Difference between revisions of "Archers (TW3K Unit)"
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− | {{ | + | {{TW3K Unit|image=[[Image:3k_main_unit_water_marksmen.png]] |
− | |Class= | + | |Element=Water |
− | |Unit Size= | + | |Class=Bow Infantry |
− | |Weaponry= | + | |Weight=Medium |
− | |Morale= | + | |Unit Size=160 |
− | |Melee | + | |Weaponry=Bow (Wooden Composite), Dao (One Handed, Weak) |
− | | | + | |Armour=Iron (Partial) |
− | | | + | |Morale=25 |
− | | | + | |Speed=34 |
− | | | + | |Melee Damage=9 |
− | | | + | |Melee Damage (Armour Piercing)=2 |
− | | | + | |Melee Attack Rate=20 |
− | | | + | |Charge Bonus=21 |
− | | | + | |Bonus vs Cavalry=0 |
− | | | + | |Melee Evasion (Base)=6 |
− | | | + | |Armour (Base)=32 |
− | | | + | |Ranged Block Chance=0 |
− | | | + | |Ranged Damage=25 |
− | | | + | |Ranged Damage (Armour Piercing)=20 |
+ | |Ranged Attack Rate=15 | ||
+ | |Accuracy=5 | ||
+ | |Range=200 | ||
+ | |Ammunition=26 | ||
+ | |Recruitment Cost=405 | ||
+ | |Upkeep Cost=85 | ||
|Attributes= | |Attributes= | ||
+ | Hide in Forest, | ||
+ | Loose Formation, | ||
+ | Flaming Shot | ||
+ | |||
}} | }} | ||
+ | ==Unlocking== | ||
+ | To recruit '''Archers''' the '''[[Private Tutors (TW3K Reform)]]''' must be learnt, this does not require any prior reforms but does include the building requirement for a '''[[County School (TW3K Building)|County School]]''' (Schools level 1) which has to be built in a '''[[Settlement Levels (TW3K)|Small City]]''' or higher. | ||
+ | |||
+ | |||
+ | {{TW3K}} | ||
[[Category:TW3K Units]] | [[Category:TW3K Units]] |
Latest revision as of 07:44, 23 December 2019
Unlocking
To recruit Archers the Private Tutors (TW3K Reform) must be learnt, this does not require any prior reforms but does include the building requirement for a County School (Schools level 1) which has to be built in a Small City or higher.
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