Difference between revisions of "Holy Roman Empire (M2TW Faction)"
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==Overview== | ==Overview== | ||
− | The Holy Roman Empire starts in Europe's ''Middle Ground''. The French are a threat to the West, The Danes to the North, Milan and Venice to the South and Rebels and Poles to the East. They are surrounded by opposing factions. Taking Prague (Rebel Occupied) can be a good strategic move on the way to strengthening your position. The Empire also has many other advantages in taking control of the land around them. Since they are the biggest starting faction, they can acquire much more income. With that income, many units can be recruited. Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns. | + | The Holy Roman Empire starts in Europe's ''Middle Ground''. The [[France (M2TW Faction)|French]] are a threat to the West, The [[Denmark (M2TW Faction)|Danes]] to the North, [[Milan (M2TW Faction)|Milan]] and [[Venice (M2TW Faction)|Venice]] to the South and [[Rebels (M2TW Faction)|Rebels]] and [[Poland (M2TW Faction)|Poles]] to the East. They are surrounded by opposing factions. Taking Prague (Rebel Occupied) can be a good strategic move on the way to strengthening your position. The Empire also has many other advantages in taking control of the land around them. Since they are the biggest starting faction, they can acquire much more income. With that income, many units can be recruited. Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns. |
===Starting Position=== | ===Starting Position=== | ||
Line 25: | Line 25: | ||
==Units== | ==Units== | ||
[[Image:HRE_bodyguard_info.png|thumb|right|HRE Generals Bodyguard.]] | [[Image:HRE_bodyguard_info.png|thumb|right|HRE Generals Bodyguard.]] | ||
+ | |||
+ | The Holy Roman Empire has a fairly standard roster for a European power; their units are about what you would expect at most stages in the game. They have many of the normal European Cavalry types, including Mailed and Feudal Knights, and get their own unique Imperial and Gothic Knights, who both do well for themselves and have an Armour Piercing Mace. Thier Infantry is normal as well, getting normal Sergeant type Spearmen. As they advance they do get Zweihander and Dismounted Imperial Knights, are useful units but not necessarily better than the Dismounted Feudal Knights they get earlier. Their missiles are average as well, but decent enough, with earlier Peasant Archers and Crossbowmen being replaced by Pavise and Mounted Crossbowmen. Their militia is also standard, including Halberds and Pikes, and they do get Hand Gunners and Arquebusiers. Where the Holy Roman Empire does excel is with its Crusader Order Cavalry; the Teutonic Knights, an incredibly strong force of Knights and arguably the best melee Cavalry in the entire game. They also have Reiters, a very damaging pistol cavalry unit which unfortunately also has an extremely short range; too short to skirmish well. The Empire also has excellent artillery options. | ||
*Light Infantry | *Light Infantry | ||
− | **Peasants | + | **[[Peasants_(M2TW_Unit)|Peasants]] |
− | **Sergeant Spearmen | + | **[[Sergeant_Spearmen_(M2TW_Unit)|Sergeant Spearmen]] |
− | **Armoured Sergeants | + | **[[Armoured Sergeants_(M2TW_Unit)|Armoured Sergeants]] |
− | **Town Militia | + | **[[Town_Militia_(M2TW_Unit)|Town Militia]] |
+ | |||
*Heavy Infantry | *Heavy Infantry | ||
− | **Zweihander | + | **[[Zweihander_(M2TW_Unit)|Zweihander]] |
− | **Forlorn Hope | + | **[[Forlorn_Hope_(M2TW_Unit)|Forlorn Hope]] |
− | **Halberd Militia | + | **[[Halberd_Militia_(M2TW_Unit)|Halberd Militia]] |
− | **Dismounted Feudal Knights | + | **[[Dismounted_Feudal_Knights_(M2TW_Unit)|Dismounted Feudal Knights]] |
− | **Dismounted Imperial Knights | + | **[[Dismounted_Imperial_Knights_(M2TW_Unit)|Dismounted Imperial Knights]] |
− | **Dismounted Gothic Knights | + | **[[Dismounted_Gothic_Knights_(M2TW_Unit)|Dismounted Gothic Knights]] |
+ | |||
*Spear/Pike Infantry | *Spear/Pike Infantry | ||
− | **Spear Militia | + | **[[Spear_Militia_(M2TW_Unit)|Spear Militia]] |
− | **Pike Militia | + | **[[Pike_Militia_(M2TW_Unit)|Pike Militia]] |
− | **Landsknecht Pikemen | + | **[[Landsknecht_Pikemen_(M2TW_Unit)|Landsknecht Pikemen]] |
*Missile Infantry | *Missile Infantry | ||
− | **Peasant Archers | + | **[[Peasant_Archers_(M2TW_Unit)|Peasant Archers]] |
− | **Peasant Crossbowmen | + | **[[Peasant_Crossbowmen_(M2TW_Unit)|Peasant Crossbowmen]] |
− | **Crossbow Militia | + | **[[Crossbow_Militia_(M2TW_Unit)|Crossbow Militia]] |
− | **Pavise Crossbowmen | + | **[[Pavise_Crossbowmen_(M2TW_Unit)|Pavise Crossbowmen]] |
− | **Arquebusiers | + | **[[Arquebusiers_(M2TW_Unit)|Arquebusiers]] |
− | **Handgunners | + | **[[Handgunners_(M2TW_Unit)|Handgunners]] |
*Heavy Cavalry | *Heavy Cavalry | ||
− | **Mailed Knights | + | **[[Mailed_Knights_(M2TW_Unit)|Mailed Knights]] |
− | **Feudal Knights | + | **[[Feudal_Knights_(M2TW_Unit)|Feudal Knights]] |
− | **Imperial Knights | + | **[[Imperial_Knights_(M2TW_Unit)|Imperial Knights]] |
− | **Gothic Knights | + | **[[Gothic_Knights_(M2TW_Unit)|Gothic Knights]] |
− | **Early General's Bodyguard | + | **[[General's_Bodyguard_(M2TW_Unit)|Early General's Bodyguard]] |
− | **Late General's Bodyguard | + | **[[Late_General's_Bodyguard_(M2TW_Unit)|Late General's Bodyguard]] |
− | **Merchant Cavalry Militia | + | **[[Merchant_Cavalry_Militia_(M2TW_Unit)|Merchant Cavalry Militia]] |
− | **Teutonic Knights | + | **[[Teutonic_Knights_(M2TW_Unit)|Teutonic Knights]] |
− | **Mounted Sergeants | + | **[[Mounted_Sergeants_(M2TW_Unit)|Mounted Sergeants]] |
+ | |||
*Missle Cavalry | *Missle Cavalry | ||
− | **Mounted Crossbowmen | + | **[[Mounted_Crossbowmen_(M2TW_Unit)|Mounted Crossbowmen]] |
− | **Reiters | + | **[[Reiters_(M2TW_Unit)|Reiters]] |
*Artillery | *Artillery | ||
− | **Ballista | + | **[[Ballista_(M2TW_Unit)|Ballista]] |
− | **Catapult | + | **[[Catapult_(M2TW_Unit)|Catapult]] |
− | **Trebuchet | + | **[[Trebuchet_(M2TW_Unit)|Trebuchet]] |
− | **Bombard | + | **[[Bombard_(M2TW_Unit)|Bombard]] |
− | **Grand Bombard | + | **[[Great_Bombard_(M2TW_Unit)|Grand Bombard]] |
− | **Cannon | + | **[[Cannon_(M2TW_Unit)|Cannon]] |
− | **Serpentine | + | **[[Serpentine_(M2TW_Unit)|Serpentine]] |
− | **Basilisk | + | **[[Basilisk_(M2TW_Unit)|Basilisk]] |
==Faction Details== | ==Faction Details== |
Latest revision as of 17:07, 13 August 2024
Holy Roman Empire (M2TW Faction) | |
---|---|
Name: | Holy Roman Empire |
From Game: | Medieval II: Total War |
Religion: | Catholic |
Culture: | Northern European |
Playable: |
Overview
The Holy Roman Empire starts in Europe's Middle Ground. The French are a threat to the West, The Danes to the North, Milan and Venice to the South and Rebels and Poles to the East. They are surrounded by opposing factions. Taking Prague (Rebel Occupied) can be a good strategic move on the way to strengthening your position. The Empire also has many other advantages in taking control of the land around them. Since they are the biggest starting faction, they can acquire much more income. With that income, many units can be recruited. Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns.
Starting Position
The Holy Roman Empire starts with most of, what is now known as, Germany.
Their cities are;
- Innsbruck
- Staufen
- Frankfurt
- Nuremburg
- Vienna
- Bologna
Victory Conditions
- Long Campaign: Hold 45 provinces including Rome.
- Short Campaign: Hold 20 provinces and outlast Denmark and Milan
Units
The Holy Roman Empire has a fairly standard roster for a European power; their units are about what you would expect at most stages in the game. They have many of the normal European Cavalry types, including Mailed and Feudal Knights, and get their own unique Imperial and Gothic Knights, who both do well for themselves and have an Armour Piercing Mace. Thier Infantry is normal as well, getting normal Sergeant type Spearmen. As they advance they do get Zweihander and Dismounted Imperial Knights, are useful units but not necessarily better than the Dismounted Feudal Knights they get earlier. Their missiles are average as well, but decent enough, with earlier Peasant Archers and Crossbowmen being replaced by Pavise and Mounted Crossbowmen. Their militia is also standard, including Halberds and Pikes, and they do get Hand Gunners and Arquebusiers. Where the Holy Roman Empire does excel is with its Crusader Order Cavalry; the Teutonic Knights, an incredibly strong force of Knights and arguably the best melee Cavalry in the entire game. They also have Reiters, a very damaging pistol cavalry unit which unfortunately also has an extremely short range; too short to skirmish well. The Empire also has excellent artillery options.
- Light Infantry
- Heavy Infantry
- Spear/Pike Infantry
- Missile Infantry
- Heavy Cavalry
- Missle Cavalry
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Holy Roman Empire Details (M2TW Faction)
Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |