Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Egypt (RTW Faction)"

From TWC Wiki
Jump to navigationJump to search
(Finished)
m (Units)
 
(23 intermediate revisions by 13 users not shown)
Line 1: Line 1:
[[Image:Symbol128_egypt.jpg‎ |thumb|right|Egypt faction symbol.]]
+
{{Faction|image=[[Image:Egypt_Faction_Symbol-Vanilla.png]]|Name='''Egypt'''|Game=[[Rome: Total War]]|Culture=Egyptian}}
  
Egypt (جمهورية مصر العربية) are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.
+
Egypt (جمهورية مصر العربية) is one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).
  
==Game Play==
+
 
 +
==Gameplay==
 
===Starting Position===
 
===Starting Position===
  
Egypt is wealthy desert empire located in the north Africa. In the beginning it owns few cities wich are:
+
[[Image:Egypt starting location.jpeg|thumb|Egyptian starting position. (Click to enlarge)]]
 +
 
 +
Egypt is located in North-Eastern Africa, as well as holding some settlements around the Mediterranean, in Judea and Cyprus.
 +
 
 +
At the start of the game, it holds the following cities:
  
*'''Alexandria:''' Capital city with high public order. It also has a wonder, Pharos at Alexandria , biggest lighthouse in the known world built by Alexander the Great.
+
*Alexandria: Egyptian Capital in Nile Delta. The Pharos Lighthouse wonder is also present in this region.
  
*'''Memphis:''' Second biggest city of Egypt, this one has Pyramid wonder.Pyramid at Giza increases population loyalty to owning faction regardless of culture.
+
*Memphis: Egyptian City in Middle Egypt. The Pyramids of Giza are also present in this region, they grant a bonus of increasing the loyalty of the population towards the faction that owns the region, regardless of culture.
  
*'''Thebes:''' Southern city in upper Egypt, Thebes is only a small one when you begin.
+
*Thebes: Egyptian Large Town in Upper (South) Egypt.
  
*'''Salamis:''' Located on island it is very rich city, especially because of mines and naval trade.
+
*Salamis: Egyptian Town in Cyprus.
  
*'''Jerusalem:''' Very big and very unhappy city that is also rich. If it revolts Judean Zaelots own it.
+
*Jerusalem: Egyptian Large Town in Judea.
  
*'''Sidon:''' Also big city bordered with Seleucid Empire, it is important to keep it well garrisoned and ready to deal with Seleucian threat.
+
*Sidon: Egyptian Large Town in Phoenicia.
  
 
===Win Conditions===
 
===Win Conditions===
'''Long campaign''': Hold 50 provinces including Rome
+
*Long Campaign: Hold 50 provinces, including Rome.
  
'''Short campaign''': Hold 15 provinces and outlast or destroy [[Armenia (RTW Faction)|Armenia]] and [[Seleucid Empire (RTW Faction)|Seleucid Empire]]
+
*Short Campaign: Hold 15 provinces and outlast or destroy [[Armenia (RTW Faction)|Armenia]] and [[Seleucid Empire (RTW Faction)|Seleucid Empire]]
  
 
===Units===
 
===Units===
Units are cheap and light. They are fantastic desert units because of the high desert bonus that they get when fighting in desert. [[Image:Egypt general late.jpg|thumb|right|Egyptian General's Bodyguard.]]
+
[[Image:Egypt general late.jpg|thumb|right|Egyptian General's Bodyguard.]]
Their generals have fantastic chariot archer bodyguards, which fire at enemy from great distance.
 
Their cavalry is fast and swift, including light cavalry, camel archers, chariot archers, heavy chariots, and other specialist light cavalry.
 
They also have many phalanx formations. These include the basic Nubian spearmen all the way to the elite Pharoah's Guards.
 
Their archers area also very good. They can recruit elite Pharoah's Bowmen.
 
  
'''Infantary'''
+
Egypt is a fairly well rounded jack of all trades faction, with a definite focus on chariots and archers. They have a number of decent infantry choices, most of them fight in Phalanx formation but they also have a light Axe and Shield unit that is more mobile. They have the typical early game archers but later on get Pharaoh's Bowmen, an excellent long ranged choice. They get some decent light cavalry choices, and a number of Chariot units that are among the best in the game. Their non-chariot cavalry are not impressive in the late game, but overall Egypt has a good roster.
*Peasents
 
*Nubian Spearman
 
*Nile Spearman
 
*Desert Axeman
 
*Pharaoh's Guards
 
  
'''Cavalry'''
+
*Infantry
*Nubian Cavalry
+
**[[Peasants]]
*Desert Cavalry
+
**[[Nubian Spearmen (RTW Unit) |Nubian Spearmen]]
*Nile Cavalry
+
**[[Nile Spearmen (RTW Unit) |Nile Spearmen]]
*Egyptian Chariots
+
**Desert Axemen
*General
+
**Pharaoh's Guards
*Camel Archers
 
*Egyptian Chariot Archers
 
  
'''Missle'''
+
*Cavalry
*Bowmen
+
**Nubian Cavalry
*Pharaoh's Bowmen
+
**Desert Cavalry
*Skirmishers
+
**Nile Cavalry
*Slingers
+
**Egyptian Chariots
 +
**Camel Archers
 +
**Egyptian Chariot Archers
  
'''Siege'''
+
*Missile
*Onagers
+
**[[Bowmen (RTW Unit) |Bowmen]]
*Heavy Onagers
+
**[[Pharaoh's Bowmen (RTW Unit) |Pharaoh's Bowmen]]
 +
**Skirmishers
 +
**[[Slingers (RTW Unit) |Slingers]]
 +
**[[Onagers (RTW Unit) |Onagers]]
 +
**Heavy Onagers
  
 
====Unique Units====
 
====Unique Units====
'''Pharaoh's guards''': Fantastic pikemen that may enter phalanx formation. They are well armoured and combined with Pharaoh's Bowmen they are deadly. They are armoured from head to toe with a conical helm and a long mail shirt.
+
*Pharaoh's Guards: Pikemen that may enter phalanx mode.
 
 
'''Pharaoh's bowmen''': Deadly archers with a very high missile attack that are fantastic in desert, also have a good hand attack when run out of arrows. They are armoured similarly to their compatriots in the phalanx, i.e., Pharoah's Guards.
 
  
'''Desert Axemen''': Cheap, powerful infantry. Very good against opposing infantry. They are quick, and carry a powerful axe and square wooden shield.
+
*Pharaoh's Bowmen: Archers with relatively high missile attack.
  
'''Egyptian chariots''' that use powerful charge and hand-to-hand to crush the coming enemy.
+
*Desert Axemen: Infantry that gain a bonus from fighting in the desert.
  
===Strategy guides===
+
*Egyptian Chariots: Charioteers that engage in hand-to-hand combat.
First of all, there is the threat from the [[Seleucid Empire (RTW Faction)|Seleucid Empire]] to the north east. They are a big empire, very capable of causing problems. A possible tactic is to attack them very fast (at turn 2-3) and take Antioch and then expand at your own will. Once Antioch is taken, Seleucid resistance crumbles. It's generally best to take on the Seleucids early as their early game units are inferior to yours, but their late game units are quite strong. However, a second possible tactic is to make an alliance with the [[Seleucid Empire (RTW Faction)|Seleucid Empire]] and while it lasts make a big army in your border cities to counter their betrayal when it happens, as it undoubtedly will at some stage.
 
  
 
==Faction Details==
 
==Faction Details==
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
+
Egypt starts the campaign with all of Egypt in its control, along with Jerusalem,Cyprus(Salamis),and Sidon. Egypt should first take Petra and Bostra, due to the fact they are meagerly defended rebel settelemants. It could also be advantagous to gather a force and take Halcarnassus in Asia Minor. Once you obtain the money, you should buy Siwa from the Numidians(if it hasn't already rebelled against them). You will come under attack first from the Seleucids, so you should keep a strong garrison in Sidon and Jerusalem.  
 +
  
[[http://www.twcenter.net/w/index.php?title=Egypt_Details_(RTW_Faction)]]
+
<span style="color: blue">If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.</span>
  
{{Egypt Details (RTW Faction)}}
+
[[Egypt Details (RTW Faction)]]
  
 
{{RTW Factions}}
 
{{RTW Factions}}

Latest revision as of 23:44, 13 August 2024

Egypt (RTW Faction)
Egypt Faction Symbol-Vanilla.png
Name: Egypt
From Game: Rome: Total War
Culture: Egyptian
Playable:


Egypt (جمهورية مصر العربية) is one of the playable factions in Rome: Total War. They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found here).


Gameplay

Starting Position

Egyptian starting position. (Click to enlarge)

Egypt is located in North-Eastern Africa, as well as holding some settlements around the Mediterranean, in Judea and Cyprus.

At the start of the game, it holds the following cities:

  • Alexandria: Egyptian Capital in Nile Delta. The Pharos Lighthouse wonder is also present in this region.
  • Memphis: Egyptian City in Middle Egypt. The Pyramids of Giza are also present in this region, they grant a bonus of increasing the loyalty of the population towards the faction that owns the region, regardless of culture.
  • Thebes: Egyptian Large Town in Upper (South) Egypt.
  • Salamis: Egyptian Town in Cyprus.
  • Jerusalem: Egyptian Large Town in Judea.
  • Sidon: Egyptian Large Town in Phoenicia.

Win Conditions

  • Long Campaign: Hold 50 provinces, including Rome.

Units

Egyptian General's Bodyguard.

Egypt is a fairly well rounded jack of all trades faction, with a definite focus on chariots and archers. They have a number of decent infantry choices, most of them fight in Phalanx formation but they also have a light Axe and Shield unit that is more mobile. They have the typical early game archers but later on get Pharaoh's Bowmen, an excellent long ranged choice. They get some decent light cavalry choices, and a number of Chariot units that are among the best in the game. Their non-chariot cavalry are not impressive in the late game, but overall Egypt has a good roster.

  • Cavalry
    • Nubian Cavalry
    • Desert Cavalry
    • Nile Cavalry
    • Egyptian Chariots
    • Camel Archers
    • Egyptian Chariot Archers

Unique Units

  • Pharaoh's Guards: Pikemen that may enter phalanx mode.
  • Pharaoh's Bowmen: Archers with relatively high missile attack.
  • Desert Axemen: Infantry that gain a bonus from fighting in the desert.
  • Egyptian Chariots: Charioteers that engage in hand-to-hand combat.

Faction Details

Egypt starts the campaign with all of Egypt in its control, along with Jerusalem,Cyprus(Salamis),and Sidon. Egypt should first take Petra and Bostra, due to the fact they are meagerly defended rebel settelemants. It could also be advantagous to gather a force and take Halcarnassus in Asia Minor. Once you obtain the money, you should buy Siwa from the Numidians(if it hasn't already rebelled against them). You will come under attack first from the Seleucids, so you should keep a strong garrison in Sidon and Jerusalem.


If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Egypt Details (RTW Faction)

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels