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Difference between revisions of "Reforms (TW3K)"

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Reforms are the technology tree learning system for [[Total War: Three Kingdoms]], players are able to learn a new reform every five turns.
+
Reforms are the technology tree learning system for [[Total War: Three Kingdoms]], players are able to learn a new reform every five turns
 +
 
 +
The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.
  
  
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| 2
 
| 2
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]]
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]]
| Available Armies +1 <br>Seasonal Retinue Deployments +2  
+
| Armies Available +1 <br>Seasonal Retinue Deployments +2  
 
| ~  
 
| ~  
 
| ~
 
| ~
Line 598: Line 600:
 
| 4
 
| 4
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Provincial Military Forces (TW3K Reform)|Provincial Military Forces]] <br>[[Supply Canals (TW3K Reform)|Supply Canals]]
 
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Provincial Military Forces (TW3K Reform)|Provincial Military Forces]] <br>[[Supply Canals (TW3K Reform)|Supply Canals]]
| Available Armies +1 <br> Redeployment Cost -20%  
+
| Armies Available +1 <br> Redeployment Cost -20%  
 
| Campaign Movement Range (starting in friendly sea regions) +25%  
 
| Campaign Movement Range (starting in friendly sea regions) +25%  
 
| ~
 
| ~
Line 652: Line 654:
 
| ~
 
| ~
 
| [[Tribal Horse Post (TW3K Building)|Tribal Horse Post]]
 
| [[Tribal Horse Post (TW3K Building)|Tribal Horse Post]]
 +
| ~
 +
|-
 +
| [[Regional Levy (TW3K Reform)|Regional Levy]]
 +
| [[Fire (TW3K Wu Xing)|Fire]]
 +
| 5
 +
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] <br>[[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]] <br>[[Convict Drafts (TW3K Reform)|Convict Drafts]]
 +
| Replenishment +10%
 +
| ~
 +
| ~
 +
| ~
 +
| ~
 +
|-
 +
| [[Extended Conscription Period (TW3K Reform)|Extended Conscription Period]]
 +
| [[Fire (TW3K Wu Xing)|Fire]]
 +
| 6
 +
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] <br>[[Garrison Conscripts (TW3K Reform)|Garrison Conscripts]] <br>[[Convict Drafts (TW3K Reform)|Convict Drafts]] <br>[[Regional Levy (TW3K Reform)|Regional Levy]]
 +
| Recruitment Cost Spear Infantry -8% <br>Starting Rank Melee Infantry +1
 +
| ~
 +
| ~
 +
| ~
 +
| ~
 +
|-
 +
| [[Hierarchical Enfeoffments (TW3K Reform)|Hierarchical Enfeoffments]]
 +
| [[Fire (TW3K Wu Xing)|Fire]]
 +
| 8
 +
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] <br>[[Hereditary Buqu (TW3K Reform)|Hereditary Buqu]] <br>[[Provinical Iron Tool Forges (TW3K Reform)|Provinical Iron Tool Forges]] <br>[[Disaster Relief Systems (TW3K Reform)|Disaster Relief Systems]] <br>[[Ever-Level Granaries (TW3K Reform)|Ever-Level Granaries]] <br>[[Agricultural Garrisons (TW3K Reform)|Agricultural Garrisons]]
 +
| Armies Available +1 <br>Retinue Upkeep -10%
 +
| ~
 +
| [[Jade Dragons (TW3K Unit)|Jade Dragons]]
 +
| ~
 
| ~
 
| ~
  

Revision as of 01:36, 8 July 2019

Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns.

The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.


Reform Wu Xing Prev. Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
Private Tutors Water 0 ~ ~ Character Experience +10% Archers ~ County School
Market Administration Water 1 Private Tutors Commerce Income +30% ~ ~ Salt Shaft Mine
Jade Trading Village
Merchant Warehouses
Dock Warehouse
~
Annual Proficiency Reports Water 1 Private Tutors ~ Character Salary -10% ~ Academy Complex ~
Handbook of Excellence Water 2 Private Tutors
Annual Proficiency Reports
~ Character Salary -10%
Satisfaction Strategists +8
~ Grand Academy ~
Economic Stimulation Water 4 Private Tutors
Annual Proficiency Reports
Market Administration
Handbook of Excellence
Trade Influence +50% ~ ~ Jade Trading Town
Port Trading Association
Salt Mining Town
Bureau of Trading Associations
~
Liu Bo Water 0 ~ Trade Influence +25% ~ Repeating Crossbowmen Guest House
Tea House
Horse Exchange
Weiqi Water 3 Liu Bo
Private Tutors
Market Administration
Trade Influence +25% Satisfaction Strategists +12 Heavy Repeating Crossbowmen ~ ~
Treatise on Human Beings Water 3 Private Tutors
Annual Proficiency Reports
Handbook of Excellence
Assignments Available +1 Character Experience +10% ~ ~ ~
Masterful Disguise Techniques Water 1 Private Tutors Spy Positions Available +1
Enemy Spies Cover Cost +4
Enemy Spies Network Cost +2
~ ~ Market Officer
Port Officer
~
Dedicated Spy Network Water 3 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Spy Positions Available +1
New Spies Upkeep Cost -10%
Enemy Spies Network Cost +5
~ ~ Drum & Bell Tower
Port Inspector
~
Divine Manipulation of Threads Water 4 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Dedicated Spy Network
Spy Positions Available +1
New Spies Upkeep Cost -15%
Enemy Spies Network Cost +5
~ ~ ~ ~
Diplomatic Missions Water 1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
Way of Great Peace Water 4 Private Tutors
Annual Proficiency Reports
Diplomatic Missions
Handbook of Excellence
Diplomatic Relations with all Factions +10 Satisfaction All +10% ~ ~ ~
Foreign Envoys Water 0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
Sino-Roman Embassy Water 1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
Silk Road Expeditions Water 6 Private Tutors
Foreign Envoys
Currency-Based Economy
Diplomatic Missions
Sino-Roman Embassy
Mercantile Regulation
Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
~ Onyx Dragons Industrial Cargo Trade Port
Industrial Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
~
Pottery Bricks Metal 0 ~ Building Upkeep -25% ~ ~ ~ State Workshops
Rammed Earth Metal 1 Pottery Bricks Building Upkeep -25% ~ ~ ~ ~
Currency-Based Economy Metal 0 ~ Commerce Income +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
Mercantile Regulation Metal 1 Currency-Based Economy Commerce Income +15% ~ ~ Artisan Workshops ~
Government Enterprises Metal 1 Currency-Based Economy Industry Income +10% ~ ~ Industrial Tool Depot
Artisan Tool Depot
~
Trade Associations Metal 2 Currency-Based Economy
Mercantile Regulation
Commerce Income +20% ~ ~ Master Lacquerware Artisans
Master Artisans
~
Office of Arts & Crafts Metal 2 Currency-Based Economy
Government Enterprises
~ Satisfaction Sentinels +8 Sabre Infantry Grand Treasury Mint
Government Provincial Workshops
Permanent Labour Housing
Coin Maker
~
Guide to Estate Management Metal 2 Currency-Based Economy
Government Enterprises
Commerce Income +20%
Industry Income +20%
~ ~ Artisan Tool Manufacturer
Industrial Tool Manufacturer
~
Corvee Labour Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Construction Time -1
DISABLES REFORM: Tax Commutation
~ ~ ~ ~
Tax Commutation Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Industry Income +10%
DISABLES REFORM: Corvee Labour
~ ~ ~ ~
Horse Magnates Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Population Growth +4K
Trade Influence +20%
~ ~ ~
Shaft Mining Metal 0 ~ Mine Construction Cost -20% ~ ~ Jade Artisans
Bureau of Mining Subsidiaries
Iron Craftwork Village
Copper Mining Village
Open Iron Veins
Slave Mobilisation Metal 0 ~ Construction Time -1 ~ Axe Band ~ Labourer Conscripted Housing
Convict Workforce Metal 2 Shaft Mining
Slave Mobilisation
Industry Income +20% ~ ~ ~ ~
Carburettor Chambers Metal 3 Shaft Mining
Slave Mobilisation
Convict Workforce
Industry Income +25% ~ ~ Bureau of State Mining Expeditions
Jade Master Artisans
Iron Craftwork Town
Copper Mining Town
~
State Monopolies Metal 6 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income +15% (all sources) ~ ~ Grand State Workshops
Office of Works
~
State Blast Furnaces Metal 7 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
State Monopolies
Industry Income +15% Satisfaction Sentinels +12 Pearl Dragons ~ ~
Register of Land & Population Earth 0 ~ Peasantry Income +15% ~ ~ ~ ~
Civil Service Recommendations Earth 1 Register of Land & Population Income +10% (all sources) ~ ~ ~ ~
Iron & Salt Agencies Earth 2 Register of Land & Population
Civil Service Recommendations
Industry Income +15% ~ ~ ~ ~
Merchant Tax Exemption Earth 3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Industry Income +15%
Income from Silk +40%
Income from Spice +40%
~ ~ ~ ~
Coin Minting Earth 3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Corrruption -8% ~ ~ Copper Coin Mint ~
Master of Ceremonies Earth 0 ~ Public Order +3 ~ ~ ~ Confucian Temple
Principles of Wu Wei Earth 1 Master of Ceremonies ~ Satisfaction Commanders +8
Character Salary -20%
~ Grand Temple of Confucius ~
Eunuch Secretaries Earth 0 ~ Administrator Positions +1 ~ ~ Court Small City
Regular Palace Attendeants Earth 1 Eunuch Secretaries ~ ~ Sabre Cavalry Judiciary
Directorate of the Commandery
~
Eunuch Regional Inspectors Earth 2 Eunuch Secretaries
Regular Palace Attendeants
Assignments Available +1 ~ ~ ~ ~
Metropolitan Superintendents Earth 2 Eunuch Secretaries
Regular Palace Attendeants
Construction Cost -10% ~ ~ ~ ~
Selling of Titles Earth 3 Eunuch Secretaries
Regular Palace Attendeants
Eunuch Regional Inspectors
Corruption +5% Satisfaction All -5
Character Salary -25%
~ ~ ~
Bureau of Banditry Earth 0 ~ Public Order +2 ~ ~ Rural County Administration Rural Tax Collector
The Five Punishments Earth 1 Bureau of Banditry Corruption -5% ~ ~ Rural Commandery Administration ~
Commissioners of Passage Earth 2 Bureau of Banditry
Commissioners of Passage
Public Order +3 ~ ~ Rural Province Administration ~
Officer Relocation Earth 3 Bureau of Banditry
Commissioners of Passage
Commissioners of Passage
Corruption -6% ~ ~ ~ ~
Six Bureaus of Bureaucracy Earth] 6 Eunuch Secretaries
Regular Palace Attendeants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Administrator Positions +1 Satisfaction Commanders +12 ~ Grand Judiciary
Office for Archives and Seals
~
Mandate of Heaven Earth 13 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Coin Minting
Mastery of Ceremonies
Principles of Wu Wei
Eunuch Secretaries
Regular Palace Attendeants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Six Bureaus of Bureaucracy
~ Satisfaction All +10 Yellow Dragons Palace ~
Regional Commissioners Fire 0 ~ Recruitment Cost -8% ~ ~ ~ ~
Military Markets Fire 1 Regional Commissioners Military Supplies +8 ~ ~ ~ ~
Garrison Conscripts Fire 1 Regional Commissioners Construction Cost (Military) -25% ~ ~ Training Camp ~
Provincial Military Forces Fire 2 Regional Commissioners
Military Markets
Seasonal Retinue Deployments +1
Redeployment Cost -20%
~ ~ Military Forge
Military Supply Village
~
Supply Canals Fire 2 Regional Commissioners
Military Markets
Armies Available +1
Seasonal Retinue Deployments +2
~ ~ Watchtower Garrisons
Police Headquarters
~
Retainer Armies Fire 2 Regional Commissioners
Military Markets
Recruitment Cost Melee Infantry -8% Satisfaction Vanguards +8 ~ ~ ~
Convict Drafts Fire 2 Regional Commissioners
Garrison Conscripts
Mustering Turns -2
Starting Rank Peasant Recruits +2
~ Peasant Raiders ~ ~
Green Dragon Supply Ships Fire] 4 Regional Commissioners
Military Markets
Provincial Military Forces
Supply Canals
Armies Available +1
Redeployment Cost -20%
Campaign Movement Range (starting in friendly sea regions) +25% ~ Military Armourer
Military Supply Town
Military Bow-Makers
Military Weaponsmith
~
Strategic Fortresses Fire 3 Regional Commissioners
Military Markets
Supply Canals
Military Supplies +8 Satisfaction Vanguards +8 ~ Strategic Fortresses
Fortified Garrison
~
Swiftness is the Key Fire 4 Regional Commissioners
Military Markets
Supply Canals
Strategic Fortresses
~ Campaign Map Movement Range +15% Mounted Archers White Horse Fellows Raiding Parties ~
Shock Warfare Fire 3 Regional Commissioners
Military Markets
Retainer Armies
~ ~ Lance Cavalry Tribal Horse Herders ~
Hereditary Buqu Fire 3 Regional Commissioners
Military Markets
Retainer Armies
Mustering Turns -2
Starting Rank Melee Cavalry +1
~ ~ ~ ~
Barded Mounts Fire 4 Regional Commissioners
Military Markets
Retainer Armies
Shock Warfare
Recruitment Cost Cavalry -8%
Starting Rank Shock Cavalry +1
~ ~ Tribal Horse Post ~
Regional Levy Fire 5 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Replenishment +10% ~ ~ ~ ~
Extended Conscription Period Fire 6 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Regional Levy
Recruitment Cost Spear Infantry -8%
Starting Rank Melee Infantry +1
~ ~ ~ ~
Hierarchical Enfeoffments Fire 8 Regional Commissioners
Military Markets
Retainer Armies
Hereditary Buqu
Provinical Iron Tool Forges
Disaster Relief Systems
Ever-Level Granaries
Agricultural Garrisons
Armies Available +1
Retinue Upkeep -10%
~ Jade Dragons ~ ~
Reform Wu Xing Prev. Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings

Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

Wei | Zhou | Yan | Heishan | Qi | Chu | Shu-Han | Liang | Wu | Zhong | Song | Tai

Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

Character Types:

Champion | Commander | Sentinel | Strategist | Vanguard

Units:

Ji Militia | Ji Infantry | Heavy Ji Infantry | Sabre Militia | Sabre Infantry | Axe Band | Spear Guard | Heavy Spear Guard | Archer Militia | Archers | Mounted Lancer Militia | Lance Cavalry | Mounted Sabre Militia | Sabre Cavalry | Crossbowmen | Heavy Crossbowmen | Trebuchet | Jian Sword Guard Cavalry | Jian Sword Guard | Raider Cavalry | Peasant Raiders | Repeating Crossbowmen | Heavy Repeating Crossbowmen | Peasant Band | Spear Warriors | Mounted Archers | Azure Dragons | Jade Dragons | Yellow Dragons | Onyx Dragons | Pearl Dragons | Defenders of Earth | Protectors of Heaven | Cataphracts | Heavy Cataphracts | Heavy Mounted Archers | Mounted Crossbows

Faction Units:

Xiliang Cavalry | Heavy Xiliang Cavalry | Tiger and Leopard Cavalry | Heavy Tiger and Leopard Cavalry | White Horse Fellows | White Horse Raiders | Mercenary Infantry | Mercenary Archers | Mercenary Cavalry | Qiang Marauders | Qiang Hunters | Qiang Raiders | Black Mountain Marauders | Black Mountain Outlaws | Black Mountain Hunters | Fury of Beihai | Thunder of Jian'an | Infantry of Jing | Imperial Defenders | Rapid Tiger Infantry | Warriors of the Left | Warriors of Ye | Defenders of Hebei | Hidden Axes | Fists of the Bandit Queen | Yi Archers | Yi Marskmen

Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

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