Buildings (TW3K)
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the building chains page to see which chains make which other buildings cheaper to construct.
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock reform paths which are required to unlock units.
Building | Chain | Level (split) | Reform Required
|
Resources Required | Reform / Resources Unlocked
|
Income | Food | Military | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ind. | Com. | P's. | S+S | All | |||||||||||||
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +4K | 0 | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 (a) | ~ | Artisans | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 (a) | ~ | Artisans | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 (b) | Iron Salt |
Industrialists | x25% | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Bureau of State Mining Expeditions |
Labour | 5 (b) | Iron Salt |
Industrialists | x40% | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |
State Workshops |
State Workshops | 1 | ~ | ~ | +100 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 2 | 1250 | ~ | |
Communal Workshops |
State Workshops | 2 | ~ | ~ | ~ | +200 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 5 | 2100 | ~ |
Government Workshops |
State Workshops | 3 (a) | ~ | ~ | +300 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 5 | 2950 | Small City | |
Government Provincial Workshops |
State Workshops | 4 (a) | ~ | Industrialists | +400 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 8 | 3800 | Small City | |
Grand State Workshops |
State Workshops | 5 (a) | ~ | Industrialists | +500 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 8 | 4650 | Small Regional City | |
Currency Inspector Office |
State Workshops | 3 (b) | ~ | ~ | +200 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -10% | 0 | 4 | 3000 | Small City | |
Coin Maker |
State Workshops | 4 (b) | Copper | ~ | +250 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |
Grand Treasury Mint |
State Workshops | 5 (b) | Copper | ~ | +300 | ~ | ~ | ~ | ~ | ~ | ~ | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City | |
Private Workshops |
Private Workshops | 1 | ~ | ~ | ~ | x5% | x25% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 1 | 650 | Small City |
Craftsmen Shacks |
Private Workshops | 2 | ~ | ~ | ~ | x10% | x50% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 2 | 900 | Small City |
Craftsmen Workshops |
Private Workshops | 3 | ~ | ~ | x15% | x75% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 2 | 1100 | Small City | |
Artisan Workshops |
Private Workshops | 4 | ~ | Artisans | x20% | x100% | ~ | ~ | ~ | ~ | ~ | ~ | 10 | 3 | 1350 | Small City | |
Craftsmen Workshops |
Private Workshops | 5 (a) | Lumber | Artisans | x25% | x125% | ~ | ~ | ~ | ~ | ~ | ~ | 20 | 3 | 1600 | Small Regional City | |
Master Lacquerware Artisans |
Private Workshops | 5 (b) | Lumber | Artisans | x40% | x190% | ~ | ~ | ~ | ~ | ~ | ~ | 30 | 3 | 2000 | Small Regional City | |
Drifter Farming Camp |
Government Support | 1 | ~ | ~ | ~ | ~ | ~ | x10% | ~ | ~ | x25% | ~ | ~ | 10 | 1 | 800 | ~ |
Farm Labourer Camp |
Government Support | 2 | ~ | ~ | ~ | ~ | x25% | ~ | ~ | x50% | ~ | ~ | 10 | 2 | 1200 | ~ | |
Workforce Distribution Office |
Government Support | 3 (a) | ~ | ~ | ~ | ~ | ~ | x50% | ~ | ~ | x50% | ~ | ~ | 10 | 2 | 1600 | Small City |
Commandery Irrigation Works |
Government Support | 4 (a) | Grain | ~ | ~ | ~ | x75% | ~ | ~ | x75% | ~ | ~ | 20 | 3 | 2000 | Small City | |
Grand Irrigation Canals |
Government Support | 5 (a) | Grain | ~ | ~ | ~ | x100% | ~ | ~ | x100% | ~ | ~ | 20 | 3 | 2400 | Small City | |
Farm Supply Storage |
Government Support | 3 (b) | ~ | ~ | ~ | ~ | ~ | x25% | ~ | ~ | x75% | ~ | ~ | 10 | 2 | 1800 | Small City |
Farm Tool Distribution |
Government Support | 4 (b) | Tools | ~ | ~ | ~ | x35% | ~ | ~ | x100% | ~ | ~ | 20 | 3 | 2600 | Small City | |
Winnowing Machine Workshop |
Government Support | 5 (b) | Tools | ~ | ~ | ~ | x50% | ~ | ~ | x150% | ~ | ~ | 20 | 3 | 3400 | Small Regional City | |
Land Surveying Office |
Land Development | 1 | ~ | ~ | ~ | ~ | ~ | +70 | ~ | ~ | +1 (farm) | ~ | Population Growth +2k | 0 | 2 | 1400 | ~ |
Land Registry Office |
Land Development | 2 | ~ | ~ | ~ | ~ | ~ | +90 | ~ | ~ | +2 (farm) | ~ | Population Growth +4k | 0 | 4 | 2000 | ~ |
Irrigated Farms |
Land Development | 3 (a) | ~ | ~ | ~ | ~ | ~ | +110 | ~ | ~ | +3 (farm) | ~ | Population Growth +6k | 0 | 4 | 2650 | ~ |
Farming Estates |
Land Development | 4 (a) | ~ | ~ | ~ | ~ | +130 | ~ | ~ | +4 (farm) | ~ | Population Growth +12k | 0 | 2 | 1400 | Small City | |
Magnate Estates |
Land Development | 5 (a) | ~ | ~ | ~ | ~ | +150 | ~ | ~ | +5 (farm) | ~ | Population Growth +24k | 0 | 7 | 4350 | Small City | |
Food Trader |
Land Development | 3 (b) | ~ | ~ | ~ | ~ | +220 | ~ | ~ | -6 | ~ | Population Growth +6k | 0 | 3 | 2650 | ~ | |
Food Market |
Land Development | 4 (b) | ~ | ~ | ~ | ~ | +250 | ~ | ~ | -12 | ~ | Population Growth +12k | 0 | 5 | 3400 | Small City | |
Grand Food Market |
Land Development | 5 (b1) | ~ | ~ | ~ | ~ | +280 | ~ | ~ | -18 | ~ | Population Growth +24k | 0 | 5 | 4350 | Small City | |
Livestock Market of the Commandery Capital |
Land Development | 5 (b2) | Entrepeneurs Livestock |
~ | ~ | x20% | +300 | ~ | ~ | -24 | ~ | Population Growth +24k | 0 | 5 | 4350 | Small City | |
Grain Store |
Grain Storage | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +25 | Public Order +2 | 0 | 1 | 600 | Small City |
Grain Silo |
Grain Storage | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +40 | Public Order +4 | 0 | 2 | 1200 | Small City | |
Grain Depot |
Grain Storage | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +60 | Public Order +6 | 0 | 2 | 1800 | Small Regional City |
Granary |
Grain Storage | 4 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +80 | Public Order +8 | 0 | 3 | 2400 | Small Regional City | |
Grand Granary |
Grain Storage | 5 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Reserve Capacity +120 | Public Order +10 | 0 | 3 | 3000 | Small Regional City | |
Horse Exchange |
Inn | 1 | ~ | ~ | ~ | +100 x10% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 2 | 1550 | ~ | |
Mail Post |
Inn | 2 | ~ | ~ | ~ | ~ | +120 x25% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 4 | 1900 | ~ |
Lodge |
Inn | 3 (a) | ~ | ~ | ~ | ~ | +140 x50% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 4 | 2350 | Small City |
Guest House |
Inn | 4 (a) | ~ | ~ | ~ | +160 x75% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 2750 | Small City | |
Grand Guest House |
Inn | 5 (a) | ~ | ~ | ~ | +200 x100% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 3350 | Small Regional City | |
Tea Parlour |
Inn | 3 (b) | ~ | Tea | ~ | ~ | +170 x40% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 4 | 2500 | Small City |
Tea House |
Inn | 3 (b) | Tea | ~ | ~ | +210 x60% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 3050 | Small City | |
Grand Tea House |
Inn | 5 (b) | Tea | ~ | ~ | +250 x80% | ~ | ~ | ~ | ~ | ~ | ~ | 0 | 6 | 3650 | Small Regional City | |
County School |
Schools | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +4% | 10 | 1 | 900 | Small City | |
County Academy |
Schools | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +8% | 20 | 2 | 1400 | Small City |
Academy |
Schools | 3 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +12% | 30 | 2 | 1900 | Small Regional City |
Academy Complex |
Schools | 4 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +16% | 40 | 3 | 2400 | Small Regional City | |
Grand Academy |
Schools | 5 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Character Experience +20% | 50 | 3 | 2900 | Small Regional City | |
Shopkeeper |
Marketplace Non-Port Settlements only | 1 | ~ | ~ | ~ | ~ | x50% | ~ | ~ | ~ | ~ | ~ | Trade Influence +10% | 10 | 1 | 1050 | Small City |
Marketplace |
Marketplace Non-Port Settlements only | 2 | ~ | ~ | ~ | ~ | x75% | ~ | ~ | ~ | ~ | ~ | Trade Influence +20% | 20 | 2 | 1600 | Small City |
Merchant Registry Office |
Marketplace Non-Port Settlements only | 3 | ~ | ~ | ~ | ~ | x100% | ~ | ~ | ~ | ~ | ~ | Trade Influence +30% | 40 | 2 | 2100 | Small City |
Merchant Warehouses |
Marketplace Non-Port Settlements only | 4 (a) | ~ | Entrepreneurs | ~ | x125% | ~ | ~ | ~ | ~ | ~ | Trade Influence +40% | 50 | 3 | 2650 | Small Regional City | |
Bureau of Trading Associations |
Marketplace Non-Port Settlements only | 5 (a1) | ~ | Entrepreneurs | ~ | x150% | ~ | ~ | ~ | ~ | ~ | Trade Influence +50% | 60 | 3 | 3200 | Small Regional City | |
Silk Expedition Trading Post |
Marketplace Non-Port Settlements only | 5 (a2) | Silk | ~ | ~ | x125% | ~ | x40% silk F-W | ~ | ~ | ~ | Trade Influence +60% | 60 | 3 | 3400 | Small Regional City | |
Market Officer |
Marketplace Non-Port Settlements only | 4 (b) | ~ | Entrepreneurs | ~ | x125% | ~ | ~ | ~ | ~ | Trade Influence +30% Enemy Spy Cost +2 |
40 | 3 | 2350 | Small Regional City | ||
Drum & Bell Tower |
Marketplace Non-Port Settlements only | 5 (b) | ~ | Entrepreneurs | ~ | x150% | ~ | ~ | ~ | ~ | Trade Influence +30% Enemy Spy Cost +4 |
40 | 3 | 2550 | Small Regional City | ||
Jetties |
Harbour Port Settlements only | 1 | ~ | ~ | ~ | ~ | +40 | ~ | ~ | ~ | +2 Fish | ~ | Can't be demolished. | 0 | ~ | Pre-built | ~ |
Pier |
Harbour Port Settlements only | 2 | ~ | ~ | ~ | ~ | +70 | ~ | ~ | ~ | +3 Fish | ~ | ~ | 0 | 4 | 2500 | ~ |
Fish Trader |
Harbour Port Settlements only | 3 (a) | ~ | ~ | ~ | ~ | +100 | ~ | ~ | ~ | +4 Fish | ~ | ~ | 0 | 4 | 2500 | ~ |
Fishing Port |
Harbour Port Settlements only | 4 (a) | ~ | ~ | ~ | +130 | ~ | ~ | ~ | +5 Fish | ~ | ~ | 0 | 6 | 4100 | Small City | |
Grand Fishing Port |
Harbour Port Settlements only | 5 (a) | ~ | ~ | ~ | +160 | ~ | ~ | ~ | +6 Fish | ~ | ~ | 0 | 7 | 4900 | Small Regional City
| |
Military test row |
Chain? | Level? | Required
|
Required | Unlocked
|
~ | ~ | ~ | ~ | ~ | ~ | Start Rank | Other Effects? | 0 | 1 | 0 | ~ |
Admin Test Row |
admin test | 5 | ~ | test
|
~ | ~ | ~ | ~ | x10% | ~ | ~ | ~ | ? | ? | ? | ? |
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