Available +1<br>Income from Silk +40%<br>Income from Spice +40% | |Effects=Trade Agreements Available +1<br>Income from Silk +40%<br>Income from Spice +40% | ||
− | |Units=[[Onyx Dragons (TW3K Unit)|Onyx Dragons]] | + | |Units=[[Onyx Dragons (TW3K Unit)|Onyx Dragons]]<br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]]** <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]]** |
|Unlocked_buildings=[[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]]<br>[[Grand Silk Road Market (TW3K Building)|Industrial Grand Silk Road Market]]<br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]]<br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]]<br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]] | |Unlocked_buildings=[[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]]<br>[[Grand Silk Road Market (TW3K Building)|Industrial Grand Silk Road Market]]<br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]]<br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]]<br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]] | ||
|Required_buildings=n/a | |Required_buildings=n/a | ||
}} | }} | ||
+ | |||
+ | <nowiki>**</nowiki>The Imperial units only become available after the player has become an Emperor. | ||
==Previous Reforms Required:== | ==Previous Reforms Required:== | ||
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|} | |} | ||
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+ | <nowiki>*</nowiki>Number of previous reforms required. | ||
==Reforms Unlocked:== | ==Reforms Unlocked:== |
Latest revision as of 07:37, 5 February 2020
Silk Road Expeditions | |
---|---|
Wu Xing Element: | Water |
No of Prior Reforms: | 6 |
Effects: | Trade Agreements Available +1 Income from Silk +40% Income from Spice +40% |
Unlocked Units: | Onyx Dragons Imperial Palace Cavalry** Imperial Palace Crossbowmen** |
Unlocked Buildings: | Industrial Cargo Trade Port Industrial Grand Silk Road Market Spice Trading Port City Industrial Grand Spice Market Coastal Trading Town |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
**The Imperial units only become available after the player has become an Emperor.
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Private Tutors | 0 | ~ | ~ | Character Experience +10% | Archers | ~ | County School | |
Foreign Envoys | 0 | ~ | Trade Agreements Available +1 | ~ | ~ | Trading Port Fishing Port Coastal Trading Village |
~ | |
Currency-Based Economy | 0 | ~ | Income from Commerce +10% | ~ | ~ | Currency Inspector Office Government Workshops Craftsmen Workshops |
~ | |
Diplomatic Missions | 1 | Private Tutors | Trade Influence +25% | ~ | ~ | Silk Road Market Spice Route Market |
~ | |
Sino-Roman Embassy | 1 | Foreign Envoys | Trade Agreements Available +1 | ~ | ~ | Silk Expedition Trading Post Grand Fishing Port Spice Trading Port Grand Trading Port |
~ | |
Mercantile Regulation | 1 | Currency-Based Economy | Income from Commerce +15% | ~ | ~ | Artisan Workshops | ~ |
*Number of previous reforms required.
Reforms Unlocked:
None (end of branch)
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