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Difference between revisions of "Scipii (RTW Faction)"

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[[Image:ROMAN GENERALS GUARD CAVALRY INFO.jpg|right|House of Scipii General's Bodyguard.]]
 
 
[[Image:ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Scipii General's Bodyguard.]]
 
[[Image:ROMAN GENERALS GUARD CAVALRY INFO.jpg|thumb|right|House of Scipii General's Bodyguard.]]
The House of Scipii are one of the playable factions in [[Rome: Total War]], that are available the first time you play the campaign.
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The Scipii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two, of course, being the other Roman Houses, the Brutii and Julii).  
  
==Game Play==
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==Gameplay==
 +
Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.
  
Game play with Romans is not hard. They have the most developed military and architecture. However they receive special missions from SPQR ([[Senate]] and People of Rome) for which they can be rewarded if successfully completed, or if missions are not completed they can become disliked.
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At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.
 
   
 
   
 
===Starting Position===
 
===Starting Position===
  
The Scipii start in the west part of Italy controlling two cities.
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The Scipii begin with control of two settlements, Capua, on the Italian mainland and Messana in north-eastern Sicily.
 
 
'''CAPUA'''- Capital city , well developed and safe inside Italy.
 
 
 
'''MESSANA'''- Located on Sicily , Messana is good starting base for capturing the island.
 
  
 
===Win Conditions===
 
===Win Conditions===
  
'''LONG CAMPAIGN''': Hold 50 provinces including Rome
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*Long Campaign: Hold 50 provinces including Rome.
  
'''SHORT CAMPAIGN''': Hold 15 provinces and destroy or outlast Carthage and Numidia (though frequently mods replace Numidia with Spain)
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*Short Campaign: Hold 15 provinces and destroy or outlast Carthage and Numidia.
  
 
===Units===
 
===Units===
Units are highly disciplined and trained in the art of warfare and consist mostly of powerful legionaries who throw pila before charging. Romans also have good cavalry support but have weak archers, only two types.
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All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.
  
====Unique Units====
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*Pre-Marian Units
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**Infantry
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***Peasants
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***Town Watch
 +
***Hastati
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***Principes
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***Triarii
 +
***Samnite Gladiators
 +
**Missile
 +
***Velites
 +
***Roman Archers
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***Ballistas
 +
***Scorpions
 +
***Onagers
 +
***Heavy Onagers
 +
***Repeating Ballistas
 +
**Cavalry
 +
***Equites
 +
***Cavalry Auxilia
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**Special Units
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***Arcani
 +
***Wardogs
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***Incendiary Pigs
  
'''MIRMILlO GLADIATORS'''- each Roman faction has it's own gladiator. Gladiators are fighters that fight for glory and honour never thinking of defeat. They are superb in comparison to other less trained soldiers. Mirmillones are frequently considered the best of gladiator units.
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*Post-Marian Units
 +
**Infantry
 +
***Auxilia
 +
***Early Legionary Cohort
 +
***Legionary Cohort
 +
***Praetorian Guard
 +
***Urban Cohorts
 +
***Early Legionary First Cohort
 +
***Legionary First Cohort
 +
***Arcani
 +
**Missile
 +
***Light Auxilia
 +
***Archer Auxilia
 +
**Cavalry
 +
***Roman Cavalry
 +
***Legionary Cavalry
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***Praetorian Cavalry
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***Armoured General's Bodyguard
  
'''CORVUS QUINQUIREME''' - quite a good battleship, a slight improvement over the regular Quinquireme. Can be recruited, if you have an Awesome Temple to Neptune in your capital.
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====Unique Units====
 
 
'''DECERES''' - the best battleship available to any nation, Deceres requires a Pantheon for recruitment. They are better than Corvus Quinquiremes in all aspects, including crew (120 men per Decere).
 
  
===Strategy===
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'''Mirmillo Gladiators''': Every Roman faction has its own unique type of gladiator, and the Mirmillo Gladiators are the ones that are available to the Scipii.
  
A possible strategy is for the Scipii to take Sicily as quickly as possible, along with Sardinia (Recruit one hastati in Capua turn 1, then send them with a family member and three other hastati and maybe some Samnite mercenaries to the north of Sardinia turn 2. Don't wait or the Julii will get there first). After Carthage is eliminated, Take over the rest of Spain progressively at the same time as you expand into Western Africa. Garrison Egypt will be the biggest problem for the entire game, as they send a seemingly endless stream of armies across the desert.
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'''Corvus Quinquireme''': A battleship that is slightly more powerful than a regular quinquireme. Becomes available when you build an Awesome Temple to Neptune in your capital.
  
* See [[House of Scipii - RTW guide]] for a comprehensive guide.
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'''Deceres''' - The most powerful battleship available to any nation. They become available once you build a Pantheon.
  
==History==
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===Strategy Guides===
  
More about ancient Roman history can be found here:
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A campaign strategy guide for the House of Scipii written by [http://www.twcenter.net/forums/member.php?do=getinfo&username=fallingsuperspark fallingsuperspark] can be found [http://www.twcenter.net/forums/showthread.php?p=1005014#post1005014 here].
http://en.wikipedia.org/wiki/Ancient_Rome
 
  
 
{{RTW Factions}}
 
{{RTW Factions}}

Revision as of 03:22, 9 October 2008

House of Scipii General's Bodyguard.

The Scipii are one of the three playable factions in Rome: Total War that are playable from the beginning (the other two, of course, being the other Roman Houses, the Brutii and Julii).

Gameplay

Being one of the three Roman families, the House of the Julii will receive missions from the Senate, and will be forced to deal with the consequences of not completing them.

At a certain point during the game, the Senate will demand that your faction leader commit suicide. If you accept their demand, the heir will become the faction leader and the process will be renewed several years later. If you refuse, you will initiate the Civil War, a gameplay mechanic unique to the Roman factions. It should be noted that, once your popularity with the people is high enough, you can simply initiate the Civil War by attacking another Roman faction. Also, if you are playing as another faction the Civil War will not take place.

Starting Position

The Scipii begin with control of two settlements, Capua, on the Italian mainland and Messana in north-eastern Sicily.

Win Conditions

  • Long Campaign: Hold 50 provinces including Rome.
  • Short Campaign: Hold 15 provinces and destroy or outlast Carthage and Numidia.

Units

All of the Roman factions share the same unit roster. The Roman factions are unique, however, in that once you construct an Imperial Palace in any of your Italian cities you will receive a message informing you that the Marian reforms have taken place. The Marian Reforms introduce a more powerful roster of heavy infantry units (such as the Legionary Cohort), which replace your older-style legions. Any older units will not be automatically replaced, they will simply continue to exist, but you are not able to train any more.

  • Pre-Marian Units
    • Infantry
      • Peasants
      • Town Watch
      • Hastati
      • Principes
      • Triarii
      • Samnite Gladiators
    • Missile
      • Velites
      • Roman Archers
      • Ballistas
      • Scorpions
      • Onagers
      • Heavy Onagers
      • Repeating Ballistas
    • Cavalry
      • Equites
      • Cavalry Auxilia
    • Special Units
      • Arcani
      • Wardogs
      • Incendiary Pigs
  • Post-Marian Units
    • Infantry
      • Auxilia
      • Early Legionary Cohort
      • Legionary Cohort
      • Praetorian Guard
      • Urban Cohorts
      • Early Legionary First Cohort
      • Legionary First Cohort
      • Arcani
    • Missile
      • Light Auxilia
      • Archer Auxilia
    • Cavalry
      • Roman Cavalry
      • Legionary Cavalry
      • Praetorian Cavalry
      • Armoured General's Bodyguard

Unique Units

Mirmillo Gladiators: Every Roman faction has its own unique type of gladiator, and the Mirmillo Gladiators are the ones that are available to the Scipii.

Corvus Quinquireme: A battleship that is slightly more powerful than a regular quinquireme. Becomes available when you build an Awesome Temple to Neptune in your capital.

Deceres - The most powerful battleship available to any nation. They become available once you build a Pantheon.

Strategy Guides

A campaign strategy guide for the House of Scipii written by fallingsuperspark can be found here.

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels