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Difference between revisions of "Armenia (RTW Faction)"

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{{RTW Factions}}
 
'''Armenia''' are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files.
 
'''Armenia''' are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files.
  
 
==Game Play==
 
==Game Play==
 
===Starting Position===
 
===Starting Position===
Armenia begin in modern day Armenia and Georgia, north-west of Pontus, south-west of the Scythians and east of Parthia
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Armenia begin in modern day Armenia and Georgia, north-west of [[Pontus (RTW Faction)|Pontus]], south-west of the [[Scythia (RTW Faction)|Scythians]] and east of [[Parthia (RTW Faction)|Parthia]]
  
 
===Win Conditions===
 
===Win Conditions===
  
 
===Units===
 
===Units===
generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.
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Generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.
  
 
====Unique Units====
 
====Unique Units====
As already mentioned, Heavy Spearmen are an effective, if expensive, phalax.
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As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx.
  
 
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.
 
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.

Revision as of 15:06, 28 July 2007

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels

Armenia are one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files.

Game Play

Starting Position

Armenia begin in modern day Armenia and Georgia, north-west of Pontus, south-west of the Scythians and east of Parthia

Win Conditions

Units

Generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.

Unique Units

As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx.

Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.

Strategy guides

AAR's

History

See Also