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  • '''The Crusades Campaign''' is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ...back the former glory the once mighty Byzantine Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various European foes.
    19 KB (3,013 words) - 16:48, 10 July 2014
  • #REDIRECT [[The Crusades (RTW Barbarian Invasion Mod)]]
    55 bytes (7 words) - 08:01, 31 May 2017
  • ...he Crusaders are pitted against each other in a 1v1 melee for dominance of the Holy Land. <br>The [[Chivalry Total War]] Team
    1 KB (180 words) - 01:46, 19 February 2021

Page text matches

  • ...eam on RTR 6.0 . He works mainly on skinning and modeling and is currently the head modeller/skinner for RTR 7.0 . [[The Crusades]]
    2 KB (304 words) - 12:39, 10 February 2020
  • *[[Egypt (M2TW Kingdoms)]], a major faction in the [[The Crusades Campaign |Crusades]] subcampaign of [[Medieval II: Total War Kingdoms]]
    358 bytes (54 words) - 16:18, 8 December 2010
  • ...in the game is the faction leader of the [[Papal States]]. Well over half the factions in Medieval 2 Total War are Catholic. === The Pope ===
    3 KB (449 words) - 17:08, 12 December 2023
  • ...he Crusaders are pitted against each other in a 1v1 melee for dominance of the Holy Land. <br>The [[Chivalry Total War]] Team
    1 KB (180 words) - 01:46, 19 February 2021
  • I know this is an old game but how do you do crusades? I can spend a lot of time 'building' it but then I dont know how to set of ...a Chapter House to create a crusade marker, which appears as an option in the province's training parchment..."'' can summarise more of that section and
    1 KB (240 words) - 07:55, 30 May 2017
  • ...: Kingdoms|Kingdoms]] levels are loaded from the launcher in order to load the file_first option you need to create a shortcut file or load them as mods. In this page I will explain how to create a shortcut file for any of the [[Medieval II: Total War: Kingdoms|Kingdoms]] Mods - all you need to do is
    1,012 bytes (175 words) - 14:45, 18 August 2018
  • == Medieval II Total War Kingdoms Crusades campaign Heroes == ...m a boost to their attack speed and morale for a limited time, Saladin has the ability to greatly inspire his troops, setting their morale to full.
    1 KB (186 words) - 11:17, 30 May 2017
  • |Era=Northern Crusades ...ary's Hospital in Jerusalem and the Livonian Brothers of the Sword against the Pagan Lithuanians.
    2 KB (239 words) - 12:49, 10 February 2020
  • ...other factions in the game, the Papal States bear a closer similarity with the non-playable [[Senate]] faction from [[Rome: Total War]]. ...el of popularity with the pope is shown by the number of crosses it has in the Papal Standing screen (see picture).
    3 KB (480 words) - 09:05, 30 October 2020
  • ...on, not [[Orthodox]]. Only the [[Pope]] and [[Catholic]] factions can call crusades. You cannot participate in a crusade if you are [[excommunicated]]. Note ho ...er units have free upkeep until the crusade ends. These units remain after the crusade is finished, but they will then require upkeep. Joining a crusade m
    3 KB (512 words) - 11:17, 30 May 2017
  • *[[The Crusades]]
    555 bytes (71 words) - 08:28, 24 January 2019
  • ...m beliefs states that the Imam is chosen by God to be perfect examples for the faithful and to lead all humanity in all aspects of life. ...aders of the [[Islam in Medieval II: Total War |Islam]] religion. They are the Islamic counterparts of Christian Priests.
    2 KB (264 words) - 17:22, 9 December 2010
  • ...nt points but if they do not move closer to the Jihad's target every turn, the soldiers will begin deserting.
    546 bytes (95 words) - 15:45, 23 March 2016
  • ...alem]]- a mod for [[Medieval II Total War: Kingdoms]] concentrating on the Crusades.
    268 bytes (41 words) - 16:04, 5 November 2012
  • ...the 100 Years War adn the Italian Wars. It will also include contents from the best MTWII mods, if given permission, along with unique reskins. ...mainly run by RTR Fan, as I do most of the modding. selenius4tsd is doing the map, while mel26 is offering help on creating units. he mod could use some
    701 bytes (113 words) - 11:05, 18 September 2018
  • ...akers from Russia and Ukraine. Improvement and deep study of all factions, the presence of innovations: scripts and beautiful things
    894 bytes (118 words) - 11:58, 10 February 2020
  • ...ns are needed to allow them to call Crusades properly. They are similar to the Senate of Rome Total War in that they are not meant to be played, and becau ...mage=[[Image:Symbol papal states.png|Papal States faction symbol]]|Name='''The Papal States'''|Game=''[[Medieval II: Total War]]''|Religion=[[Catholic]]|C
    7 KB (1,119 words) - 16:58, 12 December 2023
  • The term "DM" is an abbreviation for a number of mods on TWC. ...alem]]- a mod for [[Medieval II Total War: Kingdoms]] concentrating on the Crusades.
    667 bytes (106 words) - 16:04, 5 November 2012
  • ...Medieval 2|religions]] in [[Medieval 2: Total War]]. The Islamic factions (the [[Moors]], [[Turks]], and [[Egypt]]ians) can start [[Jihad]]s against [[Cat ...tiate a [[Jihad]] against enemy cities, which in terms of gameplay is much the same as a Catholic Crusade option. This is done through an Imam with a piet
    1 KB (166 words) - 04:45, 17 March 2022
  • ...that in the original [[Shogun: Total War]] all factions are playable from the beginning. ''C:\Program Files\The Creative Assembly\Rome - Total War\data\world\maps\campaign\imperial_campai
    5 KB (803 words) - 13:02, 16 March 2021
  • [[Catholic]] factions receive missions from the Pope, while [[Orthodox]] factions do not. ...ommunicate]] a faction. [[Excommunication]] causes religious unrest within the affected faction and also means a [[Crusade]] can be called against a [[Cat
    6 KB (1,049 words) - 16:07, 10 September 2020
  • ...''[[Pope]]''', who can participate in battles like a regular General unit. The faction's starting settlement is Rome. ...abled by modifyinging the descr_strat file. While it is possible to unlock the Papal States and other non-playable factions, it should be noted that gamep
    4 KB (568 words) - 12:30, 30 May 2017
  • Have a look at the main [[Egypt]] page for general information and facts regarding this factio ...e typical targets for Catholic crusades, as well as emerging factions from the east.
    3 KB (519 words) - 12:30, 30 May 2017
  • ...elopers leaving. Development can continued since then however, right up to the release of version 1.05 in 2010. ...l blown new campaign when Chivalry-Total War:Fall of the Cross and Rise of the Crescent was released in February 2011.
    7 KB (1,025 words) - 01:55, 19 February 2021
  • ...n the target was missed. The chance to kill him was 56 % so I was like, is the pope unkillable? Anyone? Ok, so he can die. now i know killing the pope is also a great way to be reconciled :D [[Special:Contributions/81.69.
    2 KB (335 words) - 13:05, 14 February 2021
  • ...powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on. They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din)
    11 KB (1,635 words) - 05:15, 4 June 2017
  • ...ioch''' is a playable faction in the [[The Crusades Campaign]]. Along with the [[Kingdom of Jerusalem (M2TW Kingdoms)]], they are a Catholic Crusader fact ...nd/or the [[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]] if the alliance is broken.
    3 KB (393 words) - 08:30, 15 February 2020
  • |Mod Leader=[http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights] ...ough the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new hi
    6 KB (844 words) - 05:42, 15 May 2019
  • ...Using papal_states?] on TWC. The article below will attempt to summarise the findings. ...n' by using this line in [[descr_sm_factions.txt]]. It does not have to be the [[Papal States (M2TW Faction)|papal_states]] faction:
    3 KB (484 words) - 08:55, 27 February 2021
  • Have a look at the main [[Denmark]] page for general information and facts regarding this fact Denmark is a Catholic faction north of the Holy Roman Empire. It starts with only one settlement, Arhus, and its three
    2 KB (369 words) - 12:30, 30 May 2017
  • [[Creative Assembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or * Max number of crusades at once: 1
    3 KB (375 words) - 06:22, 12 October 2020
  • =Welcome to Medieval II: Total War on the TWC Wiki= ...dieval II: Total War]] is a game in the [[Total War]] Series. Developed by the [[Creative Assembly]].
    11 KB (1,438 words) - 08:33, 15 February 2020
  • ...ty of Jerusalem, Scotland is sure to endure much bloodshed and conquest on the road to glory. ...gn, it must take Jerusalem and 45 other provinces. On the shorter campaign the Scots need to hold 15 regions and eliminate [[England]].
    8 KB (1,371 words) - 12:31, 30 May 2017
  • ...h the [[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]]. The Kingdom of Jerusalem is also playable. ...scus and Balbek which will allow you to expand East. To the North there is the [[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]].
    11 KB (1,743 words) - 08:45, 15 February 2020
  • Egypt controls their traditional lands around the Nile River. ...affatun. Very wealthy regions with even wealthier ones easily conquered to the North-East. Very defensive and favourable desert terrain, easy to hold an e
    3 KB (523 words) - 06:50, 17 February 2019
  • '''The Crusades Campaign''' is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ...back the former glory the once mighty Byzantine Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various European foes.
    19 KB (3,013 words) - 16:48, 10 July 2014
  • ...s to give TW community accurate info about Lithuania and created units for the community. Baltic Crusades 1.2. is working with [[Deus lo Vult|DLV]] mod engine, so BC mod have a lot
    4 KB (545 words) - 15:01, 30 May 2017
  • ...k when facing [[Catholic]] factions which rely on knights unless of course the Spanish crown buys some mercenary spearmen. ...hot weather, Spain has an advantage when fighting Muslim armies as well as the [[Aztecs]].
    4 KB (700 words) - 16:19, 18 March 2022
  • |Campaign Map=[[Image:Bc2map.png|The map]] ...ruitment) system . It is centered around the Middle Eastern warfare during the period between 1174 and 1400 AD.
    5 KB (787 words) - 13:17, 18 February 2021
  • ...very of the Americas, 13th century Britain, and Crusader campaigns in both the Levant and Northern Europe. ...to the Campaign game. You can play a quick game or a custom game with all the factions included.
    20 KB (3,120 words) - 12:36, 15 March 2020
  • ...playable factions. Aztecs, Mongols and Papal States are also playable from the beginning. * Kingdom of the Great Zimbabwe
    4 KB (626 words) - 13:52, 18 February 2021
  • ...ampaign and let the player decide wich iron sword will shape the course of the world. ...sive map stretching from Portugal to the Bay of Bengal and from Lapland to the Horn of Africa and Sri Lanka
    4 KB (681 words) - 13:30, 18 February 2021
  • ...t is not to be confused with [[Total War: Warhammer]], a game developed by The Creative Assembly.'' ...al war (version 1.5) that changes the games setting from ancient Europe to the Warhammer Fantasy universe, much like [[Call of Warhammer]] does for Mediev
    4 KB (706 words) - 01:59, 19 February 2021
  • ...e therefore under no pressure to participate in [[Crusades]] and to please the [[Papal States]]. You also, of course, will not be involved in [[Jihad]]s. ...nes. As nearly all Russians use axes they are useful against the armour of the dismounted European knights.
    5 KB (937 words) - 12:31, 30 May 2017
  • ...War) which are hosted in wrong section for the platform eventually used by the mod. --> ...dhe, the Valkyrja, and the Gorgons. These belong to a new culture, that of the Amazons, with new units, generals, retinue members, and traits just for the
    12 KB (1,890 words) - 08:07, 15 February 2020
  • ...ulates the discovery and conquest of the Americas. Medieval II is built on the code base of [[Rome: Total War]]. ...e Battle of Arsuf or the Battle of Agincourt. Battles are also featured in the campaign.
    22 KB (3,546 words) - 18:43, 15 October 2023
  • ...twcenter.net/forums/forumdisplay.php?22 Rome: Total War Mod Workshop] and the [[Rome:Total War & Remastered - Modding Index]] ...o the right of the column heading to sort by that category. See comment in the [https://wiki.twcenter.net/index.php?title=Rome:_Total_War_Mods&action=edi
    55 KB (7,970 words) - 03:48, 17 October 2023
  • ...to gather their forces to bring darkness to the world and pave the way for the Anti-Christ. <br> ...ays is contained within its own [[mod-folder]] (with the only exception of the intro video) - so vanilla BI and any other mod-folder only mods remain play
    10 KB (1,796 words) - 01:56, 19 February 2021
  • ...h later developments this mod has made moe considerable changes that takes the grand camapign to a new level of fun. ...elebrated as a national holiday commemorating the foundation of the state. The Christian Hungarian Kingdom was created by him 1010 years ago.
    9 KB (1,296 words) - 13:37, 18 February 2021
  • =This file is generated from the Spreadsheet VnV.txt= "Please modify the spreadsheet and re-export the data, rather than editing this file directly"
    13 KB (2,147 words) - 10:41, 25 May 2020
  • Have a look at the main [[Byzantine Empire]] page for general information and facts regarding ...ntium and the west were most profoundly highlighted with the Great Schism, the division of Christendom.
    13 KB (2,142 words) - 12:30, 30 May 2017
  • This is a list of files backed up in the [[Modding Vault]]. ...center.net/forums/downloads.php?do=file&id=3793 Radious Total War: Rise of the Samurai]|| [https://www.twcenter.net/forums/downloads.php?do=file&id=3793 A
    73 KB (7,910 words) - 08:13, 15 February 2020
  • Egypt is a faction in the crusades sub-campaign of the [[Kingdoms]] expansion pack. ...s and all too often,they decide to settle down in the south west corner of the map cutting your victory dreams short.
    20 KB (3,570 words) - 05:12, 4 June 2017
  • '''The below listing provides links to tutorials, useful answers to common modding ...W Modding Tutorials Category]]''' for tutorials contained on this Wiki and the '''[[:Category:M2TW Modding|M2TW Modding Category]]''' for other pages.
    85 KB (13,132 words) - 04:27, 13 February 2024
  • |''Splash screen from The Long Road'' The Long Road is an epic 900 turn campaign (6 months per turn) that starts in 1
    26 KB (4,094 words) - 13:42, 18 February 2021