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Difference between revisions of "Scipii (RTW Faction)"

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More about ancient Roman history can be found here:
 
More about ancient Roman history can be found here:
 
http://en.wikipedia.org/wiki/Ancient_Rome
 
http://en.wikipedia.org/wiki/Ancient_Rome
 
==See Also==
 
*[[Factions in RTW]]
 
  
 
==External Links==
 
==External Links==

Revision as of 00:50, 8 October 2008

House of Scipii General's Bodyguard.

The House of Scipii are one of the playable factions in Rome: Total War, that are available the first time you play the campaign.

Game Play

Game play with Romans is not hard. They have the most developed military and architecture. However they receive special missions from SPQR (Senate and People of Rome) for which they can be rewarded if successfully completed, or if missions are not completed they can become disliked.

Starting Position

The Scipii start in the west part of Italy controlling two cities.

CAPUA- Capital city , well developed and safe inside Italy.

MESSANA- Located on Sicily , Messana is good starting base for capturing the island.

Win Conditions

LONG CAMPAIGN: Hold 50 provinces including Rome

SHORT CAMPAIGN: Hold 15 provinces and destroy or outlast Carthage and Numidia (though frequently mods replace Numidia with Spain)

Units

Units are highly disciplined and trained in the art of warfare and consist mostly of powerful legionaries who throw pila before charging. Romans also have good cavalry support but have weak archers, only two types.

Unique Units

MIRMILlO GLADIATORS- each Roman faction has it's own gladiator. Gladiators are fighters that fight for glory and honour never thinking of defeat. They are superb in comparison to other less trained soldiers. Mirmillones are frequently considered the best of gladiator units.

CORVUS QUINQUIREME - quite a good battleship, a slight improvement over the regular Quinquireme. Can be recruited, if you have an Awesome Temple to Neptune in your capital.

DECERES - the best battleship available to any nation, Deceres requires a Pantheon for recruitment. They are better than Corvus Quinquiremes in all aspects, including crew (120 men per Decere).

Strategy

A possible strategy is for the Scipii to take Sicily as quickly as possible, along with Sardinia (Recruit one hastati in Capua turn 1, then send them with a family member and three other hastati and maybe some Samnite mercenaries to the north of Sardinia turn 2. Don't wait or the Julii will get there first). After Carthage is eliminated, Take over the rest of Spain progressively at the same time as you expand into Western Africa. Garrison Egypt will be the biggest problem for the entire game, as they send a seemingly endless stream of armies across the desert.

History

More about ancient Roman history can be found here: http://en.wikipedia.org/wiki/Ancient_Rome

External Links

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels