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Reforms (TW3K)

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Revision as of 02:36, 8 July 2019 by Makanyane (talk | contribs)
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Reforms are the technology tree learning system for Total War: Three Kingdoms, players are able to learn a new reform every five turns.

The Unlocked Buildings shown are from the common building trees, leaders with custom building trees may have different options available.


Reform Wu Xing Prev. Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
Private Tutors Water 0 ~ ~ Character Experience +10% Archers ~ County School
Market Administration Water 1 Private Tutors Income from Commerce +30% ~ ~ Salt Shaft Mine
Jade Trading Village
Merchant Warehouses
Dock Warehouse
~
Annual Proficiency Reports Water 1 Private Tutors ~ Character Salary -10% ~ Academy Complex ~
Handbook of Excellence Water 2 Private Tutors
Annual Proficiency Reports
~ Character Salary -10%
Satisfaction Strategists +8
~ Grand Academy ~
Economic Stimulation Water 4 Private Tutors
Annual Proficiency Reports
Market Administration
Handbook of Excellence
Trade Influence +50% ~ ~ Jade Trading Town
Port Trading Association
Salt Mining Town
Bureau of Trading Associations
~
Liu Bo Water 0 ~ Trade Influence +25% ~ Repeating Crossbowmen Guest House
Tea House
Horse Exchange
Weiqi Water 3 Liu Bo
Private Tutors
Market Administration
Trade Influence +25% Satisfaction Strategists +12 Heavy Repeating Crossbowmen ~ ~
Treatise on Human Beings Water 3 Private Tutors
Annual Proficiency Reports
Handbook of Excellence
Assignments Available +1 Character Experience +10% ~ ~ ~
Masterful Disguise Techniques Water 1 Private Tutors Spy Positions Available +1
Enemy Spies Cover Cost +4
Enemy Spies Network Cost +2
~ ~ Market Officer
Port Officer
~
Dedicated Spy Network Water 3 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Spy Positions Available +1
New Spies Upkeep Cost -10%
Enemy Spies Network Cost +5
~ ~ Drum & Bell Tower
Port Inspector
~
Divine Manipulation of Threads Water 4 Private Tutors
Masterful Disguise Techniques
Annual Proficiency Reports
Dedicated Spy Network
Spy Positions Available +1
New Spies Upkeep Cost -15%
Enemy Spies Network Cost +5
~ ~ ~ ~
Diplomatic Missions Water 1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
Way of Great Peace Water 4 Private Tutors
Annual Proficiency Reports
Diplomatic Missions
Handbook of Excellence
Diplomatic Relations with all Factions +10 Satisfaction All +10% ~ ~ ~
Foreign Envoys Water 0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
Sino-Roman Embassy Water 1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
Silk Road Expeditions Water 6 Private Tutors
Foreign Envoys
Currency-Based Economy
Diplomatic Missions
Sino-Roman Embassy
Mercantile Regulation
Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
~ Onyx Dragons Industrial Cargo Trade Port
Industrial Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
~
Pottery Bricks Metal 0 ~ Building Upkeep -25% ~ ~ ~ State Workshops
Rammed Earth Metal 1 Pottery Bricks Building Upkeep -25% ~ ~ ~ ~
Currency-Based Economy Metal 0 ~ Income from Commerce +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
Mercantile Regulation Metal 1 Currency-Based Economy Income from Commerce +15% ~ ~ Artisan Workshops ~
Government Enterprises Metal 1 Currency-Based Economy Income from Industry +10% ~ ~ Industrial Tool Depot
Artisan Tool Depot
~
Trade Associations Metal 2 Currency-Based Economy
Mercantile Regulation
Income from Commerce +20% ~ ~ Master Lacquerware Artisans
Master Artisans
~
Office of Arts & Crafts Metal 2 Currency-Based Economy
Government Enterprises
~ Satisfaction Sentinels +8 Sabre Infantry Grand Treasury Mint
Government Provincial Workshops
Permanent Labour Housing
Coin Maker
~
Guide to Estate Management Metal 2 Currency-Based Economy
Government Enterprises
Income from Commerce +20%
Income from Industry +20%
~ ~ Artisan Tool Manufacturer
Industrial Tool Manufacturer
~
Corvee Labour Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Construction Time -1
DISABLES REFORM: Tax Commutation
~ ~ ~ ~
Tax Commutation Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Income from Industry +10%
DISABLES REFORM: Corvee Labour
~ ~ ~ ~
Horse Magnates Metal 3 Currency-Based Economy
Government Enterprises
Guide to Estate Management
Population Growth +4K
Trade Influence +20%
~ ~ ~ ~
Shaft Mining Metal 0 ~ Construction Cost (mines) -20% ~ ~ Jade Artisans
Bureau of Mining Subsidiaries
Iron Craftwork Village
Copper Mining Village
Open Iron Veins
Slave Mobilisation Metal 0 ~ Construction Time -1 ~ Axe Band ~ Labourer Conscripted Housing
Convict Workforce Metal 2 Shaft Mining
Slave Mobilisation
Income from Industry +20% ~ ~ ~ ~
Carburettor Chambers Metal 3 Shaft Mining
Slave Mobilisation
Convict Workforce
Income from Industry +25% ~ ~ Bureau of State Mining Expeditions
Jade Master Artisans
Iron Craftwork Town
Copper Mining Town
~
State Monopolies Metal 6 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income +15% (all sources) ~ ~ Grand State Workshops
Office of Works
~
State Blast Furnaces Metal 7 Currency-Based Economy
Government Enterprises
Office of Arts & Crafts
Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
State Monopolies
Income from Industry +15% Satisfaction Sentinels +12 Pearl Dragons ~ ~
Register of Land & Population Earth 0 ~ Income from Peasantry +15% ~ ~ ~ ~
Civil Service Recommendations Earth 1 Register of Land & Population Income +10% (all sources) ~ ~ ~ ~
Iron & Salt Agencies Earth 2 Register of Land & Population
Civil Service Recommendations
Income from Industry +15% ~ ~ ~ ~
Merchant Tax Exemption Earth 3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Income from Industry +15%
Income from Silk +40%
Income from Spice +40%
~ ~ ~ ~
Coin Minting Earth 3 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Corrruption -8% ~ ~ Copper Coin Mint ~
Master of Ceremonies Earth 0 ~ Public Order +3 ~ ~ ~ Confucian Temple
Principles of Wu Wei Earth 1 Master of Ceremonies ~ Satisfaction Commanders +8
Character Salary -20%
~ Grand Temple of Confucius ~
Eunuch Secretaries Earth 0 ~ Administrator Positions +1 ~ ~ Court Small City
Regular Palace Attendeants Earth 1 Eunuch Secretaries ~ ~ Sabre Cavalry Judiciary
Directorate of the Commandery
~
Eunuch Regional Inspectors Earth 2 Eunuch Secretaries
Regular Palace Attendeants
Assignments Available +1 ~ ~ ~ ~
Metropolitan Superintendents Earth 2 Eunuch Secretaries
Regular Palace Attendeants
Construction Cost (settlement administration) -10% ~ ~ ~ ~
Selling of Titles Earth 3 Eunuch Secretaries
Regular Palace Attendeants
Eunuch Regional Inspectors
Corruption +5% Satisfaction All -5
Character Salary -25%
~ ~ ~
Bureau of Banditry Earth 0 ~ Public Order +2 ~ ~ Rural County Administration Rural Tax Collector
The Five Punishments Earth 1 Bureau of Banditry Corruption -5% ~ ~ Rural Commandery Administration ~
Commissioners of Passage Earth 2 Bureau of Banditry
The Five Punishments
Public Order +3 ~ ~ Rural Province Administration ~
Officer Relocation Earth 3 Bureau of Banditry
Commissioners of Passage
Commissioners of Passage
Corruption -6% ~ ~ ~ ~
Six Bureaus of Bureaucracy Earth] 6 Eunuch Secretaries
Regular Palace Attendeants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Administrator Positions +1 Satisfaction Commanders +12 ~ Grand Judiciary
Office for Archives and Seals
~
Mandate of Heaven Earth 13 Register of Land & Population
Civil Service Recommendations
Iron & Salt Agencies
Coin Minting
Mastery of Ceremonies
Principles of Wu Wei
Eunuch Secretaries
Regular Palace Attendeants
Metropolitan Superintendents
Regional Commissioners
Military Markets
Retainer Armies
Six Bureaus of Bureaucracy
~ Satisfaction All +10 Yellow Dragons Palace ~
Regional Commissioners Fire 0 ~ Recruitment Cost -8% ~ ~ ~ ~
Military Markets Fire 1 Regional Commissioners Military Supplies +8 ~ ~ ~ ~
Garrison Conscripts Fire 1 Regional Commissioners Construction Cost (Military) -25% ~ ~ Training Camp ~
Provincial Military Forces Fire 2 Regional Commissioners
Military Markets
Seasonal Retinue Deployments +1
Redeployment Cost -20%
~ ~ Military Forge
Military Supply Village
~
Supply Canals Fire 2 Regional Commissioners
Military Markets
Armies Available +1
Seasonal Retinue Deployments +2
~ ~ Watchtower Garrisons
Police Headquarters
~
Retainer Armies Fire 2 Regional Commissioners
Military Markets
Recruitment Cost Melee Infantry -8% Satisfaction Vanguards +8 ~ ~ ~
Convict Drafts Fire 2 Regional Commissioners
Garrison Conscripts
Mustering Turns -2
Starting Rank Peasant Recruits +2
~ Peasant Raiders ~ ~
Green Dragon Supply Ships Fire] 4 Regional Commissioners
Military Markets
Provincial Military Forces
Supply Canals
Armies Available +1
Redeployment Cost -20%
Campaign Movement Range (starting in friendly sea regions) +25% ~ Military Armourer
Military Supply Town
Military Bow-Makers
Military Weaponsmith
~
Strategic Fortresses Fire 3 Regional Commissioners
Military Markets
Supply Canals
Military Supplies +8 Satisfaction Vanguards +8 ~ Strategic Fortresses
Fortified Garrison
~
Swiftness is the Key Fire 4 Regional Commissioners
Military Markets
Supply Canals
Strategic Fortresses
~ Campaign Map Movement Range +15% Mounted Archers White Horse Fellows Raiding Parties ~
Shock Warfare Fire 3 Regional Commissioners
Military Markets
Retainer Armies
~ ~ Lance Cavalry Tribal Horse Herders ~
Hereditary Buqu Fire 3 Regional Commissioners
Military Markets
Retainer Armies
Mustering Turns -2
Starting Rank Melee Cavalry +1
~ ~ ~ ~
Barded Mounts Fire 4 Regional Commissioners
Military Markets
Retainer Armies
Shock Warfare
Recruitment Cost Cavalry -8%
Starting Rank Shock Cavalry +1
~ ~ Tribal Horse Post ~
Regional Levy Fire 5 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Replenishment +10% ~ ~ ~ ~
Extended Conscription Period Fire 6 Regional Commissioners
Military Markets
Retainer Armies
Garrison Conscripts
Convict Drafts
Regional Levy
Recruitment Cost Spear Infantry -8%
Starting Rank Melee Infantry +1
~ ~ ~ ~
Hierarchical Enfeoffments Fire 8 Regional Commissioners
Military Markets
Retainer Armies
Hereditary Buqu
Provinical Iron Tool Forges
Disaster Relief Systems
Ever-Level Granaries
Agricultural Garrisons
Armies Available +1
Retinue Upkeep -10%
~ Jade Dragons ~ ~
Permission to Forage Wood 0 ~ Military Supplies +4 ~ ~ ~ Patrols
Ever-Level Granaries Wood 0 ~ Military Supplies +4 ~ Ji Infantry Granary Grain Silo
Provincial Iron Tool Forges Wood 0 ~ ~ ~ ~ Farm Tool Distribution Farm Labourer Camp
Disaster Relief Systems Wood 1 Provincial Iron Tool Forges Replenishment +2% ~ ~ ~ ~
Agricultural Garrisons Wood 3 Ever-Level Granaries
Provincial Iron Tool Forges
Disaster Relief Systems
~ Satisfaction Champions +12 Heavy Ji Infantry Grand Granary ~
Transverse Bulkheads Wood 1 Provincial Iron Tool Forges Food from Fishing +50% ~ ~ Fishing Fleet Wharf ~
Junks Wood 2 Provincial Iron Tool Forges
Transverse Bulkheads
Food from Fishing +50% ~ ~ Grand Fishing Expedition Shipyard
Grand Fishing Wharf
~
Winnowing Machines Wood 1 Provincial Iron Tool Forges Food Production +25% ~ ~ Winnowing Machine Workshop ~
Irrigation Systems Wood 2 Provincial Iron Tool Forges
Winnowing Machines
Income from Peasantry +15% ~ ~ Commandery Irrigation Works ~
Treatise of Agriculture Wood 2 Provincial Iron Tool Forges
Winnowing Machines
Food from Farming +25% ~ ~ Tea Garden
Food Market
Tea Plantation
~
Intensive Cultivation Techniques Wood 4 Provincial Iron Tool Forges
Winnowing Machines
Treatise of Agriculture
Construction Cost (agriculture) -10% ~ ~ Grand Tea Plantation
Grand Tea Garden
Livestock Market of the Commandery Capital
Grand Food Market
Grand Irrigation Canals
~
Government Tool Distribution Wood 1 Provincial Iron Tool Forges ~ Satisfaction Champions +8 Spear Warriors Bamboo Timber Storehouse ~
Resettlement Incentives Wood 0 ~ Population Growth +3K ~ ~ Livestock Estate ~
Agricultural Tax Relief Wood 1 Resettlement Incentives ~ ~ Peasant Band Irrigated Paddy Fields
Grain Estates
~
Sharecropping Wood 4 Provincial Iron Tool Forges
Government Tool Distribution
Resettlement Incentives
Agricultural Tax Relief
Population Growth +6K ~ ~ Pine Trader Camp
Bamboo Timber Warehouse
Composite Wood Maker Camp
Farming Estates
~
Feudal Magnates Wood 5 Pine Trader Camp
Bamboo Timber Warehouse
Composite Wood Maker Camp
Farming Estates
Sharecropping
Income from Peasantry +15% ~ Azure Dragons Grand Rice Paddies
Grand Livestock Estate
Livestock Farmstead
Magnate Estates
Grand Grain Estates
~
Reform Wu Xing Prev. Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings

Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

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Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

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Faction Units:

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Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

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