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Difference between revisions of "Armenia (RTW Faction)"

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==Game Play==
 
==Game Play==
 
===Starting Position===
 
===Starting Position===
Armenia begin in modern day Armenia and Georgia, north-east of [[Pontus (RTW Faction)|Pontus]], south-west of the [[Scythia (RTW Faction)|Scythians]] and to the west of [[Parthia (RTW Faction)|Parthia]]
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Armenia begin in modern day Armenia and Georgia, north-east of [[Pontus (RTW Faction)|Pontus]], south-west of the [[Scythia (RTW Faction)|Scythians]] and to the west of [[Parthia (RTW Faction)|Parthia]].
They are in Colchis and are very close to Scythia and the rebel held Chersonese.
 
  
===Win Conditions===
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Their cities are:
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*Artaxarta: Armenian Capital; Region - Armenia
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*Koltais: Armenian Large Town; Region - Colchis
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===Victory Conditions===
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*Long Campaign: Hold 50 provinces including Rome.
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*Short Campaign: Hold 15 provinces and outlast or destroy Seleucid Empire
  
 
===Units===
 
===Units===
Generally speaking, Armenian armies are made up of Parthian-style armies, with both horse archers and cataphracts. They have weak early infantry with the exception of the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.They also have imitation Legions for their late armies.
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Generally speaking, Armenian armies are made up of Parthian-style armies, with both horse archers and cataphracts. They have weak early infantry with the exception of the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain. They also have imitation Legions for their late armies.
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*Infantry
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**Eastern Infantry
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**Hillmen
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*Cavalry
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**Horse Archers
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**Cataphract Archers
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**Cataphracts
  
====Unique Units====
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*Missile
As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx. They should not be relied on as any more than basic Greek Hoplites.
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**Peltasts
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**Archers
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**Onagers
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*Naval
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**Bireme
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**Trireme
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**Quinquireme
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*Bodyguard
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**Armoured Eastern General
  
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out. Cataphract Archers are worse in melee than regular Cataphracts, but can destroy most phalanxes head-on.
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*Mercenary
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**Arab Cavalry
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**Bedouin Warriors
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**Bedouin Archers
  
===Strategy guides===
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*Local Mercenaries
*See [[Armenians - RTW guide]]
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**Eastern Infantry
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**Horse Archers
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**Sarmatian Cavalry
  
===AAR's===
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====Unique Units====
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'''Heavy Spearmen:''' Can be recruited from City Barracks and Army Barracks.  Effective, if expensive, phalanx unit.
  
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'''Armenian Legionaries:''' Can be recruited from Army Barracks.  Similar in effect to the Roman Hastati and other Legion units.
  
*[http://forums.totalwar.org/vb/showthread.php?t=71457| Barbarossa82's Armenian AAR- The Org]
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==Strategy guides==
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*[[Armenians - RTW guide]]
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*[http://forums.totalwar.org/vb/showthread.php?t=37268| Armenia Strategies at The Org]
  
==History==
 
Armenia began with the prehistoric Kura-Araxes culture around 4000 B.C. Later during the bronze age there was The Hayasa-Azzi around 1500 B.C and then The Nairi during 1200 B.C.
 
After the Armenian Kingdom of Urartu fell around 585 B.C, Armenia became a vassal to the Persian Empire. Later after the Persian Empire fell, in 190B.C The Armenian Kingdom expended from the Caspian sea all the way down to the Medeterenian sea. At that time Tigranes The Great was the rulling king of Armenia. The Armenian Kingdom was a Roman ally during those years and waged wars against neighbouring nations. 66 B.C marked the end of The Kingdom of Armenia.
 
  
 
{{RTW Factions}}
 
{{RTW Factions}}

Revision as of 00:15, 10 October 2008

Armenia is one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files.

Game Play

Starting Position

Armenia begin in modern day Armenia and Georgia, north-east of Pontus, south-west of the Scythians and to the west of Parthia.

Their cities are:

  • Artaxarta: Armenian Capital; Region - Armenia
  • Koltais: Armenian Large Town; Region - Colchis

Victory Conditions

  • Long Campaign: Hold 50 provinces including Rome.
  • Short Campaign: Hold 15 provinces and outlast or destroy Seleucid Empire

Units

Generally speaking, Armenian armies are made up of Parthian-style armies, with both horse archers and cataphracts. They have weak early infantry with the exception of the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain. They also have imitation Legions for their late armies.

  • Infantry
    • Eastern Infantry
    • Hillmen
  • Cavalry
    • Horse Archers
    • Cataphract Archers
    • Cataphracts
  • Missile
    • Peltasts
    • Archers
    • Onagers
  • Naval
    • Bireme
    • Trireme
    • Quinquireme
  • Bodyguard
    • Armoured Eastern General
  • Mercenary
    • Arab Cavalry
    • Bedouin Warriors
    • Bedouin Archers
  • Local Mercenaries
    • Eastern Infantry
    • Horse Archers
    • Sarmatian Cavalry

Unique Units

Heavy Spearmen: Can be recruited from City Barracks and Army Barracks. Effective, if expensive, phalanx unit.

Armenian Legionaries: Can be recruited from Army Barracks. Similar in effect to the Roman Hastati and other Legion units.

Strategy guides


RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels