Difference between revisions of "Brutii (RTW Faction)"
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[[Image:Brutii_Starting_Position-Vanilla.jpg|thumb|Brutii Starting Position (Click to enlarge)]] | [[Image:Brutii_Starting_Position-Vanilla.jpg|thumb|Brutii Starting Position (Click to enlarge)]] | ||
− | Brutii starts on the | + | Brutii starts on the southeastern part of the Italian peninsula bordered by [[Julii_(RTW_Faction)|Julii]] and [[Scipii_(RTW_Faction)|Scipii]]. |
*Tarentum: Brutii Capital; Region - Apulia | *Tarentum: Brutii Capital; Region - Apulia |
Revision as of 20:23, 24 June 2009
The Brutii are one of the three playable factions in Rome: Total War that are playable from the beginning (the other two, of course, being the other Roman Houses, the Scipii and Julii).
Contents
Game Play
Being one of the three Roman families, the House of the Brutii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.
At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.
Starting Position
Brutii starts on the southeastern part of the Italian peninsula bordered by Julii and Scipii.
- Tarentum: Brutii Capital; Region - Apulia
- Croton: Brutii Large Town; Region - Bruttium
Victory Conditions
- Long Campaign: Hold 50 provinces including Rome.
- Short Campaign: Hold 15 provinces and outlast or destroy the Greek Cities and Macedon.
Units
All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.
- Pre-Marian Units
- Infantry
- Peasants
- Town Watch
- Hastati
- Principes
- Triarii
- Velite Gladiators (U)
- Missile
- Velites
- Roman Archers
- Ballistas
- Scorpions
- Onagers
- Heavy Onagers
- Repeating Ballistas
- Cavalry
- Equites
- Cavalry Auxilia
- Special Units
- Arcani
- Wardogs
- Incendiary Pigs
- Infantry
- Post-Marian Units
- Infantry
- Auxilia
- Early Legionary Cohort
- Legionary Cohort
- Praetorian Guard
- Urban Cohorts
- Early Legionary First Cohort
- Legionary First Cohort
- Arcani
- Missile
- Light Auxilia
- Archer Auxilia
- Cavalry
- Roman Cavalry
- Legionary Cavalry
- Praetorian Cavalry
- Armoured General's Bodyguard
- Infantry
Unique Units
Velite Gladiators: Every Roman faction has its own unique type of gladiator, and the Velite Gladiators are the ones that are available to the Brutii.
Strategy Guides
RTW Factions |
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Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |