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[[Image:Julii_Faction_Symbol-Vanilla.png|thumb|right|House of Julii Faction Symbol.]]
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{{Faction|image=[[Image:Julii_Faction_Symbol-Vanilla.png]]|Name='''House of Julii'''|Game=[[Rome: Total War]]|Culture=Roman}}
  
The Julii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two, of course, being the other Roman Houses, the Brutii and Scipii).  
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The Julii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two being the other Roman Houses, the Brutii and Scipii).  
  
 
==Gameplay==
 
==Gameplay==
 
Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.
 
Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.
  
At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.
+
At a certain point during the game, the Senate will demand that your faction leader kill themself. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.
  
 
===Starting Position===
 
===Starting Position===
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===Units===
 
===Units===
 
[[Image:Copy of ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Julii General's Bodyguard.]]
 
[[Image:Copy of ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Julii General's Bodyguard.]]
All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.
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The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.
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The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.
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In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.  
  
 
*Pre-Marian Units
 
*Pre-Marian Units
 
**Infantry
 
**Infantry
***Peasants
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***[[Peasants]]
***Town Watch
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***[[Town_Watch_(RTW_unit) |Town Watch]]
***Hastati
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***[[Hastati_(RTW_unit) |Hastati]]
***Principes
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***[[Principes_(RTW_Unit) |Principes]]
***Triarii
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***[[Triarii_(RTW_unit) |Triarii]]
***Samnite Gladiators
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***[[Samnite_Gladiator_(RTW_unit) |Samnite Gladiators]]
 
**Missile
 
**Missile
***Velites
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***[[Velites (RTW Unit)|Velites]]
***Roman Archers
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***[[Roman Archers (RTW Unit) |Roman Archers]]
 
***Ballistas
 
***Ballistas
 
***Scorpions
 
***Scorpions
***Onagers
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***[[Onagers (RTW Unit)|Onagers]]
 
***Heavy Onagers
 
***Heavy Onagers
 
***Repeating Ballistas
 
***Repeating Ballistas
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*Post-Marian Units
 
*Post-Marian Units
 
**Infantry
 
**Infantry
***Auxilia
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***[[Auxilia (RTW Unit) |Auxilia]]
***Early Legionary Cohort
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***[[Early Legionary Cohort (RTW Unit) |Early Legionary Cohort]]
***Legionary Cohort
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***[[Legionary Cohort (RTW Unit) |Legionary Cohort]]
 
***Praetorian Guard
 
***Praetorian Guard
 
***Urban Cohorts
 
***Urban Cohorts
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***Archer Auxilia
 
***Archer Auxilia
 
**Cavalry
 
**Cavalry
***Roman Cavalry
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***[[Roman Cavalry (RTW Unit) |Roman Cavalry]]
 
***Legionary Cavalry
 
***Legionary Cavalry
 
***Praetorian Cavalry
 
***Praetorian Cavalry
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'''Samnite Gladiators''': Every Roman faction has its own unique type of gladiator. Samnite Gladiators are can be recruited once you build an Amphitheatre in a settlement.
 
'''Samnite Gladiators''': Every Roman faction has its own unique type of gladiator. Samnite Gladiators are can be recruited once you build an Amphitheatre in a settlement.
  
'''Arcani''': The Arcani are a unit unique to the Julii. They are able to hide anywhere on the battlefield and can have a frightening effect on enemy units. They are also powerful warriors, though units of Arcani include very few soldiers, as a result.
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'''Arcani''': The Arcani are a unit unique to the Julii. These units are, in effect, "roman ninjas". They are able to hide anywhere on the battlefield and can have a frightening effect on enemy units. They are also powerful warriors, though units of Arcani include very few soldiers, as a result. However, Arcani only have "good morale" as opposed to the much stronger gladiator units who have "excellent morale", and should not be used in multiplayer battles, as Arcani are not cost-effective units.
  
 
'''Urban cohorts''': They are the strongest sword unit in the game with great defense and stamina.
 
'''Urban cohorts''': They are the strongest sword unit in the game with great defense and stamina.
If you use these for flanking actions you will win against any fhalanx unit.
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If you use urban cohorts for flanking actions you will win against any phalanx unit.
 
From the front against you dont use their full potential.
 
From the front against you dont use their full potential.
Urbans are so strong that when they are upgraded that they can counter almost any infantry in a head on figt.
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Urbans are so strong that when they are upgraded that they can counter almost any infantry in a head on fight.
 +
 
 +
And when attacking enemy flanks or the enemy rear, they are even more deadly!
  
 
'''Legionary first cohorts''':These cohorts bring more men to the battlefield than the other cohorts and as a result have higher firepower punch than the other cohorts.
 
'''Legionary first cohorts''':These cohorts bring more men to the battlefield than the other cohorts and as a result have higher firepower punch than the other cohorts.
 
They also inspire other units to stand firm longer they have also more men this unit is ideal pila fodder in loose formation.
 
They also inspire other units to stand firm longer they have also more men this unit is ideal pila fodder in loose formation.
 
The reason they are ideal pila fodder is because they are ordinary legionaries not urbans or preatorian cohort.
 
The reason they are ideal pila fodder is because they are ordinary legionaries not urbans or preatorian cohort.
However the pila is still deadly and you can kill better men with lesser men.
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However the pila is still deadly and you can kill better men with lesser men. First cohorts are notable for the fact that they carry a legionary eagle, which gives a morale bonus to any surrounding friendly units. This bonus can be valuable when fighting morale-damaging unit factions, such as the chariot factions, or germania.
 
 
'''Praetorian cav''' is the best roman cav availible to the romans they can take on almost any cav unit in the game.
 
When they have infantry cohorts in support they are almost invinsible in a 1 vs 1 cav figt head on figt.
 
 
 
'''Praetorian cohort''' is almost as strong as urbans with almost the same pila damage as urbans use this unit to kill eagles or use them to exchange pila with urbans saving your own urbans giving you superior infantry quality compared to the other roman player.
 
 
 
==Strategy Guides==
 
 
 
A campaign strategy guide for the House of Julii written by [http://www.twcenter.net/forums/member.php?do=getinfo&username=Morble morble] can be found [http://www.twcenter.net/forums/showthread.php?p=1005000#post1005000 here].
 
 
 
 
 
== Best roman multiplayer army by Andre Lemgard ==
 
 
 
Remember that the strength of a roman army is its flexibility and everyone must admit that every faction fights in a diffrent way.
 
 
 
Hellenistic factions like Macedon Selucid empire relies on hammer and anvil strikes.
 
 
 
Babarian factions relies on morale benefits from druids and flanking actions with its infantry being the hammer and cavalry as the anvil on the flanks.
 
 
 
Roman factions has one key advantage and that they have strong archers strong infantry and strong cavalry that is also well protected of course i am talking about the late roman army.
 
And this is what stands out compared with the other factions.
 
 
 
The roman army is very versitle and can counter almost any army in the world.
 
 
 
The soul of the army is its heavy infantry cohorts with cav and missile units in support.
 
 
 
In a Rome vs fhalanx nations the roman player should scatter his cohorts and not deploy them side by side.
 
The reson for this is that you want to create gaps in the enemy fhalanx line so that the roman infantry mans superior sword figting skills can be used,you dont want the infantry to face a unified fhalanx line were the cohorts after pila cant figt back.
 
 
 
Remember to place some cohorts in cav support so that your cav can annahilate the enemy players cavalry after that have been done you can use both cohorts and cav in flank and rear attacks.
 
  
Against another roman player you want to have some pila fodder in front of your elite units and the ideal unit for this task in a high money game is a legionary first cohort.
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'''Praetorian cavalry''' Praetorian cavalry are the best roman cavalry available. These units can take on almost any other cavalry unit in the game other than the superior cataphracts.
 +
When they have infantry cohorts in support they are almost invincible in a 1 vs 1 head on cavalry fight.
  
In a low money game i use an archer auxillria i dont use the cheaper archers simply because i want to deny the enemy player easy kills  and i know how to counter this cheaper unit archers, run a generals bodyguard against those archers and they will unless suicidal fall back they are not firing at my archers at that point.
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However, flanking actions kill and rout the enemy cav faster so it is advisable to not select all cav units you have, and click on 1 unit, because if your opponent holds back and flanks you, that will put you in trouble.
  
Then its all about firing volley after volley against his archers while my general keeps the enemy archers away from a missile dual.
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'''Praetorian cohort''' Praetorian cohorts are almost as strong as urban cohorts, with almost the same pila damage as urbans; use this unit to kill legionary first cohorts or use them to exchange pila with opposing urban cohorts, saving your own urban cohorts, giving you superior infantry quality compared to the other roman player.
  
The enemy player can counter this by sending his cav in front of his archers i counter that by sending up my cohorts and begin the pila exhange with my archer auxillria in front against a roman player.
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==Strategy Guide ==
  
The melee will start and the enemy player will use his superior numbers of cav against my flanks i counter this by moving my cav so that they face the enemy cav but without attacking.
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A campaign strategy guide for the House of Julii written by [https://www.twcenter.net/forums/member.php?do=getinfo&username=Morble morble] can be found [https://www.twcenter.net/forums/showthread.php?p=1005000#post1005000 here].
However my cav protects the rear of my infantry and a cav figt will begin.
 
  
My cav are in most likely superior to the enemy cav because the enemy players often takes superior numbers against me he has therfore less money for upgrades on each unit while i know that all my units exept my archer unit are reliable.
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Occupy small towns enslave large towns.
  
After the enemy cav has been beaten back and my infantry is also winning its all about driving enemy archers away from the melee area so that they dont shoot my units in the back and then the rest of my cav do rear and flank attacks.
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Have cheap garrisons 4 town watch.
 +
be aggressive with the army you have by in the beginning combine all experienced troops into 1 army and then go for Gaul!
  
Routing units die alot easier than allowing them to stand a figt in a frontal engagement with my superior infantry.
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Make sure to have a governor in every town and to develop your trade before you go to war.
Even when i know i would win anyway i still do rear and flank attacks too free up that infantry units so i can use that unit against other units on other places.
 
  
That is how i win i dont force enemy players to play like me i know how to counter copycat actions but its a dam good tactics and getting daily 20-30 victorys in a row and losing only 1 or 3 times a day is dam good dont you agree?.
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Be patient and build up your economy recruit peasants from Ariminum and disband them in Arretium to speed up your development and get access to better troops.
  
if you face a square of fhalanx units dont worry you can break the enemy fhalanx units by forming a testudo in guard mode and march rigt tru the enemy spears when the enemy soldiers turn to their swords you know  that now is the time to untestudo and unguard mode.
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Your early army should consist off 2 familymembers they are a lot stronger than equites and retrain themself for free!
  
Roman cohorts are the best swordfigters in the world use it!
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Lots of Hastati and remember Velites can also fight well in melee if they attack the flank or you can use them as distraction.
  
Place your units in a way that pin down the enemy units so that if they move they open a gap this locks the enemy player in place while you can use units at will.
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Later when the Marius reform arrives replace your infantry with legionary cohorts and introduce archers and when available heavy cavalry and a few artillery pieces
  
The enemy will have some cav and missile units thats ok ignore the cav but make sure that the engaged units rear and flank is secure,use your archers aganst his mostly bunched archers that are packed togeter and that threat is soon removed and if the enemy archers are long ranged units dont worry it is the melee that will be desisive as long as you dont offer those archers rear targets!
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{{RTW Factions}}

Latest revision as of 02:01, 27 March 2024

Julii (RTW Faction)
Julii Faction Symbol-Vanilla.png
Name: House of Julii
From Game: Rome: Total War
Culture: Roman
Playable:


The Julii are one of the three playable factions in Rome: Total War that are playable from the beginning (the other two being the other Roman Houses, the Brutii and Scipii).

Gameplay

Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.

At a certain point during the game, the Senate will demand that your faction leader kill themself. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.

Starting Position

Julii Starting Position (Click to enlarge)

The Julii are originally based in northern Italy. They hold two settlements, Ariminium and Arretium (their capital city).

Victory Conditions

  • Long Campaign: Hold 50 provinces including Rome.
  • Short Campaign: Hold 15 provinces and outlast or destroy Gauls.


Units

House of Julii General's Bodyguard.

The Roman factions all have a very strong roster. Before the Marian Reforms they are an Infantry focused faction with limited cavalry and some archer and javelin support along with strong siege weapons. They have good infantry armed with big shields, Pila, which are heavy javelins, and a gladius, a short sword. They also get a strong Spear unit, the Triarii.

The Marian Reforms happen when a Roman faction controls a Huge City somewhere in Italy besides Rome. After the reforms they lose access to their old roster and get a heavily improved new roster. Any older units will not be automatically replaced, they will continue to exist, but you are not able to train any more or retrain them. After the Reforms they are still Infantry focused, but have much better core and support troops. Their late roster has extremely strong heavy infantry, among the best in the game, units such as Legionary Cohort, Praetorian Cohort and Urban Cohort. These men can overpower virtually any infantry opposition, and can form a tourtoise formation that makes them practically immune to arrow fire. They also have some excellent cavalry options that are only defeated by the ultra heavy Cataphract Cavalry from the East. Both their light cavalry and heavy cavalry are very strong. They get a very solid long range archer unit as well, the Archer Auxilia. Their only weaknesses are that their Spearmen, Auxilia, are not the best by a longshot and that they have limited ranged cavalry, only Cavalry Auxilia who are armed with javelins. Despite these slight drawbacks the Romans after the Marian Reforms are certainly one of the strongest rosters in the game.

In multiplayer battles the Romans can mix pre-Marian and post-Marian troops at will.

Unique Units

Samnite Gladiators: Every Roman faction has its own unique type of gladiator. Samnite Gladiators are can be recruited once you build an Amphitheatre in a settlement.

Arcani: The Arcani are a unit unique to the Julii. These units are, in effect, "roman ninjas". They are able to hide anywhere on the battlefield and can have a frightening effect on enemy units. They are also powerful warriors, though units of Arcani include very few soldiers, as a result. However, Arcani only have "good morale" as opposed to the much stronger gladiator units who have "excellent morale", and should not be used in multiplayer battles, as Arcani are not cost-effective units.

Urban cohorts: They are the strongest sword unit in the game with great defense and stamina. If you use urban cohorts for flanking actions you will win against any phalanx unit. From the front against you dont use their full potential. Urbans are so strong that when they are upgraded that they can counter almost any infantry in a head on fight.

And when attacking enemy flanks or the enemy rear, they are even more deadly!

Legionary first cohorts:These cohorts bring more men to the battlefield than the other cohorts and as a result have higher firepower punch than the other cohorts. They also inspire other units to stand firm longer they have also more men this unit is ideal pila fodder in loose formation. The reason they are ideal pila fodder is because they are ordinary legionaries not urbans or preatorian cohort. However the pila is still deadly and you can kill better men with lesser men. First cohorts are notable for the fact that they carry a legionary eagle, which gives a morale bonus to any surrounding friendly units. This bonus can be valuable when fighting morale-damaging unit factions, such as the chariot factions, or germania.

Praetorian cavalry Praetorian cavalry are the best roman cavalry available. These units can take on almost any other cavalry unit in the game other than the superior cataphracts. When they have infantry cohorts in support they are almost invincible in a 1 vs 1 head on cavalry fight.

However, flanking actions kill and rout the enemy cav faster so it is advisable to not select all cav units you have, and click on 1 unit, because if your opponent holds back and flanks you, that will put you in trouble.

Praetorian cohort Praetorian cohorts are almost as strong as urban cohorts, with almost the same pila damage as urbans; use this unit to kill legionary first cohorts or use them to exchange pila with opposing urban cohorts, saving your own urban cohorts, giving you superior infantry quality compared to the other roman player.

Strategy Guide

A campaign strategy guide for the House of Julii written by morble can be found here.

Occupy small towns enslave large towns.

Have cheap garrisons 4 town watch. be aggressive with the army you have by in the beginning combine all experienced troops into 1 army and then go for Gaul!

Make sure to have a governor in every town and to develop your trade before you go to war.

Be patient and build up your economy recruit peasants from Ariminum and disband them in Arretium to speed up your development and get access to better troops.

Your early army should consist off 2 familymembers they are a lot stronger than equites and retrain themself for free!

Lots of Hastati and remember Velites can also fight well in melee if they attack the flank or you can use them as distraction.

Later when the Marius reform arrives replace your infantry with legionary cohorts and introduce archers and when available heavy cavalry and a few artillery pieces

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels