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Difference between revisions of "Reforms (TW3K)"

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(Mandate of Heaven: emperor unit)
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__NOTOC__
 
__NOTOC__
 
<big>'''PLEASE NOTE - patch 1.4 amendments to reforms are not yet included below - they mainly effect the military reforms.'''</big>
 
 
 
 
<big>'''Reforms are the technology tree learning system for [[Total War: Three Kingdoms]], players are able to learn a new reform every five turns.  Below is the full list of reforms for the base Three Kingdoms game.'''</big>
 
<big>'''Reforms are the technology tree learning system for [[Total War: Three Kingdoms]], players are able to learn a new reform every five turns.  Below is the full list of reforms for the base Three Kingdoms game.'''</big>
  
 
The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.
 
The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.
 +
  
 
<nowiki>*</nowiki> The number shown is the number of previous reforms required.
 
<nowiki>*</nowiki> The number shown is the number of previous reforms required.
 +
 +
<nowiki>**</nowiki> Imperial units cannot be recruited until player has reached Emperor level.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 196: Line 195:
 
| Trade Agreements Available +1 <br>Income from Silk +40% <br>Income from Spice +40%   
 
| Trade Agreements Available +1 <br>Income from Silk +40% <br>Income from Spice +40%   
 
| ~  
 
| ~  
| [[Onyx Dragons (TW3K Unit)|Onyx Dragons]] <br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]] <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]]
+
| [[Onyx Dragons (TW3K Unit)|Onyx Dragons]] <br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]]** <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]]**
 
| [[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]] <br>[[Grand Silk Road Market (TW3K Building)|Grand Silk Road Market]] <br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]] <br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]] <br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]]
 
| [[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]] <br>[[Grand Silk Road Market (TW3K Building)|Grand Silk Road Market]] <br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]] <br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]] <br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]]
 
| ~
 
| ~
Line 384: Line 383:
 
| Income from Industry +15%  
 
| Income from Industry +15%  
 
| Satisfaction [[Sentinel (TW3K Character Type)|Sentinels]] +12  
 
| Satisfaction [[Sentinel (TW3K Character Type)|Sentinels]] +12  
| [[Pearl Dragons (TW3K Unit)|Pearl Dragons]] <br>[[Imperial Sword Guard (TW3K Unit)|Imperial Sword Guard]]
+
| [[Pearl Dragons (TW3K Unit)|Pearl Dragons]] <br>[[Imperial Sword Guard (TW3K Unit)|Imperial Sword Guard]]**
 
| ~
 
| ~
 
| ~
 
| ~
Line 583: Line 582:
 
| ~  
 
| ~  
 
| Satisfaction All +10  
 
| Satisfaction All +10  
| [[Yellow Dragons (TW3K Unit)|Yellow Dragons]] <br>[[Imperial Household Cavalry (TW3K Unit)|Imperial Household Cavalry]]
+
| [[Yellow Dragons (TW3K Unit)|Yellow Dragons]] <br>[[Imperial Household Cavalry (TW3K Unit)|Imperial Household Cavalry]]**
 
| [[Palace (TW3K Building)|Palace]]
 
| [[Palace (TW3K Building)|Palace]]
 
| ~
 
| ~
Line 604: Line 603:
 
| 1
 
| 1
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]]
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]]
| Military Supplies +8  
+
| Military Supplies +8 <br>Oil +1 <br>Towers +1 <br>Wooden Stakes +1
 
| ~  
 
| ~  
 
| ~
 
| ~
Line 611: Line 610:
 
|-
 
|-
 
! [[Image:3K reform fire conscription.png|50px]]
 
! [[Image:3K reform fire conscription.png|50px]]
|  
+
|
 +
 
 
======[[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]]======
 
======[[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]]======
 
| 1
 
| 1
Line 703: Line 703:
 
| 3
 
| 3
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]]
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]]
| ~
+
| Oil +1 <br>Towers +1  <br>Wooden Stakes +1
 
| ~  
 
| ~  
 
| [[Cataphracts (TW3K Unit)|Cataphracts]]
 
| [[Cataphracts (TW3K Unit)|Cataphracts]]
Line 710: Line 710:
 
|-
 
|-
 
! [[Image:3K reform fire army organisation.png|50px]]
 
! [[Image:3K reform fire army organisation.png|50px]]
|  
+
|
 +
 
 
======[[Hereditary Buqu (TW3K Reform)|Hereditary Buqu]]======
 
======[[Hereditary Buqu (TW3K Reform)|Hereditary Buqu]]======
 
| 3
 
| 3
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]]
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]]
| Mustering Turns -2 <br>Starting Rank Melee Cavalry +1  
+
| Mustering Turns -2 <br>Starting Rank Melee Cavalry +1 <br>Enable Smokescreen (Faction-wide)
 
| ~  
 
| ~  
 
| ~
 
| ~
Line 721: Line 722:
 
|-
 
|-
 
! [[Image:3K reform fire equipment.png|50px]]
 
! [[Image:3K reform fire equipment.png|50px]]
|  
+
|
 +
 
 
======[[Barded Mounts (TW3K Reform)|Barded Mounts]]======
 
======[[Barded Mounts (TW3K Reform)|Barded Mounts]]======
 
| 4
 
| 4
Line 760: Line 762:
 
| Armies Available +1 <br>Retinue Upkeep -10%
 
| Armies Available +1 <br>Retinue Upkeep -10%
 
| ~  
 
| ~  
| [[Jade Dragons (TW3K Unit)|Jade Dragons]]
+
| [[Jade Dragons (TW3K Unit)|Jade Dragons]] <br>[[Imperial Lancer Cavalry (TW3K Unit)|Imperial Lancer Cavalry]]**
 
| ~
 
| ~
 
| ~
 
| ~
 
|-
 
|-
 
! [[Image:3K reform wood agricultural garrisons.png|50px]]
 
! [[Image:3K reform wood agricultural garrisons.png|50px]]
|  
+
|
 +
 
 
======[[Permission to Forage (TW3K Reform)|Permission to Forage]]======
 
======[[Permission to Forage (TW3K Reform)|Permission to Forage]]======
 
| 0
 
| 0
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| Income from Peasantry +15%  
 
| Income from Peasantry +15%  
 
| ~  
 
| ~  
| [[Azure Dragons (TW3K Unit)|Azure Dragons]]
+
| [[Azure Dragons (TW3K Unit)|Azure Dragons]] <br>[[Imperial Gate Guards (TW3K Unit)|Imperial Gate Guards]]**
 
| [[Grand Rice Paddies (TW3K Building)|Grand Rice Paddies]] <br>[[Grand Livestock Estate (TW3K Building)|Grand Livestock Estate]] <br>[[Livestock Farmstead (TW3K Building)|Livestock Farmstead]] <br>[[Magnate Estates (TW3K Building)|Magnate Estates]] <br>[[Grand Grain Estates (TW3K Building)|Grand Grain Estates]]
 
| [[Grand Rice Paddies (TW3K Building)|Grand Rice Paddies]] <br>[[Grand Livestock Estate (TW3K Building)|Grand Livestock Estate]] <br>[[Livestock Farmstead (TW3K Building)|Livestock Farmstead]] <br>[[Magnate Estates (TW3K Building)|Magnate Estates]] <br>[[Grand Grain Estates (TW3K Building)|Grand Grain Estates]]
 
| ~
 
| ~

Latest revision as of 07:16, 6 February 2020

Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns. Below is the full list of reforms for the base Three Kingdoms game.

The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.


* The number shown is the number of previous reforms required.

** Imperial units cannot be recruited until player has reached Emperor level.

Icon Reform No* Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
3K reform water philosophy.png
Private Tutors
0 ~ ~ Character Experience +10% Archers ~ County School
(Schools level 1)
3K reform water merchants.png
Market Administration
1 Private Tutors Income from Commerce +30% ~ ~ Salt Shaft Mine
Jade Trading Village
Merchant Warehouses
Dock Warehouse
~
3K reform water philosophy.png
Annual Proficiency Reports
1 Private Tutors ~ Character Salary -10% ~ Academy Complex ~
3K reform water philosophy.png
Handbook of Excellence
2 Private Tutors
Annual Proficiency Reports
~ Character Salary -10%
Satisfaction Strategists +8
~ Grand Academy ~
3K reform water merchants.png
Economic Stimulation
4 Private Tutors
Annual Proficiency Reports
Market Administration
Handbook of Excellence
Trade Influence +50% ~ ~ Jade Trading Town
Port Trading Association
Salt Mining Town
Bureau of Trading Associations
~
3K reform water merchants.png
Liu Bo
0 ~ Trade Influence +25% ~ Repeating Crossbowmen Guest House
Tea House
Horse Exchange
(Inn level 1)
3K reform water merchants.png
Weiqi
3 Liu Bo
Private Tutors
Market Administration
Trade Influence +25% Satisfaction Strategists +12 Heavy Repeating Crossbowmen Grand Guest House
Grand Tea House
~
3K reform water philosophy.png
Treatise on Human Beings
3 Private Tutors
Annual Proficiency Reports
Handbook of Excellence
Assignments Available +1 Character Experience +10% ~ ~ ~
3K reform water espionage.png
Masterful Disguise Techniques
1 Private Tutors Spy Positions Available +1
Enemy Spies Cover Cost +4
Enemy Spies Network Cost +2
~ ~ Market Officer
Port Officer
~
3K reform water espionage.png
Dedicated Spy Network
3 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Spy Positions Available +1
New Spies Upkeep Cost -10%
Enemy Spies Network Cost +5
~ ~ Drum & Bell Tower
Port Inspector
~
3K reform water espionage.png
Divine Manipulation of Threads
4 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Dedicated Spy Network
Spy Positions Available +1
New Spies Upkeep Cost -15%
Enemy Spies Network Cost +5
~ Mounted Crossbows ~ ~
3K reform water trade and diplomacy.png
Diplomatic Missions
1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
3K reform water trade and diplomacy.png
Way of Great Peace
4 Private Tutors
Annual Proficiency Reports
Diplomatic Missions
Handbook of Excellence
Diplomatic Relations with all Factions +10 Satisfaction All +10% ~ ~ ~
3K reform water trade and diplomacy.png
Foreign Envoys
0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
3K reform water merchants.png
Sino-Roman Embassy
1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
3K reform water merchants.png
Silk Road Expeditions
6 Private Tutors
Foreign Envoys
Currency-Based Economy
Diplomatic Missions
Sino-Roman Embassy
Mercantile Regulation
Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
~ Onyx Dragons
Imperial Palace Cavalry**
Imperial Palace Crossbowmen**
Industrial Cargo Trade Port
Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
~
3K reform metal labour.png
Pottery Bricks
0 ~ Building Upkeep -25% ~ ~ ~ State Workshops (State Workshops level 1)
3K reform metal labour.png
Rammed Earth
1 Pottery Bricks Building Upkeep -25% ~ ~ ~ ~
3K reform metal commerce.png
Currency-Based Economy
0 ~ Income from Commerce +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
3K reform metal industry.png
Mercantile Regulation
1 Currency-Based Economy Income from Commerce +15% ~ ~ Artisan Workshops ~
3K reform metal labour.png
Government Enterprises
1 Currency-Based Economy Income from Industry +10% ~ ~ Industrial Tool Depot
Artisan Tool Depot
~
3K reform metal industry.png
Trade Associations
2 Currency-Based Economy
Mercantile Regulation
Income from Commerce +20% ~ ~ Master Lacquerware Artisans
Master Artisans
~
3K reform metal labour.png
Office of Arts & Crafts
2 Currency-Based Economy
Government Enterprises
~ Satisfaction Sentinels +8 Sabre Infantry Grand Treasury Mint
Government Provincial Workshops
Permanent Labour Housing
Coin Maker
~
3K reform metal commerce.png
Guide to Estate Management
2 Currency-Based Economy
Government Enterprises
Income from Commerce +10%
Income from Industry +10%
~ ~ Artisan Tool Manufacturer
Industrial Tool Manufacturer
~
3K reform metal labour.png
Corvee Labour
3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Construction Time -1
DISABLES REFORM: Tax Commutation
~ ~ ~ ~
3K reform metal commerce.png
Tax Commutation
3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Income from Industry +10%
DISABLES REFORM: Corvee Labour
~ ~ ~ ~
3K reform metal labour.png
Horse Magnates
3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Population Growth +4K
Trade Influence +20%
~ ~ ~ ~
3K reform metal industry.png
Shaft Mining
0 ~ Construction Cost (mines) -20% ~ ~ Jade Artisans
Bureau of Mining Subsidiaries
Iron Craftwork Village
Copper Mining Village
Open Iron Veins
(Iron Mine level 1)
3K reform metal labour.png
Slave Mobilisation
0 ~ Construction Time -1 ~ Axe Band ~ Labourer Conscription Housing
(Labour level 3)
3K reform metal labour.png
Convict Workforce
2 Shaft Mining
Slave Mobilisation
Income from Industry +20% ~ ~ ~ ~
3K reform metal industry.png
Carburettor Chambers
3 Shaft Mining
Slave Mobilisation
Convict Workforce
Income from Industry +25% ~ ~ Bureau of State Mining Expeditions
Jade Master Artisans
Iron Craftwork Town
Copper Mining Town
~
3K reform metal labour.png
State Monopolies
6 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income +15% (all sources) ~ ~ Grand State Workshops
Office of Works
~
3K reform metal industry.png
State Blast Furnaces
7 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
State Monopolies
Income from Industry +15% Satisfaction Sentinels +12 Pearl Dragons
Imperial Sword Guard**
~ ~
3K reform earth administration.png
Register of Land & Population
0 ~ Income from Peasantry +15% ~ ~ ~ ~
3K reform earth law.png
Civil Service Recommendations
1 Register of Land & Population Income +10% (all sources) ~ ~ ~ ~
3K reform earth law.png
Iron & Salt Agencies
2 Register of Land & Population
Civil Service Recommendations
Income from Industry +15% ~ ~ ~ ~
3K reform earth law.png
Merchant Tax Exemption
3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income from Industry +15%
Income from Silk +40%
Income from Spice +40%
~ ~ ~ ~
3K reform earth law.png
Coin Minting
3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Corrruption -8% ~ ~ Copper Coin Mint ~
3K reform earth religion.png
Mastery of Ceremonies
0 ~ Public Order +3 ~ ~ ~ Confucian Temple
(Confucian Temples level 2)
3K reform earth religion.png
Principles of Wu Wei
1 Mastery of Ceremonies ~ Satisfaction Commanders +8
Character Salary -20%
~ Grand Temple of Confucius ~
3K reform earth administration.png
Eunuch Secretaries
0 ~ Administrator Positions +1 ~ ~ Court Small City (Settlement Administration level 4)
3K reform earth administration.png
Regular Palace Attendants
1 Eunuch Secretaries ~ ~ Sabre Cavalry Judiciary
Directorate of the Commandery
~
3K reform earth administration.png
Eunuch Regional Inspectors
2 Eunuch Secretaries
Regular Palace Attendants
Assignments Available +1 ~ ~ ~ ~
3K reform earth administration.png
Metropolitan Superintendents
2 Eunuch Secretaries
Regular Palace Attendants
Construction Cost (settlement administration) -10% ~ ~ ~ ~
3K reform earth administration.png
Selling of Titles
3 Eunuch Secretaries
Regular Palace Attendants
Eunuch Regional Inspectors
Corruption +5% Satisfaction All -5
Character Salary -25%
~ ~ ~
3K reform earth law.png
Bureau of Banditry
0 ~ Public Order +2 ~ ~ Rural County Administration Rural Tax Collector (Tax Collection level 1)
3K reform earth law.png
The Five Punishments
1 Bureau of Banditry Corruption -5% ~ ~ Rural Commandery Administration ~
3K reform earth administration.png
Commissioners of Passage
2 Bureau of Banditry
The Five Punishments
Public Order +3 ~ ~ Rural Province Administration ~
3K reform earth administration.png
Officer Relocation
3 Bureau of Banditry
The Five Punishments
Commissioners of Passage
Corruption -6% ~ ~ ~ ~
3K reform earth administration.png
Six Bureaus of Bureaucracy
6 Eunuch Secretaries
Regular Palace Attendants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Administrator Positions +1 Satisfaction Commanders +12 ~ Grand Judiciary
Office for Archives and Seals
~
3K reform earth religion.png
Mandate of Heaven
13 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Coin Minting
Mastery of Ceremonies
Principles of Wu Wei
Eunuch Secretaries
Regular Palace Attendants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Six Bureaus of Bureaucracy
~ Satisfaction All +10 Yellow Dragons
Imperial Household Cavalry**
Palace ~
3K reform fire army organisation.png
Regional Commissioners
0 ~ Recruitment Cost -8% ~ ~ ~ ~
3K reform fire equipment.png
Military Markets
1 Regional Commissioners Military Supplies +8
Oil +1
Towers +1
Wooden Stakes +1
~ ~ ~ ~
3K reform fire conscription.png
Garrison Conscripts
1 Regional Commissioners Construction Cost (Military) -25% ~ ~ Training Camp ~
3K reform fire equipment.png
Provincial Military Forges
2 Regional Commissioners
Military Markets
Seasonal Retinue Deployments +1
Redeployment Cost -20%
~ ~ Military Forge
Military Supply Village
~
3K reform fire equipment.png
Supply Canals
2 Regional Commissioners
Military Markets
Armies Available +1
Seasonal Retinue Deployments +2
~ ~ Watchtower Garrisons
Police Headquarters
~
3K reform fire army organisation.png
Retainer Armies
2 Regional Commissioners
Military Markets
Recruitment Cost Melee Infantry -8% Satisfaction Vanguards +8 Lance Cavalry ~ ~
3K reform fire conscription.png
Convict Drafts
2 Regional Commissioners
Garrison Conscripts
Mustering Turns -2
Starting Rank Peasant Recruits +2
~ Peasant Raiders ~ ~
3K reform fire equipment.png
Green Dragon Supply Ships
4 Regional Commissioners
Military Markets
Provincial Military Forges
Supply Canals
Armies Available +1
Redeployment Cost -20%
Campaign Movement Range (starting in friendly sea regions) +25% ~ Military Armourer
Military Supply Town
Military Bow-Makers
Military Weaponsmith
~
3K reform fire equipment.png
Strategic Fortresses
3 Regional Commissioners
Military Markets
Supply Canals
Military Supplies +8 Satisfaction Vanguards +12 Mounted Archers Strategic Fortress
Fortified Garrison
~
3K reform fire equipment.png
Swiftness is the Key
4 Regional Commissioners
Military Markets
Supply Canals
Strategic Fortresses
~ Campaign Map Movement Range +15% Heavy Mounted Archers White Horse Fellows Raiding Parties ~
3K reform fire equipment.png
Shock Warfare
3 Regional Commissioners
Military Markets
Retainer Armies
Oil +1
Towers +1
Wooden Stakes +1
~ Cataphracts Tribal Horse Herders ~
3K reform fire army organisation.png
Hereditary Buqu
3 Regional Commissioners
Military Markets
Retainer Armies
Mustering Turns -2
Starting Rank Melee Cavalry +1
Enable Smokescreen (Faction-wide)
~ ~ ~ ~
3K reform fire equipment.png
Barded Mounts
4 Regional Commissioners
Military Markets
Retainer Armies
Shock Warfare
Recruitment Cost Cavalry -8%
Starting Rank Shock Cavalry +1
~ Heavy Cataphracts Tribal Horse Post ~
3K reform fire conscription.png
Regional Levy
5 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Replenishment +10% ~ ~ ~ ~
3K reform fire conscription.png
Extended Conscription Period
6 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Regional Levy
Recruitment Cost Spear Infantry -8%
Starting Rank Melee Infantry +1
~ ~ ~ ~
3K reform fire army organisation.png
Hierarchical Enfeoffments
8 Regional Commissioners
Military Markets
Retainer Armies
Hereditary Buqu
Provincial Iron Tool Forges
Disaster Relief Systems
Ever-Level Granaries
Agricultural Garrisons
Armies Available +1
Retinue Upkeep -10%
~ Jade Dragons
Imperial Lancer Cavalry**
~ ~
3K reform wood agricultural garrisons.png
Permission to Forage
0 ~ Military Supplies +4 ~ ~ ~ Patrols (Military Infrastructure level 1)
3K reform wood agricultural garrisons.png
Ever-Level Granaries
0 ~ Military Supplies +4 ~ Ji Infantry Granary Grain Silo
(Grain Storage level 2)
3K reform wood farming and tools.png
Provincial Iron Tool Forges
0 ~ ~ ~ ~ Farm Tool Distribution Farm Labourer Camp
(Government Support level 2)
3K reform wood farming edicts.png
Disaster Relief Systems
1 Provincial Iron Tool Forges Replenishment +2% ~ ~ ~ ~
3K reform wood agricultural garrisons.png
Agricultural Garrisons
3 Ever-Level Granaries
Provincial Iron Tool Forges
Disaster Relief Systems
~ Satisfaction Champions +12 Heavy Ji Infantry Grand Granary ~
3K reform wood farming and tools.png
Transverse Bulkheads
1 Provincial Iron Tool Forges Food from Fishing +50% ~ ~ Fishing Fleet Wharf ~
3K reform wood farming and tools.png
Junks
2 Provincial Iron Tool Forges
Transverse Bulkheads
Food from Fishing +50% ~ ~ Grand Fishing Expedition Shipyard
Grand Fishing Wharf
~
3K reform wood farming and tools.png
Winnowing Machines
1 Provincial Iron Tool Forges Food Production +25% ~ ~ Winnowing Machine Workshop ~
3K reform wood farming and tools.png
Irrigation Systems
2 Provincial Iron Tool Forges
Winnowing Machines
Income from Peasantry +15% ~ ~ Commandery Irrigation Works ~
3K reform wood farming edicts.png
Treatise of Agriculture
2 Provincial Iron Tool Forges
Winnowing Machines
Food from Farming +25% ~ ~ Tea Garden
Food Market
Tea Plantation
~
3K reform wood farming edicts.png
Intensive Cultivation Techniques
4 Provincial Iron Tool Forges
Winnowing Machines
Treatise of Agriculture
Irrigation Systems
Construction Cost (agriculture) -10% ~ ~ Grand Tea Plantation
Grand Tea Garden
Livestock Market of the Commandery Capital
Grand Food Market
Grand Irrigation Canals
~
3K reform wood farming edicts.png
Government Tool Distribution
1 Provincial Iron Tool Forges ~ Satisfaction Champions +8 Spear Warriors Bamboo Timber Storehouse ~
3K reform wood farming edicts.png
Resettlement Incentives
0 ~ Population Growth +3K ~ ~ Livestock Estate ~
3K reform wood farming edicts.png
Agricultural Tax Relief
1 Resettlement Incentives ~ ~ Peasant Band Irrigated Paddy Fields
Grain Estates
~
3K reform wood farming edicts.png
Sharecropping
4 Provincial Iron Tool Forges
Government Tool Distribution
Resettlement Incentives
Agricultural Tax Relief
Population Growth +6K ~ ~ Pine Trader Camp
Bamboo Timber Warehouse
Composite Wood Maker Camp
Farming Estates
~
3K reform wood farming edicts.png
Feudal Magnates
5 Provincial Iron Tool Forges
Government Tool Distribution
Resettlement Incentives
Agricultural Tax Relief
Sharecropping
Income from Peasantry +15% ~ Azure Dragons
Imperial Gate Guards**
Grand Rice Paddies
Grand Livestock Estate
Livestock Farmstead
Magnate Estates
Grand Grain Estates
~
Icon Reform No* Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings

Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

Wei | Zhou | Yan | Heishan | Qi | Chu | Shu-Han | Liang | Wu | Zhong | Song | Tai

Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

Character Types:

Champion | Commander | Sentinel | Strategist | Vanguard

Units:

Ji Militia | Ji Infantry | Heavy Ji Infantry | Sabre Militia | Sabre Infantry | Axe Band | Spear Guard | Heavy Spear Guard | Archer Militia | Archers | Mounted Lancer Militia | Lance Cavalry | Mounted Sabre Militia | Sabre Cavalry | Crossbowmen | Heavy Crossbowmen | Trebuchet | Jian Sword Guard Cavalry | Jian Sword Guard | Raider Cavalry | Peasant Raiders | Repeating Crossbowmen | Heavy Repeating Crossbowmen | Peasant Band | Spear Warriors | Mounted Archers | Azure Dragons | Jade Dragons | Yellow Dragons | Onyx Dragons | Pearl Dragons | Defenders of Earth | Protectors of Heaven | Cataphracts | Heavy Cataphracts | Heavy Mounted Archers | Mounted Crossbows

Faction Units:

Xiliang Cavalry | Heavy Xiliang Cavalry | Tiger and Leopard Cavalry | Heavy Tiger and Leopard Cavalry | White Horse Fellows | White Horse Raiders | Mercenary Infantry | Mercenary Archers | Mercenary Cavalry | Qiang Marauders | Qiang Hunters | Qiang Raiders | Black Mountain Marauders | Black Mountain Outlaws | Black Mountain Hunters | Fury of Beihai | Thunder of Jian'an | Infantry of Jing | Imperial Defenders | Rapid Tiger Infantry | Warriors of the Left | Warriors of Ye | Defenders of Hebei | Hidden Axes | Fists of the Bandit Queen | Yi Archers | Yi Marskmen

Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

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