Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Armenia (RTW Faction)"

From TWC Wiki
Jump to navigationJump to search
(Starting Position)
(Units)
Line 9: Line 9:
  
 
===Units===
 
===Units===
Generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.They also have imitation Legions.
+
Generally speaking, Armenian armies are made up of Parthian-style armies, with both horse archers and cataphracts. They have weak early infantry with the exception of the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.They also have imitation Legions for their late armies.
  
 
====Unique Units====
 
====Unique Units====
As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx.
+
As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx. They should not be relied on as any more than basic Greek Hoplites.
  
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.Cataphract Archers are better in meele than regular Cataphracts.
+
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out. Cataphract Archers are better in meele than regular Cataphracts.
  
 
===Strategy guides===
 
===Strategy guides===

Revision as of 14:42, 24 December 2007

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels

Armenia are one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files.

Game Play

Starting Position

Armenia begin in modern day Armenia and Georgia, north-east of Pontus, south-west of the Scythians and to the west of Parthia

Win Conditions

Units

Generally speaking, Armenian armies are made up of Parthian-style armies, with both horse archers and cataphracts. They have weak early infantry with the exception of the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.They also have imitation Legions for their late armies.

Unique Units

As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx. They should not be relied on as any more than basic Greek Hoplites.

Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out. Cataphract Archers are better in meele than regular Cataphracts.

Strategy guides

AAR's

History

See Also