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Egypt (RTW Faction)

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Revision as of 15:47, 5 May 2023 by Hastati 56 (talk | contribs) (Edited the Egypt faction page by changing the wording of the starting position and adding an image of Egypt at game start)
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Egypt (RTW Faction)
Egypt Faction Symbol-Vanilla.png
Name: Egypt
From Game: Rome: Total War
Culture: Egyptian
Playable:


Egypt (جمهورية مصر العربية) is one of the playable factions in Rome: Total War. They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found here).


Gameplay

Starting Position

Egyptian starting position. (Click to enlarge)

Egypt is located in North-Eastern Africa, as well as holding some settlements around the Mediterranean, in Judea and Cyprus.

At the start of the game, it holds the following cities:

  • Alexandria: Egyptian Capital in Nile Delta. The Pharos Lighthouse wonder is also present in this region.
  • Memphis: Egyptian City in Middle Egypt. The Pyramids of Giza are also present in this region, they grant a bonus of increasing the loyalty of the population towards the faction that owns the region, regardless of culture.
  • Thebes: Egyptian Large Town in Upper (South) Egypt.
  • Salamis: Egyptian Town in Cyprus.
  • Jerusalem: Egyptian Large Town in Judea.
  • Sidon: Egyptian Large Town in Phoenicia.

Win Conditions

  • Long Campaign: Hold 50 provinces, including Rome.

Units

Egyptian General's Bodyguard.

Egypt is a fairly well rounded jack of all trades faction. They have a number of decent infantry choices, most of them fight in Phalanx formation but they also have a light Axe and Shield unit that is more mobile. They have the typical early game archers but later on get Pharaoh's Bowmen, an excellent long ranged choice. They get some decent light cavalry choices, and a number of Chariot units that are among the best in the game. Their non-chariot cavalry are not impressive in the late game, but overall Egypt has a good roster.

  • Cavalry
    • Nubian Cavalry
    • Desert Cavalry
    • Nile Cavalry
    • Egyptian Chariots
    • Camel Archers
    • Egyptian Chariot Archers

Unique Units

  • Pharaoh's Guards: Pikemen that may enter phalanx mode.
  • Pharaoh's Bowmen: Archers with relatively high missile attack.
  • Desert Axemen: Infantry that gain a bonus from fighting in the desert.
  • Egyptian Chariots: Charioteers that engage in hand-to-hand combat.

Faction Details

Egypt starts the campaign with all of Egypt in its control, along with Jerusalem,Cyprus(Salamis),and Sidon. Egypt should first take Petra and Bostra, due to the fact they are meagerly defended rebel settelemants. It could also be advantagous to gather a force and take Halcarnassus in Asia Minor. Once you obtain the money, you should buy Siwa from the Numidians(if it hasn't already rebelled against them). You will come under attack first from the Seleucids, so you should keep a strong garrison in Sidon and Jerusalem.


If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Egypt Details (RTW Faction)

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels
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