Icon
|
Reform
|
No*
|
Previous Reforms Required
|
Effect Faction
|
Effect Character
|
Unlocked Units
|
Unlocked Buildings
|
Required Buildings
|
|
|
0
|
~
|
~
|
Character Experience +10%
|
Archers
|
~
|
County School (Schools level 1)
|
|
|
1
|
Private Tutors
|
Income from Commerce +30%
|
~
|
~
|
Salt Shaft Mine Jade Trading Village Merchant Warehouses Dock Warehouse
|
~
|
|
|
1
|
Private Tutors
|
~
|
Character Salary -10%
|
~
|
Academy Complex
|
~
|
|
|
2
|
Private Tutors Annual Proficiency Reports
|
~
|
Character Salary -10% Satisfaction Strategists +8
|
~
|
Grand Academy
|
~
|
|
|
4
|
Private Tutors Annual Proficiency Reports Market Administration Handbook of Excellence
|
Trade Influence +50%
|
~
|
~
|
Jade Trading Town Port Trading Association Salt Mining Town Bureau of Trading Associations
|
~
|
|
|
0
|
~
|
Trade Influence +25%
|
~
|
Repeating Crossbowmen
|
Guest House Tea House
|
Horse Exchange (Inn level 1)
|
|
|
3
|
Liu Bo Private Tutors Market Administration
|
Trade Influence +25%
|
Satisfaction Strategists +12
|
Heavy Repeating Crossbowmen
|
Grand Guest House Grand Tea House
|
~
|
|
|
3
|
Private Tutors Annual Proficiency Reports Handbook of Excellence
|
Assignments Available +1
|
Character Experience +10%
|
~
|
~
|
~
|
|
|
1
|
Private Tutors
|
Spy Positions Available +1 Enemy Spies Cover Cost +4 Enemy Spies Network Cost +2
|
~
|
~
|
Market Officer Port Officer
|
~
|
|
|
3
|
Private Tutors Masterful Disguise Techniques Annual Proficiency Reports
|
Spy Positions Available +1 New Spies Upkeep Cost -10% Enemy Spies Network Cost +5
|
~
|
~
|
Drum & Bell Tower Port Inspector
|
~
|
|
|
4
|
Private Tutors Masterful Disguise Techniques Annual Proficiency Reports Dedicated Spy Network
|
Spy Positions Available +1 New Spies Upkeep Cost -15% Enemy Spies Network Cost +5
|
~
|
Mounted Crossbows
|
~
|
~
|
|
|
1
|
Private Tutors
|
Trade Influence +25%
|
~
|
~
|
Silk Road Market Spice Route Market
|
~
|
|
|
4
|
Private Tutors Annual Proficiency Reports Diplomatic Missions Handbook of Excellence
|
Diplomatic Relations with all Factions +10
|
Satisfaction All +10%
|
~
|
~
|
~
|
|
|
0
|
~
|
Trade Agreements Available +1
|
~
|
~
|
Trading Port Fishing Port Coastal Trading Village
|
~
|
|
|
1
|
Foreign Envoys
|
Trade Agreements Available +1
|
~
|
~
|
Silk Expedition Trading Post Grand Fishing Port Spice Trading Port Grand Trading Port
|
~
|
|
|
6
|
Private Tutors Foreign Envoys Currency-Based Economy Diplomatic Missions Sino-Roman Embassy Mercantile Regulation
|
Trade Agreements Available +1 Income from Silk +40% Income from Spice +40%
|
~
|
Onyx Dragons Imperial Palace Cavalry Imperial Palace Crossbowmen
|
Industrial Cargo Trade Port Grand Silk Road Market Spice Trading Port City Industrial Grand Spice Market Coastal Trading Town
|
~
|
|
|
0
|
~
|
Building Upkeep -25%
|
~
|
~
|
~
|
State Workshops (State Workshops level 1)
|
|
|
1
|
Pottery Bricks
|
Building Upkeep -25%
|
~
|
~
|
~
|
~
|
|
|
0
|
~
|
Income from Commerce +10%
|
~
|
~
|
Currency Inspector Office Government Workshops Craftsmen Workshops
|
~
|
|
|
1
|
Currency-Based Economy
|
Income from Commerce +15%
|
~
|
~
|
Artisan Workshops
|
~
|
|
|
1
|
Currency-Based Economy
|
Income from Industry +10%
|
~
|
~
|
Industrial Tool Depot Artisan Tool Depot
|
~
|
|
|
2
|
Currency-Based Economy Mercantile Regulation
|
Income from Commerce +20%
|
~
|
~
|
Master Lacquerware Artisans Master Artisans
|
~
|
|
|
2
|
Currency-Based Economy Government Enterprises
|
~
|
Satisfaction Sentinels +8
|
Sabre Infantry
|
Grand Treasury Mint Government Provincial Workshops Permanent Labour Housing Coin Maker
|
~
|
|
|
2
|
Currency-Based Economy Government Enterprises
|
Income from Commerce +10% Income from Industry +10%
|
~
|
~
|
Artisan Tool Manufacturer Industrial Tool Manufacturer
|
~
|
|
|
3
|
Currency-Based Economy Government Enterprises Guide to Estate Management
|
Construction Time -1 DISABLES REFORM: Tax Commutation
|
~
|
~
|
~
|
~
|
|
|
3
|
Currency-Based Economy Government Enterprises Guide to Estate Management
|
Income from Industry +10% DISABLES REFORM: Corvee Labour
|
~
|
~
|
~
|
~
|
|
|
3
|
Currency-Based Economy Government Enterprises Guide to Estate Management
|
Population Growth +4K Trade Influence +20%
|
~
|
~
|
~
|
~
|
|
|
0
|
~
|
Construction Cost (mines) -20%
|
~
|
~
|
Jade Artisans Bureau of Mining Subsidiaries Iron Craftwork Village Copper Mining Village
|
Open Iron Veins (Iron Mine level 1)
|
|
|
0
|
~
|
Construction Time -1
|
~
|
Axe Band
|
~
|
Labourer Conscription Housing (Labour level 3)
|
|
|
2
|
Shaft Mining Slave Mobilisation
|
Income from Industry +20%
|
~
|
~
|
~
|
~
|
|
|
3
|
Shaft Mining Slave Mobilisation Convict Workforce
|
Income from Industry +25%
|
~
|
~
|
Bureau of State Mining Expeditions Jade Master Artisans Iron Craftwork Town Copper Mining Town
|
~
|
|
|
6
|
Currency-Based Economy Government Enterprises Office of Arts & Crafts Register of Land & Population Civil Service Recommendations Iron & Salt Agencies
|
Income +15% (all sources)
|
~
|
~
|
Grand State Workshops Office of Works
|
~
|
|
|
7
|
Currency-Based Economy Government Enterprises Office of Arts & Crafts Register of Land & Population Civil Service Recommendations Iron & Salt Agencies State Monopolies
|
Income from Industry +15%
|
Satisfaction Sentinels +12
|
Pearl Dragons Imperial Sword Guard
|
~
|
~
|
|
|
0
|
~
|
Income from Peasantry +15%
|
~
|
~
|
~
|
~
|
|
|
1
|
Register of Land & Population
|
Income +10% (all sources)
|
~
|
~
|
~
|
~
|
|
|
2
|
Register of Land & Population Civil Service Recommendations
|
Income from Industry +15%
|
~
|
~
|
~
|
~
|
|
|
3
|
Register of Land & Population Civil Service Recommendations Iron & Salt Agencies
|
Income from Industry +15% Income from Silk +40% Income from Spice +40%
|
~
|
~
|
~
|
~
|
|
|
3
|
Register of Land & Population Civil Service Recommendations Iron & Salt Agencies
|
Corrruption -8%
|
~
|
~
|
Copper Coin Mint
|
~
|
|
|
0
|
~
|
Public Order +3
|
~
|
~
|
~
|
Confucian Temple (Confucian Temples level 2)
|
|
|
1
|
Mastery of Ceremonies
|
~
|
Satisfaction Commanders +8 Character Salary -20%
|
~
|
Grand Temple of Confucius
|
~
|
|
|
0
|
~
|
Administrator Positions +1
|
~
|
~
|
Court
|
Small City (Settlement Administration level 4)
|
|
|
1
|
Eunuch Secretaries
|
~
|
~
|
Sabre Cavalry
|
Judiciary Directorate of the Commandery
|
~
|
|
|
2
|
Eunuch Secretaries Regular Palace Attendants
|
Assignments Available +1
|
~
|
~
|
~
|
~
|
|
|
2
|
Eunuch Secretaries Regular Palace Attendants
|
Construction Cost (settlement administration) -10%
|
~
|
~
|
~
|
~
|
|
|
3
|
Eunuch Secretaries Regular Palace Attendants Eunuch Regional Inspectors
|
Corruption +5%
|
Satisfaction All -5 Character Salary -25%
|
~
|
~
|
~
|
|
|
0
|
~
|
Public Order +2
|
~
|
~
|
Rural County Administration
|
Rural Tax Collector (Tax Collection level 1)
|
|
|
1
|
Bureau of Banditry
|
Corruption -5%
|
~
|
~
|
Rural Commandery Administration
|
~
|
|
|
2
|
Bureau of Banditry The Five Punishments
|
Public Order +3
|
~
|
~
|
Rural Province Administration
|
~
|
|
|
3
|
Bureau of Banditry The Five Punishments Commissioners of Passage
|
Corruption -6%
|
~
|
~
|
~
|
~
|
|
|
6
|
Eunuch Secretaries Regular Palace Attendants Metropolitan Superintendents Regional Commissioners Military Markets Retainer Armies
|
Administrator Positions +1
|
Satisfaction Commanders +12
|
~
|
Grand Judiciary Office for Archives and Seals
|
~
|
|
|
13
|
Register of Land & Population Civil Service Recommendations Iron & Salt Agencies Coin Minting Mastery of Ceremonies Principles of Wu Wei Eunuch Secretaries Regular Palace Attendants Metropolitan Superintendents Regional Commissioners Military Markets Retainer Armies Six Bureaus of Bureaucracy
|
~
|
Satisfaction All +10
|
Yellow Dragons Imperial Household Cavalry
|
Palace
|
~
|
|
|
0
|
~
|
Recruitment Cost -8%
|
~
|
~
|
~
|
~
|
|
|
1
|
Regional Commissioners
|
Military Supplies +8 Oil +1 Towers +1 Wooden Stakes +1
|
~
|
~
|
~
|
~
|
|
|
1
|
Regional Commissioners
|
Construction Cost (Military) -25%
|
~
|
~
|
Training Camp
|
~
|
|
|
2
|
Regional Commissioners Military Markets
|
Seasonal Retinue Deployments +1 Redeployment Cost -20%
|
~
|
~
|
Military Forge Military Supply Village
|
~
|
|
|
2
|
Regional Commissioners Military Markets
|
Armies Available +1 Seasonal Retinue Deployments +2
|
~
|
~
|
Watchtower Garrisons Police Headquarters
|
~
|
|
|
2
|
Regional Commissioners Military Markets
|
Recruitment Cost Melee Infantry -8%
|
Satisfaction Vanguards +8
|
Lance Cavalry
|
~
|
~
|
|
|
2
|
Regional Commissioners Garrison Conscripts
|
Mustering Turns -2 Starting Rank Peasant Recruits +2
|
~
|
Peasant Raiders
|
~
|
~
|
|
|
4
|
Regional Commissioners Military Markets Provincial Military Forges Supply Canals
|
Armies Available +1 Redeployment Cost -20%
|
Campaign Movement Range (starting in friendly sea regions) +25%
|
~
|
Military Armourer Military Supply Town Military Bow-Makers Military Weaponsmith
|
~
|
|
|
3
|
Regional Commissioners Military Markets Supply Canals
|
Military Supplies +8
|
Satisfaction Vanguards +12
|
Mounted Archers
|
Strategic Fortress Fortified Garrison
|
~
|
|
|
4
|
Regional Commissioners Military Markets Supply Canals Strategic Fortresses
|
~
|
Campaign Map Movement Range +15%
|
Heavy Mounted Archers
|
White Horse Fellows Raiding Parties
|
~
|
|
|
3
|
Regional Commissioners Military Markets Retainer Armies
|
Oil +1 Towers +1 Wooden Stakes +1
|
~
|
Cataphracts
|
Tribal Horse Herders
|
~
|
|
|
3
|
Regional Commissioners Military Markets Retainer Armies
|
Mustering Turns -2 Starting Rank Melee Cavalry +1 Enable Smokescreen (Faction-wide)
|
~
|
~
|
~
|
~
|
|
|
4
|
Regional Commissioners Military Markets Retainer Armies Shock Warfare
|
Recruitment Cost Cavalry -8% Starting Rank Shock Cavalry +1
|
~
|
Heavy Cataphracts
|
Tribal Horse Post
|
~
|
|
|
5
|
Regional Commissioners Military Markets Retainer Armies Garrison Conscripts Convict Drafts
|
Replenishment +10%
|
~
|
~
|
~
|
~
|
|
|
6
|
Regional Commissioners Military Markets Retainer Armies Garrison Conscripts Convict Drafts Regional Levy
|
Recruitment Cost Spear Infantry -8% Starting Rank Melee Infantry +1
|
~
|
~
|
~
|
~
|
|
|
8
|
Regional Commissioners Military Markets Retainer Armies Hereditary Buqu Provincial Iron Tool Forges Disaster Relief Systems Ever-Level Granaries Agricultural Garrisons
|
Armies Available +1 Retinue Upkeep -10%
|
~
|
Jade Dragons Imperial Lancer Cavalry
|
~
|
~
|
|
|
0
|
~
|
Military Supplies +4
|
~
|
~
|
~
|
Patrols (Military Infrastructure level 1)
|
|
|
0
|
~
|
Military Supplies +4
|
~
|
Ji Infantry
|
Granary
|
Grain Silo (Grain Storage level 2)
|
|
|
0
|
~
|
~
|
~
|
~
|
Farm Tool Distribution
|
Farm Labourer Camp (Government Support level 2)
|
|
|
1
|
Provincial Iron Tool Forges
|
Replenishment +2%
|
~
|
~
|
~
|
~
|
|
|
3
|
Ever-Level Granaries Provincial Iron Tool Forges Disaster Relief Systems
|
~
|
Satisfaction Champions +12
|
Heavy Ji Infantry
|
Grand Granary
|
~
|
|
|
1
|
Provincial Iron Tool Forges
|
Food from Fishing +50%
|
~
|
~
|
Fishing Fleet Wharf
|
~
|
|
|
2
|
Provincial Iron Tool Forges Transverse Bulkheads
|
Food from Fishing +50%
|
~
|
~
|
Grand Fishing Expedition Shipyard Grand Fishing Wharf
|
~
|
|
|
1
|
Provincial Iron Tool Forges
|
Food Production +25%
|
~
|
~
|
Winnowing Machine Workshop
|
~
|
|
|
2
|
Provincial Iron Tool Forges Winnowing Machines
|
Income from Peasantry +15%
|
~
|
~
|
Commandery Irrigation Works
|
~
|
|
|
2
|
Provincial Iron Tool Forges Winnowing Machines
|
Food from Farming +25%
|
~
|
~
|
Tea Garden Food Market Tea Plantation
|
~
|
|
|
4
|
Provincial Iron Tool Forges Winnowing Machines Treatise of Agriculture Irrigation Systems
|
Construction Cost (agriculture) -10%
|
~
|
~
|
Grand Tea Plantation Grand Tea Garden Livestock Market of the Commandery Capital Grand Food Market Grand Irrigation Canals
|
~
|
|
|
1
|
Provincial Iron Tool Forges
|
~
|
Satisfaction Champions +8
|
Spear Warriors
|
Bamboo Timber Storehouse
|
~
|
|
|
0
|
~
|
Population Growth +3K
|
~
|
~
|
Livestock Estate
|
~
|
|
|
1
|
Resettlement Incentives
|
~
|
~
|
Peasant Band
|
Irrigated Paddy Fields Grain Estates
|
~
|
|
|
4
|
Provincial Iron Tool Forges Government Tool Distribution Resettlement Incentives Agricultural Tax Relief
|
Population Growth +6K
|
~
|
~
|
Pine Trader Camp Bamboo Timber Warehouse Composite Wood Maker Camp Farming Estates
|
~
|
|
|
5
|
Provincial Iron Tool Forges Government Tool Distribution Resettlement Incentives Agricultural Tax Relief Sharecropping
|
Income from Peasantry +15%
|
~
|
Azure Dragons Imperial Gate Guards
|
Grand Rice Paddies Grand Livestock Estate Livestock Farmstead Magnate Estates Grand Grain Estates
|
~
|
Icon
|
Reform
|
No*
|
Previous Reforms Required
|
Effect Faction
|
Effect Character
|
Unlocked Units
|
Unlocked Buildings
|
Required Buildings
|