Difference between revisions of "Scipii (RTW Faction)"
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===Strategy guides=== | ===Strategy guides=== | ||
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==History== | ==History== |
Revision as of 13:28, 26 August 2007
RTW Factions |
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Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |
The House of Scipii are one of the playable factions in Rome: Total War, that are available the first time you play the campaign.
Contents
Game Play
Game play with Romans is not hard. They have a most developed military and architecture. However they receive special missions from SPQR ( Senate and People of Rome ) for which they can be rewarded if successfully completed, or if missions are not completed they can become disliked.
Starting Position
Scipii start in the west part of Italy controlling two cities.
CAPUA- Capital city , good developed and safe inside Italy
MESSANA- Located on Sicily , Messana is good starting base for Scipii before capturing Sicily
Win Conditions
LONG CAMPAIGN: Hold 50 provinces including Rome
SHORT CAMPAIGN: Hold 15 provinces and destroy or outlast Carthage and Numidia
Units
Units are highly disciplined and trained in the art of warfare and consist mostly of powerful legionaries who throw pila before charging. Romans also have good cavalry support but have weak archers, only two types.
Unique Units
MIRMMILO GLADIATORS- each Roman faction has it's own gladiator. Gladiators are fighters that fight for glory and honour never thinking of defeat. They are superb in comparison to other less trained soldiers.
Strategy guides
The Scipii should take the island of Sicily as quick as possible, and possibly Corsica. After Carthage dies, Egypt will be the biggest problem for the entire game, as they send seemingly endless armies across the desert.
History
More about ancient Roman history can be found here: http://en.wikipedia.org/wiki/Ancient_Rome