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Difference between revisions of "Buildings (TW3K)"

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__NOTOC__
 
__NOTOC__
 
<big>
 
<big>
'''The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms.  The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.'''</big>
+
'''The sortable table below gives details of the main effects and requirements of buildings which can be built in commandery capitals in Total War: Three Kingdoms.  The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.'''</big>
  
The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5.  Please refer to the [[Building Chains (TW3K)|Building Chains]] page to see which chains make which other buildings cheaper to construct.
+
The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5.  Please refer to the '''[[Building Chains (TW3K)|building chains]]''' page to see which chains make which other buildings cheaper to construct.
  
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock resource paths which are required to unlock units.
+
The '''"Settlement Administration"''' buildings are also constructed at commandery capitals, they change the nominal level of the settlement from Small Town through to Imperial City.  See '''[[Settlement Levels (TW3K)]]''' for information.
 +
 
 +
Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock '''[[Reforms (TW3K)|reform]]''' paths which are required to unlock '''[[Units (TW3K)|units]]'''.
 +
 
 +
Unless otherwise noted all effects apply to local commandery only, and retinue/army recruited or located in local commandery. 
 +
:Faction wide effects are noted with '''F-W'''.
 +
:Adjacent commandery effects are noted with '''A-C'''.
 +
 
 +
<nowiki>*</nowiki> UNIQUE indicates a building that can only be constructed once faction-wide.
 
   
 
   
 
{| class="wikitable sortable" style="background: white;"
 
{| class="wikitable sortable" style="background: white;"
Line 21: Line 29:
 
! rowspan=2 |Base Build Turns
 
! rowspan=2 |Base Build Turns
 
! rowspan=2 |Base Build Cost
 
! rowspan=2 |Base Build Cost
! rowspan=2 |City Level Required
+
! rowspan=2 |[[Settlement Levels (TW3K)|City Level Required]]
 
|-
 
|-
 
! Ind.
 
! Ind.
Line 305: Line 313:
 
|~
 
|~
 
|~
 
|~
|Corruption -10% (adjacent commanderies)
+
|Corruption -10% '''A-C'''
 
|0
 
|0
 
|6
 
|6
Line 325: Line 333:
 
|~
 
|~
 
|~
 
|~
|Corruption -15% (adjacent commanderies)
+
|Corruption -15% '''A-C'''
 
|0
 
|0
 
|6
 
|6
 
|4350
 
|4350
|Small Regional City ?
+
|Small Regional City
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|
 
|
 +
 
====== Private Workshops ======
 
====== Private Workshops ======
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
Line 416: Line 425:
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|
 
|
====== Craftsmen Workshops ======
+
====== Master Artisans ======
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
| 5 (a)
 
| 5 (a)
 
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}}
 
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}}
| Lumber
+
|~
 
| Artisans [[File:Resource jobs artisans.png|30px|sub]]
 
| Artisans [[File:Resource jobs artisans.png|30px|sub]]
 
|x25%
 
|x25%
Line 437: Line 446:
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|- style="background: rgba(120, 0, 225, 0.05);"
 
|
 
|
 +
 
====== Master Lacquerware Artisans ======
 
====== Master Lacquerware Artisans ======
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
|[[Building Chains (TW3K)#Private Workshops|Private Workshops]]
 
| 5 (b)
 
| 5 (b)
 
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}}
 
|{{required|text=[[Trade Associations (TW3K Reform)|Trade Associations]]}}
| Lumber
+
| Lumber [[File:3k lumber.png|30px|sub]]
 
| Artisans [[File:Resource jobs artisans.png|30px|sub]]
 
| Artisans [[File:Resource jobs artisans.png|30px|sub]]
 
|x40%
 
|x40%
Line 476: Line 486:
 
|800
 
|800
 
|~
 
|~
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Farm Labourer Camp ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|2
 +
|~
 +
|~
 +
|{{unlocked|text=[[Provincial Iron Tool Forges (TW3K Reform)|Provincial Iron Tool Forges]]}}
 +
|~
 +
|~
 +
| x25%
 +
|~
 +
|~
 +
| x50%
 +
| ~
 +
|~
 +
|10
 +
|2
 +
|1200
 +
|~
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
 +
====== Workforce Distribution Office ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|3 (a)
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x50%
 +
|~
 +
|~
 +
| x50%
 +
| ~
 +
|~
 +
|10
 +
|2
 +
|1600
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Commandery Irrigation Works ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|4 (a)
 +
|{{required|text=[[Irrigation Systems (TW3K Reform)|Irrigation Systems]]}}
 +
| Grain [[File:3k farms.png|30px|sub]]
 +
|~
 +
|~
 +
|~
 +
| x75%
 +
|~
 +
|~
 +
| x75%
 +
| ~
 +
|~
 +
|20
 +
|3
 +
|2000
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Grand Irrigation Canals ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|5 (a)
 +
|{{required|text=[[Intensive Cultivation Techniques (TW3K Reform)|Intensive Cultivation Techniques]]}}
 +
| Grain [[File:3k farms.png|30px|sub]]
 +
|~
 +
|~
 +
|~
 +
| x100%
 +
|~
 +
|~
 +
| x100%
 +
| ~
 +
|~
 +
|20
 +
|3
 +
|2400
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Farm Supply Storage ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|3 (b)
 +
|~
 +
| ~
 +
|~
 +
|~
 +
|~
 +
| x25%
 +
|~
 +
|~
 +
| x75%
 +
| ~
 +
|~
 +
|10
 +
|2
 +
|1800
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Farm Tool Distribution ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|4 (b)
 +
|{{required|text=[[Provincial Iron Tool Forges (TW3K Reform)|Provincial Iron Tool Forges]]}}
 +
| Tools [[File:3k tools.png|30px|sub]]
 +
|~
 +
|~
 +
|~
 +
| x35%
 +
|~
 +
|~
 +
| x100%
 +
| ~
 +
|~
 +
|20
 +
|3
 +
|2600
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Winnowing Machine Workshop ======
 +
|[[Building Chains (TW3K)#Government Support|Government Support]]
 +
|5 (b)
 +
|{{required|text=[[Winnowing Machines (TW3K Reform)|Winnowing Machines]]}}
 +
| Tools [[File:3k tools.png|30px|sub]]
 +
|~
 +
|~
 +
|~
 +
| x50%
 +
|~
 +
|~
 +
| x150%
 +
| ~
 +
|~
 +
|20
 +
|3
 +
|3400
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Land Surveying Office ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +70
 +
|~
 +
|~
 +
| +1 (farm)
 +
| ~
 +
| Population Growth +2k
 +
|0
 +
|2
 +
|1400
 +
|~
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Land Registry Office ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +90
 +
|~
 +
|~
 +
| +2 (farm)
 +
| ~
 +
| Population Growth +4k
 +
|0
 +
|4
 +
|2000
 +
|~
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Irrigated Farms ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|3 (a)
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +110
 +
|~
 +
|~
 +
| +3 (farm)
 +
| ~
 +
| Population Growth +6k
 +
|0
 +
|4
 +
|2650
 +
|~
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Farming Estates ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|4 (a)
 +
|{{required|text=[[Sharecropping (TW3K Reform)|Sharecropping]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +130
 +
|~
 +
|~
 +
| +4 (farm)
 +
| ~
 +
| Population Growth +12k
 +
|0
 +
|2
 +
|1400
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Magnate Estates ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|5 (a)
 +
|{{required|text=[[Feudal Magnates (TW3K Reform)|Feudal Magnates]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +150
 +
|~
 +
|~
 +
| +5 (farm)
 +
| ~
 +
| Population Growth +24k
 +
|0
 +
|7
 +
|4350
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Food Trader ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|3 (b)
 +
|{{required|text=[[Feudal Magnates (TW3K Reform)|Feudal Magnates]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +220
 +
|~
 +
|~
 +
| '''<big>-</big>6'''
 +
| ~
 +
| Population Growth +6k
 +
|0
 +
|3
 +
|2650
 +
|~
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Food Market ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|4 (b)
 +
|{{required|text=[[Treatise of Agriculture (TW3K Reform)|Treatise of Agriculture]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +250
 +
|~
 +
|~
 +
| '''<big>-</big>12'''
 +
| ~
 +
| Population Growth +12k
 +
|0
 +
|5
 +
|3400
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Grand Food Market ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|5 (b<sup>1</sup>)
 +
|{{required|text=[[Intensive Cultivation Techniques (TW3K Reform)|Intensive Cultivation Techniques]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +280
 +
|~
 +
|~
 +
| '''<big>-</big>18'''
 +
| ~
 +
| Population Growth +24k
 +
|0
 +
|5
 +
|4350
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Livestock Market of the Commandery Capital ======
 +
|[[Building Chains (TW3K)#Land Development|Land Development]]
 +
|5 (b<sup>2</sup>)
 +
|{{required|text=[[Intensive Cultivation Techniques (TW3K Reform)|Intensive Cultivation Techniques]]}}
 +
| Entrepeneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]<br>Livestock [[File:3k livestock.png|30px|sub]]
 +
|~
 +
|~
 +
| x20%
 +
| +300
 +
|~
 +
|~
 +
| '''<big>-</big>24'''
 +
| ~
 +
| Population Growth +24k
 +
|0
 +
|5
 +
|4350
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Grain Store ======
 +
|[[Building Chains (TW3K)#Grain Storage|Grain Storage]]
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| Reserve Capacity +25
 +
| Public Order +2
 +
|0
 +
|1
 +
|600
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Grain Silo ======
 +
|[[Building Chains (TW3K)#Grain Storage|Grain Storage]]
 +
|2
 +
|~
 +
|~
 +
|{{unlocked|text=[[Ever-Level Granaries (TW3K Reform)|Ever-Level Granaries]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| Reserve Capacity +40
 +
| Public Order +4
 +
|0
 +
|2
 +
|1200
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Grain Depot ======
 +
|[[Building Chains (TW3K)#Grain Storage|Grain Storage]]
 +
|3
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| Reserve Capacity +60
 +
| Public Order +6
 +
|0
 +
|2
 +
|1800
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Granary ======
 +
|[[Building Chains (TW3K)#Grain Storage|Grain Storage]]
 +
|4
 +
|{{required|text=[[Ever-Level Granaries (TW3K Reform)|Ever-Level Granaries]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| Reserve Capacity +80
 +
| Public Order +8
 +
|0
 +
|3
 +
|2400
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 220, 0, 0.05);"
 +
|
 +
====== Grand Granary ======
 +
|[[Building Chains (TW3K)#Grain Storage|Grain Storage]]
 +
|5
 +
|{{required|text=[[Agricultural Garrisons (TW3K Reform)|Agricultural Garrisons]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| Reserve Capacity +120
 +
| Public Order +10
 +
|0
 +
|3
 +
|3000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Horse Exchange ======
 +
|[[Building Chains (TW3K)#Inn|Inn]]
 +
|1
 +
|~
 +
|~
 +
|{{unlocked|text=[[Liu Bo (TW3K Reform)|Liu Bo]]}}
 +
|~
 +
| +100 x10%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|0
 +
|2
 +
|1550
 +
|~
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Mail Post ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 2
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +120 x25%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 4
 +
| 1900
 +
|~
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Lodge ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 3 (a)
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +140 x50%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 4
 +
| 2350
 +
| Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Guest House ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 4 (a)
 +
| {{required|text=[[Liu Bo (TW3K Reform)|Liu Bo]]}}
 +
|~
 +
|~
 +
|~
 +
| +160 x75%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 6
 +
| 2750
 +
| Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Grand Guest House ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 5 (a)
 +
| {{required|text=[[Weiqi (TW3K Reform)|Weiqi]]}}
 +
|~
 +
|~
 +
|~
 +
| +200 x100%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 6
 +
| 3350
 +
| Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Tea Parlour ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 3 (b)
 +
| ~
 +
| Tea [[File:3k tea.png|30px|sub]]
 +
|~
 +
|~
 +
| +170 x40%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 4
 +
| 2500
 +
| Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Tea House ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 3 (b)
 +
| {{required|text=[[Liu Bo (TW3K Reform)|Liu Bo]]}}
 +
| Tea [[File:3k tea.png|30px|sub]]
 +
|~
 +
|~
 +
| +210 x60%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 6
 +
| 3050
 +
| Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
====== Grand Tea House ======
 +
| [[Building Chains (TW3K)#Inn|Inn]]
 +
| 5 (b)
 +
| {{required|text=[[Weiqi (TW3K Reform)|Weiqi]]}}
 +
| Tea [[File:3k tea.png|30px|sub]]
 +
|~
 +
|~
 +
| +250 x80%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| 0
 +
| 6
 +
| 3650
 +
| Small Regional City
 
|-
 
|-
 
|- style="background: rgba(0, 40, 255, 0.08);"
 
|- style="background: rgba(0, 40, 255, 0.08);"
Line 580: Line 1,200:
 
|3
 
|3
 
|2900
 
|2900
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Shopkeeper ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
|x50%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +10%
 +
|10
 +
|1
 +
|1050
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Marketplace ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
|x75%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +20%
 +
|20
 +
|2
 +
|1600
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Merchant Registry Office ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|3
 +
|~
 +
|~
 +
|~
 +
|~
 +
|x100%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +30%
 +
|40
 +
|2
 +
|2100
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Merchant Warehouses ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|4 (a)
 +
|{{required|text=[[Market Administration (TW3K Reform)|Market Administration]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
|x125%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +40%
 +
|50
 +
|3
 +
|2650
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Bureau of Trading Associations ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|5 (a<sup>1</sup>)
 +
|{{required|text=[[Economic Stimulation (TW3K Reform)|Economic Stimulation]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
|x150%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +50%
 +
|60
 +
|3
 +
|3200
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Silk Expedition Trading Post ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|5 (a<sup>2</sup>)
 +
|{{required|text=[[Sino-Roman Embassy (TW3K Reform)|Sino-Roman Embassy]]}}
 +
|Silk [[File:3k silk.png|30px|sub]]
 +
|~
 +
|~
 +
|x125%
 +
|~
 +
|x40% silk '''F-W'''
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +60%
 +
|60
 +
|3
 +
|3400
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Market Officer ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|4 (b)
 +
|{{required|text=[[Masterful Disguise Techniques (TW3K Reform)|Masterful Disguise Techniques]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
|x125%
 +
|~
 +
|
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +30%<br>Enemy Spy Cost +2
 +
|40
 +
|3
 +
|2350
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.08);"
 +
|
 +
======Drum & Bell Tower ======
 +
|[[Building Chains (TW3K)#Marketplace|Marketplace]] <small>Non-Port Settlements only</small>
 +
|5 (b)
 +
|{{required|text=[[Dedicated Spy Network (TW3K Reform)|Dedicated Spy Network]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
|x150%
 +
|~
 +
|
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +30%<br>Enemy Spy Cost +4
 +
|40
 +
|3
 +
|2550
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Jetties ======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]]  <small>Port Settlements only</small>
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +40
 +
|~
 +
|~
 +
|~
 +
| +2 Fish
 +
|~
 +
|Can't be demolished.
 +
|0
 +
|~
 +
|Pre-built
 +
|~
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Pier======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +70
 +
|~
 +
|~
 +
|~
 +
| +3 Fish
 +
|~
 +
|~
 +
|0
 +
|4
 +
|2500
 +
|~
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Fish Trader======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|3 (a)
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +100
 +
|~
 +
|~
 +
|~
 +
| +4 Fish
 +
|~
 +
|~
 +
|0
 +
|4
 +
|3300
 +
|~
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Fishing Port======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|4 (a)
 +
|{{required|text=[[Foreign Envoys (TW3K Reform)|Foreign Envoys]]}}
 +
|~
 +
|~
 +
|~
 +
| +130
 +
|~
 +
|~
 +
|~
 +
| +5 Fish
 +
|~
 +
|~
 +
|0
 +
|6
 +
|4100
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Grand Fishing Port======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|5 (a)
 +
|{{required|text=[[Sino-Roman Embassy (TW3K Reform)|Sino-Roman Embassy]]}}
 +
|~
 +
|~
 +
|~
 +
| +160
 +
|~
 +
|~
 +
|~
 +
| +6 Fish
 +
|~
 +
|~
 +
|0
 +
|7
 +
|4900
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Harbour Trader======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|3 (b)
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +110<br>x25%
 +
|~
 +
|~
 +
|~
 +
| +3 Fish
 +
|~
 +
|~
 +
|0
 +
|4
 +
|3100
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Trading Port======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|4 (b)
 +
|{{required|text=[[Foreign Envoys (TW3K Reform)|Foreign Envoys]]}}
 +
|~
 +
|~
 +
|~
 +
| +150<br>x50%
 +
|~
 +
|~
 +
|~
 +
| +3 Fish
 +
|~
 +
|~
 +
|0
 +
|6
 +
|3750
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Grand Trading Port======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|5 (b<sup>1</sup>)
 +
|{{required|text=[[Sino-Roman Embassy (TW3K Reform)|Sino-Roman Embassy]]}}
 +
|~
 +
|~
 +
|~
 +
| +200<br>x75%
 +
|~
 +
|~
 +
|~
 +
| +3 Fish
 +
|~
 +
|~
 +
|0
 +
|6
 +
|4450
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Spice Trading Port======
 +
|[[Building Chains (TW3K)#Harbour|Harbour]] <small>Port Settlements only</small>
 +
|5 (b<sup>2</sup>)
 +
|{{required|text=[[Sino-Roman Embassy (TW3K Reform)|Sino-Roman Embassy]]}}
 +
|Spice [[File:3k spice.png|30px|sub]]
 +
|~
 +
|~
 +
| +225<br>x50%
 +
|~
 +
| x40% spice '''F-W'''
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +50%
 +
|0
 +
|7
 +
|5000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Dock Trading======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x50%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +10%
 +
|10
 +
|1
 +
|1050
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Dock Market======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x75%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +20%
 +
|20
 +
|2
 +
|1600
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Dock Market Depot======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|3
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x100%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +30%
 +
|40
 +
|2
 +
|2100
 +
|Small City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Dock Warehouse======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|4 (a)
 +
|{{required|text=[[Market Administration (TW3K Reform)|Market Administration]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
| x125%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +40%
 +
|50
 +
|3
 +
|2650
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Port Trading Association======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|5 (a)
 +
|{{required|text=[[Economic Stimulation (TW3K Reform)|Economic Stimulation]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
| x150%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +50%
 +
|60
 +
|3
 +
|3200
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Port Officer======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|4 (b)
 +
|{{required|text=[[Masterful Disguise Techniques (TW3K Reform)|Masterful Disguise Techniques]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
| x125%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +30%<br>Enemy Spy Cost +2
 +
|40
 +
|3
 +
|2350
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(0, 40, 255, 0.12);"
 +
|
 +
======Port Inspector======
 +
|[[Building Chains (TW3K)#Market Wharf|Market Wharf]] <small>Port Settlements only</small>
 +
|5 (b)
 +
|{{required|text=[[Dedicated Spy Network (TW3K Reform)|Dedicated Spy Network]]}}
 +
|~
 +
|Entrepreneurs [[File:Resource jobs entrepreneurs.png|30px|sub]]
 +
|~
 +
| x150%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Trade Influence +30%<br>Enemy Spy Cost +4
 +
|40
 +
|3
 +
|2550
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Conscription Office ======
 +
|[[Building Chains (TW3K)#Conscription|Conscription]]
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Starting Rank +2
 +
|Population Growth -4k
 +
|0
 +
|1
 +
|1000
 +
|~
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Training Field ======
 +
|[[Building Chains (TW3K)#Conscription|Conscription]]
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Starting Rank +2<br> Seasonal Retinue +1
 +
|Population Growth -6k
 +
|0
 +
|2
 +
|2000
 +
|~
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
 +
======Training Camp ======
 +
|[[Building Chains (TW3K)#Conscription|Conscription]]
 +
|3
 +
|{{required|text=[[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Starting Rank +3 <br>Seasonal Retinue +2 <br>Redeployment Cost -5% '''F-W'''
 +
|Population Growth -12k
 +
|0
 +
|2
 +
|3000
 +
|~
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
 +
======Blacksmith ======
 +
|[[Building Chains (TW3K)#Military Forges|Military Forges]]
 +
|1
 +
|~
 +
|~
 +
|~
 +
| x10%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Recruit Cost -10%
 +
|~
 +
|30
 +
|1
 +
|1750
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Military Forge ======
 +
|[[Building Chains (TW3K)#Military Forges|Military Forges]]
 +
|2
 +
|{{required|text=[[Provincial Military Forges (TW3K Reform)|Provincial Military Forges]]}}
 +
|~
 +
|~
 +
| x20%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Recruit Cost -10%
 +
|~
 +
|40
 +
|2
 +
|2100
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Military Armourer ======
 +
|[[Building Chains (TW3K)#Military Forges|Military Forges]]
 +
|3 (a)
 +
|{{required|text=[[Green Dragon Supply Ships (TW3K Reform)|Green Dragon Supply Ships]]}}
 +
|Iron[[File:3k iron.png|30px|sub]] <br>Industrialists [[File:Resource jobs industrialists.png|30px|sub]]
 +
|~
 +
| x20%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Recruit Cost -10% <br> Recruit Cost Melee Infantry -10%
 +
|~
 +
|40
 +
|2
 +
|2400
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Military Bow-Makers ======
 +
|[[Building Chains (TW3K)#Military Forges|Military Forges]]
 +
|3 (b)
 +
|{{required|text=[[Green Dragon Supply Ships (TW3K Reform)|Green Dragon Supply Ships]]}}
 +
|Iron[[File:3k iron.png|30px|sub]] <br>Artisans [[File:Resource jobs artisans.png|30px|sub]]
 +
|~
 +
| x20%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Recruit Cost -10% <br> Recruit Cost Ranged Units -10%
 +
|~
 +
|40
 +
|2
 +
|2400
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Military Weaponsmith ======
 +
|[[Building Chains (TW3K)#Military Forges|Military Forges]]
 +
|3 (c)
 +
|{{required|text=[[Green Dragon Supply Ships (TW3K Reform)|Green Dragon Supply Ships]]}}
 +
|Iron[[File:3k iron.png|30px|sub]] <br>Industrialists [[File:Resource jobs industrialists.png|30px|sub]]
 +
|~
 +
| x20%
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Recruit Cost -10% <br> Recruit Cost Spear Infantry -10%
 +
|~
 +
|40
 +
|2
 +
|2400
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Patrols======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|1
 +
|~
 +
|~
 +
|{{unlocked|text=[[Permission to Forage (TW3K Reform)|Permission to Forage]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 4 <br>Mil. Supplies +5 '''A-C'''
 +
|Public Order +2
 +
|20
 +
|1
 +
|1200
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Guard Posts======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 4 <br>Mil. Supplies +10 ('''A-C'''
 +
|Public Order +4
 +
|40
 +
|2
 +
|2000
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Stationed Garrison======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|3 (a)
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 7 <br>Mil. Supplies +12 '''A-C''' <br>Reserves +20
 +
|Public Order +8
 +
|50
 +
|2
 +
|2700
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Police Headquarters======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|4 (a)
 +
|{{required|text=[[Supply Canals (TW3K Reform)|Supply Canals]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 7 <br>Mil. Supplies +20 '''A-C''' <br>Reserves +40
 +
|Public Order +10
 +
|80
 +
|3
 +
|4000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Fortified Garrison======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|5 (a)
 +
|{{required|text=[[Strategic Fortresses (TW3K Reform)|Strategic Fortresses]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 7 <br>Mil. Supplies +30 '''A-C''' <br>Reserves +60
 +
|Public Order +12
 +
|120
 +
|3
 +
|5500
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Patrol Barracks======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|3 (b)
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 7 <br>Mil. Supplies +15 '''A-C''' <br>Enemy Supplies -5
 +
|Public Order +6
 +
|30
 +
|2
 +
|1800
 +
|Small City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======Watchtower Garrisons======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|4 (b)
 +
|{{required|text=[[Supply Canals (TW3K Reform)|Supply Canals]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 7 <br>Mil. Supplies +25 '''A-C''' <br>Enemy Supplies -5
 +
|Public Order +8
 +
|40
 +
|3
 +
|2200
 
|Small Regional City
 
|Small Regional City
 
|-
 
|-
Line 585: Line 2,026:
 
|
 
|
  
====== Military test row ======
+
======Strategic Fortress======
|Chain?
+
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
|Level?
+
|5 (b<sup>1</sup>)
|{{Required|text=Required}}
+
|{{required|text=[[Strategic Fortresses (TW3K Reform)|Strategic Fortresses]]}}
|Required
 
|{{unlocked|text=Unlocked}}
 
 
|~
 
|~
 
|~
 
|~
Line 597: Line 2,036:
 
|~
 
|~
 
|~
 
|~
|Start Rank
+
|~
|Other Effects?
+
|~
 +
|Garrison: 7 <br>Mil. Supplies +40 '''A-C''' <br>Enemy Supplies -10
 +
|Public Order +10
 +
|60
 +
|3
 +
|3100
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(255, 0, 30, 0.08);"
 +
|
 +
======White Horse Fellows Raiding Parties======
 +
|[[Building Chains (TW3K)#Military Infrastructure|Military Infrastructure]]
 +
|5 (b<sup>2</sup>)
 +
|{{required|text=[[Swiftness is the Key (TW3K Reform)|Swiftness is the Key]]}}
 +
|Horses[[File:3k horses.png|30px|sub]]
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Garrison: 7 Units <br>Mil. Supplies +40 '''A-C''' <br>Enemy Supplies -20 <br>Starting Rank Cavalry +1
 +
|Public Order +10
 +
|80
 +
|3
 +
|4100
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======County Office ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x10%
 +
|~
 +
|~
 +
|Prestige +5
 
|0
 
|0
 
|1
 
|1
 +
|1000
 +
|Large Town
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Magistrate ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x15%
 +
|~
 +
|~
 +
|Prestige +10
 +
|10
 +
|3
 +
|2000
 +
|Small City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Secretariat of the Commandery ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|3 (a)
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x20%
 +
|~
 +
|~
 +
|Prestige +15
 +
|10
 +
|3
 +
|3000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Directorate of the Commandery ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|4 (a)
 +
|{{required|text=[[Regular Palace Attendants (TW3K Reform)|Regular Palace Attendants]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x25%
 +
|~
 +
|~
 +
|Prestige +20
 +
|10
 +
|4
 +
|4000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Palace ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|5 (a)
 +
|{{required|text=[[Mandate of Heaven (TW3K Reform)|Mandate of Heaven]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x30%
 +
|~
 +
|~
 +
|Prestige +30
 +
|10
 +
|4
 +
|4000 <br>UNIQUE*
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Court ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|3 (b)
 +
|{{required|text=[[Eunuch Secretaries (TW3K Reform)|Eunuch Secretaries]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x15%
 +
|~
 +
|~
 +
|Corruption -10% <br>Prestige +15
 +
|20
 +
|2
 +
|3000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Judiciary ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|4 (b)
 +
|{{required|text=[[Regular Palace Attendants (TW3K Reform)|Regular Palace Attendants]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x15%
 +
|~
 +
|~
 +
|Corruption -15% <br>Prestige +20
 +
|20
 +
|3
 +
|4000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Grand Judiciary ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|5 (a<sup>1</sup>)
 +
|{{required|text=[[Six Bureaus of Bureaucracy (TW3K Reform)|Six Bureaus of Bureaucracy]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x20%
 +
|~
 +
|~
 +
|Corruption -20% <br>Prestige +30
 +
|40
 +
|3
 +
|5000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Office for Archives and Seals ======
 +
|[[Building Chains (TW3K)#Administration Office|Administration Office]]
 +
|5 (a<sup>2</sup>)
 +
|{{required|text=[[Six Bureaus of Bureaucracy (TW3K Reform)|Six Bureaus of Bureaucracy]]}}
 +
|Artisans [[File:Resource jobs artisans.png|30px|sub]] <br>Jade[[File:3k jade.png|30px|sub]]
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| x15%
 +
|~
 +
|~
 +
|Corruption -20% '''A-C'''<br>Prestige +30
 +
|40
 +
|3
 +
|5000
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Confucian Shrine ======
 +
|[[Building Chains (TW3K)#Confucian Temples|Confucian Temples]]
 +
|1
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Public Order +4
 +
|10
 +
|1
 +
|900
 +
|Small City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Confucian Temple ======
 +
|[[Building Chains (TW3K)#Confucian Temples|Confucian Temples]]
 +
|2
 +
|~
 +
|~
 +
|{{unlocked|text=[[Mastery of Ceremonies (TW3K Reform)|Mastery of Ceremonies]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Public Order +8
 +
|20
 +
|2
 +
|1400
 +
|Small City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Grand Temple of Confucius ======
 +
|[[Building Chains (TW3K)#Confucian Temples|Confucian Temples]]
 +
|3
 +
|{{required|text=[[Principles of Wu Wei (TW3K Reform)|Principles of Wu Wei]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Public Order +16
 +
|50
 +
|2
 +
|2700
 +
|Small Regional City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Rural Tax Collector======
 +
|[[Building Chains (TW3K)#Tax Collection|Tax Collection]]
 +
|1
 +
|~
 +
|~
 +
|{{unlocked|text=[[Bureau of Banditry (TW3K Reform)|Bureau of Banditry]]}}
 +
|~
 +
|~
 +
| +80
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Public Order -4
 +
|0
 +
|2
 
|0
 
|0
 
|~
 
|~
 
|-
 
|-
|- style="background: rgba(0, 220, 0, 0.05);"
+
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Rural Administration Office======
 +
|[[Building Chains (TW3K)#Tax Collection|Tax Collection]]
 +
|2
 +
|~
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +110
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Public Order -8
 +
|0
 +
|3
 +
|0
 +
|~
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 +
|
 +
======Rural County Administration======
 +
|[[Building Chains (TW3K)#Tax Collection|Tax Collection]]
 +
|3
 +
|{{required|text=[[Bureau of Banditry (TW3K Reform)|Bureau of Banditry]]}}
 +
|~
 +
|~
 +
|~
 +
|~
 +
| +140
 +
|~
 +
|~
 +
|~
 +
|~
 +
|Public Order -12
 +
|0
 +
|3
 +
|0
 +
|Small City
 +
|-
 +
|- style="background: rgba(240, 210, 0, 0.08);"
 
|
 
|
====== Farm Test Row ======
+
======Rural Commandery Administration======
|[[Building Chains (TW3K)#farm|farm test]]
+
|[[Building Chains (TW3K)#Tax Collection|Tax Collection]]
|5
+
|4
|{{required|text=[[farm test]]}}
+
|{{required|text=[[The Five Punishments (TW3K Reform)|The Five Punishments]]}}
 +
|~
 
|~
 
|~
|{{unlocked|text=test}}
 
 
|~
 
|~
 
|~
 
|~
 +
| +200
 
|~
 
|~
 
|~
 
|~
 
|~
 
|~
| +1 x25%
 
| ~
 
 
|~
 
|~
|?
+
|Public Order -16
|?
+
|0
|?
+
|5
|?
+
|0
 +
|Small City
 
|-
 
|-
|- style="background: rgba(255, 255, 0, 0.08);"
+
|- style="background: rgba(240, 210, 0, 0.08);"
 
|
 
|
====== Admin Test Row ======
+
======Rural Province Administration======
|[[Building Chains (TW3K)#admin|admin test]]
+
|[[Building Chains (TW3K)#Tax Collection|Tax Collection]]
 
|5
 
|5
|{{required|text=[[admin test]]}}
+
|{{required|text=[[Commissioners of Passage (TW3K Reform)|Commissioners of Passage]]}}
 
|~
 
|~
|{{unlocked|text=test}}
 
 
|~
 
|~
 
|~
 
|~
 +
|~
 +
| +240
 
|~
 
|~
 
|~
 
|~
| x10%
 
 
|~
 
|~
| ~
 
 
|~
 
|~
|?
+
|Public Order -20
|?
+
|0
|?
+
|5
|?
+
|0
<!-- copy section below to make new row - use same base rgb colour for each section e.g. blue/green/red with variants for any rows using "rowspan"
+
|Small City
|- style="background: rgba(0, 255, 0, 0.03);"
+
 
|
+
 
====== Building ======
+
|-class="sortbottom"
|Chain?
+
! rowspan=2 |Building
|Level?
+
! rowspan=2 |Chain
|Reforms {{Required|text=Required}}
+
! rowspan=2 |Level (split)
|Resources {{Required|text=Required}}
+
! rowspan=2 |{{Required|text=Reform}} Required
|Reforms/Resources {{unlocked|text=Unlocked}}?
+
! rowspan=2 |Resources Required
|Ind
+
! rowspan=2 |{{unlocked|text=Reform}} / Resources Unlocked
|Com
+
! colspan=5 |Income
|Peas
+
! rowspan=2 |Food
|s&s
+
! rowspan=2 |Military
|all
+
! rowspan=2 |Other Effects
|Food?
+
! rowspan=2 |Cost per Turn
|Military?
+
! rowspan=2 |Base Build Turns
|Other Effects?
+
! rowspan=2 |Base Build Cost
|Cost per Turn?
+
! rowspan=2 |City Level Required
|Base Build Turns?
 
|Base Build Cost?
 
|City Level Required?
 
 
|-
 
|-
-->
+
! Ind.
 +
! Com.
 +
! P's.
 +
! S+S
 +
! All
 
|}
 
|}
  

Latest revision as of 07:44, 14 January 2020

The sortable table below gives details of the main effects and requirements of buildings which can be built in commandery capitals in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

The values for the reduction of cost for other building chains are not given here, they are standardised at -10% for levels 1-4 and -15% for level 5. Please refer to the building chains page to see which chains make which other buildings cheaper to construct.

The "Settlement Administration" buildings are also constructed at commandery capitals, they change the nominal level of the settlement from Small Town through to Imperial City. See Settlement Levels (TW3K) for information.

Unlike earlier Total War games, specific buildings are not directly required to unlock unit recruitment, however, buildings may be required to unlock reform paths which are required to unlock units.

Unless otherwise noted all effects apply to local commandery only, and retinue/army recruited or located in local commandery.

Faction wide effects are noted with F-W.
Adjacent commandery effects are noted with A-C.

* UNIQUE indicates a building that can only be constructed once faction-wide.

Building Chain Level (split) Required
Reform
Required
Resources Required !Unlocked
Reform
/ Resources Unlocked
Income Food Military Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Ind. Com. P's. S+S All

Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Population Growth +4K 0 1 700 Small City
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Population Growth +12K 10 2 1150 Small City
Labourer Conscription Housing
Labour 3 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Population Growth +25K 30 2 1800 Small City
Permanent Labour Housing
Labour 4 (a) Required ~ Artisans Resource jobs artisans.png ~ ~ ~ ~ ~ ~ ~ Population Growth +50K 60 3 3050 Small City
Office of Works
Labour 5 (a) Required ~ Artisans Resource jobs artisans.png ~ ~ ~ ~ ~ ~ ~ Population Growth +100K 110 3 5400 Small Regional City
Bureau of Mining Subsidiaries
Labour 4 (b) Required Iron3k iron.png
Salt3k salt.png
Industrialists Resource jobs industrialists.png x25% ~ ~ ~ ~ ~ ~ Population Growth +40K 40 4 2800 Small City
Bureau of State Mining Expeditions
Labour 5 (b) Required Iron3k iron.png
Salt3k salt.png
Industrialists Resource jobs industrialists.png x40% ~ ~ ~ ~ ~ ~ Population Growth +80K 80 4 3800 Small Regional City
State Workshops
State Workshops 1 ~ ~ !Unlocked +100 ~ ~ ~ ~ ~ ~ ~ 0 2 1250 ~
Communal Workshops
State Workshops 2 ~ ~ ~ +200 ~ ~ ~ ~ ~ ~ ~ 0 5 2100 ~
Government Workshops
State Workshops 3 (a) Required ~ ~ +300 ~ ~ ~ ~ ~ ~ ~ 0 5 2950 Small City
Government Provincial Workshops
State Workshops 4 (a) Required ~ Industrialists Resource jobs industrialists.png +400 ~ ~ ~ ~ ~ ~ ~ 0 8 3800 Small City
Grand State Workshops
State Workshops 5 (a) Required ~ Industrialists Resource jobs industrialists.png +500 ~ ~ ~ ~ ~ ~ ~ 0 8 4650 Small Regional City
Currency Inspector Office
State Workshops 3 (b) Required ~ ~ +200 ~ ~ ~ ~ ~ ~ Corruption -10% 0 4 3000 Small City
Coin Maker
State Workshops 4 (b) Required Copper 3k copper.png ~ +250 ~ ~ ~ ~ ~ ~ Corruption -10% A-C 0 6 3600 Small City
Grand Treasury Mint
State Workshops 5 (b) Required Copper 3k copper.png ~ +300 ~ ~ ~ ~ ~ ~ Corruption -15% A-C 0 6 4350 Small Regional City
Private Workshops
Private Workshops 1 ~ ~ ~ x5% x25% ~ ~ ~ ~ ~ ~ 0 1 650 Small City
Craftsmen Shacks
Private Workshops 2 ~ ~ ~ x10% x50% ~ ~ ~ ~ ~ ~ 10 2 900 Small City
Craftsmen Workshops
Private Workshops 3 Required ~ ~ x15% x75% ~ ~ ~ ~ ~ ~ 10 2 1100 Small City
Artisan Workshops
Private Workshops 4 Required ~ Artisans Resource jobs artisans.png x20% x100% ~ ~ ~ ~ ~ ~ 10 3 1350 Small City
Master Artisans
Private Workshops 5 (a) Required ~ Artisans Resource jobs artisans.png x25% x125% ~ ~ ~ ~ ~ ~ 20 3 1600 Small Regional City
Master Lacquerware Artisans
Private Workshops 5 (b) Required Lumber 3k lumber.png Artisans Resource jobs artisans.png x40% x190% ~ ~ ~ ~ ~ ~ 30 3 2000 Small Regional City
Drifter Farming Camp
Government Support 1 ~ ~ ~ ~ ~ x10% ~ ~ x25% ~ ~ 10 1 800 ~
Farm Labourer Camp
Government Support 2 ~ ~ !Unlocked ~ ~ x25% ~ ~ x50% ~ ~ 10 2 1200 ~
Workforce Distribution Office
Government Support 3 (a) ~ ~ ~ ~ ~ x50% ~ ~ x50% ~ ~ 10 2 1600 Small City
Commandery Irrigation Works
Government Support 4 (a) Required Grain 3k farms.png ~ ~ ~ x75% ~ ~ x75% ~ ~ 20 3 2000 Small City
Grand Irrigation Canals
Government Support 5 (a) Required Grain 3k farms.png ~ ~ ~ x100% ~ ~ x100% ~ ~ 20 3 2400 Small City
Farm Supply Storage
Government Support 3 (b) ~ ~ ~ ~ ~ x25% ~ ~ x75% ~ ~ 10 2 1800 Small City
Farm Tool Distribution
Government Support 4 (b) Required Tools 3k tools.png ~ ~ ~ x35% ~ ~ x100% ~ ~ 20 3 2600 Small City
Winnowing Machine Workshop
Government Support 5 (b) Required Tools 3k tools.png ~ ~ ~ x50% ~ ~ x150% ~ ~ 20 3 3400 Small Regional City
Land Surveying Office
Land Development 1 ~ ~ ~ ~ ~ +70 ~ ~ +1 (farm) ~ Population Growth +2k 0 2 1400 ~
Land Registry Office
Land Development 2 ~ ~ ~ ~ ~ +90 ~ ~ +2 (farm) ~ Population Growth +4k 0 4 2000 ~
Irrigated Farms
Land Development 3 (a) ~ ~ ~ ~ ~ +110 ~ ~ +3 (farm) ~ Population Growth +6k 0 4 2650 ~
Farming Estates
Land Development 4 (a) Required ~ ~ ~ ~ +130 ~ ~ +4 (farm) ~ Population Growth +12k 0 2 1400 Small City
Magnate Estates
Land Development 5 (a) Required ~ ~ ~ ~ +150 ~ ~ +5 (farm) ~ Population Growth +24k 0 7 4350 Small City
Food Trader
Land Development 3 (b) Required ~ ~ ~ ~ +220 ~ ~ -6 ~ Population Growth +6k 0 3 2650 ~
Food Market
Land Development 4 (b) Required ~ ~ ~ ~ +250 ~ ~ -12 ~ Population Growth +12k 0 5 3400 Small City
Grand Food Market
Land Development 5 (b1) Required ~ ~ ~ ~ +280 ~ ~ -18 ~ Population Growth +24k 0 5 4350 Small City
Livestock Market of the Commandery Capital
Land Development 5 (b2) Required Entrepeneurs Resource jobs entrepreneurs.png
Livestock 3k livestock.png
~ ~ x20% +300 ~ ~ -24 ~ Population Growth +24k 0 5 4350 Small City
Grain Store
Grain Storage 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +25 Public Order +2 0 1 600 Small City
Grain Silo
Grain Storage 2 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ Reserve Capacity +40 Public Order +4 0 2 1200 Small City
Grain Depot
Grain Storage 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +60 Public Order +6 0 2 1800 Small Regional City
Granary
Grain Storage 4 Required ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +80 Public Order +8 0 3 2400 Small Regional City
Grand Granary
Grain Storage 5 Required ~ ~ ~ ~ ~ ~ ~ ~ Reserve Capacity +120 Public Order +10 0 3 3000 Small Regional City
Horse Exchange
Inn 1 ~ ~ !Unlocked ~ +100 x10% ~ ~ ~ ~ ~ ~ 0 2 1550 ~
Mail Post
Inn 2 ~ ~ ~ ~ +120 x25% ~ ~ ~ ~ ~ ~ 0 4 1900 ~
Lodge
Inn 3 (a) ~ ~ ~ ~ +140 x50% ~ ~ ~ ~ ~ ~ 0 4 2350 Small City
Guest House
Inn 4 (a) Required ~ ~ ~ +160 x75% ~ ~ ~ ~ ~ ~ 0 6 2750 Small City
Grand Guest House
Inn 5 (a) Required ~ ~ ~ +200 x100% ~ ~ ~ ~ ~ ~ 0 6 3350 Small Regional City
Tea Parlour
Inn 3 (b) ~ Tea 3k tea.png ~ ~ +170 x40% ~ ~ ~ ~ ~ ~ 0 4 2500 Small City
Tea House
Inn 3 (b) Required Tea 3k tea.png ~ ~ +210 x60% ~ ~ ~ ~ ~ ~ 0 6 3050 Small City
Grand Tea House
Inn 5 (b) Required Tea 3k tea.png ~ ~ +250 x80% ~ ~ ~ ~ ~ ~ 0 6 3650 Small Regional City
County School
Schools 1 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Character Experience +4% 10 1 900 Small City
County Academy
Schools 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +8% 20 2 1400 Small City
Academy
Schools 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +12% 30 2 1900 Small Regional City
Academy Complex
Schools 4 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +16% 40 3 2400 Small Regional City
Grand Academy
Schools 5 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Character Experience +20% 50 3 2900 Small Regional City
Shopkeeper
Marketplace Non-Port Settlements only 1 ~ ~ ~ ~ x50% ~ ~ ~ ~ ~ Trade Influence +10% 10 1 1050 Small City
Marketplace
Marketplace Non-Port Settlements only 2 ~ ~ ~ ~ x75% ~ ~ ~ ~ ~ Trade Influence +20% 20 2 1600 Small City
Merchant Registry Office
Marketplace Non-Port Settlements only 3 ~ ~ ~ ~ x100% ~ ~ ~ ~ ~ Trade Influence +30% 40 2 2100 Small City
Merchant Warehouses
Marketplace Non-Port Settlements only 4 (a) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ ~ Trade Influence +40% 50 3 2650 Small Regional City
Bureau of Trading Associations
Marketplace Non-Port Settlements only 5 (a1) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ ~ Trade Influence +50% 60 3 3200 Small Regional City
Silk Expedition Trading Post
Marketplace Non-Port Settlements only 5 (a2) Required Silk 3k silk.png ~ ~ x125% ~ x40% silk F-W ~ ~ ~ Trade Influence +60% 60 3 3400 Small Regional City
Market Officer
Marketplace Non-Port Settlements only 4 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +2
40 3 2350 Small Regional City
Drum & Bell Tower
Marketplace Non-Port Settlements only 5 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +4
40 3 2550 Small Regional City
Jetties
Harbour Port Settlements only 1 ~ ~ ~ ~ +40 ~ ~ ~ +2 Fish ~ Can't be demolished. 0 ~ Pre-built ~
Pier
Harbour Port Settlements only 2 ~ ~ ~ ~ +70 ~ ~ ~ +3 Fish ~ ~ 0 4 2500 ~
Fish Trader
Harbour Port Settlements only 3 (a) ~ ~ ~ ~ +100 ~ ~ ~ +4 Fish ~ ~ 0 4 3300 ~
Fishing Port
Harbour Port Settlements only 4 (a) Required ~ ~ ~ +130 ~ ~ ~ +5 Fish ~ ~ 0 6 4100 Small City
Grand Fishing Port
Harbour Port Settlements only 5 (a) Required ~ ~ ~ +160 ~ ~ ~ +6 Fish ~ ~ 0 7 4900 Small Regional City
Harbour Trader
Harbour Port Settlements only 3 (b) ~ ~ ~ ~ +110
x25%
~ ~ ~ +3 Fish ~ ~ 0 4 3100 Small City
Trading Port
Harbour Port Settlements only 4 (b) Required ~ ~ ~ +150
x50%
~ ~ ~ +3 Fish ~ ~ 0 6 3750 Small City
Grand Trading Port
Harbour Port Settlements only 5 (b1) Required ~ ~ ~ +200
x75%
~ ~ ~ +3 Fish ~ ~ 0 6 4450 Small Regional City
Spice Trading Port
Harbour Port Settlements only 5 (b2) Required Spice 3k spice.png ~ ~ +225
x50%
~ x40% spice F-W ~ ~ ~ Trade Influence +50% 0 7 5000 Small Regional City
Dock Trading
Market Wharf Port Settlements only 1 ~ ~ ~ ~ x50% ~ ~ ~ ~ ~ Trade Influence +10% 10 1 1050 Small City
Dock Market
Market Wharf Port Settlements only 2 ~ ~ ~ ~ x75% ~ ~ ~ ~ ~ Trade Influence +20% 20 2 1600 Small City
Dock Market Depot
Market Wharf Port Settlements only 3 ~ ~ ~ ~ x100% ~ ~ ~ ~ ~ Trade Influence +30% 40 2 2100 Small City
Dock Warehouse
Market Wharf Port Settlements only 4 (a) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ ~ Trade Influence +40% 50 3 2650 Small Regional City
Port Trading Association
Market Wharf Port Settlements only 5 (a) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ ~ Trade Influence +50% 60 3 3200 Small Regional City
Port Officer
Market Wharf Port Settlements only 4 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x125% ~ ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +2
40 3 2350 Small Regional City
Port Inspector
Market Wharf Port Settlements only 5 (b) Required ~ Entrepreneurs Resource jobs entrepreneurs.png ~ x150% ~ ~ ~ ~ ~ Trade Influence +30%
Enemy Spy Cost +4
40 3 2550 Small Regional City
Conscription Office
Conscription 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ Starting Rank +2 Population Growth -4k 0 1 1000 ~
Training Field
Conscription 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ Starting Rank +2
Seasonal Retinue +1
Population Growth -6k 0 2 2000 ~
Training Camp
Conscription 3 Required ~ ~ ~ ~ ~ ~ ~ ~ Starting Rank +3
Seasonal Retinue +2
Redeployment Cost -5% F-W
Population Growth -12k 0 2 3000 ~
Blacksmith
Military Forges 1 ~ ~ ~ x10% ~ ~ ~ ~ ~ Recruit Cost -10% ~ 30 1 1750 Small City
Military Forge
Military Forges 2 Required ~ ~ x20% ~ ~ ~ ~ ~ Recruit Cost -10% ~ 40 2 2100 Small City
Military Armourer
Military Forges 3 (a) Required Iron3k iron.png
Industrialists Resource jobs industrialists.png
~ x20% ~ ~ ~ ~ ~ Recruit Cost -10%
Recruit Cost Melee Infantry -10%
~ 40 2 2400 Small City
Military Bow-Makers
Military Forges 3 (b) Required Iron3k iron.png
Artisans Resource jobs artisans.png
~ x20% ~ ~ ~ ~ ~ Recruit Cost -10%
Recruit Cost Ranged Units -10%
~ 40 2 2400 Small City
Military Weaponsmith
Military Forges 3 (c) Required Iron3k iron.png
Industrialists Resource jobs industrialists.png
~ x20% ~ ~ ~ ~ ~ Recruit Cost -10%
Recruit Cost Spear Infantry -10%
~ 40 2 2400 Small City
Patrols
Military Infrastructure 1 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ Garrison: 4
Mil. Supplies +5 A-C
Public Order +2 20 1 1200 Small City
Guard Posts
Military Infrastructure 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 4
Mil. Supplies +10 (A-C
Public Order +4 40 2 2000 Small City
Stationed Garrison
Military Infrastructure 3 (a) ~ ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +12 A-C
Reserves +20
Public Order +8 50 2 2700 Small City
Police Headquarters
Military Infrastructure 4 (a) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +20 A-C
Reserves +40
Public Order +10 80 3 4000 Small Regional City
Fortified Garrison
Military Infrastructure 5 (a) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +30 A-C
Reserves +60
Public Order +12 120 3 5500 Small Regional City
Patrol Barracks
Military Infrastructure 3 (b) ~ ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +15 A-C
Enemy Supplies -5
Public Order +6 30 2 1800 Small City
Watchtower Garrisons
Military Infrastructure 4 (b) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +25 A-C
Enemy Supplies -5
Public Order +8 40 3 2200 Small Regional City
Strategic Fortress
Military Infrastructure 5 (b1) Required ~ ~ ~ ~ ~ ~ ~ ~ Garrison: 7
Mil. Supplies +40 A-C
Enemy Supplies -10
Public Order +10 60 3 3100 Small Regional City
White Horse Fellows Raiding Parties
Military Infrastructure 5 (b2) Required Horses3k horses.png ~ ~ ~ ~ ~ ~ ~ Garrison: 7 Units
Mil. Supplies +40 A-C
Enemy Supplies -20
Starting Rank Cavalry +1
Public Order +10 80 3 4100 Small Regional City
County Office
Administration Office 1 ~ ~ ~ ~ ~ ~ ~ x10% ~ ~ Prestige +5 0 1 1000 Large Town
Magistrate
Administration Office 2 ~ ~ ~ ~ ~ ~ ~ x15% ~ ~ Prestige +10 10 3 2000 Small City
Secretariat of the Commandery
Administration Office 3 (a) ~ ~ ~ ~ ~ ~ ~ x20% ~ ~ Prestige +15 10 3 3000 Small Regional City
Directorate of the Commandery
Administration Office 4 (a) Required ~ ~ ~ ~ ~ ~ x25% ~ ~ Prestige +20 10 4 4000 Small Regional City
Palace
Administration Office 5 (a) Required ~ ~ ~ ~ ~ ~ x30% ~ ~ Prestige +30 10 4 4000
UNIQUE*
Small Regional City
Court
Administration Office 3 (b) Required ~ ~ ~ ~ ~ ~ x15% ~ ~ Corruption -10%
Prestige +15
20 2 3000 Small Regional City
Judiciary
Administration Office 4 (b) Required ~ ~ ~ ~ ~ ~ x15% ~ ~ Corruption -15%
Prestige +20
20 3 4000 Small Regional City
Grand Judiciary
Administration Office 5 (a1) Required ~ ~ ~ ~ ~ ~ x20% ~ ~ Corruption -20%
Prestige +30
40 3 5000 Small Regional City
Office for Archives and Seals
Administration Office 5 (a2) Required Artisans Resource jobs artisans.png
Jade3k jade.png
~ ~ ~ ~ ~ x15% ~ ~ Corruption -20% A-C
Prestige +30
40 3 5000 Small Regional City
Confucian Shrine
Confucian Temples 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Public Order +4 10 1 900 Small City
Confucian Temple
Confucian Temples 2 ~ ~ !Unlocked ~ ~ ~ ~ ~ ~ ~ Public Order +8 20 2 1400 Small City
Grand Temple of Confucius
Confucian Temples 3 Required ~ ~ ~ ~ ~ ~ ~ ~ ~ Public Order +16 50 2 2700 Small Regional City
Rural Tax Collector
Tax Collection 1 ~ ~ !Unlocked ~ ~ +80 ~ ~ ~ ~ Public Order -4 0 2 0 ~
Rural Administration Office
Tax Collection 2 ~ ~ ~ ~ ~ +110 ~ ~ ~ ~ Public Order -8 0 3 0 ~
Rural County Administration
Tax Collection 3 Required ~ ~ ~ ~ +140 ~ ~ ~ ~ Public Order -12 0 3 0 Small City
Rural Commandery Administration
Tax Collection 4 Required ~ ~ ~ ~ +200 ~ ~ ~ ~ Public Order -16 0 5 0 Small City
Rural Province Administration
Tax Collection 5 Required ~ ~ ~ ~ +240 ~ ~ ~ ~ Public Order -20 0 5 0 Small City


Building Chain Level (split) Required
Reform
Required
Resources Required !Unlocked
Reform
/ Resources Unlocked
Income Food Military Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Ind. Com. P's. S+S All


Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

Wei | Zhou | Yan | Heishan | Qi | Chu | Shu-Han | Liang | Wu | Zhong | Song | Tai

Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

Character Types:

Champion | Commander | Sentinel | Strategist | Vanguard

Units:

Ji Militia | Ji Infantry | Heavy Ji Infantry | Sabre Militia | Sabre Infantry | Axe Band | Spear Guard | Heavy Spear Guard | Archer Militia | Archers | Mounted Lancer Militia | Lance Cavalry | Mounted Sabre Militia | Sabre Cavalry | Crossbowmen | Heavy Crossbowmen | Trebuchet | Jian Sword Guard Cavalry | Jian Sword Guard | Raider Cavalry | Peasant Raiders | Repeating Crossbowmen | Heavy Repeating Crossbowmen | Peasant Band | Spear Warriors | Mounted Archers | Azure Dragons | Jade Dragons | Yellow Dragons | Onyx Dragons | Pearl Dragons | Defenders of Earth | Protectors of Heaven | Cataphracts | Heavy Cataphracts | Heavy Mounted Archers | Mounted Crossbows

Faction Units:

Xiliang Cavalry | Heavy Xiliang Cavalry | Tiger and Leopard Cavalry | Heavy Tiger and Leopard Cavalry | White Horse Fellows | White Horse Raiders | Mercenary Infantry | Mercenary Archers | Mercenary Cavalry | Qiang Marauders | Qiang Hunters | Qiang Raiders | Black Mountain Marauders | Black Mountain Outlaws | Black Mountain Hunters | Fury of Beihai | Thunder of Jian'an | Infantry of Jing | Imperial Defenders | Rapid Tiger Infantry | Warriors of the Left | Warriors of Ye | Defenders of Hebei | Hidden Axes | Fists of the Bandit Queen | Yi Archers | Yi Marskmen

Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

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