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Reforms (TW3K)

From TWC Wiki

Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns. Below is the full list of reforms for the base Three Kingdoms game.

The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.


* The number shown is the number of previous reforms required.

** Imperial units cannot be recruited until player has reached Emperor level.

Icon Reform No* Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
Private Tutors
0 ~ ~ Character Experience +10% Archers ~ County School
(Schools level 1)
Market Administration
1 Private Tutors Income from Commerce +30% ~ ~ Salt Shaft Mine
Jade Trading Village
Merchant Warehouses
Dock Warehouse
~
Annual Proficiency Reports
1 Private Tutors ~ Character Salary -10% ~ Academy Complex ~
Handbook of Excellence
2 Private Tutors
Annual Proficiency Reports
~ Character Salary -10%
Satisfaction Strategists +8
~ Grand Academy ~
Economic Stimulation
4 Private Tutors
Annual Proficiency Reports
Market Administration
Handbook of Excellence
Trade Influence +50% ~ ~ Jade Trading Town
Port Trading Association
Salt Mining Town
Bureau of Trading Associations
~
Liu Bo
0 ~ Trade Influence +25% ~ Repeating Crossbowmen Guest House
Tea House
Horse Exchange
(Inn level 1)
Weiqi
3 Liu Bo
Private Tutors
Market Administration
Trade Influence +25% Satisfaction Strategists +12 Heavy Repeating Crossbowmen Grand Guest House
Grand Tea House
~
Treatise on Human Beings
3 Private Tutors
Annual Proficiency Reports
Handbook of Excellence
Assignments Available +1 Character Experience +10% ~ ~ ~
Masterful Disguise Techniques
1 Private Tutors Spy Positions Available +1
Enemy Spies Cover Cost +4
Enemy Spies Network Cost +2
~ ~ Market Officer
Port Officer
~
Dedicated Spy Network
3 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Spy Positions Available +1
New Spies Upkeep Cost -10%
Enemy Spies Network Cost +5
~ ~ Drum & Bell Tower
Port Inspector
~
Divine Manipulation of Threads
4 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Dedicated Spy Network
Spy Positions Available +1
New Spies Upkeep Cost -15%
Enemy Spies Network Cost +5
~ Mounted Crossbows ~ ~
Diplomatic Missions
1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
Way of Great Peace
4 Private Tutors
Annual Proficiency Reports
Diplomatic Missions
Handbook of Excellence
Diplomatic Relations with all Factions +10 Satisfaction All +10% ~ ~ ~
Foreign Envoys
0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
Sino-Roman Embassy
1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
Silk Road Expeditions
6 Private Tutors
Foreign Envoys
Currency-Based Economy
Diplomatic Missions
Sino-Roman Embassy
Mercantile Regulation
Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
~ Onyx Dragons
Imperial Palace Cavalry**
Imperial Palace Crossbowmen**
Industrial Cargo Trade Port
Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
~
Pottery Bricks
0 ~ Building Upkeep -25% ~ ~ ~ State Workshops (State Workshops level 1)
Rammed Earth
1 Pottery Bricks Building Upkeep -25% ~ ~ ~ ~
Currency-Based Economy
0 ~ Income from Commerce +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
Mercantile Regulation
1 Currency-Based Economy Income from Commerce +15% ~ ~ Artisan Workshops ~
Government Enterprises
1 Currency-Based Economy Income from Industry +10% ~ ~ Industrial Tool Depot
Artisan Tool Depot
~
Trade Associations
2 Currency-Based Economy
Mercantile Regulation
Income from Commerce +20% ~ ~ Master Lacquerware Artisans
Master Artisans
~
Office of Arts & Crafts
2 Currency-Based Economy
Government Enterprises
~ Satisfaction Sentinels +8 Sabre Infantry Grand Treasury Mint
Government Provincial Workshops
Permanent Labour Housing
Coin Maker
~
Guide to Estate Management
2 Currency-Based Economy
Government Enterprises
Income from Commerce +10%
Income from Industry +10%
~ ~ Artisan Tool Manufacturer
Industrial Tool Manufacturer
~
Corvee Labour
3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Construction Time -1
DISABLES REFORM: Tax Commutation
~ ~ ~ ~
Tax Commutation
3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Income from Industry +10%
DISABLES REFORM: Corvee Labour
~ ~ ~ ~
Horse Magnates
3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Population Growth +4K
Trade Influence +20%
~ ~ ~ ~
Shaft Mining
0 ~ Construction Cost (mines) -20% ~ ~ Jade Artisans
Bureau of Mining Subsidiaries
Iron Craftwork Village
Copper Mining Village
Open Iron Veins
(Iron Mine level 1)
Slave Mobilisation
0 ~ Construction Time -1 ~ Axe Band ~ Labourer Conscription Housing
(Labour level 3)
Convict Workforce
2 Shaft Mining
Slave Mobilisation
Income from Industry +20% ~ ~ ~ ~
Carburettor Chambers
3 Shaft Mining
Slave Mobilisation
Convict Workforce
Income from Industry +25% ~ ~ Bureau of State Mining Expeditions
Jade Master Artisans
Iron Craftwork Town
Copper Mining Town
~
State Monopolies
6 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income +15% (all sources) ~ ~ Grand State Workshops
Office of Works
~
State Blast Furnaces
7 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
State Monopolies
Income from Industry +15% Satisfaction Sentinels +12 Pearl Dragons
Imperial Sword Guard**
~ ~
Register of Land & Population
0 ~ Income from Peasantry +15% ~ ~ ~ ~
Civil Service Recommendations
1 Register of Land & Population Income +10% (all sources) ~ ~ ~ ~
Iron & Salt Agencies
2 Register of Land & Population
Civil Service Recommendations
Income from Industry +15% ~ ~ ~ ~
Merchant Tax Exemption
3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income from Industry +15%
Income from Silk +40%
Income from Spice +40%
~ ~ ~ ~
Coin Minting
3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Corrruption -8% ~ ~ Copper Coin Mint ~
Mastery of Ceremonies
0 ~ Public Order +3 ~ ~ ~ Confucian Temple
(Confucian Temples level 2)
Principles of Wu Wei
1 Mastery of Ceremonies ~ Satisfaction Commanders +8
Character Salary -20%
~ Grand Temple of Confucius ~
Eunuch Secretaries
0 ~ Administrator Positions +1 ~ ~ Court Small City (Settlement Administration level 4)
Regular Palace Attendants
1 Eunuch Secretaries ~ ~ Sabre Cavalry Judiciary
Directorate of the Commandery
~
Eunuch Regional Inspectors
2 Eunuch Secretaries
Regular Palace Attendants
Assignments Available +1 ~ ~ ~ ~
Metropolitan Superintendents
2 Eunuch Secretaries
Regular Palace Attendants
Construction Cost (settlement administration) -10% ~ ~ ~ ~
Selling of Titles
3 Eunuch Secretaries
Regular Palace Attendants
Eunuch Regional Inspectors
Corruption +5% Satisfaction All -5
Character Salary -25%
~ ~ ~
Bureau of Banditry
0 ~ Public Order +2 ~ ~ Rural County Administration Rural Tax Collector (Tax Collection level 1)
The Five Punishments
1 Bureau of Banditry Corruption -5% ~ ~ Rural Commandery Administration ~
Commissioners of Passage
2 Bureau of Banditry
The Five Punishments
Public Order +3 ~ ~ Rural Province Administration ~
Officer Relocation
3 Bureau of Banditry
The Five Punishments
Commissioners of Passage
Corruption -6% ~ ~ ~ ~
Six Bureaus of Bureaucracy
6 Eunuch Secretaries
Regular Palace Attendants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Administrator Positions +1 Satisfaction Commanders +12 ~ Grand Judiciary
Office for Archives and Seals
~
Mandate of Heaven
13 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Coin Minting
Mastery of Ceremonies
Principles of Wu Wei
Eunuch Secretaries
Regular Palace Attendants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Six Bureaus of Bureaucracy
~ Satisfaction All +10 Yellow Dragons
Imperial Household Cavalry**
Palace ~
Regional Commissioners
0 ~ Recruitment Cost -8% ~ ~ ~ ~
Military Markets
1 Regional Commissioners Military Supplies +8
Oil +1
Towers +1
Wooden Stakes +1
~ ~ ~ ~
Garrison Conscripts
1 Regional Commissioners Construction Cost (Military) -25% ~ ~ Training Camp ~
Provincial Military Forges
2 Regional Commissioners
Military Markets
Seasonal Retinue Deployments +1
Redeployment Cost -20%
~ ~ Military Forge
Military Supply Village
~
Supply Canals
2 Regional Commissioners
Military Markets
Armies Available +1
Seasonal Retinue Deployments +2
~ ~ Watchtower Garrisons
Police Headquarters
~
Retainer Armies
2 Regional Commissioners
Military Markets
Recruitment Cost Melee Infantry -8% Satisfaction Vanguards +8 Lance Cavalry ~ ~
Convict Drafts
2 Regional Commissioners
Garrison Conscripts
Mustering Turns -2
Starting Rank Peasant Recruits +2
~ Peasant Raiders ~ ~
Green Dragon Supply Ships
4 Regional Commissioners
Military Markets
Provincial Military Forges
Supply Canals
Armies Available +1
Redeployment Cost -20%
Campaign Movement Range (starting in friendly sea regions) +25% ~ Military Armourer
Military Supply Town
Military Bow-Makers
Military Weaponsmith
~
Strategic Fortresses
3 Regional Commissioners
Military Markets
Supply Canals
Military Supplies +8 Satisfaction Vanguards +12 Mounted Archers Strategic Fortress
Fortified Garrison
~
Swiftness is the Key
4 Regional Commissioners
Military Markets
Supply Canals
Strategic Fortresses
~ Campaign Map Movement Range +15% Heavy Mounted Archers White Horse Fellows Raiding Parties ~
Shock Warfare
3 Regional Commissioners
Military Markets
Retainer Armies
Oil +1
Towers +1
Wooden Stakes +1
~ Cataphracts Tribal Horse Herders ~
Hereditary Buqu
3 Regional Commissioners
Military Markets
Retainer Armies
Mustering Turns -2
Starting Rank Melee Cavalry +1
Enable Smokescreen (Faction-wide)
~ ~ ~ ~
Barded Mounts
4 Regional Commissioners
Military Markets
Retainer Armies
Shock Warfare
Recruitment Cost Cavalry -8%
Starting Rank Shock Cavalry +1
~ Heavy Cataphracts Tribal Horse Post ~
Regional Levy
5 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Replenishment +10% ~ ~ ~ ~
Extended Conscription Period
6 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Regional Levy
Recruitment Cost Spear Infantry -8%
Starting Rank Melee Infantry +1
~ ~ ~ ~
Hierarchical Enfeoffments
8 Regional Commissioners
Military Markets
Retainer Armies
Hereditary Buqu
Provincial Iron Tool Forges
Disaster Relief Systems
Ever-Level Granaries
Agricultural Garrisons
Armies Available +1
Retinue Upkeep -10%
~ Jade Dragons
Imperial Lancer Cavalry**
~ ~
Permission to Forage
0 ~ Military Supplies +4 ~ ~ ~ Patrols (Military Infrastructure level 1)
Ever-Level Granaries
0 ~ Military Supplies +4 ~ Ji Infantry Granary Grain Silo
(Grain Storage level 2)
Provincial Iron Tool Forges
0 ~ ~ ~ ~ Farm Tool Distribution Farm Labourer Camp
(Government Support level 2)
Disaster Relief Systems
1 Provincial Iron Tool Forges Replenishment +2% ~ ~ ~ ~
Agricultural Garrisons
3 Ever-Level Granaries
Provincial Iron Tool Forges
Disaster Relief Systems
~ Satisfaction Champions +12 Heavy Ji Infantry Grand Granary ~
Transverse Bulkheads
1 Provincial Iron Tool Forges Food from Fishing +50% ~ ~ Fishing Fleet Wharf ~
Junks
2 Provincial Iron Tool Forges
Transverse Bulkheads
Food from Fishing +50% ~ ~ Grand Fishing Expedition Shipyard
Grand Fishing Wharf
~
Winnowing Machines
1 Provincial Iron Tool Forges Food Production +25% ~ ~ Winnowing Machine Workshop ~
Irrigation Systems
2 Provincial Iron Tool Forges
Winnowing Machines
Income from Peasantry +15% ~ ~ Commandery Irrigation Works ~
Treatise of Agriculture
2 Provincial Iron Tool Forges
Winnowing Machines
Food from Farming +25% ~ ~ Tea Garden
Food Market
Tea Plantation
~
Intensive Cultivation Techniques
4 Provincial Iron Tool Forges
Winnowing Machines
Treatise of Agriculture
Irrigation Systems
Construction Cost (agriculture) -10% ~ ~ Grand Tea Plantation
Grand Tea Garden
Livestock Market of the Commandery Capital
Grand Food Market
Grand Irrigation Canals
~
Government Tool Distribution
1 Provincial Iron Tool Forges ~ Satisfaction Champions +8 Spear Warriors Bamboo Timber Storehouse ~
Resettlement Incentives
0 ~ Population Growth +3K ~ ~ Livestock Estate ~
Agricultural Tax Relief
1 Resettlement Incentives ~ ~ Peasant Band Irrigated Paddy Fields
Grain Estates
~
Sharecropping
4 Provincial Iron Tool Forges
Government Tool Distribution
Resettlement Incentives
Agricultural Tax Relief
Population Growth +6K ~ ~ Pine Trader Camp
Bamboo Timber Warehouse
Composite Wood Maker Camp
Farming Estates
~
Feudal Magnates
5 Provincial Iron Tool Forges
Government Tool Distribution
Resettlement Incentives
Agricultural Tax Relief
Sharecropping
Income from Peasantry +15% ~ Azure Dragons
Imperial Gate Guards**
Grand Rice Paddies
Grand Livestock Estate
Livestock Farmstead
Magnate Estates
Grand Grain Estates
~
Icon Reform No* Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings

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