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{{RTW Factions}}
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{{Faction|image=[[Image:Julii_Faction_Symbol-Vanilla.png]]|Name='''House of Julii'''|Game=[[Rome: Total War]]|Culture=Roman}}
The House of Julii are one of the playable factions in [[Rome: Total War]], that are available the first time you play the campaign.
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==Game Play==
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The Julii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two being the other Roman Houses, the Brutii and Scipii).  
The House of the Julii are one of three Roman most powerful families. They must obey SPQR for some time before getting powerful enough to challenge Roma itself.
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 +
==Gameplay==
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Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.
 +
 
 +
At a certain point during the game, the Senate will demand that your faction leader kill themself. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.
  
 
===Starting Position===
 
===Starting Position===
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[[Image:Julii start.jpg|thumb|Julii Starting Position (Click to enlarge)]]
 
[[Image:Julii start.jpg|thumb|Julii Starting Position (Click to enlarge)]]
  
The Julii start at the north of Italian peninsula and their prime objective is to expand towards Gauls and other barbarians.
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The Julii are originally based in northern Italy. They hold two settlements, Ariminium and Arretium (their capital city).
  
*[[Aretium]]: Capital city located in the west part of Julii regions.
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===Victory Conditions===
*[[Arminium]]: City located to the east isn't so developed as Capital but it is good too.
 
 
 
===Win Conditions===
 
  
 
*Long Campaign: Hold 50 provinces including Rome.
 
*Long Campaign: Hold 50 provinces including Rome.
 
*Short Campaign: Hold 15 provinces and outlast or destroy Gauls.
 
*Short Campaign: Hold 15 provinces and outlast or destroy Gauls.
 +
  
 
===Units===
 
===Units===
Units are highly disciplined and trained in art of warfare and consist mostly of powerful legionaries who throw pilla before charging.
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[[Image:Copy of ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Julii General's Bodyguard.]]
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The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.
 +
 
 +
The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.
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In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.  
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*Pre-Marian Units
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**Infantry
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***[[Peasants]]
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***[[Town_Watch_(RTW_unit) |Town Watch]]
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***[[Hastati_(RTW_unit) |Hastati]]
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***[[Principes_(RTW_Unit) |Principes]]
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***[[Triarii_(RTW_unit) |Triarii]]
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***[[Samnite_Gladiator_(RTW_unit) |Samnite Gladiators]]
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**Missile
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***[[Velites (RTW Unit)|Velites]]
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***[[Roman Archers (RTW Unit) |Roman Archers]]
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***Ballistas
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***Scorpions
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***[[Onagers (RTW Unit)|Onagers]]
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***Heavy Onagers
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***Repeating Ballistas
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**Cavalry
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***Equites
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***Cavalry Auxilia
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**Special Units
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***Arcani
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***Wardogs
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***Incendiary Pigs
  
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*Post-Marian Units
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**Infantry
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***[[Auxilia (RTW Unit) |Auxilia]]
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***[[Early Legionary Cohort (RTW Unit) |Early Legionary Cohort]]
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***[[Legionary Cohort (RTW Unit) |Legionary Cohort]]
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***Praetorian Guard
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***Urban Cohorts
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***Early Legionary First Cohort
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***Legionary First Cohort
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***Arcani
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**Missile
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***Light Auxilia
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***Archer Auxilia
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**Cavalry
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***[[Roman Cavalry (RTW Unit) |Roman Cavalry]]
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***Legionary Cavalry
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***Praetorian Cavalry
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***Armoured General's Bodyguard
 
====Unique Units====
 
====Unique Units====
  
SAMNITE GLADIATORS: Every Roman faction has it's own gladiator. Samnites are recruitable with amphitheater and are perhaps the most powerful gladiators.
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'''Samnite Gladiators''': Every Roman faction has its own unique type of gladiator. Samnite Gladiators are can be recruited once you build an Amphitheatre in a settlement.
  
 +
'''Arcani''': The Arcani are a unit unique to the Julii. These units are, in effect, "roman ninjas". They are able to hide anywhere on the battlefield and can have a frightening effect on enemy units. They are also powerful warriors, though units of Arcani include very few soldiers, as a result. However, Arcani only have "good morale" as opposed to the much stronger gladiator units who have "excellent morale", and should not be used in multiplayer battles, as Arcani are not cost-effective units.
  
===Strategy guides===
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'''Urban cohorts''': They are the strongest sword unit in the game with great defense and stamina.
One possible Julii strategy is to expand to the north and destroy Gaul while intercepting other Roman factions' moves and possibly conquering parts of Africa and Greece.
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If you use urban cohorts for flanking actions you will win against any phalanx unit.
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From the front against you dont use their full potential.
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Urbans are so strong that when they are upgraded that they can counter almost any infantry in a head on fight.
  
*See [[House of Julii - RTW guide]] for a comprehensive guide.
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And when attacking enemy flanks or the enemy rear, they are even more deadly!
  
==History==
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'''Legionary first cohorts''':These cohorts bring more men to the battlefield than the other cohorts and as a result have higher firepower punch than the other cohorts.
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They also inspire other units to stand firm longer they have also more men this unit is ideal pila fodder in loose formation.
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The reason they are ideal pila fodder is because they are ordinary legionaries not urbans or preatorian cohort.
 +
However the pila is still deadly and you can kill better men with lesser men. First cohorts are notable for the fact that they carry a legionary eagle, which gives a morale bonus to any surrounding friendly units. This bonus can be valuable when fighting morale-damaging unit factions, such as the chariot factions, or germania.
  
The Julii faction are based on the Julius one of the most powerful patrician families of ancient Rome.
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'''Praetorian cavalry''' Praetorian cavalry are the best roman cavalry available. These units can take on almost any other cavalry unit in the game other than the superior cataphracts.
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When they have infantry cohorts in support they are almost invincible in a 1 vs 1 head on cavalry fight.
  
Gaius Julius Caesar was the most famous member of the family and one of the most most influential men in world history.  His military conquests expanded the Roman Empire as far as Britain, but conflicts with Pompey and the Roman Senate led to a civil war which began in 49 BC when Caesar led his legions across the Rubicon river.  The Rubicon was the border line between Cisalpine Gaul and Italy which Roman generals where prohibited from crossing with their armies, Caesar's decision to cross constituted an act of war.
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However, flanking actions kill and rout the enemy cav faster so it is advisable to not select all cav units you have, and click on 1 unit, because if your opponent holds back and flanks you, that will put you in trouble.
  
Many other famous Romans also bear the same family name.
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'''Praetorian cohort''' Praetorian cohorts are almost as strong as urban cohorts, with almost the same pila damage as urbans; use this unit to kill legionary first cohorts or use them to exchange pila with opposing urban cohorts, saving your own urban cohorts, giving you superior infantry quality compared to the other roman player.
  
==See Also==
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==Strategy Guide ==
*[[Factions in RTW]]
 
  
==External Links==
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A campaign strategy guide for the House of Julii written by [https://www.twcenter.net/forums/member.php?do=getinfo&username=Morble morble] can be found [https://www.twcenter.net/forums/showthread.php?p=1005000#post1005000 here].
*[http://en.wikipedia.org/wiki/House_of_Julii House of Julii on Wikipedia]
 
*[http://en.wikipedia.org/wiki/Julius Julius]
 
  
[[Category: Rome: Total War Factions]]
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Occupy small towns enslave large towns.
 +
 
 +
Have cheap garrisons 4 town watch.
 +
be aggressive with the army you have by in the beginning combine all experienced troops into 1 army and then go for Gaul!
 +
 
 +
Make sure to have a governor in every town and to develop your trade before you go to war.
 +
 
 +
Be patient and build up your economy recruit peasants from Ariminum and disband them in Arretium to speed up your development and get access to better troops.
 +
 
 +
Your early army should consist off 2 familymembers they are a lot stronger than equites and retrain themself for free!
 +
 
 +
Lots of Hastati and remember Velites can also fight well in melee if they attack the flank or you can use them as distraction.
 +
 
 +
Later when the Marius reform arrives replace your infantry with legionary cohorts and introduce archers and when available heavy cavalry and a few artillery pieces
 +
 
 +
{{RTW Factions}}

Latest revision as of 02:01, 27 March 2024

Julii (RTW Faction)
Julii Faction Symbol-Vanilla.png
Name: House of Julii
From Game: Rome: Total War
Culture: Roman
Playable:


The Julii are one of the three playable factions in Rome: Total War that are playable from the beginning (the other two being the other Roman Houses, the Brutii and Scipii).

Gameplay

Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.

At a certain point during the game, the Senate will demand that your faction leader kill themself. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.

Starting Position

Julii Starting Position (Click to enlarge)

The Julii are originally based in northern Italy. They hold two settlements, Ariminium and Arretium (their capital city).

Victory Conditions

  • Long Campaign: Hold 50 provinces including Rome.
  • Short Campaign: Hold 15 provinces and outlast or destroy Gauls.


Units

House of Julii General's Bodyguard.

The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.

The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.

In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.

Unique Units

Samnite Gladiators: Every Roman faction has its own unique type of gladiator. Samnite Gladiators are can be recruited once you build an Amphitheatre in a settlement.

Arcani: The Arcani are a unit unique to the Julii. These units are, in effect, "roman ninjas". They are able to hide anywhere on the battlefield and can have a frightening effect on enemy units. They are also powerful warriors, though units of Arcani include very few soldiers, as a result. However, Arcani only have "good morale" as opposed to the much stronger gladiator units who have "excellent morale", and should not be used in multiplayer battles, as Arcani are not cost-effective units.

Urban cohorts: They are the strongest sword unit in the game with great defense and stamina. If you use urban cohorts for flanking actions you will win against any phalanx unit. From the front against you dont use their full potential. Urbans are so strong that when they are upgraded that they can counter almost any infantry in a head on fight.

And when attacking enemy flanks or the enemy rear, they are even more deadly!

Legionary first cohorts:These cohorts bring more men to the battlefield than the other cohorts and as a result have higher firepower punch than the other cohorts. They also inspire other units to stand firm longer they have also more men this unit is ideal pila fodder in loose formation. The reason they are ideal pila fodder is because they are ordinary legionaries not urbans or preatorian cohort. However the pila is still deadly and you can kill better men with lesser men. First cohorts are notable for the fact that they carry a legionary eagle, which gives a morale bonus to any surrounding friendly units. This bonus can be valuable when fighting morale-damaging unit factions, such as the chariot factions, or germania.

Praetorian cavalry Praetorian cavalry are the best roman cavalry available. These units can take on almost any other cavalry unit in the game other than the superior cataphracts. When they have infantry cohorts in support they are almost invincible in a 1 vs 1 head on cavalry fight.

However, flanking actions kill and rout the enemy cav faster so it is advisable to not select all cav units you have, and click on 1 unit, because if your opponent holds back and flanks you, that will put you in trouble.

Praetorian cohort Praetorian cohorts are almost as strong as urban cohorts, with almost the same pila damage as urbans; use this unit to kill legionary first cohorts or use them to exchange pila with opposing urban cohorts, saving your own urban cohorts, giving you superior infantry quality compared to the other roman player.

Strategy Guide

A campaign strategy guide for the House of Julii written by morble can be found here.

Occupy small towns enslave large towns.

Have cheap garrisons 4 town watch. be aggressive with the army you have by in the beginning combine all experienced troops into 1 army and then go for Gaul!

Make sure to have a governor in every town and to develop your trade before you go to war.

Be patient and build up your economy recruit peasants from Ariminum and disband them in Arretium to speed up your development and get access to better troops.

Your early army should consist off 2 familymembers they are a lot stronger than equites and retrain themself for free!

Lots of Hastati and remember Velites can also fight well in melee if they attack the flank or you can use them as distraction.

Later when the Marius reform arrives replace your infantry with legionary cohorts and introduce archers and when available heavy cavalry and a few artillery pieces

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels