Silk Road Expeditions (TW3K Reform)
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Revision as of 02:06, 9 July 2019 by Makanyane (talk | contribs) (Created page with "{{Reform |Name=Silk Road Expeditions |Image=Image:3K reform water merchants.png |Wu Xing=Water |Number=6 }} *Effects: :* '''Trade Agreements Ava...")
Silk Road Expeditions | |
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Wu Xing Element: | Water |
No of Prior Reforms: | 6 |
Effects: | |
Unlocked Units: | |
Unlocked Buildings: | |
Required Buildings: | |
See Also: Three Kingdoms Reforms Table |
- Effects:
- Trade Agreements Available +1
- Income from Silk +40%
- Income from Spice +40%
- Unlocks Units:
- Unlocks Buildings:
- Requires Building:
- n/a
- Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Private Tutors | 0 | ~ | ~ | Character Experience +10% | Archers | ~ | County School | |
Foreign Envoys | 0 | ~ | Trade Agreements Available +1 | ~ | ~ | Trading Port Fishing Port Coastal Trading Village |
~ | |
Currency-Based Economy | 0 | ~ | Income from Commerce +10% | ~ | ~ | Currency Inspector Office Government Workshops Craftsmen Workshops |
~ | |
Diplomatic Missions | 1 | Private Tutors | Trade Influence +25% | ~ | ~ | Silk Road Market Spice Route Market |
~ | |
Sino-Roman Embassy | 1 | Foreign Envoys | Trade Agreements Available +1 | ~ | ~ | Silk Expedition Trading Post Grand Fishing Port Spice Trading Port Grand Trading Port |
~ | |
Mercantile Regulation | 1 | Currency-Based Economy | Income from Commerce +15% | ~ | ~ | Artisan Workshops | ~ |
- Reforms Unlocked:
- None (end of branch)
Total War: Three Kingdoms - Yellow Turban Rebellion | |
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