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[[Image:Symbol_hre.jpg|Faction Symbol for HRE]]
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{{Faction|image=[[Image:Symbol_hre.jpg|Faction Symbol for HRE]]|Name=Holy Roman Empire|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
  
The Holy Roman Empire (HRE) or "Heiliges Römisches Reich" in German is a very deceiving name, as it isn't "holy", isn't "Roman" and definitely isn't an "empire". Instead it was a collection of fiefdoms and small kingdoms loosely grouped together under an elected emperor.
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==Overview==
Despite this lack of unite, the HRE was one of the major powers of the medieval period.
 
Since the "founder" (for want of a better word) of the empire, none other then the legendary knight and leader Charlemagne, was crowned on Christmas day 800AD by pope Leo III, there is some argument that the word "holy" can appear in the empires name, at least during its early history.
 
  
In game, the HRE appear as a unified force, beginning with most of modern day Germany and Switzerland under its control and a few rebel provinces surrounding this, beyond that, are many factions, meaning that the HRE can quickly find itself bordering half the European factions. This presents unique challenges for the HRE, as no other faction can be said to border so many different possible enemies from so early on. Therefore, some measure of diplomacy will have to be used to ensure the empire doesn't face war on more fronts than it can manage, or to avoid angering the pope as all its neighbours tend to be catholic.
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The Holy Roman Empire starts in Europe's ''Middle Ground''. The [[France (M2TW Faction)|French]] are a threat to the West, The [[Denmark (M2TW Faction)|Danes]] to the North, [[Milan (M2TW Faction)|Milan]] and [[Venice (M2TW Faction)|Venice]] to the South and [[Rebels (M2TW Faction)|Rebels]] and [[Poland (M2TW Faction)|Poles]] to the East. They are surrounded by opposing factions. Taking Prague (Rebel Occupied) can be a good strategic move on the way to strengthening your position.  The Empire also has many other advantages in taking control of the land around them. Since they are the biggest starting faction, they can acquire much more income.  With that income, many units can be recruited. Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns.
That said, thanks to its size, it can afford vast armies, effectively ensuring its victory if its able to concentrate its forces on a single enemy, especially late game.
 
  
The HRE shares all of its early units with other factions, but they are no less effective for that, later on in the game, it can recruit, in approximate order of availability, Teutonic knights (being the only faction this order is available to), Imperial Knights (mace welding knights), Zwei-Handers (fearsome two-handed swordsmen), Forlorn Hope (an elite unit for exploiting breaches during sieges) Reiters (cavalry armed with pistols and spears) and the infamously powerful Gothic Knights.
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===Starting Position===
In addition to this, both Serpentine and Basilisk guns are available, meaning that the empire's late game army is indeed one to be feared and respected.
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[[Image:Map_hre.jpg‎|thumb|right|HRE's Starting Position.]]
  
Due to its curse of being surrounded, generally disliked by the pope, and lacking in specialist early game units, the HRE can quickly be eliminated if not controlled by a human player, and even then, great care must be taken to not overextend one's forces or anger too many factions at once.
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The Holy Roman Empire starts with most of, what is now known as, Germany.
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Their cities are;
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*Innsbruck
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*Staufen
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*Frankfurt
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*Nuremburg
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*Vienna
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*Bologna
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===Victory Conditions===
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*Long Campaign: Hold 45 provinces including Rome.
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*Short Campaign: Hold 20 provinces and outlast Denmark and Milan
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==Units==
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[[Image:HRE_bodyguard_info.png‎|thumb|right|HRE Generals Bodyguard.]]
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The Holy Roman Empire has a fairly standard roster for a European power; their units are about what you would expect at most stages in the game. They have many of the normal European Cavalry types, including Mailed and Feudal Knights, and get their own unique Imperial and Gothic Knights, who both do well for themselves and have an Armour Piercing Mace. Thier Infantry is normal as well, getting normal Sergeant type Spearmen. As they advance they do get Zweihander and Dismounted Imperial Knights, are useful units but not necessarily better than the Dismounted Feudal Knights they get earlier. Their missiles are average as well, but decent enough, with earlier Peasant Archers and Crossbowmen being replaced by Pavise and Mounted Crossbowmen. Their militia is also standard, including Halberds and Pikes, and they do get Hand Gunners and Arquebusiers. Where the Holy Roman Empire does excel is with its Crusader Order Cavalry; the Teutonic Knights, an incredibly strong force of Knights and arguably the best melee Cavalry in the entire game. They also have Reiters, a very damaging pistol cavalry unit which unfortunately also has an extremely short range; too short to skirmish well. The Empire also has excellent artillery options.
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*Light Infantry
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**[[Peasants_(M2TW_Unit)|Peasants]]
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**[[Sergeant_Spearmen_(M2TW_Unit)|Sergeant Spearmen]]
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**[[Armoured Sergeants_(M2TW_Unit)|Armoured Sergeants]]
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**[[Town_Militia_(M2TW_Unit)|Town Militia]]
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*Heavy Infantry
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**[[Zweihander_(M2TW_Unit)|Zweihander]]
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**[[Forlorn_Hope_(M2TW_Unit)|Forlorn Hope]]
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**[[Halberd_Militia_(M2TW_Unit)|Halberd Militia]]
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**[[Dismounted_Feudal_Knights_(M2TW_Unit)|Dismounted Feudal Knights]]
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**[[Dismounted_Imperial_Knights_(M2TW_Unit)|Dismounted Imperial Knights]]
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**[[Dismounted_Gothic_Knights_(M2TW_Unit)|Dismounted Gothic Knights]]
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*Spear/Pike Infantry
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**[[Spear_Militia_(M2TW_Unit)|Spear Militia]]
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**[[Pike_Militia_(M2TW_Unit)|Pike Militia]]
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**[[Landsknecht_Pikemen_(M2TW_Unit)|Landsknecht Pikemen]]
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*Missile Infantry
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**[[Peasant_Archers_(M2TW_Unit)|Peasant Archers]]
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**[[Peasant_Crossbowmen_(M2TW_Unit)|Peasant Crossbowmen]]
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**[[Crossbow_Militia_(M2TW_Unit)|Crossbow Militia]]
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**[[Pavise_Crossbowmen_(M2TW_Unit)|Pavise Crossbowmen]]
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**[[Arquebusiers_(M2TW_Unit)|Arquebusiers]]
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**[[Handgunners_(M2TW_Unit)|Handgunners]]
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*Heavy Cavalry
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**[[Mailed_Knights_(M2TW_Unit)|Mailed Knights]]
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**[[Feudal_Knights_(M2TW_Unit)|Feudal Knights]]
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**[[Imperial_Knights_(M2TW_Unit)|Imperial Knights]]
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**[[Gothic_Knights_(M2TW_Unit)|Gothic Knights]]
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**[[General's_Bodyguard_(M2TW_Unit)|Early General's Bodyguard]]
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**[[Late_General's_Bodyguard_(M2TW_Unit)|Late General's Bodyguard]]
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**[[Merchant_Cavalry_Militia_(M2TW_Unit)|Merchant Cavalry Militia]]
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**[[Teutonic_Knights_(M2TW_Unit)|Teutonic Knights]]
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**[[Mounted_Sergeants_(M2TW_Unit)|Mounted Sergeants]]
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*Missle Cavalry
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**[[Mounted_Crossbowmen_(M2TW_Unit)|Mounted Crossbowmen]]
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**[[Reiters_(M2TW_Unit)|Reiters]]
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*Artillery
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**[[Ballista_(M2TW_Unit)|Ballista]]
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**[[Catapult_(M2TW_Unit)|Catapult]]
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**[[Trebuchet_(M2TW_Unit)|Trebuchet]]
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**[[Bombard_(M2TW_Unit)|Bombard]]
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**[[Great_Bombard_(M2TW_Unit)|Grand Bombard]]
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**[[Cannon_(M2TW_Unit)|Cannon]]
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**[[Serpentine_(M2TW_Unit)|Serpentine]]
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**[[Basilisk_(M2TW_Unit)|Basilisk]]
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
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[[Holy Roman Empire Details (M2TW Faction)]]
  
If the empire can exploit wars in Europe to its advantage (attacking factions the pope dislikes who don't have any powerful allies), then it will surely be victorious and able to unite Europe under the rule, if it is unable to do this, then it will be resigned to a footnote in the players (virtual) history book
 
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 17:07, 13 August 2024

Holy Roman Empire (M2TW Faction)
Faction Symbol for HRE
Name: Holy Roman Empire
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:


Overview

The Holy Roman Empire starts in Europe's Middle Ground. The French are a threat to the West, The Danes to the North, Milan and Venice to the South and Rebels and Poles to the East. They are surrounded by opposing factions. Taking Prague (Rebel Occupied) can be a good strategic move on the way to strengthening your position. The Empire also has many other advantages in taking control of the land around them. Since they are the biggest starting faction, they can acquire much more income. With that income, many units can be recruited. Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns.

Starting Position

HRE's Starting Position.

The Holy Roman Empire starts with most of, what is now known as, Germany.

Their cities are;

  • Innsbruck
  • Staufen
  • Frankfurt
  • Nuremburg
  • Vienna
  • Bologna

Victory Conditions

  • Long Campaign: Hold 45 provinces including Rome.
  • Short Campaign: Hold 20 provinces and outlast Denmark and Milan

Units

HRE Generals Bodyguard.

The Holy Roman Empire has a fairly standard roster for a European power; their units are about what you would expect at most stages in the game. They have many of the normal European Cavalry types, including Mailed and Feudal Knights, and get their own unique Imperial and Gothic Knights, who both do well for themselves and have an Armour Piercing Mace. Thier Infantry is normal as well, getting normal Sergeant type Spearmen. As they advance they do get Zweihander and Dismounted Imperial Knights, are useful units but not necessarily better than the Dismounted Feudal Knights they get earlier. Their missiles are average as well, but decent enough, with earlier Peasant Archers and Crossbowmen being replaced by Pavise and Mounted Crossbowmen. Their militia is also standard, including Halberds and Pikes, and they do get Hand Gunners and Arquebusiers. Where the Holy Roman Empire does excel is with its Crusader Order Cavalry; the Teutonic Knights, an incredibly strong force of Knights and arguably the best melee Cavalry in the entire game. They also have Reiters, a very damaging pistol cavalry unit which unfortunately also has an extremely short range; too short to skirmish well. The Empire also has excellent artillery options.

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Holy Roman Empire Details (M2TW Faction)


Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels