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Difference between revisions of "Senate (RTW Faction)"

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[[Image:Generals Bodyguard Senate.jpg|right|thumb|Senate General's Bodyguard.]]
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{{Faction|image=[[Image:Senate_Faction_Symbol-Vanilla.png]]|Name='''Senate'''|Game=[[Rome: Total War]]|Culture=[[Roman]]}}
  
==Overview==
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=Overview=
  
The Senate faction (also known as SPQR) is an unplayable faction in the [[vanilla]] [[Rome: Total War]] game.
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The Senate faction (also known as SPQR) is an unplayable faction in [[Rome: Total War]].
  
The Senate faction is relatively immobile and acts as guardian of the Rome region, they have comparatively strong units and provide a good defence for Rome in the early stages of the game.
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The Senate faction is relatively immobile and acts as guardian of the Latium region and the city of Rome. They have comparatively strong units and provide a good defence for Rome in the early stages of the game.
  
When the Senate faction is present in the game the other Roman factions will receive [[senate missions]], have [[senate standing]] ratings and [[senate offices]].
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When the Senate faction is present in the game the other Roman factions will receive Senate Missions, have Senate Standing ratings and Senate Offices.
  
==History==
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When the player has been manually modified via the [[descr_strat]] file, it's role in the Roman Policy is disabled. Senate missions are disabled, there are no Senate officers, and there is no Senate popularity standing. The Senate can be attacked by the other Romans when controlled by the player, and usually is within a couple of turns. Also, if you try to access the Senate Screen, the game will automatically crash to desktop.  
The S.P.Q.R. faction acts as protector of Latium, the region where Rome is situated and as lord of the other 3 Roman factions, giving them missions and influencing them in several ways: the missions itself and the result of these missions, completion will earn you the Senate's gratitude and nice rewards in the form of games, Senate offices (making the Roman faction more powerful) or denarii. However, if missions are not completed the particular Roman faction will become hated by S.P.Q.R. and in extreme cases war may be declared on the Roman faction not completing the missions.
 
  
S.P.Q.R. are mostly among the richest factions in the game despite controlling only one region and Rome's riches are mostly in minus.
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On another note, the Senate cannot build temples, but settlements controlled by the Senate faction will never revolt, no matter how low the public order. Additionally they will not be destroyed even when no male family member is alive; the only way to destroy them is to conquer their regions.
Also, Rome's public order is generally low when under S.P.Q.R. lordship, always between 45 % and 95 % to 100% in rare cases.
 
S.P.Q.R. control some of the strongest units in the game combined with good generals and leaders creating an impenetrable defence for Rome in the early stages of the game. They are soon surpassed in military power by the other factions but because of the strong alliance with the other Roman factions, they are almost never under threat from other factions. Enemies may send small armies by fleet but they are always destroyed. The only enemies that enter Latium by land are the Rebels and in extreme cases, either the barbarians,the Greeks or Macedon destroy the Julii and become neighbours with the Senate.
 
  
If S.P.Q.R. gets destroyed, it is generally by a Roman faction when the Civil War starts. Mostly The Senate stand their ground for some time and it requires certain skill to wipe them from the map in one move.
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==Starting Position==
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The Senate begin with control over the city of Rome and no other settlements.
  
Generally S.P.Q.R. only fights when an enemy army enters Latium (also during the Civil War) and despite having a port (and later a shipwright and a dockyard) they have no naval power as they mostly don't bother about building a strong fleet.
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==Victory Conditions==
Rome is the only place were Legionary First Cohorts can be trained, giving S.P.Q.R. command of one of the strongest infantry units in the game as said earlier. Their generals are also more than decent, for example Marcus Maxentius who mostly becomes an eight to nine star general.
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To win with the Senate faction you must conquer every single region.
  
They do use diplomats but mostly only have one, being Flavius Nepos in the early game.
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==Senate Units==
Assassins never seem to be used by S.P.Q.R. ( only seldom they use assassins in the Civil War) and spies are also not common.
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The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.
  
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The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.
  
EARLY-WAR GUIDE:
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In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.
  
Although there are not many who are eager to play as the Senate, they sure are a challenging, rewarding faction to play.
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[[Image:Generals Bodyguard Senate.jpg|right|thumb|Senate General's Bodyguard.]]
The player starts in control of Rome, very cunning generals and a huge army. The first thing to do is to get rid of the Roman families.
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*Pre-Marian Units
One 'tactic' may be to act like the Senate under AI control: simply wait, see and try to guide the wars while building up Rome and making it into an impenetrable fortress. You will have to use the 'add_money' cheat for income as Rome alone cannot pay for a great host, generals and construction works. Therefore you will have to add about 5000 denarii by means of a cheat every turn. Experience learns that this tactic might be effectful indeed as sometimes the Roman families need a bit of time to muster a host to attack you since they have been busy fighting their respective enemies. When the Gladiator Uprising appears it is all of a sudden much easier to take over all the Roman families' cities.
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**Infantry
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***[[Peasants]]
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***[[Town_Watch_(RTW_unit) |Town Watch]]
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***[[Hastati_(RTW_unit) |Hastati]]
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***[[Principes_(RTW_Unit) |Principes]]
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***[[Triarii_(RTW_unit) |Triarii]]
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***[[Samnite_Gladiator_(RTW_unit) |Samnite Gladiators]]
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**Missile
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***[[Velites (RTW Unit) |Velites]]
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***[[Roman Archers (RTW Unit)|Roman Archers]]
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***Ballistas
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***Scorpions
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***[[Onagers (RTW Unit) |Onagers]]
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***Heavy Onagers
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***Repeating Ballistas
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**Cavalry
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***Equites
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***Cavalry Auxilia
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**Special Units
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***Arcani
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***Wardogs
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***Incendiary Pigs
  
The most likely tactic will be to get rid of the Roman families early on and to secure the italian peninsula. Controlling the Roman heartland will give you a good income indeed, allowing you to build your might slowly and simply wait and see.
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*Post-Marian Units
The following tactic is very effective to secure the italian peninsula:
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**Infantry
 
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***[[Auxilia (RTW Unit) |Auxilia]]
S.P.Q.R.'s great advantage is their enormous army, ready for war straight away. This is at the same time also a disadvantage since this great army is very expensive and will make you bankrupt easily. It is important to move swiftly.
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***[[Early Legionary Cohort (RTW Unit) |Early Legionary Cohort]]
 
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***[[Legionary Cohort (RTW Unit) |Legionary Cohort]]
While it may seem pure logic to an unexperienced player to invade Capua rightway, driving the Scipii away, a more 'general-like' player will see that the best thing to do is to split the army and invade Tarentum and Arretium. By the time your army attacks, the Brutii will certainly have captured Appolonia. The same goes for the Julii and Segesta. So, assailing Arretium and Appolonia will give you great military advantages:
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***Praetorian Guard
1. You have split the Brutii-forces in two, with a sea as barrier on the right.
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***Urban Cohorts
2. You split the Julii-army in two by capturing Arretium.
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***[[Early Legionary First Cohort (RTW Unit) |Early Legionary First Cohort]]
3. You now have the opportunity to assail the Scipii from two sides.
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***Legionary First Cohort
 
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***Arcani
Further moves vary a bit as the families will react differently everytime. Mostly the Julii will gather their remaining units and try to recapture Arretium. Meet them head-on and block the way with a fort. A fight a great battle before the gates of the fort and the Julii are wiped out for good. Take Ariminum and then Segesta. Meanwhile you must have rebuilt your strength in the south to assail Croton. Tarentum has stables so train some equites and attack Croton. The Brutii are now left with only Appolonia which will still take very long to evolve to a real city and it won't be long before the Greeks are lterally knocking on their door.
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**Missile
 
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***Light Auxilia
Move to Capua and either draw out the Scipii army or lay siege to it.
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***Archer Auxilia
Now the Scipii are the biggest problem afterwards. Either move on to Sicily or you can build two big fleets in your ports and lock the Scipii up on Scily with the Carthaginians (the Scipii will have taken Syracuse already).
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**Cavalry
 
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***[[Roman Cavalry (RTW Unit) |Roman Cavalry]]
After the war is over you can regroup and take Mediolanium and Patavium, uniting the italian peninsula under the banner of S.P.Q.R.!
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***Legionary Cavalry
From here, make a ceasefire with the Gauls, even though they will break it by attacking your ports. Now build up your settlements slowly. Raise armies and then set out to conquer Europe! S.P.Q.R. is coming!
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***Praetorian Cavalry
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***Armoured General's Bodyguard
  
 
==Modding the Senate==
 
==Modding the Senate==
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A set of files changing the internal name of the senate faction is available [http://www.twcenter.net/forums/downloads.php?do=file&id=1340 here].
 
A set of files changing the internal name of the senate faction is available [http://www.twcenter.net/forums/downloads.php?do=file&id=1340 here].
  
==See Also==
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==Senate Details==
*[[Factions in RTW]]
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For more details and information on the Senate faction, see the, [[Senate Details (RTW Faction)]] page.
 
 
==External Links==
 
  
 
{{RTW Factions}}
 
{{RTW Factions}}
 
[[Category: Rome: Total War Factions]]
 

Latest revision as of 15:00, 26 October 2023

Senate (RTW Faction)
Senate Faction Symbol-Vanilla.png
Name: Senate
From Game: Rome: Total War
Culture: Roman
Playable:


Overview

The Senate faction (also known as SPQR) is an unplayable faction in Rome: Total War.

The Senate faction is relatively immobile and acts as guardian of the Latium region and the city of Rome. They have comparatively strong units and provide a good defence for Rome in the early stages of the game.

When the Senate faction is present in the game the other Roman factions will receive Senate Missions, have Senate Standing ratings and Senate Offices.

When the player has been manually modified via the descr_strat file, it's role in the Roman Policy is disabled. Senate missions are disabled, there are no Senate officers, and there is no Senate popularity standing. The Senate can be attacked by the other Romans when controlled by the player, and usually is within a couple of turns. Also, if you try to access the Senate Screen, the game will automatically crash to desktop.

On another note, the Senate cannot build temples, but settlements controlled by the Senate faction will never revolt, no matter how low the public order. Additionally they will not be destroyed even when no male family member is alive; the only way to destroy them is to conquer their regions.

Starting Position

The Senate begin with control over the city of Rome and no other settlements.

Victory Conditions

To win with the Senate faction you must conquer every single region.

Senate Units

The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.

The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.

In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.

Senate General's Bodyguard.

Modding the Senate

The internal name of the Senate faction is romans_senate The strong alliance between the Senate and the other Roman factions exists because of the superfaction romans_senate line in the other Roman factions sections of the descr_strat.txt file.

If that line is removed the alliance becomes a normal one that can be broken by any of the parties at any time. However that does not remove all the hard-coded attributes associated with the Senate faction. If you wish to play the Senate as a normal faction or mod them to represent another faction in RTW v1.5 you should change their internal name to something else. This has to be done in all the files the romans_senate name appear in. The apparent name can be left the same so instead of

 {ROMANS_SENATE}					S.P.Q.R.

in expanded_bi.txt you have:

 {NEW_NAME}					S.P.Q.R.

A set of files changing the internal name of the senate faction is available here.

Senate Details

For more details and information on the Senate faction, see the, Senate Details (RTW Faction) page.

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels