Difference between revisions of "Armenia (RTW Faction)"
(→AAR's: org aar) |
(→Starting Position) |
||
Line 4: | Line 4: | ||
==Game Play== | ==Game Play== | ||
===Starting Position=== | ===Starting Position=== | ||
− | Armenia begin in modern day Armenia and Georgia, north- | + | Armenia begin in modern day Armenia and Georgia, north-east of [[Pontus (RTW Faction)|Pontus]], south-west of the [[Scythia (RTW Faction)|Scythians]] and to the west of [[Parthia (RTW Faction)|Parthia]] |
===Win Conditions=== | ===Win Conditions=== |
Revision as of 13:37, 24 December 2007
RTW Factions |
---|
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |
Armenia are one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files.
Contents
Game Play
Starting Position
Armenia begin in modern day Armenia and Georgia, north-east of Pontus, south-west of the Scythians and to the west of Parthia
Win Conditions
Units
Generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.They also have imitation Legions.
Unique Units
As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx.
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.Cataphract Archers are better in meele than regular Cataphracts.