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Difference between revisions of "Archers (TW3K Unit)"

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==Unlocking==
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To recruit Archers the '''[[Private Tutors (TW3K Reform)]]''' must be learnt.  Private Tutors requires no prior reform but does include the building requirements for a '''[[County School (TW3K Building)|County School]]''' (Schools level 1) which has to be built in a '''[[Settlement Levels (TW3K)|Small City]]''' or higher.
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{{TW3K}}
 
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[[Category:TW3K Units]]
 
[[Category:TW3K Units]]

Revision as of 08:48, 22 December 2019

Archers (TW3K Unit)
3k main unit water marksmen.png
Element Water
Class Bow Infantry
Weight Medium
Unit Size 160
Weaponry Bow (Wooden Composite), Dao (One Handed, Weak)
Armour Iron (Partial)
Morale 25
Speed 34
Melee Damage 9
Melee Damage (Armour Piercing) 2
Melee Attack Rate 20
Charge Bonus 21
Bonus vs Cavalry 0
Melee Evasion (Base) 6
Armour (Base) 32
Ranged Block Chance 0
Ranged Damage 25
Ranged Damage (Armour Piercing) 20
Ranged Attack Rate 15
Accuracy 5
Range 200
Ammunition 26
Recruitment Cost 405
Upkeep Cost 85
Attributes Hide in Forest,

Loose Formation, Flaming Shot


Unlocking

To recruit Archers the Private Tutors (TW3K Reform) must be learnt. Private Tutors requires no prior reform but does include the building requirements for a County School (Schools level 1) which has to be built in a Small City or higher.


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