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Difference between revisions of "Armenia (RTW Faction)"

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(Starting Position)
(Unique Units)
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As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx. They should not be relied on as any more than basic Greek Hoplites.
 
As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx. They should not be relied on as any more than basic Greek Hoplites.
  
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out. Cataphract Archers are worse in melee than regular Cataphracts.
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Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out. Cataphract Archers are worse in melee than regular Cataphracts, but can destroy most phalanxes head-on.
  
 
===Strategy guides===
 
===Strategy guides===

Revision as of 17:14, 23 February 2008

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels

Armenia is one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files.

Game Play

Starting Position

Armenia begin in modern day Armenia and Georgia, north-east of Pontus, south-west of the Scythians and to the west of Parthia They are in Colchis and are very close to Scythia and the rebel held Chersonese.

Win Conditions

Units

Generally speaking, Armenian armies are made up of Parthian-style armies, with both horse archers and cataphracts. They have weak early infantry with the exception of the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.They also have imitation Legions for their late armies.

Unique Units

As already mentioned, Heavy Spearmen are an effective, if expensive, phalanx. They should not be relied on as any more than basic Greek Hoplites.

Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out. Cataphract Archers are worse in melee than regular Cataphracts, but can destroy most phalanxes head-on.

Strategy guides

AAR's

History

Armenia began with the prehistoric Kura-Araxes culture around 4000 B.C. Later during the bronze age there was The Hayasa-Azzi around 1500 B.C and then The Nairi during 1200 B.C. After the Armenian Kingdom of Urartu fell around 585 B.C, Armenia became a vassal to the Persian Empire. Later after the Persian Empire fell, in 190B.C The Armenian Kingdom expended from the Caspian sea all the way down to the Medeterenian sea. At that time Tigranes The Great was the rulling king of Armenia. The Armenian Kingdom was a Roman ally during those years and waged wars against neighbouring nations. 66 B.C marked the end of The Kingdom of Armenia.

See Also