Difference between revisions of "Reforms (TW3K)"
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<big>'''Reforms are the technology tree learning system for [[Total War: Three Kingdoms]], players are able to learn a new reform every five turns. Below is the full list of reforms for the base Three Kingdoms game.'''</big> | <big>'''Reforms are the technology tree learning system for [[Total War: Three Kingdoms]], players are able to learn a new reform every five turns. Below is the full list of reforms for the base Three Kingdoms game.'''</big> | ||
The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available. | The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available. | ||
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<nowiki>*</nowiki> The number shown is the number of previous reforms required. | <nowiki>*</nowiki> The number shown is the number of previous reforms required. | ||
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+ | <nowiki>**</nowiki> Imperial units cannot be recruited until player has reached Emperor level. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Trade Agreements Available +1 <br>Income from Silk +40% <br>Income from Spice +40% | | Trade Agreements Available +1 <br>Income from Silk +40% <br>Income from Spice +40% | ||
| ~ | | ~ | ||
− | | [[Onyx Dragons (TW3K Unit)|Onyx Dragons]] <br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]] <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]] | + | | [[Onyx Dragons (TW3K Unit)|Onyx Dragons]] <br>[[Imperial Palace Cavalry (TW3K Unit)|Imperial Palace Cavalry]]** <br>[[Imperial Palace Crossbowmen (TW3K Unit)|Imperial Palace Crossbowmen]]** |
| [[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]] <br>[[Grand Silk Road Market (TW3K Building)|Grand Silk Road Market]] <br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]] <br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]] <br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]] | | [[Industrial Cargo Trade Port (TW3K Building)|Industrial Cargo Trade Port]] <br>[[Grand Silk Road Market (TW3K Building)|Grand Silk Road Market]] <br>[[Spice Trading Port City (TW3K Building)|Spice Trading Port City]] <br>[[Grand Spice Market (TW3K Building)|Industrial Grand Spice Market]] <br>[[Coastal Trading Town (TW3K Building)|Coastal Trading Town]] | ||
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| Income from Industry +15% | | Income from Industry +15% | ||
| Satisfaction [[Sentinel (TW3K Character Type)|Sentinels]] +12 | | Satisfaction [[Sentinel (TW3K Character Type)|Sentinels]] +12 | ||
− | | [[Pearl Dragons (TW3K Unit)|Pearl Dragons]] <br>[[Imperial Sword Guard (TW3K Unit)|Imperial Sword Guard]] | + | | [[Pearl Dragons (TW3K Unit)|Pearl Dragons]] <br>[[Imperial Sword Guard (TW3K Unit)|Imperial Sword Guard]]** |
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| Satisfaction All +10 | | Satisfaction All +10 | ||
− | | [[Yellow Dragons (TW3K Unit)|Yellow Dragons]] <br>[[Imperial Household Cavalry (TW3K Unit)|Imperial Household Cavalry]] | + | | [[Yellow Dragons (TW3K Unit)|Yellow Dragons]] <br>[[Imperial Household Cavalry (TW3K Unit)|Imperial Household Cavalry]]** |
| [[Palace (TW3K Building)|Palace]] | | [[Palace (TW3K Building)|Palace]] | ||
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| Armies Available +1 <br>Retinue Upkeep -10% | | Armies Available +1 <br>Retinue Upkeep -10% | ||
| ~ | | ~ | ||
− | | [[Jade Dragons (TW3K Unit)|Jade Dragons]] | + | | [[Jade Dragons (TW3K Unit)|Jade Dragons]] <br>[[Imperial Lancer Cavalry (TW3K Unit)|Imperial Lancer Cavalry]]** |
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|- | |- | ||
! [[Image:3K reform wood agricultural garrisons.png|50px]] | ! [[Image:3K reform wood agricultural garrisons.png|50px]] | ||
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======[[Permission to Forage (TW3K Reform)|Permission to Forage]]====== | ======[[Permission to Forage (TW3K Reform)|Permission to Forage]]====== | ||
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| Income from Peasantry +15% | | Income from Peasantry +15% | ||
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− | | [[Azure Dragons (TW3K Unit)|Azure Dragons]] | + | | [[Azure Dragons (TW3K Unit)|Azure Dragons]] <br>[[Imperial Gate Guards (TW3K Unit)|Imperial Gate Guards]]** |
| [[Grand Rice Paddies (TW3K Building)|Grand Rice Paddies]] <br>[[Grand Livestock Estate (TW3K Building)|Grand Livestock Estate]] <br>[[Livestock Farmstead (TW3K Building)|Livestock Farmstead]] <br>[[Magnate Estates (TW3K Building)|Magnate Estates]] <br>[[Grand Grain Estates (TW3K Building)|Grand Grain Estates]] | | [[Grand Rice Paddies (TW3K Building)|Grand Rice Paddies]] <br>[[Grand Livestock Estate (TW3K Building)|Grand Livestock Estate]] <br>[[Livestock Farmstead (TW3K Building)|Livestock Farmstead]] <br>[[Magnate Estates (TW3K Building)|Magnate Estates]] <br>[[Grand Grain Estates (TW3K Building)|Grand Grain Estates]] | ||
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Latest revision as of 07:16, 6 February 2020
Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns. Below is the full list of reforms for the base Three Kingdoms game.
The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.
* The number shown is the number of previous reforms required.
** Imperial units cannot be recruited until player has reached Emperor level.
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