Difference between revisions of "Senate (RTW Faction)"
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− | [[Image:Senate_Faction_Symbol-Vanilla.png| | + | {{Faction|image=[[Image:Senate_Faction_Symbol-Vanilla.png]]|Name='''Senate'''|Game=[[Rome: Total War]]|Culture=[[Roman]]}} |
=Overview= | =Overview= | ||
− | The Senate faction (also known as SPQR) is an unplayable faction in [[Rome: Total War | + | The Senate faction (also known as SPQR) is an unplayable faction in [[Rome: Total War]]. |
− | The Senate faction is relatively immobile and acts as guardian of the Rome | + | The Senate faction is relatively immobile and acts as guardian of the Latium region and the city of Rome. They have comparatively strong units and provide a good defence for Rome in the early stages of the game. |
When the Senate faction is present in the game the other Roman factions will receive Senate Missions, have Senate Standing ratings and Senate Offices. | When the Senate faction is present in the game the other Roman factions will receive Senate Missions, have Senate Standing ratings and Senate Offices. | ||
− | When the player has been manually modified via the [[descr_strat]] file, it's role in the Roman Policy is disabled. Senate missions are disabled, there are no Senate officers, and there is no Senate popularity standing. Also, if you try to access the Senate Screen, the game will automatically crash to desktop. On another note, settlements controlled by the Senate faction will never revolt, no matter how low the public order. | + | When the player has been manually modified via the [[descr_strat]] file, it's role in the Roman Policy is disabled. Senate missions are disabled, there are no Senate officers, and there is no Senate popularity standing. The Senate can be attacked by the other Romans when controlled by the player, and usually is within a couple of turns. Also, if you try to access the Senate Screen, the game will automatically crash to desktop. |
+ | |||
+ | On another note, the Senate cannot build temples, but settlements controlled by the Senate faction will never revolt, no matter how low the public order. Additionally they will not be destroyed even when no male family member is alive; the only way to destroy them is to conquer their regions. | ||
==Starting Position== | ==Starting Position== | ||
Line 15: | Line 17: | ||
==Victory Conditions== | ==Victory Conditions== | ||
− | To win with the Senate faction | + | To win with the Senate faction you must conquer every single region. |
==Senate Units== | ==Senate Units== | ||
− | + | The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii. | |
+ | |||
+ | The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game. | ||
+ | |||
+ | In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will. | ||
+ | |||
[[Image:Generals Bodyguard Senate.jpg|right|thumb|Senate General's Bodyguard.]] | [[Image:Generals Bodyguard Senate.jpg|right|thumb|Senate General's Bodyguard.]] | ||
*Pre-Marian Units | *Pre-Marian Units | ||
**Infantry | **Infantry | ||
− | ***Peasants | + | ***[[Peasants]] |
− | ***Town Watch | + | ***[[Town_Watch_(RTW_unit) |Town Watch]] |
− | ***Hastati | + | ***[[Hastati_(RTW_unit) |Hastati]] |
− | ***Principes | + | ***[[Principes_(RTW_Unit) |Principes]] |
− | ***Triarii | + | ***[[Triarii_(RTW_unit) |Triarii]] |
− | ***Samnite Gladiators | + | ***[[Samnite_Gladiator_(RTW_unit) |Samnite Gladiators]] |
**Missile | **Missile | ||
− | ***Velites | + | ***[[Velites (RTW Unit) |Velites]] |
− | ***Roman Archers | + | ***[[Roman Archers (RTW Unit)|Roman Archers]] |
***Ballistas | ***Ballistas | ||
***Scorpions | ***Scorpions | ||
− | ***Onagers | + | ***[[Onagers (RTW Unit) |Onagers]] |
***Heavy Onagers | ***Heavy Onagers | ||
***Repeating Ballistas | ***Repeating Ballistas | ||
Line 46: | Line 53: | ||
*Post-Marian Units | *Post-Marian Units | ||
**Infantry | **Infantry | ||
− | ***Auxilia | + | ***[[Auxilia (RTW Unit) |Auxilia]] |
− | ***Early Legionary Cohort | + | ***[[Early Legionary Cohort (RTW Unit) |Early Legionary Cohort]] |
− | ***Legionary Cohort | + | ***[[Legionary Cohort (RTW Unit) |Legionary Cohort]] |
***Praetorian Guard | ***Praetorian Guard | ||
***Urban Cohorts | ***Urban Cohorts | ||
− | ***Early Legionary First Cohort | + | ***[[Early Legionary First Cohort (RTW Unit) |Early Legionary First Cohort]] |
***Legionary First Cohort | ***Legionary First Cohort | ||
***Arcani | ***Arcani | ||
Line 58: | Line 65: | ||
***Archer Auxilia | ***Archer Auxilia | ||
**Cavalry | **Cavalry | ||
− | ***Roman Cavalry | + | ***[[Roman Cavalry (RTW Unit) |Roman Cavalry]] |
***Legionary Cavalry | ***Legionary Cavalry | ||
***Praetorian Cavalry | ***Praetorian Cavalry |
Latest revision as of 15:00, 26 October 2023
Senate (RTW Faction) | |
---|---|
Name: | Senate |
From Game: | Rome: Total War |
Culture: | Roman |
Playable: |
Contents
Overview
The Senate faction (also known as SPQR) is an unplayable faction in Rome: Total War.
The Senate faction is relatively immobile and acts as guardian of the Latium region and the city of Rome. They have comparatively strong units and provide a good defence for Rome in the early stages of the game.
When the Senate faction is present in the game the other Roman factions will receive Senate Missions, have Senate Standing ratings and Senate Offices.
When the player has been manually modified via the descr_strat file, it's role in the Roman Policy is disabled. Senate missions are disabled, there are no Senate officers, and there is no Senate popularity standing. The Senate can be attacked by the other Romans when controlled by the player, and usually is within a couple of turns. Also, if you try to access the Senate Screen, the game will automatically crash to desktop.
On another note, the Senate cannot build temples, but settlements controlled by the Senate faction will never revolt, no matter how low the public order. Additionally they will not be destroyed even when no male family member is alive; the only way to destroy them is to conquer their regions.
Starting Position
The Senate begin with control over the city of Rome and no other settlements.
Victory Conditions
To win with the Senate faction you must conquer every single region.
Senate Units
The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.
The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.
In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.
- Pre-Marian Units
- Infantry
- Missile
- Velites
- Roman Archers
- Ballistas
- Scorpions
- Onagers
- Heavy Onagers
- Repeating Ballistas
- Cavalry
- Equites
- Cavalry Auxilia
- Special Units
- Arcani
- Wardogs
- Incendiary Pigs
- Post-Marian Units
- Infantry
- Auxilia
- Early Legionary Cohort
- Legionary Cohort
- Praetorian Guard
- Urban Cohorts
- Early Legionary First Cohort
- Legionary First Cohort
- Arcani
- Missile
- Light Auxilia
- Archer Auxilia
- Cavalry
- Roman Cavalry
- Legionary Cavalry
- Praetorian Cavalry
- Armoured General's Bodyguard
- Infantry
Modding the Senate
The internal name of the Senate faction is romans_senate The strong alliance between the Senate and the other Roman factions exists because of the superfaction romans_senate line in the other Roman factions sections of the descr_strat.txt file.
If that line is removed the alliance becomes a normal one that can be broken by any of the parties at any time. However that does not remove all the hard-coded attributes associated with the Senate faction. If you wish to play the Senate as a normal faction or mod them to represent another faction in RTW v1.5 you should change their internal name to something else. This has to be done in all the files the romans_senate name appear in. The apparent name can be left the same so instead of
{ROMANS_SENATE} S.P.Q.R.
in expanded_bi.txt you have:
{NEW_NAME} S.P.Q.R.
A set of files changing the internal name of the senate faction is available here.
Senate Details
For more details and information on the Senate faction, see the, Senate Details (RTW Faction) page.
RTW Factions |
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Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |