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The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5.  Please refer to the '''[[Building Chains (TW3K)|building chains]]''' page to see which chains make which other buildings cheaper to construct.
 
The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5.  Please refer to the '''[[Building Chains (TW3K)|building chains]]''' page to see which chains make which other buildings cheaper to construct.
 +
 +
The '''"Settlement Administration"''' buildings are also constructed at commandery capitals, they change the nominal level of the settlement from Small Town through to Imperial City.  See '''[[Settlement Levels (TW3K)]]''' for information.
  
 
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock '''[[Reforms (TW3K)|reform]]''' paths which are required to unlock '''[[Units (TW3K)|units]]'''.
 
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock '''[[Reforms (TW3K)|reform]]''' paths which are required to unlock '''[[Units (TW3K)|units]]'''.
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! rowspan=2 |Base Build Turns
 
! rowspan=2 |Base Build Turns
 
! rowspan=2 |Base Build Cost
 
! rowspan=2 |Base Build Cost
! rowspan=2 |City Level Required
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! rowspan=2 |[[Settlement Levels (TW3K)|City Level Required]]
 
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|-
 
! Ind.
 
! Ind.
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|- style="background: rgba(120, 0, 225, 0.05);"
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|
 
|
====== Craftsmen Workshops ======
+
====== Master Artisans ======
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
| 5 (a)
 
| 5 (a)
 
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}}
 
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}}
| Lumber [[File:3k lumber.png|30px|sub]]
+
|~
 
| Artisans [[File:Resource jobs artisans.png|30px|sub]]
 
| Artisans [[File:Resource jobs artisans.png|30px|sub]]
 
|x25%
 
|x25%
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|- style="background: rgba(120, 0, 225, 0.05);"
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|
 
|
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====== Master Lacquerware Artisans ======
 
====== Master Lacquerware Artisans ======
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]

Latest revision as of 06:44, 14 January 2020

The sortable table below gives details of the main effects and requirements of buildings which can be built in commandery capitals in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the building chains page to see which chains make which other buildings cheaper to construct.

The "Settlement Administration" buildings are also constructed at commandery capitals, they change the nominal level of the settlement from Small Town through to Imperial City. See Settlement Levels (TW3K) for information.

Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock reform paths which are required to unlock units.

Unless otherwise noted all effects apply to local commandery only, and retinue/army recruited or located in local commandery.

Faction wide effects are noted with F-W.
Adjacent commandery effects are noted with A-C.

* UNIQUE indicates a building that can only be constructed once faction-wide.

Building Chain Level (split) Required
Reform
Required
Resources Required !Unlocked
Reform
/ Resources Unlocked
Income Food Military Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Ind. Com. P's. S+S All

Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Population Growth +4K 0 1 700 Small City
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Population Growth +12K 10 2 1150 Small City
Labourer Conscription Housing
Labour 3 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Population Growth +25K 30 2 1800 Small City
Permanent Labour Housing
Labour 4 (a) Required ~ Artisans Resource jobs artisans.png ~ ~ ~ ~ ~ ~ ~ Population Growth +50K 60 3 3050 Small City
Office of Works
Labour 5 (a) Required ~ Artisans Resource jobs artisans.png ~ ~ ~ ~ ~ ~ ~ Population Growth +100K 110 3 5400 Small Regional City
Bureau of Mining Subsidiaries
Labour 4 (b) Required Iron3k iron.png
Salt3k salt.png
Industrialists Resource jobs industrialists.png x25% ~ ~ ~ ~ ~ ~ Population Growth +40K 40 4 2800 Small City
Bureau of State Mining Expeditions
Labour 5 (b) Required Iron3k iron.png
Salt3k salt.png
Industrialists Resource jobs industrialists.png x40% ~ ~ ~ ~ ~ ~ Population Growth +80K 80 4 3800 Small Regional City
State Workshops
State Workshops 1 ~ ~ !Unlocked +100 ~ ~ ~ ~ ~ ~ ~ 0 2 1250 ~
Communal Workshops
State Workshops 2 ~ ~ ~ +200 ~ ~ ~ ~ ~ ~ ~ 0 5 2100 ~
Government Workshops
State Workshops 3 (a) Required ~ ~ +300 ~ ~ ~ ~ ~ ~ ~ 0 5 2950 Small City
Government Provincial Workshops
State Workshops 4 (a) Required ~ Industrialists Resource jobs industrialists.png +400 ~ ~ ~ ~ ~ ~ ~ 0 8 3800 Small City
Grand State Workshops
State Workshops 5 (a) Required ~ Industrialists Resource jobs industrialists.png +500 ~ ~ ~ ~ ~ ~ ~ 0 8 4650 Small Regional City
Currency Inspector Office
State Workshops 3 (b) Required ~ ~ +200 ~ ~ ~ ~ ~ ~ Corruption -10% 0 4 3000 Small City
Coin Maker
State Workshops 4 (b) Required Copper 3k copper.png ~ +250 ~ ~ ~ ~ ~ ~ Corruption -10% A-C 0 6 3600 Small City
Grand Treasury Mint
State Workshops 5 (b) Required Copper 3k copper.png ~ +300 ~ ~ ~ ~ ~ ~ Corruption -15% A-C 0 6 4350 Small Regional City
Private Workshops
Private Workshops 1 ~ ~ ~ x5% x25% ~ ~ ~ ~ ~ ~ 0 1 650 Small City
Craftsmen Shacks
Private Workshops 2 ~ ~ ~ x10% x50% ~ ~ ~ ~ ~ ~ 10 2 900 Small City
Craftsmen Workshops
Private Workshops 3 Required ~ ~ x15% x75% ~ ~ ~ ~ ~ ~ 10 2 1100 Small City
Artisan Workshops
Private Workshops 4 Required ~ Artisans Resource jobs artisans.png x20% x100% ~ ~ ~ ~ ~ ~ 10 3 1350 Small City
Master Artisans
Private Workshops 5 (a) Required ~ Artisans Resource jobs artisans.png x25% x125% ~ ~ ~ ~ ~ ~ 20 3 1600 Small Regional City
Master Lacquerware Artisans
Private Workshops 5 (b) Required Lumber 3k lumber.png Artisans Resource jobs artisans.png x40% x190% ~ ~ ~ ~ ~ ~ 30 3 2000 Small Regional City
Drifter Farming Camp
Government Support 1 ~ ~ ~ ~ ~ x10% ~ ~ x25% ~ ~ 10 1 800 ~
Farm Labourer Camp
Government Support 2 ~ ~ !Unlocked ~ ~ x25% ~ ~ x50% ~ ~ 10 2 1200 ~
Workforce Distribution Office
Government Support 3 (a) ~ ~ ~ ~ ~ x50% ~ ~ x50% ~ ~ 10 2 1600 Small City
Commandery Irrigation Works
Government Support 4 (a) Required Grain 3k farms.png ~ ~ ~ x75% ~ ~ x75% ~ ~ 20 3 2000 Small City
Grand Irrigation Canals
Government Support 5 (a) Required Grain 3k farms.png ~ ~ ~ x100% ~ ~ x100% ~ ~ 20 3 2400 Small City
Farm Supply Storage
Government Support 3 (b) ~ ~ ~ ~ ~ x25% ~ ~ x75% ~ ~ 10 2 1800 Small City
Farm Tool Distribution
Government Support 4 (b) Required Tools 3k tools.png ~ ~ ~ x35% ~ ~ x100% ~ ~ 20 3 2600 Small City
Winnowing Machine Workshop
Government Support 5 (b) Required Tools 3k tools.png ~ ~ ~ x50% ~ ~ x150% ~ ~ 20 3 3400 Small Regional City
Land Surveying Office
Land Development 1 ~ ~ ~ ~ ~ +70 ~ ~ +1 (farm) ~ Population Growth +2k 0 2 1400 ~
Land Registry Office
Land Development 2 ~ ~ ~ ~ ~ +90 ~ ~ +2 (farm) ~ Population Growth +4k 0 4 2000 ~
Irrigated Farms
Land Development 3 (a) ~ ~ ~ ~ ~ +110 ~ ~ +3 (farm) ~ Population Growth +6k 0 4 2650 ~
Farming Estates
Land Development 4 (a) Required ~ ~ ~ ~ +130 ~ ~ +4 (farm) ~ Population Growth +12k 0 2 1400 Small City
Magnate Estates
Land Development 5 (a) Required ~ ~ ~ ~ +150 ~ ~ +5 (farm) ~ Population Growth +24k 0 7 4350 Small City
Food Trader
Land Development 3 (b) Required ~ ~ ~ ~ +220 ~ ~ -6 ~ Population Growth +6k 0 3 2650 ~
Food Market
Land Development 4 (b) Required ~ ~ ~ ~ +250 ~ ~ -12 ~ Population Growth +12k 0 5 3400 Small City
Grand Food Market
Land Development 5 (b1) Required ~ ~ ~ ~ +280 ~ ~ -18 ~ Population Growth +24k 0 5 4350 Small City
Livestock Market of the Commandery Capital
Land Development 5 (b2) Required Entrepeneurs Resource jobs entrepreneurs.png
Livestock 3k livestock.png
~ ~ x20% +300 ~ ~ -24 ~ Population Growth +24k 0 5 4350 Small City
Grain Store
Grain Storage 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +25 Public Order +2 0 1 600 Small City
Grain Silo
Grain Storage 2 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ Reserve Capacity +40 Public Order +4 0 2 1200 Small City
Grain Depot
Grain Storage 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +60 Public Order +6 0 2 1800 Small Regional City
Granary
Grain Storage 4 Required ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +80 Public Order +8 0 3 2400 Small Regional City
Grand Granary
Grain Storage 5 Required ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +120 Public Order +10 0 3 3000 Small Regional City
Horse Exchange
Inn 1 ~ ~ !Unlocked ~ +100 x10% ~ ~ ~ ~ ~ ~ 0 2 1550 ~
Mail Post
Inn 2 ~ ~ ~ ~ +120 x25% ~ ~ ~ ~ ~ ~ 0 4 1900 ~
Lodge
Inn 3 (a) ~ ~ ~ ~ +140 x50% ~ ~ ~ ~ ~ ~ 0 4 2350 Small City
Guest House
Inn 4 (a) Required ~ ~ ~ +160 x75% ~ ~ ~ ~ ~ ~ 0 6 2750 Small City
Grand Guest House
Inn 5 (a) Required ~ ~ ~ +200 x100% ~ ~ ~ ~ ~ ~ 0 6 3350 Small Regional City
Tea Parlour
Inn 3 (b) ~ Tea 3k tea.png ~ ~ +170 x40% ~ ~ ~ ~ ~ ~ 0 4 2500 Small City
Tea House
Inn 3 (b) Required Tea 3k tea.png ~ ~ +210 x60% ~ ~ ~ ~ ~ ~ 0 6 3050 Small City
Grand Tea House
Inn 5 (b) Required Tea 3k tea.png ~ ~ +250 x80% ~ ~ ~ ~ ~ ~ 0 6 3650 Small Regional City
County School
Schools 1 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Character Experience +4% 10 1 900 Small City
County Academy
Schools 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +8% 20 2 1400 Small City
Academy
Schools 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +12% 30 2 1900 Small Regional City
Academy Complex
Schools 4 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +16% 40 3 2400 Small Regional City
Grand Academy
Schools 5 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +20% 50 3 2900 Small Regional City
Shopkeeper
Marketplace Non-Port Settlements only 1 ~ ~ ~ ~ x50% ~ ~ ~ ~ ~ Trade Influence +10% 10 1 1050 Small City
Marketplace
Marketplace Non-Port Settlements only 2 ~ ~ ~ ~ x75% ~ ~ ~ ~ ~ Trade Influence +20% 20 2 1600 Small City
Merchant Registry Office
Marketplace Non-Port Settlements only 3 ~ ~ ~ ~ x100% ~ ~ ~ ~ ~ Trade Influence +30% 40 2 2100 Small City
Merchant Warehouses
Marketplace Non-Port Settlements only 4 (a) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ ~ Trade Influence +40% 50 3 2650 Small Regional City
Bureau of Trading Associations
Marketplace Non-Port Settlements only 5 (a1) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ ~ Trade Influence +50% 60 3 3200 Small Regional City
Silk Expedition Trading Post
Marketplace Non-Port Settlements only 5 (a2) Required Silk 3k silk.png ~ ~ x125% ~ x40% silk F-W ~ ~ ~ Trade Influence +60% 60 3 3400 Small Regional City
Market Officer
Marketplace Non-Port Settlements only 4 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +2
40 3 2350 Small Regional City
Drum & Bell Tower
Marketplace Non-Port Settlements only 5 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +4
40 3 2550 Small Regional City
Jetties
Harbour Port Settlements only 1 ~ ~ ~ ~ +40 ~ ~ ~ +2 Fish ~ Can't be demolished. 0 ~ Pre-built ~
Pier
Harbour Port Settlements only 2 ~ ~ ~ ~ +70 ~ ~ ~ +3 Fish ~ ~ 0 4 2500 ~
Fish Trader
Harbour Port Settlements only 3 (a) ~ ~ ~ ~ +100 ~ ~ ~ +4 Fish ~ ~ 0 4 3300 ~
Fishing Port
Harbour Port Settlements only 4 (a) Required ~ ~ ~ +130 ~ ~ ~ +5 Fish ~ ~ 0 6 4100 Small City
Grand Fishing Port
Harbour Port Settlements only 5 (a) Required ~ ~ ~ +160 ~ ~ ~ +6 Fish ~ ~ 0 7 4900 Small Regional City
Harbour Trader
Harbour Port Settlements only 3 (b) ~ ~ ~ ~ +110
x25%
~ ~ ~ +3 Fish ~ ~ 0 4 3100 Small City
Trading Port
Harbour Port Settlements only 4 (b) Required ~ ~ ~ +150
x50%
~ ~ ~ +3 Fish ~ ~ 0 6 3750 Small City
Grand Trading Port
Harbour Port Settlements only 5 (b1) Required ~ ~ ~ +200
x75%
~ ~ ~ +3 Fish ~ ~ 0 6 4450 Small Regional City
Spice Trading Port
Harbour Port Settlements only 5 (b2) Required Spice 3k spice.png ~ ~ +225
x50%
~ x40% spice F-W ~ ~ ~ Trade Influence +50% 0 7 5000 Small Regional City
Dock Trading
Market Wharf Port Settlements only 1 ~ ~ ~ ~ x50% ~ ~ ~ ~ ~ Trade Influence +10% 10 1 1050 Small City
Dock Market
Market Wharf Port Settlements only 2 ~ ~ ~ ~ x75% ~ ~ ~ ~ ~ Trade Influence +20% 20 2 1600 Small City
Dock Market Depot
Market Wharf Port Settlements only 3 ~ ~ ~ ~ x100% ~ ~ ~ ~ ~ Trade Influence +30% 40 2 2100 Small City
Dock Warehouse
Market Wharf Port Settlements only 4 (a) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ ~ Trade Influence +40% 50 3 2650 Small Regional City
Port Trading Association
Market Wharf Port Settlements only 5 (a) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ ~ Trade Influence +50% 60 3 3200 Small Regional City
Port Officer
Market Wharf Port Settlements only 4 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +2
40 3 2350 Small Regional City
Port Inspector
Market Wharf Port Settlements only 5 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +4
40 3 2550 Small Regional City
Conscription Office
Conscription 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ Starting Rank +2 Population Growth -4k 0 1 1000 ~
Training Field
Conscription 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ Starting Rank +2
Seasonal Retinue +1
Population Growth -6k 0 2 2000 ~
Training Camp
Conscription 3 Required ~ ~ ~ ~ ~ ~ ~ ~ Starting Rank +3
Seasonal Retinue +2
Redeployment Cost -5% F-W
Population Growth -12k 0 2 3000 ~
Blacksmith
Military Forges 1 ~ ~ ~ x10% ~ ~ ~ ~ ~ Recruit Cost -10% ~ 30 1 1750 Small City
Military Forge
Military Forges 2 Required ~ ~ x20% ~ ~ ~ ~ ~ Recruit Cost -10% ~ 40 2 2100 Small City
Military Armourer
Military Forges 3 (a) Required Iron3k iron.png
Industrialists Resource jobs industrialists.png
~ x20% ~ ~ ~ ~ ~ Recruit Cost -10%
Recruit Cost Melee Infantry -10%
~ 40 2 2400 Small City
Military Bow-Makers
Military Forges 3 (b) Required Iron3k iron.png
Artisans Resource jobs artisans.png
~ x20% ~ ~ ~ ~ ~ Recruit Cost -10%
Recruit Cost Ranged Units -10%
~ 40 2 2400 Small City
Military Weaponsmith
Military Forges 3 (c) Required Iron3k iron.png
Industrialists Resource jobs industrialists.png
~ x20% ~ ~ ~ ~ ~ Recruit Cost -10%
Recruit Cost Spear Infantry -10%
~ 40 2 2400 Small City
Patrols
Military Infrastructure 1 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ Garrison: 4
Mil. Supplies +5 A-C
Public Order +2 20 1 1200 Small City
Guard Posts
Military Infrastructure 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 4
Mil. Supplies +10 (A-C
Public Order +4 40 2 2000 Small City
Stationed Garrison
Military Infrastructure 3 (a) ~ ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +12 A-C
Reserves +20
Public Order +8 50 2 2700 Small City
Police Headquarters
Military Infrastructure 4 (a) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +20 A-C
Reserves +40
Public Order +10 80 3 4000 Small Regional City
Fortified Garrison
Military Infrastructure 5 (a) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +30 A-C
Reserves +60
Public Order +12 120 3 5500 Small Regional City
Patrol Barracks
Military Infrastructure 3 (b) ~ ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +15 A-C
Enemy Supplies -5
Public Order +6 30 2 1800 Small City
Watchtower Garrisons
Military Infrastructure 4 (b) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +25 A-C
Enemy Supplies -5
Public Order +8 40 3 2200 Small Regional City
Strategic Fortress
Military Infrastructure 5 (b1) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +40 A-C
Enemy Supplies -10
Public Order +10 60 3 3100 Small Regional City
White Horse Fellows Raiding Parties
Military Infrastructure 5 (b2) Required Horses3k horses.png ~ ~ ~ ~ ~ ~ ~ Garrison: 7 Units
Mil. Supplies +40 A-C
Enemy Supplies -20
Starting Rank Cavalry +1
Public Order +10 80 3 4100 Small Regional City
County Office
Administration Office 1 ~ ~ ~ ~ ~ ~ ~ x10% ~ ~ Prestige +5 0 1 1000 Large Town
Magistrate
Administration Office 2 ~ ~ ~ ~ ~ ~ ~ x15% ~ ~ Prestige +10 10 3 2000 Small City
Secretariat of the Commandery
Administration Office 3 (a) ~ ~ ~ ~ ~ ~ ~ x20% ~ ~ Prestige +15 10 3 3000 Small Regional City
Directorate of the Commandery
Administration Office 4 (a) Required ~ ~ ~ ~ ~ ~ x25% ~ ~ Prestige +20 10 4 4000 Small Regional City
Palace
Administration Office 5 (a) Required ~ ~ ~ ~ ~ ~ x30% ~ ~ Prestige +30 10 4 4000
UNIQUE*
Small Regional City
Court
Administration Office 3 (b) Required ~ ~ ~ ~ ~ ~ x15% ~ ~ Corruption -10%
Prestige +15
20 2 3000 Small Regional City
Judiciary
Administration Office 4 (b) Required ~ ~ ~ ~ ~ ~ x15% ~ ~ Corruption -15%
Prestige +20
20 3 4000 Small Regional City
Grand Judiciary
Administration Office 5 (a1) Required ~ ~ ~ ~ ~ ~ x20% ~ ~ Corruption -20%
Prestige +30
40 3 5000 Small Regional City
Office for Archives and Seals
Administration Office 5 (a2) Required Artisans Resource jobs artisans.png
Jade3k jade.png
~ ~ ~ ~ ~ x15% ~ ~ Corruption -20% A-C
Prestige +30
40 3 5000 Small Regional City
Confucian Shrine
Confucian Temples 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Public Order +4 10 1 900 Small City
Confucian Temple
Confucian Temples 2 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Public Order +8 20 2 1400 Small City
Grand Temple of Confucius
Confucian Temples 3 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Public Order +16 50 2 2700 Small Regional City
Rural Tax Collector
Tax Collection 1 ~ ~ !Unlocked ~ ~ +80 ~ ~ ~ ~ Public Order -4 0 2 0 ~
Rural Administration Office
Tax Collection 2 ~ ~ ~ ~ ~ +110 ~ ~ ~ ~ Public Order -8 0 3 0 ~
Rural County Administration
Tax Collection 3 Required ~ ~ ~ ~ +140 ~ ~ ~ ~ Public Order -12 0 3 0 Small City
Rural Commandery Administration
Tax Collection 4 Required ~ ~ ~ ~ +200 ~ ~ ~ ~ Public Order -16 0 5 0 Small City
Rural Province Administration
Tax Collection 5 Required ~ ~ ~ ~ +240 ~ ~ ~ ~ Public Order -20 0 5 0 Small City


Building Chain Level (split) Required
Reform
Required
Resources Required !Unlocked
Reform
/ Resources Unlocked
Income Food Military Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Ind. Com. P's. S+S All


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