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First Rate Ship of the Line (ETW Unit)

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Revision as of 03:36, 22 November 2011 by Tango12345 (talk | contribs) (updating to proper standard)
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First Rate Ship of the Line (ETW Unit)
1st Rate.png
Class 1st Rate
Unit Size
Weaponry 102 guns
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 3310
Upkeep Cost 820
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


[[Image:]]The first rate is the largest type of “ship of the line of battle”, intended to be the centre of any fleet. These are very expensive and powerful vessels.

Overview

While these warships are among the most powerful vessels afloat, they are poor sailors, being both slow and unresponsive. This is not a serious shortcoming because, armed with around 100 cannons firing 32-, 24- and 18-pounder balls on their three decks, they can fire a terrible and destructive broadside. They carry a crew of over 800 sailors, gunners and marines and have more artillery than most land armies. Their cost, however, is a drawback and few navies can afford to build or maintain more than a handful of them.

Historically, first rates were never common, and hardly ever sent to overseas stations. They existed purely to fight in set-piece battles, and were not used for mundane duties such as protecting merchantmen, policing the seas and hunting down privateers.

Details

With their one hundred or so cannons and their large complement of crew, first rates can easily overpower nearly any other ship in a direct engagement. First rates are also extraordinarily difficult to sink in most circumstances; they also have high morale and inspire lesser ships around them. These qualities all make them very suitable as admiral's ships. However, they are slow and unwieldy, and faster, lesser ships may be able to outwit and defeat them. First rates are some of the most expensive units to build and maintain, so it is ill-advised to construct too many of them. The building requirements are steep, too: steam drydocks are required to build them, which in turn is only acquired late in the technology tree with numerous prerequisites.

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