Difference between revisions of "Egypt (RTW Faction)"
m (→Units) |
m (→Units) |
||
Line 35: | Line 35: | ||
*Infantry | *Infantry | ||
**[[Peasants]] | **[[Peasants]] | ||
− | **Nubian Spearman | + | **[[Nubian Spearman (RTW Unit)| Nubian Spearman]] |
**Nile Spearman | **Nile Spearman | ||
**Desert Axeman | **Desert Axeman |
Revision as of 07:49, 1 February 2021
Egypt (RTW Faction) | |
---|---|
Name: | Egypt |
From Game: | Rome: Total War |
Culture: | Egyptian |
Playable: |
Egypt (جمهورية مصر العربية) is one of the playable factions in Rome: Total War. They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found here).
Contents
Gameplay
Starting Position
Egypt is located in North-Eastern Africa, as well as holding some settlements around the Mediterranean, in Judea and Cyprus.
At the start of the game, it holds the following cities:
- Alexandria: Capital city. The Pharos Lighthouse wonder is also present in this region.
- Memphis: The Pyramids at Giza are in this region, and they grant a bonus of increasing the loyalty of the population towards the faction that owns the region, regardless of culture.
- Thebes: Settlement in Upper (South) Egypt.
- Salamis: Settlement in Cyprus.
- Jerusalem: Settlement in Judea.
- Sidon: Settlement in Phoenicia.
Win Conditions
- Long Campaign: Hold 50 provinces, including Rome.
- Short Campaign: Hold 15 provinces and outlast or destroy Armenia and Seleucid Empire
Units
Egypt is a fairly well rounded jack of all trades faction. They have a number of decent infantry choices, most of them fight in Phalanx formation but they also have a light Axe and Shield unit that is more mobile. They have the typical early game archers but later on get Pharaoh's Bowmen, an excellent long ranged choice. They get some decent light cavalry choices, and a number of Chariot units that are among the best in the game. Their non-chariot cavalry are not impressive in the late game, but overall Egypt has a good roster.
- Infantry
- Peasants
- Nubian Spearman
- Nile Spearman
- Desert Axeman
- Pharaoh's Guards
- Cavalry
- Nubian Cavalry
- Desert Cavalry
- Nile Cavalry
- Egyptian Chariots
- Camel Archers
- Egyptian Chariot Archers
- Missile
- Bowmen
- Pharaoh's Bowmen
- Skirmishers
- Slingers
- Onagers
- Heavy Onagers
Unique Units
- Pharaoh's Guards: Pikemen that may enter phalanx mode.
- Pharaoh's Bowmen: Archers with relatively high missile attack.
- Desert Axemen: Infantry that gain a bonus from fighting in the desert.
- Egyptian Chariots: Charioteers that engage in hand-to-hand combat.
Faction Details
Egypt starts the campaign with all of Egypt in its control, along with Jerusalem,Cyprus(Salamis),and Sidon. Egypt should first take Petra and Bostra, due to the fact they are meagerly defended rebel settelemants. It could also be advantagous to gather a force and take Halcarnassus in Asia Minor. Once you obtain the money, you should buy Siwa from the Numidians(if it hasn't already rebelled against them). You will come under attack first from the Seleucids, so you should keep a strong garrison in Sidon and Jerusalem.
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
RTW Factions |
---|
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |