Buildings (TW3K)
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the Building Chains page to see which chains make which other buildings cheaper to construct.
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock resource paths which are required to unlock units.
Building | Chain | Level (split) | Reform Required
|
Resources Required | Reform / Resources Unlocked
|
Income | Food | Military | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ind. | Com. | P's. | S+S | All | |||||||||||||
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +4K | 0 | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 (a) | ~ | Artisans | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 (a) | ~ | Artisans | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 (b) | Iron Salt |
Industrialists | x25% | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Bureau of State Mining Expeditions |
Labour | 5 (b) | Iron Salt |
Industrialists | x40% | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |
State Workshops |
State Workshops | 1 | ~ | ~ | +100 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 2 | 1250 | ~ | |
Communal Workshops |
State Workshops | 2 | ~ | ~ | ~ | +200 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 5 | 2100 | ~ |
Government Workshops |
State Workshops | 3 (a) | ~ | ~ | +300 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 5 | 2950 | Small City | |
Government Provincial Workshops |
State Workshops | 4 (a) | ~ | Industrialists | +400 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 8 | 3800 | Small City | |
Grand State Workshops |
State Workshops | 5 (a) | ~ | Industrialists | +500 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 8 | 4650 | Small Regional City | |
Currency Inspector Office |
State Workshops | 3 (b) | ~ | ~ | +200 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -10% | 0 | 4 | 3000 | Small City | |
Coin Maker |
State Workshops | 4 (b) | Copper | ~ | +250 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |
Grand Treasury Mint |
State Workshops | 5 (b) | Copper | ~ | +300 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? | |
Private Workshops |
Private Workshops | 1 | ~ | ~ | ~ | x5% | x25% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 1 | 650 | Small City |
Craftsmen Shacks |
Private Workshops | 2 | ~ | ~ | ~ | x10% | x50% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 2 | 900 | Small City |
Craftsmen Workshops |
Private Workshops | 3 | ~ | ~ | x15% | x75% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 2 | 1100 | Small City | |
Artisan Workshops |
Private Workshops | 4 | ~ | Artisans | x20% | x100% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 3 | 1350 | Small City | |
Craftsmen Workshops |
Private Workshops | 5 (a) | Lumber | Artisans | x25% | x125% | ~ | ~ | ~ | ~ | ~ | ~ | 20 | 3 | 1600 | Small Regional City | |
Master Lacquerware Artisans |
Private Workshops | 5 (b) | Lumber | Artisans | x40% | x190% | ~ | ~ | ~ | ~ | ~ | ~ | 30 | 3 | 2000 | Small Regional City | |
Drifter Farming Camp |
Government Support | 1 | ~ | ~ | ~ | ~ | ~ | x10% | ~ | ~ | x25% | ~ | ~ | 10 | 1 | 800 | ~ |
County School |
Schools | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +4% | 10 | 1 | 900 | Small City | |
County Academy |
Schools | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +8% | 20 | 2 | 1400 | Small City |
Academy |
Schools | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +12% | 30 | 2 | 1900 | Small Regional City |
Academy Complex |
Schools | 4 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +16% | 40 | 3 | 2400 | Small Regional City | |
Grand Academy |
Schools | 5 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +20% | 50 | 3 | 2900 | Small Regional City | |
Military test row |
Chain? | Level? | Required
|
Required | Unlocked
|
~ | ~ | ~ | ~ | ~ | ~ | Start Rank | Other Effects? | 0 | 1 | 0 | ~ |
Farm Test Row |
farm test | 5 | ~ | test
|
~ | ~ | ~ | ~ | ~ | +1 x25% | ~ | ~ | ? | ? | ? | ? | |
Admin Test Row |
admin test | 5 | ~ | test
|
~ | ~ | ~ | ~ | x10% | ~ | ~ | ~ | ? | ? | ? | ? |
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