Difference between revisions of "Buildings (TW3K)"
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The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the '''[[Building Chains (TW3K)|building chains]]''' page to see which chains make which other buildings cheaper to construct. | The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the '''[[Building Chains (TW3K)|building chains]]''' page to see which chains make which other buildings cheaper to construct. | ||
+ | |||
+ | The '''"Settlement Administration"''' buildings are also constructed at commandery capitals, they change the nominal level of the settlement from Small Town through to Imperial City. See '''[[Settlement Levels (TW3K)]]''' for information. | ||
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock '''[[Reforms (TW3K)|reform]]''' paths which are required to unlock '''[[Units (TW3K)|units]]'''. | Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock '''[[Reforms (TW3K)|reform]]''' paths which are required to unlock '''[[Units (TW3K)|units]]'''. | ||
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! rowspan=2 |Base Build Turns | ! rowspan=2 |Base Build Turns | ||
! rowspan=2 |Base Build Cost | ! rowspan=2 |Base Build Cost | ||
− | ! rowspan=2 |City Level Required | + | ! rowspan=2 |[[Settlement Levels (TW3K)|City Level Required]] |
|- | |- | ||
! Ind. | ! Ind. | ||
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|- style="background: rgba(120, 0, 225, 0.05);" | |- style="background: rgba(120, 0, 225, 0.05);" | ||
| | | | ||
− | ====== | + | ====== Master Artisans ====== |
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]] | |[[Building Chains (TW3K)#Private Workshops|Private Workshops]] | ||
| 5 (a) | | 5 (a) | ||
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}} | |{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}} | ||
− | | | + | |~ |
| Artisans [[File:Resource jobs artisans.png|30px|sub]] | | Artisans [[File:Resource jobs artisans.png|30px|sub]] | ||
|x25% | |x25% | ||
Line 444: | Line 446: | ||
|- style="background: rgba(120, 0, 225, 0.05);" | |- style="background: rgba(120, 0, 225, 0.05);" | ||
| | | | ||
+ | |||
====== Master Lacquerware Artisans ====== | ====== Master Lacquerware Artisans ====== | ||
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]] | |[[Building Chains (TW3K)#Private Workshops|Private Workshops]] |
Latest revision as of 06:44, 14 January 2020
The sortable table below gives details of the main effects and requirements of buildings which can be built in commandery capitals in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the building chains page to see which chains make which other buildings cheaper to construct.
The "Settlement Administration" buildings are also constructed at commandery capitals, they change the nominal level of the settlement from Small Town through to Imperial City. See Settlement Levels (TW3K) for information.
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock reform paths which are required to unlock units.
Unless otherwise noted all effects apply to local commandery only, and retinue/army recruited or located in local commandery.
- Faction wide effects are noted with F-W.
- Adjacent commandery effects are noted with A-C.
* UNIQUE indicates a building that can only be constructed once faction-wide.
Building | Chain | Level (split) | Reform Required
|
Resources Required | Reform / Resources Unlocked
|
Income | Food | Military | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ind. | Com. | P's. | S+S | All | |||||||||||||
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +4K | 0 | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 (a) | ~ | Artisans | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 (a) | ~ | Artisans | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 (b) | Iron Salt |
Industrialists | x25% | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Bureau of State Mining Expeditions |
Labour | 5 (b) | Iron Salt |
Industrialists | x40% | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |
State Workshops |
State Workshops | 1 | ~ | ~ | +100 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 2 | 1250 | ~ | |
Communal Workshops |
State Workshops | 2 | ~ | ~ | ~ | +200 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 5 | 2100 | ~ |
Government Workshops |
State Workshops | 3 (a) | ~ | ~ | +300 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 5 | 2950 | Small City | |
Government Provincial Workshops |
State Workshops | 4 (a) | ~ | Industrialists | +400 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 8 | 3800 | Small City | |
Grand State Workshops |
State Workshops | 5 (a) | ~ | Industrialists | +500 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 8 | 4650 | Small Regional City | |
Currency Inspector Office |
State Workshops | 3 (b) | ~ | ~ | +200 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -10% | 0 | 4 | 3000 | Small City | |
Coin Maker |
State Workshops | 4 (b) | Copper | ~ | +250 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -10% A-C | 0 | 6 | 3600 | Small City | |
Grand Treasury Mint |
State Workshops | 5 (b) | Copper | ~ | +300 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -15% A-C | 0 | 6 | 4350 | Small Regional City | |
Private Workshops |
Private Workshops | 1 | ~ | ~ | ~ | x5% | x25% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 1 | 650 | Small City |
Craftsmen Shacks |
Private Workshops | 2 | ~ | ~ | ~ | x10% | x50% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 2 | 900 | Small City |
Craftsmen Workshops |
Private Workshops | 3 | ~ | ~ | x15% | x75% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 2 | 1100 | Small City | |
Artisan Workshops |
Private Workshops | 4 | ~ | Artisans | x20% | x100% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 3 | 1350 | Small City | |
Master Artisans |
Private Workshops | 5 (a) | ~ | Artisans | x25% | x125% | ~ | ~ | ~ | ~ | ~ | ~ | 20 | 3 | 1600 | Small Regional City | |
Master Lacquerware Artisans |
Private Workshops | 5 (b) | Lumber | Artisans | x40% | x190% | ~ | ~ | ~ | ~ | ~ | ~ | 30 | 3 | 2000 | Small Regional City | |
Drifter Farming Camp |
Government Support | 1 | ~ | ~ | ~ | ~ | ~ | x10% | ~ | ~ | x25% | ~ | ~ | 10 | 1 | 800 | ~ |
Farm Labourer Camp |
Government Support | 2 | ~ | ~ | ~ | ~ | x25% | ~ | ~ | x50% | ~ | ~ | 10 | 2 | 1200 | ~ | |
Workforce Distribution Office |
Government Support | 3 (a) | ~ | ~ | ~ | ~ | ~ | x50% | ~ | ~ | x50% | ~ | ~ | 10 | 2 | 1600 | Small City |
Commandery Irrigation Works |
Government Support | 4 (a) | Grain | ~ | ~ | ~ | x75% | ~ | ~ | x75% | ~ | ~ | 20 | 3 | 2000 | Small City | |
Grand Irrigation Canals |
Government Support | 5 (a) | Grain | ~ | ~ | ~ | x100% | ~ | ~ | x100% | ~ | ~ | 20 | 3 | 2400 | Small City | |
Farm Supply Storage |
Government Support | 3 (b) | ~ | ~ | ~ | ~ | ~ | x25% | ~ | ~ | x75% | ~ | ~ | 10 | 2 | 1800 | Small City |
Farm Tool Distribution |
Government Support | 4 (b) | Tools | ~ | ~ | ~ | x35% | ~ | ~ | x100% | ~ | ~ | 20 | 3 | 2600 | Small City | |
Winnowing Machine Workshop |
Government Support | 5 (b) | Tools | ~ | ~ | ~ | x50% | ~ | ~ | x150% | ~ | ~ | 20 | 3 | 3400 | Small Regional City | |
Land Surveying Office |
Land Development | 1 | ~ | ~ | ~ | ~ | ~ | +70 | ~ | ~ | +1 (farm) | ~ | Population Growth +2k | 0 | 2 | 1400 | ~ |
Land Registry Office |
Land Development | 2 | ~ | ~ | ~ | ~ | ~ | +90 | ~ | ~ | +2 (farm) | ~ | Population Growth +4k | 0 | 4 | 2000 | ~ |
Irrigated Farms |
Land Development | 3 (a) | ~ | ~ | ~ | ~ | ~ | +110 | ~ | ~ | +3 (farm) | ~ | Population Growth +6k | 0 | 4 | 2650 | ~ |
Farming Estates |
Land Development | 4 (a) | ~ | ~ | ~ | ~ | +130 | ~ | ~ | +4 (farm) | ~ | Population Growth +12k | 0 | 2 | 1400 | Small City | |
Magnate Estates |
Land Development | 5 (a) | ~ | ~ | ~ | ~ | +150 | ~ | ~ | +5 (farm) | ~ | Population Growth +24k | 0 | 7 | 4350 | Small City | |
Food Trader |
Land Development | 3 (b) | ~ | ~ | ~ | ~ | +220 | ~ | ~ | -6 | ~ | Population Growth +6k | 0 | 3 | 2650 | ~ | |
Food Market |
Land Development | 4 (b) | ~ | ~ | ~ | ~ | +250 | ~ | ~ | -12 | ~ | Population Growth +12k | 0 | 5 | 3400 | Small City | |
Grand Food Market |
Land Development | 5 (b1) | ~ | ~ | ~ | ~ | +280 | ~ | ~ | -18 | ~ | Population Growth +24k | 0 | 5 | 4350 | Small City | |
Livestock Market of the Commandery Capital |
Land Development | 5 (b2) | Entrepeneurs Livestock |
~ | ~ | x20% | +300 | ~ | ~ | -24 | ~ | Population Growth +24k | 0 | 5 | 4350 | Small City | |
Grain Store |
Grain Storage | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +25 | Public Order +2 | 0 | 1 | 600 | Small City |
Grain Silo |
Grain Storage | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +40 | Public Order +4 | 0 | 2 | 1200 | Small City | |
Grain Depot |
Grain Storage | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +60 | Public Order +6 | 0 | 2 | 1800 | Small Regional City |
Granary |
Grain Storage | 4 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +80 | Public Order +8 | 0 | 3 | 2400 | Small Regional City | |
Grand Granary |
Grain Storage | 5 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +120 | Public Order +10 | 0 | 3 | 3000 | Small Regional City | |
Horse Exchange |
Inn | 1 | ~ | ~ | ~ | +100 x10% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 2 | 1550 | ~ | |
Mail Post |
Inn | 2 | ~ | ~ | ~ | ~ | +120 x25% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 4 | 1900 | ~ |
Lodge |
Inn | 3 (a) | ~ | ~ | ~ | ~ | +140 x50% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 4 | 2350 | Small City |
Guest House |
Inn | 4 (a) | ~ | ~ | ~ | +160 x75% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 2750 | Small City | |
Grand Guest House |
Inn | 5 (a) | ~ | ~ | ~ | +200 x100% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 3350 | Small Regional City | |
Tea Parlour |
Inn | 3 (b) | ~ | Tea | ~ | ~ | +170 x40% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 4 | 2500 | Small City |
Tea House |
Inn | 3 (b) | Tea | ~ | ~ | +210 x60% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 3050 | Small City | |
Grand Tea House |
Inn | 5 (b) | Tea | ~ | ~ | +250 x80% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 3650 | Small Regional City | |
County School |
Schools | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +4% | 10 | 1 | 900 | Small City | |
County Academy |
Schools | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +8% | 20 | 2 | 1400 | Small City |
Academy |
Schools | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +12% | 30 | 2 | 1900 | Small Regional City |
Academy Complex |
Schools | 4 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +16% | 40 | 3 | 2400 | Small Regional City | |
Grand Academy |
Schools | 5 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +20% | 50 | 3 | 2900 | Small Regional City | |
Shopkeeper |
Marketplace Non-Port Settlements only | 1 | ~ | ~ | ~ | ~ | x50% | ~ | ~ | ~ | ~ | ~ | Trade Influence +10% | 10 | 1 | 1050 | Small City |
Marketplace |
Marketplace Non-Port Settlements only | 2 | ~ | ~ | ~ | ~ | x75% | ~ | ~ | ~ | ~ | ~ | Trade Influence +20% | 20 | 2 | 1600 | Small City |
Merchant Registry Office |
Marketplace Non-Port Settlements only | 3 | ~ | ~ | ~ | ~ | x100% | ~ | ~ | ~ | ~ | ~ | Trade Influence +30% | 40 | 2 | 2100 | Small City |
Merchant Warehouses |
Marketplace Non-Port Settlements only | 4 (a) | ~ | Entrepreneurs | ~ | x125% | ~ | ~ | ~ | ~ | ~ | Trade Influence +40% | 50 | 3 | 2650 | Small Regional City | |
Bureau of Trading Associations |
Marketplace Non-Port Settlements only | 5 (a1) | ~ | Entrepreneurs | ~ | x150% | ~ | ~ | ~ | ~ | ~ | Trade Influence +50% | 60 | 3 | 3200 | Small Regional City | |
Silk Expedition Trading Post |
Marketplace Non-Port Settlements only | 5 (a2) | Silk | ~ | ~ | x125% | ~ | x40% silk F-W | ~ | ~ | ~ | Trade Influence +60% | 60 | 3 | 3400 | Small Regional City | |
Market Officer |
Marketplace Non-Port Settlements only | 4 (b) | ~ | Entrepreneurs | ~ | x125% | ~ | ~ | ~ | ~ | Trade Influence +30% Enemy Spy Cost +2 |
40 | 3 | 2350 | Small Regional City | ||
Drum & Bell Tower |
Marketplace Non-Port Settlements only | 5 (b) | ~ | Entrepreneurs | ~ | x150% | ~ | ~ | ~ | ~ | Trade Influence +30% Enemy Spy Cost +4 |
40 | 3 | 2550 | Small Regional City | ||
Jetties |
Harbour Port Settlements only | 1 | ~ | ~ | ~ | ~ | +40 | ~ | ~ | ~ | +2 Fish | ~ | Can't be demolished. | 0 | ~ | Pre-built | ~ |
Pier |
Harbour Port Settlements only | 2 | ~ | ~ | ~ | ~ | +70 | ~ | ~ | ~ | +3 Fish | ~ | ~ | 0 | 4 | 2500 | ~ |
Fish Trader |
Harbour Port Settlements only | 3 (a) | ~ | ~ | ~ | ~ | +100 | ~ | ~ | ~ | +4 Fish | ~ | ~ | 0 | 4 | 3300 | ~ |
Fishing Port |
Harbour Port Settlements only | 4 (a) | ~ | ~ | ~ | +130 | ~ | ~ | ~ | +5 Fish | ~ | ~ | 0 | 6 | 4100 | Small City | |
Grand Fishing Port |
Harbour Port Settlements only | 5 (a) | ~ | ~ | ~ | +160 | ~ | ~ | ~ | +6 Fish | ~ | ~ | 0 | 7 | 4900 | Small Regional City | |
Harbour Trader |
Harbour Port Settlements only | 3 (b) | ~ | ~ | ~ | ~ | +110 x25% |
~ | ~ | ~ | +3 Fish | ~ | ~ | 0 | 4 | 3100 | Small City |
Trading Port |
Harbour Port Settlements only | 4 (b) | ~ | ~ | ~ | +150 x50% |
~ | ~ | ~ | +3 Fish | ~ | ~ | 0 | 6 | 3750 | Small City | |
Grand Trading Port |
Harbour Port Settlements only | 5 (b1) | ~ | ~ | ~ | +200 x75% |
~ | ~ | ~ | +3 Fish | ~ | ~ | 0 | 6 | 4450 | Small Regional City | |
Spice Trading Port |
Harbour Port Settlements only | 5 (b2) | Spice | ~ | ~ | +225 x50% |
~ | x40% spice F-W | ~ | ~ | ~ | Trade Influence +50% | 0 | 7 | 5000 | Small Regional City | |
Dock Trading |
Market Wharf Port Settlements only | 1 | ~ | ~ | ~ | ~ | x50% | ~ | ~ | ~ | ~ | ~ | Trade Influence +10% | 10 | 1 | 1050 | Small City |
Dock Market |
Market Wharf Port Settlements only | 2 | ~ | ~ | ~ | ~ | x75% | ~ | ~ | ~ | ~ | ~ | Trade Influence +20% | 20 | 2 | 1600 | Small City |
Dock Market Depot |
Market Wharf Port Settlements only | 3 | ~ | ~ | ~ | ~ | x100% | ~ | ~ | ~ | ~ | ~ | Trade Influence +30% | 40 | 2 | 2100 | Small City |
Dock Warehouse |
Market Wharf Port Settlements only | 4 (a) | ~ | Entrepreneurs | ~ | x125% | ~ | ~ | ~ | ~ | ~ | Trade Influence +40% | 50 | 3 | 2650 | Small Regional City | |
Port Trading Association |
Market Wharf Port Settlements only | 5 (a) | ~ | Entrepreneurs | ~ | x150% | ~ | ~ | ~ | ~ | ~ | Trade Influence +50% | 60 | 3 | 3200 | Small Regional City | |
Port Officer |
Market Wharf Port Settlements only | 4 (b) | ~ | Entrepreneurs | ~ | x125% | ~ | ~ | ~ | ~ | ~ | Trade Influence +30% Enemy Spy Cost +2 |
40 | 3 | 2350 | Small Regional City | |
Port Inspector |
Market Wharf Port Settlements only | 5 (b) | ~ | Entrepreneurs | ~ | x150% | ~ | ~ | ~ | ~ | ~ | Trade Influence +30% Enemy Spy Cost +4 |
40 | 3 | 2550 | Small Regional City | |
Conscription Office |
Conscription | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Starting Rank +2 | Population Growth -4k | 0 | 1 | 1000 | ~ |
Training Field |
Conscription | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Starting Rank +2 Seasonal Retinue +1 |
Population Growth -6k | 0 | 2 | 2000 | ~ |
Training Camp |
Conscription | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Starting Rank +3 Seasonal Retinue +2 Redeployment Cost -5% F-W |
Population Growth -12k | 0 | 2 | 3000 | ~ | |
Blacksmith |
Military Forges | 1 | ~ | ~ | ~ | x10% | ~ | ~ | ~ | ~ | ~ | Recruit Cost -10% | ~ | 30 | 1 | 1750 | Small City |
Military Forge |
Military Forges | 2 | ~ | ~ | x20% | ~ | ~ | ~ | ~ | ~ | Recruit Cost -10% | ~ | 40 | 2 | 2100 | Small City | |
Military Armourer |
Military Forges | 3 (a) | Iron Industrialists |
~ | x20% | ~ | ~ | ~ | ~ | ~ | Recruit Cost -10% Recruit Cost Melee Infantry -10% |
~ | 40 | 2 | 2400 | Small City | |
Military Bow-Makers |
Military Forges | 3 (b) | Iron Artisans |
~ | x20% | ~ | ~ | ~ | ~ | ~ | Recruit Cost -10% Recruit Cost Ranged Units -10% |
~ | 40 | 2 | 2400 | Small City | |
Military Weaponsmith |
Military Forges | 3 (c) | Iron Industrialists |
~ | x20% | ~ | ~ | ~ | ~ | ~ | Recruit Cost -10% Recruit Cost Spear Infantry -10% |
~ | 40 | 2 | 2400 | Small City | |
Patrols |
Military Infrastructure | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 4 Mil. Supplies +5 A-C |
Public Order +2 | 20 | 1 | 1200 | Small City | |
Guard Posts |
Military Infrastructure | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 4 Mil. Supplies +10 (A-C |
Public Order +4 | 40 | 2 | 2000 | Small City |
Stationed Garrison |
Military Infrastructure | 3 (a) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Mil. Supplies +12 A-C Reserves +20 |
Public Order +8 | 50 | 2 | 2700 | Small City |
Police Headquarters |
Military Infrastructure | 4 (a) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Mil. Supplies +20 A-C Reserves +40 |
Public Order +10 | 80 | 3 | 4000 | Small Regional City | |
Fortified Garrison |
Military Infrastructure | 5 (a) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Mil. Supplies +30 A-C Reserves +60 |
Public Order +12 | 120 | 3 | 5500 | Small Regional City | |
Patrol Barracks |
Military Infrastructure | 3 (b) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Mil. Supplies +15 A-C Enemy Supplies -5 |
Public Order +6 | 30 | 2 | 1800 | Small City |
Watchtower Garrisons |
Military Infrastructure | 4 (b) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Mil. Supplies +25 A-C Enemy Supplies -5 |
Public Order +8 | 40 | 3 | 2200 | Small Regional City | |
Strategic Fortress |
Military Infrastructure | 5 (b1) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Mil. Supplies +40 A-C Enemy Supplies -10 |
Public Order +10 | 60 | 3 | 3100 | Small Regional City | |
White Horse Fellows Raiding Parties |
Military Infrastructure | 5 (b2) | Horses | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Garrison: 7 Units Mil. Supplies +40 A-C Enemy Supplies -20 Starting Rank Cavalry +1 |
Public Order +10 | 80 | 3 | 4100 | Small Regional City | |
County Office |
Administration Office | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | x10% | ~ | ~ | Prestige +5 | 0 | 1 | 1000 | Large Town |
Magistrate |
Administration Office | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | x15% | ~ | ~ | Prestige +10 | 10 | 3 | 2000 | Small City |
Secretariat of the Commandery |
Administration Office | 3 (a) | ~ | ~ | ~ | ~ | ~ | ~ | ~ | x20% | ~ | ~ | Prestige +15 | 10 | 3 | 3000 | Small Regional City |
Directorate of the Commandery |
Administration Office | 4 (a) | ~ | ~ | ~ | ~ | ~ | ~ | x25% | ~ | ~ | Prestige +20 | 10 | 4 | 4000 | Small Regional City | |
Palace |
Administration Office | 5 (a) | ~ | ~ | ~ | ~ | ~ | ~ | x30% | ~ | ~ | Prestige +30 | 10 | 4 | 4000 UNIQUE* |
Small Regional City | |
Court |
Administration Office | 3 (b) | ~ | ~ | ~ | ~ | ~ | ~ | x15% | ~ | ~ | Corruption -10% Prestige +15 |
20 | 2 | 3000 | Small Regional City | |
Judiciary |
Administration Office | 4 (b) | ~ | ~ | ~ | ~ | ~ | ~ | x15% | ~ | ~ | Corruption -15% Prestige +20 |
20 | 3 | 4000 | Small Regional City | |
Grand Judiciary |
Administration Office | 5 (a1) | ~ | ~ | ~ | ~ | ~ | ~ | x20% | ~ | ~ | Corruption -20% Prestige +30 |
40 | 3 | 5000 | Small Regional City | |
Office for Archives and Seals |
Administration Office | 5 (a2) | Artisans Jade |
~ | ~ | ~ | ~ | ~ | x15% | ~ | ~ | Corruption -20% A-C Prestige +30 |
40 | 3 | 5000 | Small Regional City | |
Confucian Shrine |
Confucian Temples | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Public Order +4 | 10 | 1 | 900 | Small City |
Confucian Temple |
Confucian Temples | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Public Order +8 | 20 | 2 | 1400 | Small City | |
Grand Temple of Confucius |
Confucian Temples | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Public Order +16 | 50 | 2 | 2700 | Small Regional City | |
Rural Tax Collector |
Tax Collection | 1 | ~ | ~ | ~ | ~ | +80 | ~ | ~ | ~ | ~ | Public Order -4 | 0 | 2 | 0 | ~ | |
Rural Administration Office |
Tax Collection | 2 | ~ | ~ | ~ | ~ | ~ | +110 | ~ | ~ | ~ | ~ | Public Order -8 | 0 | 3 | 0 | ~ |
Rural County Administration |
Tax Collection | 3 | ~ | ~ | ~ | ~ | +140 | ~ | ~ | ~ | ~ | Public Order -12 | 0 | 3 | 0 | Small City | |
Rural Commandery Administration |
Tax Collection | 4 | ~ | ~ | ~ | ~ | +200 | ~ | ~ | ~ | ~ | Public Order -16 | 0 | 5 | 0 | Small City | |
Rural Province Administration |
Tax Collection | 5 | ~ | ~ | ~ | ~ | +240 | ~ | ~ | ~ | ~ | Public Order -20 | 0 | 5 | 0 | Small City
| |
Building | Chain | Level (split) | Reform Required
|
Resources Required | Reform / Resources Unlocked
|
Income | Food | Military | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required | ||||
Ind. | Com. | P's. | S+S | All |
Total War: Three Kingdoms - Yellow Turban Rebellion | |
---|---|
The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West | |
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