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Difference between revisions of "Silk Road Expeditions (TW3K Reform)"

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|Number=6
 
|Number=6
 
|Effects=Trade Agreements Available +1<br>Income from Silk +40%<br>Income from Spice +40%
 
|Effects=Trade Agreements Available +1<br>Income from Silk +40%<br>Income from Spice +40%
|Units=[[Onyx Dragons (TW3K Unit)|Onyx Dragons]]
+
|Units=[[Onyx Dragons (TW3K Unit)|Onyx Dragons]]<br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]]** <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]]**
 
|Unlocked_buildings=[[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]]<br>[[Grand Silk Road Market (TW3K Building)|Industrial Grand Silk Road Market]]<br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]]<br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]]<br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]]
 
|Unlocked_buildings=[[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]]<br>[[Grand Silk Road Market (TW3K Building)|Industrial Grand Silk Road Market]]<br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]]<br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]]<br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]]
 
|Required_buildings=n/a
 
|Required_buildings=n/a
 
}}
 
}}
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 +
<nowiki>**</nowiki>The Imperial units only become available after the player has become an Emperor.
  
 
==Previous Reforms Required:==
 
==Previous Reforms Required:==
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| ~
 
| ~
 
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<nowiki>*</nowiki>Number of previous reforms required.
  
 
==Reforms Unlocked:==
 
==Reforms Unlocked:==

Latest revision as of 07:37, 5 February 2020

Silk Road Expeditions
3K reform water merchants.png
Wu Xing Element: Water
No of Prior Reforms: 6
Effects: Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
Unlocked Units: Onyx Dragons
Imperial Palace Cavalry**
Imperial Palace Crossbowmen**
Unlocked Buildings: Industrial Cargo Trade Port
Industrial Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
Required Buildings: n/a
See Also: Three Kingdoms Reforms Table


**The Imperial units only become available after the player has become an Emperor.

Previous Reforms Required:

Icon Reform No* Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
3K reform water philosophy.png Private Tutors 0 ~ ~ Character Experience +10% Archers ~ County School
3K reform water trade and diplomacy.png Foreign Envoys 0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
3K reform metal commerce.png Currency-Based Economy 0 ~ Income from Commerce +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
3K reform water trade and diplomacy.png Diplomatic Missions 1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
3K reform water merchants.png Sino-Roman Embassy 1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
3K reform metal industry.png Mercantile Regulation 1 Currency-Based Economy Income from Commerce +15% ~ ~ Artisan Workshops ~

*Number of previous reforms required.

Reforms Unlocked:

None (end of branch)

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