Mercantile Regulation (TW3K Reform)
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Jump to navigationJump to searchMercantile Regulation | |
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Wu Xing Element: | Metal |
No of Prior Reforms: | 1 |
Effects: | Income from Commerce +15% |
Unlocked Units: | n/a |
Unlocked Buildings: | Artisan Workshops |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Currency-Based Economy | 0 | ~ | Income from Commerce +10% | ~ | ~ | Currency Inspector Office Government Workshops Craftsmen Workshops |
~ |
Reforms Unlocked:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Silk Road Expeditions | 6 | Private Tutors Foreign Envoys Currency-Based Economy Diplomatic Missions Sino-Roman Embassy Mercantile Regulation |
Trade Agreements Available +1 Income from Silk +40% Income from Spice +40% |
~ | Onyx Dragons Imperial Palace Cavalry Imperial Palace Crossbowmen |
Industrial Cargo Trade Port Industrial Grand Silk Road Market Spice Trading Port City Industrial Grand Spice Market Coastal Trading Town |
~ | |
Trade Associations | 2 | Currency-Based Economy Mercantile Regulation |
Income from Commerce +20% | ~ | ~ | Master Lacquerware Artisans Master Artisans |
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