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Reforms (TW3K)

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Revision as of 03:43, 7 July 2019 by Makanyane (talk | contribs)
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Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns.


Reform Wu Xing Prev. Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
Private Tutors Water 0 ~ ~ Character Experience +10% Archers ~ County School
Market Administration Water 1 Private Tutors Commerce Income +30% ~ ~ Salt Shaft Mine
Jade Trading Village
Merchant Warehouses
Dock Warehouse
~
Annual Proficiency Reports Water 1 Private Tutors ~ Character Salary -10% ~ Academy Complex ~
Handbook of Excellence Water 2 Private Tutors
Annual Proficiency Reports
~ Character Salary -10% ~ Grand Academy ~
Economic Stimulation Water 4 Private Tutors
Annual Proficiency Reports
Market Administration
Handbook of Excellence
Trade Influence +50% ~ ~ Jade Trading Town
Port Trading Association
Salt Mining Town
Bureau of Trading Associations
~
Liu Bo Water 0 ~ Trade Influence +25% ~ Repeating Crossbowmen Guest House
Tea House
Horse Exchange
Weiqi Water 3 Liu Bo
Private Tutors
Market Administration
Trade Influence +25% Satisfaction Strategists +12 Heavy Repeating Crossbowmen ~ ~
Treatise on Human Beings Water 3 Private Tutors
Annual Proficiency Reports
Handbook of Excellence
Assignments Available +1 Character Experience +10% ~ ~ ~
Masterful Disguise Techniques Water 1 Private Tutors Spy Positions Available +1
Enemy Spies Cover Cost +4
Enemy Spies Network Cost +2
~ ~ Market Officer
Port Officer
~
Dedicated Spy Network Water 3 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Spy Positions Available +1
New Spies Upkeep Cost -10%
Enemy Spies Network Cost +5
~ ~ Drum & Bell Tower
Port Inspector
~
Divine Manipulation of Threads Water 4 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Dedicated Spy Network
Spy Positions Available +1
New Spies Upkeep Cost -15%
Enemy Spies Network Cost +5
~ ~ ~ ~
Diplomatic Missions Water 1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
Way of Great Peace Water 4 Private Tutors
Annual Proficiency Reports
Diplomatic Missions
Handbook of Excellence
Diplomatic Relations with all Factions +10 Satisfaction All +10% ~ ~ ~
Foreign Envoys Water 0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
Sino-Roman Embassy Water 1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
Silk Road Expeditions Water 6 Private Tutors
Foreign Envoys
Currency-Based Economy
Diplomatic Missions
Sino-Roman Embassy
Mercantile Regulation
Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
~ Onyx Dragons Industrial Cargo Trade Port
Industrial Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
~
Pottery Bricks Metal 0 ~ Building Upkeep -25% ~ ~ ~ State Workshops
Rammed Earth Metal 1 Pottery Bricks Building Upkeep -25% ~ ~ ~ ~
Currency-Based Economy Metal 0 ~ Commerce Income +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
Mercantile Regulation Metal 1 Currency-Based Economy Commerce Income +15% ~ ~ Artisan Workshops ~
Government Enterprises Metal 1 Currency-Based Economy Industry Income +10% ~ ~ Industrial Tool Depot
Artisan Tool Depot
~
Trade Associations Metal 2 Currency-Based Economy
Mercantile Regulation
Commerce Income +20% ~ ~ Master Lacquerware Artisans
Master Artisans
~
Office of Arts & Crafts Metal 2 Currency-Based Economy
Government Enterprises
~ Satisfaction Sentinels +8 Sabre Infantry Grand Treasury Mint
Government Provincial Workshops
Permanent Labour Housing
Coin Maker
~
Guide to Estate Management Metal 2 Currency-Based Economy
Government Enterprises
Commerce Income +20%
Industry Income +20%
~ ~ Artisan Tool Manufacturer
Industrial Tool Manufacturer
~
Corvee Labour Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Construction Time -1
DISABLES REFORM: Tax Commutation
~ ~ ~ ~
Tax Commutation Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Industry Income +10%
DISABLES REFORM: Corvee Labour
~ ~ ~ ~
Horse Magnates Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Population Growth +4K
Trade Influence +20%
~ ~ ~
Shaft Mining Metal 0 ~ Mine Construction Cost -20% ~ ~ Jade Artisans
Bureau of Mining Subsidiaries
Iron Craftwork Village
Copper Mining Village
Open Iron Veins
Slave Mobilisation Metal 0 ~ Construction Time -1 ~ Axe Band ~ Labourer Conscripted Housing
Convict Workforce Metal 2 Shaft Mining
Slave Mobilisation
Industry Income +20% ~ ~ ~ ~
Carburettor Chambers Metal 3 Shaft Mining
Slave Mobilisation
Convict Workforce
Industry Income +25% ~ ~ Bureau of State Mining Expeditions
Jade Master Artisans
Iron Craftwork Town
Copper Mining Town
~
State Monopolies Metal 6 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income +15% (all sources) ~ ~ Grand State Workshops
Office of Works
~
State Blast Furnaces Metal 7 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
State Monopolies
Industry Income +15% Satisfaction Sentinels +12 Pearl Dragons ~ ~


Reform Wu Xing Prev. Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings

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