Difference between revisions of "Reforms (TW3K)"
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| [[Yellow Dragons (TW3K Unit)|Yellow Dragons]] | | [[Yellow Dragons (TW3K Unit)|Yellow Dragons]] | ||
| [[Palace (TW3K Building)|Palace]] | | [[Palace (TW3K Building)|Palace]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 0 | ||
+ | | ~ | ||
+ | | Recruitment Cost -8% | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Military Markets (TW3K Reform)|Military Markets]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 1 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | ||
+ | | Military Supplies +8 | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 1 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | ||
+ | | Construction Cost (Military) -25% | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | [[Training Camp (TW3K Building)|Training Camp]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Provincial Military Forces (TW3K Reform)|Provincial Military Forces]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 2 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] | ||
+ | | Seasonal Retinue Deployments +1 <br>Redeployment Cost -20% | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | [[Military Forge (TW3K Building)|Military Forge]] <br>[[Military Supply Village (TW3K Building)|Military Supply Village]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Supply Canals (TW3K Reform)|Supply Canals]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 2 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] | ||
+ | | Available Armies +1 <br>Seasonal Retinue Deployments +2 | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | [[Watchtower Garrisons (TW3K Building)|Watchtower Garrisons]] <br>[[Police Headquarters (TW3K Building)|Police Headquarters]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Retainer Armies (TW3K Reform)|Retainer Armies]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 2 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] | ||
+ | | Recruitment Cost Melee Infantry -8% | ||
+ | | Satisfaction Vanguards +8 | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Convict Drafts (TW3K Reform)|Convict Drafts]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 2 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]] | ||
+ | | Mustering Turns -2 <br>Starting Rank Peasant Recruits +2 | ||
+ | | ~ | ||
+ | | [[Peasant Raiders (TW3K Unit)|Peasant Raiders]] | ||
+ | | ~ | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Green Dragon Supply Ships (TW3K Reform)|Green Dragon Supply Ships]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]]] | ||
+ | | 4 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Provincial Military Forces (TW3K Reform)|Provincial Military Forces]] <br>[[Supply Canals (TW3K Reform)|Supply Canals]] | ||
+ | | Available Armies +1 <br> Redeployment Cost -20% | ||
+ | | Campaign Movement Range (starting in friendly sea regions) +25% | ||
+ | | ~ | ||
+ | | [[Military Armourer (TW3K Building)|Military Armourer]] <br>[[Military Supply Town (TW3K Building)|Military Supply Town]] <br>[[Military Bow-Makers (TW3K Building)|Military Bow-Makers]] <br>[[Military Weaponsmith (TW3K Building)|Military Weaponsmith]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Strategic Fortresses (TW3K Reform)|Strategic Fortresses]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 3 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Supply Canals (TW3K Reform)|Supply Canals]] | ||
+ | | Military Supplies +8 | ||
+ | | Satisfaction Vanguards +8 | ||
+ | | ~ | ||
+ | | [[Strategic Fortresses (TW3K Building)|Strategic Fortresses]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Swiftness is the Key (TW3K Reform)|Swiftness is the Key]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 4 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Supply Canals (TW3K Reform)|Supply Canals]] <br>[[Strategic Fortresses (TW3K Reform)|Strategic Fortresses]] | ||
+ | | ~ | ||
+ | | Campaign Map Movement Range +15% | ||
+ | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] | ||
+ | | [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Shock Warfare (TW3K Reform)|Shock Warfare]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 3 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | [[Lance Cavalry (TW3K Unit)|Lance Cavalry]] | ||
+ | | [[Tribal Horse Herders (TW3K Building)|Tribal Horse Herders]] | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Hereditary Buqu (TW3K Reform)|Hereditary Buqu]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 3 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] | ||
+ | | Mustering Turns -2 <br>Starting Rank Melee Cavalry +1 | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | ~ | ||
+ | |- | ||
+ | | [[Barded Mounts (TW3K Reform)|Barded Mounts]] | ||
+ | | [[Fire (TW3K Wu Xing)|Fire]] | ||
+ | | 4 | ||
+ | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] <br>[[Shock Warfare (TW3K Reform)|Shock Warfare]] | ||
+ | | Recruitment Cost Cavalry -8% <br>Starting Rank Shock Cavalry +1 | ||
+ | | ~ | ||
+ | | ~ | ||
+ | | [[Tribal Horse Post (TW3K Building)|Tribal Horse Post]] | ||
| ~ | | ~ | ||
Revision as of 05:25, 7 July 2019
Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns.
Total War: Three Kingdoms - Yellow Turban Rebellion | |
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The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West | |
On the forum: Three Kingdoms Discussion | Three Kingdoms Review | Three Kingdoms Mods | Mod Workshop |