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Difference between revisions of "Buildings (TW3K)"

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|3000
 
|3000
 
|Small Regional City
 
|Small Regional City
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|- style="background: rgba(0, 40, 255, 0.08);"
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====== Horse Exchange ======
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|[[Building Chains (TW3K)#Inn|Inn]]
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|1
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|~
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|~
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|{{unlocked|text=[[Liu Bo (TW3K Reform)|Liu Bo]]}}
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|~
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| +100 x10%
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|~
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|~
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|~
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|~
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|0
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|1550
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|~
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|-
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|- style="background: rgba(0, 40, 255, 0.08);"
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====== Mail Post ======
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| [[Building Chains (TW3K)#Inn|Inn]]
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| 2
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|~
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|~
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|~
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|~
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| +120 x25%
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|~
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|~
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|~
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| 0
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| 4
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| 1900
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|~
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|- style="background: rgba(0, 40, 255, 0.08);"
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|
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====== Lodge ======
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| [[Building Chains (TW3K)#Inn|Inn]]
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| 3 (a)
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|~
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|~
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|~
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|~
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| +140 x50%
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|~
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|~
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|~
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|~
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| 0
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| 4
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| 2350
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| Small City
 
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|-
 
|- style="background: rgba(0, 40, 255, 0.08);"
 
|- style="background: rgba(0, 40, 255, 0.08);"

Revision as of 09:15, 28 October 2019

The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the building chains page to see which chains make which other buildings cheaper to construct.

Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock reform paths which are required to unlock units.

Building Chain Level (split) Required
Reform
Required
Resources Required !Unlocked
Reform
/ Resources Unlocked
Income Food Military Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Ind. Com. P's. S+S All

Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Population Growth +4K 0 1 700 Small City
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Population Growth +12K 10 2 1150 Small City
Labourer Conscription Housing
Labour 3 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Population Growth +25K 30 2 1800 Small City
Permanent Labour Housing
Labour 4 (a) Required ~ Artisans Resource jobs artisans.png ~ ~ ~ ~ ~ ~ ~ Population Growth +50K 60 3 3050 Small City
Office of Works
Labour 5 (a) Required ~ Artisans Resource jobs artisans.png ~ ~ ~ ~ ~ ~ ~ Population Growth +100K 110 3 5400 Small Regional City
Bureau of Mining Subsidiaries
Labour 4 (b) Required Iron3k iron.png
Salt3k salt.png
Industrialists Resource jobs industrialists.png x25% ~ ~ ~ ~ ~ ~ Population Growth +40K 40 4 2800 Small City
Bureau of State Mining Expeditions
Labour 5 (b) Required Iron3k iron.png
Salt3k salt.png
Industrialists Resource jobs industrialists.png x40% ~ ~ ~ ~ ~ ~ Population Growth +80K 80 4 3800 Small Regional City
State Workshops
State Workshops 1 ~ ~ !Unlocked +100 ~ ~ ~ ~ ~ ~ ~ 0 2 1250 ~
Communal Workshops
State Workshops 2 ~ ~ ~ +200 ~ ~ ~ ~ ~ ~ ~ 0 5 2100 ~
Government Workshops
State Workshops 3 (a) Required ~ ~ +300 ~ ~ ~ ~ ~ ~ ~ 0 5 2950 Small City
Government Provincial Workshops
State Workshops 4 (a) Required ~ Industrialists Resource jobs industrialists.png +400 ~ ~ ~ ~ ~ ~ ~ 0 8 3800 Small City
Grand State Workshops
State Workshops 5 (a) Required ~ Industrialists Resource jobs industrialists.png +500 ~ ~ ~ ~ ~ ~ ~ 0 8 4650 Small Regional City
Currency Inspector Office
State Workshops 3 (b) Required ~ ~ +200 ~ ~ ~ ~ ~ ~ Corruption -10% 0 4 3000 Small City
Coin Maker
State Workshops 4 (b) Required Copper 3k copper.png ~ +250 ~ ~ ~ ~ ~ ~ Corruption -10% (adjacent commanderies) 0 6 3600 Small City
Grand Treasury Mint
State Workshops 5 (b) Required Copper 3k copper.png ~ +300 ~ ~ ~ ~ ~ ~ Corruption -15% (adjacent commanderies) 0 6 4350 Small Regional City
Private Workshops
Private Workshops 1 ~ ~ ~ x5% x25% ~ ~ ~ ~ ~ ~ 0 1 650 Small City
Craftsmen Shacks
Private Workshops 2 ~ ~ ~ x10% x50% ~ ~ ~ ~ ~ ~ 10 2 900 Small City
Craftsmen Workshops
Private Workshops 3 Required ~ ~ x15% x75% ~ ~ ~ ~ ~ ~ 10 2 1100 Small City
Artisan Workshops
Private Workshops 4 Required ~ Artisans Resource jobs artisans.png x20% x100% ~ ~ ~ ~ ~ ~ 10 3 1350 Small City
Craftsmen Workshops
Private Workshops 5 (a) Required Lumber 3k lumber.png Artisans Resource jobs artisans.png x25% x125% ~ ~ ~ ~ ~ ~ 20 3 1600 Small Regional City
Master Lacquerware Artisans
Private Workshops 5 (b) Required Lumber 3k lumber.png Artisans Resource jobs artisans.png x40% x190% ~ ~ ~ ~ ~ ~ 30 3 2000 Small Regional City
Drifter Farming Camp
Government Support 1 ~ ~ ~ ~ ~ x10% ~ ~ x25% ~ ~ 10 1 800 ~
Farm Labourer Camp
Government Support 2 ~ ~ !Unlocked ~ ~ x25% ~ ~ x50% ~ ~ 10 2 1200 ~
Workforce Distribution Office
Government Support 3 (a) ~ ~ ~ ~ ~ x50% ~ ~ x50% ~ ~ 10 2 1600 Small City
Commandery Irrigation Works
Government Support 4 (a) Required Grain 3k farms.png ~ ~ ~ x75% ~ ~ x75% ~ ~ 20 3 2000 Small City
Grand Irrigation Canals
Government Support 5 (a) Required Grain 3k farms.png ~ ~ ~ x100% ~ ~ x100% ~ ~ 20 3 2400 Small City
Farm Supply Storage
Government Support 3 (b) ~ ~ ~ ~ ~ x25% ~ ~ x75% ~ ~ 10 2 1800 Small City
Farm Tool Distribution
Government Support 4 (b) Required Tools 3k tools.png ~ ~ ~ x35% ~ ~ x100% ~ ~ 20 3 2600 Small City
Winnowing Machine Workshop
Government Support 5 (b) Required Tools 3k tools.png ~ ~ ~ x50% ~ ~ x150% ~ ~ 20 3 3400 Small Regional City
Land Surveying Office
Land Development 1 ~ ~ ~ ~ ~ +70 ~ ~ +1 (farm) ~ Population Growth +2k 0 2 1400 ~
Land Registry Office
Land Development 2 ~ ~ ~ ~ ~ +90 ~ ~ +2 (farm) ~ Population Growth +4k 0 4 2000 ~
Irrigated Farms
Land Development 3 (a) ~ ~ ~ ~ ~ +110 ~ ~ +3 (farm) ~ Population Growth +6k 0 4 2650 ~
Farming Estates
Land Development 4 (a) Required ~ ~ ~ ~ +130 ~ ~ +4 (farm) ~ Population Growth +12k 0 2 1400 Small City
Magnate Estates
Land Development 5 (a) Required ~ ~ ~ ~ +150 ~ ~ +5 (farm) ~ Population Growth +24k 0 7 4350 Small City
Food Trader
Land Development 3 (b) Required ~ ~ ~ ~ +220 ~ ~ -6 ~ Population Growth +6k 0 3 2650 ~
Food Market
Land Development 4 (b) Required ~ ~ ~ ~ +250 ~ ~ -12 ~ Population Growth +12k 0 5 3400 Small City
Grand Food Market
Land Development 5 (b1) Required ~ ~ ~ ~ +280 ~ ~ -18 ~ Population Growth +24k 0 5 4350 Small City
Livestock Market of the Commandery Capital
Land Development 5 (b2) Required Entrepeneurs Resource jobs entrepreneurs.png
Livestock 3k livestock.png
~ ~ x20% +300 ~ ~ -24 ~ Population Growth +24k 0 5 4350 Small City
Grain Store
Grain Storage 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +25 Public Order +2 0 1 600 Small City
Grain Silo
Grain Storage 2 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ Reserve Capacity +40 Public Order +4 0 2 1200 Small City
Grain Depot
Grain Storage 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +60 Public Order +6 0 2 1800 Small Regional City
Granary
Grain Storage 4 Required ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +80 Public Order +8 0 3 2400 Small Regional City
Grand Granary
Grain Storage 5 Required ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +120 Public Order +10 0 3 3000 Small Regional City
Horse Exchange
Inn 1 ~ ~ !Unlocked ~ +100 x10% ~ ~ ~ ~ ~ ~ 0 2 1550 ~
Mail Post
Inn 2 ~ ~ ~ ~ +120 x25% ~ ~ ~ ~ ~ ~ 0 4 1900 ~
Lodge
Inn 3 (a) ~ ~ ~ ~ +140 x50% ~ ~ ~ ~ ~ ~ 0 4 2350 Small City
County School
Schools 1 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Character Experience +4% 10 1 900 Small City
County Academy
Schools 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +8% 20 2 1400 Small City
Academy
Schools 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +12% 30 2 1900 Small Regional City
Academy Complex
Schools 4 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +16% 40 3 2400 Small Regional City
Grand Academy
Schools 5 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +20% 50 3 2900 Small Regional City
Military test row
Chain? Level? Required
Required
Required !Unlocked
Unlocked
~ ~ ~ ~ ~ ~ Start Rank Other Effects? 0 1 0 ~
Admin Test Row
admin test 5 Required ~ !Unlocked
test
~ ~ ~ ~ x10% ~ ~ ~ ? ? ? ?


Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

Wei | Zhou | Yan | Heishan | Qi | Chu | Shu-Han | Liang | Wu | Zhong | Song | Tai

Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

Character Types:

Champion | Commander | Sentinel | Strategist | Vanguard

Units:

Ji Militia | Ji Infantry | Heavy Ji Infantry | Sabre Militia | Sabre Infantry | Axe Band | Spear Guard | Heavy Spear Guard | Archer Militia | Archers | Mounted Lancer Militia | Lance Cavalry | Mounted Sabre Militia | Sabre Cavalry | Crossbowmen | Heavy Crossbowmen | Trebuchet | Jian Sword Guard Cavalry | Jian Sword Guard | Raider Cavalry | Peasant Raiders | Repeating Crossbowmen | Heavy Repeating Crossbowmen | Peasant Band | Spear Warriors | Mounted Archers | Azure Dragons | Jade Dragons | Yellow Dragons | Onyx Dragons | Pearl Dragons | Defenders of Earth | Protectors of Heaven | Cataphracts | Heavy Cataphracts | Heavy Mounted Archers | Mounted Crossbows

Faction Units:

Xiliang Cavalry | Heavy Xiliang Cavalry | Tiger and Leopard Cavalry | Heavy Tiger and Leopard Cavalry | White Horse Fellows | White Horse Raiders | Mercenary Infantry | Mercenary Archers | Mercenary Cavalry | Qiang Marauders | Qiang Hunters | Qiang Raiders | Black Mountain Marauders | Black Mountain Outlaws | Black Mountain Hunters | Fury of Beihai | Thunder of Jian'an | Infantry of Jing | Imperial Defenders | Rapid Tiger Infantry | Warriors of the Left | Warriors of Ye | Defenders of Hebei | Hidden Axes | Fists of the Bandit Queen | Yi Archers | Yi Marskmen

Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

On the forum: Three Kingdoms Discussion | Three Kingdoms Review | Three Kingdoms Mods | Mod Workshop