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Difference between revisions of "Germania (RTW Faction)"

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[[Image:German General's Bodyguard.jpg|thumb|right|Germania General's Bodyguard.]]
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{{Faction|image=[[Image:Germania_Faction_Symbol-Vanilla.png]]|Name='''Germania'''|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}}
  
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.
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Germania is one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).
  
 
==Game Play==
 
==Game Play==
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south. Dacia will also soon be coming knocking on the doors from the east.
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===Starting Position===
 
===Starting Position===
[[Image:Germanicus_Africanus.JPG|thumb|right|Germania in Africa]]
 
They start below Scandiniavia with several villages and towns under their control:
 
  
*Damme - Capital
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[[Image:Germania_Starting_Position-Vanilla.jpg|thumb|Germania Starting Position (Click to enlarge)]]
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They start in the area south of Scandinavia with several villages and towns under their control. They are bordered by [[Gaul (RTW Faction)|Gaul]] to the west.
  
*Vicus Marcomanni
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Their cities are:
  
*Trier
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*Damme: German Capital; Region - Tribus Chattii
  
*Mogontiacum
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*Mogontiacum: German Large Town; Region - Agri Decumates
  
*Batavordum
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*Trier: German Town; Region - Germania Superior
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*Batavordum: German Town; Region - Germania Inferior
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*Vicus Marcomanni: German Town; Region - Regnum Marcomannii
  
 
===Victory Conditions===
 
===Victory Conditions===
  
 
*Long Campaign: Hold 50 provinces including Rome
 
*Long Campaign: Hold 50 provinces including Rome
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*Short Campaign: Hold 15 provinces and outlast or destroy [[Dacia (RTW Faction)|Dacia]] and [[Scythia (RTW Faction)|Scythia]]
  
*Short Campaign: Hold 15 provinces and outlast or destroy Dacia and Scythia
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===Units===
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[[Image:German General's Bodyguard.jpg|thumb|right|Germania General's Bodyguard.]]
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The Germans have a unique roster that is very aggressive and is good particularly in the early game. They have excellent cavalry, the best of any barbarian faction except (arguably) Scythia which has horse archers. Their archers are pretty good, decent at firing, long range and can fight in a melee in a pinch. Their infantry is unlike that of any other faction. Their first infantry, Spear Warband, form a Hoplite like Phalanx and is the best tier 1 infantry in the whole game; they also have 240 men. They even have good morale, and are one of the only units available that early that still should be used on a battlefield in the late game, being a good anvil to your roster. All of the other German infantry is very aggressive, with a high attack stat and high morale but always a rather poor defense. German infantry do not wear any armour, which is unfortunate. The two most aggressive infantry units in the game are Berserkers and Chosen Axemen; both are exclusive to the Germans. The Germans also have a number of frightening units, such as Screeching Women, Night Raiders, and Berserkers. The German roster is geared towards using fear and brute strength to break the enemy before they can do much damage, and if this fails they take lots of casualties.
  
===Units===
 
 
*Infantry
 
*Infantry
**Barbarian Peasants
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**[[Barbarian Peasants (RTW Unit)| Barbarian Peasants]]
**Spear Warband (U)
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**[[Spear Warband (RTW Unit) |Spear Warband]] (U)
**Swordsmen
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**[[Axemen (RTW Unit) |Axemen]]
**Night Raiders (U)
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**[[Night Raiders (RTW Unit) |Night Raiders]] (U)
**Screeching Women (U)
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**[[Screeching Women (RTW Unit) |Screeching Women]] (U)
**Chosen Axemen(U)
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**[[Chosen_Axemen_(RTW_unit) |Chosen Axemen]] (U)
**Beserkers (U)
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**[[Berserkers_(RTW_unit) |Beserkers]] (U)
 
*Cavalry
 
*Cavalry
**Barbarian Cavalry
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**[[Barbarian Cavalry (RTW Unit) |Barbarian Cavalry]]
**Gothic Cavalry (U)
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**[[Gothic Cavalry (RTW Unit) |Gothic Cavalry]] (U)
**Noble Cavalry
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**[[Barbarian Noble Cavalry (RTW Unit) |Barbarian Noble Cavalry]]
 
*Missile
 
*Missile
**Slingers
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**[[Skirmisher Warband (RTW Unit) |Skirmisher Warband]]
**Skirmishers
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**[[Chosen Archer Warband (RTW Unit) |Chosen Archer Warband]]
**Chosen Archers
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*General
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**Barbarian Warlord
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*Naval
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**Boats
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**War Boats
  
 
====Unique Units====
 
====Unique Units====
[[Image:Berserker.JPG|thumb|Berserkers]]
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'''[[Spear Warband (RTW Unit)|Spear Warbands]]:''' The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more "civilized" troops. They are the only barbarian troops that can form a phalanx.
'''Beserkers''': Deadly infantry with huge pick like maces, huge morale and the ability to fall into a savage berserk rage, cutting down enemies in droves and becoming heroic and unable to rout.
 
  
'''Spear Warbands''' The only barbarian phalanx troops, they can form a phalanx with their pikes, making them a very useful unit for Germania
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'''Night Raiders:''' Night raiders are lightly armed shock troops whose appearance alone is fearful!
  
'''Screeching Women''': Women with cleavers that have the Screech special ability, that lowers enemy morale and raises the morale of nearby troops. Recruitable by building shrine to Freya.
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'''Screeching Women:''' German screeching women think nothing of participating in a battle, wailing encouragement to their own men as they fight, and screaming defiance at the enemy to unnerve them.
  
'''Gothic Cavalry''': The best cavalry able to be recruited by the barbarians, they're well armoured and have great charge capabilities. They can be recruited by building a certain shrine.
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'''Chosen Axemen:''' Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line.  
  
'''Night Raiders''': These troops are excellent in attack and defence and frighten enemy infantry near them. They have armour piercing axes.
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Chosen Axemen are usually the backbone of german armies in multiplayer. They have an armor-piercing attack and can thus wreak havoc on legionary cohorts and even Urban cohorts, provided that the cohorts have already used up their pila.
  
'''Chosen Axemen''' Deadly Germanian two handed axemen they have the highest attack of any unit in the game and will absolutely shred just about anything with armour on.
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'''Berserkers:''' Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. Once they go berserk they are capable of beating most standard infantry units one on one, their small unit size being the only limiting factor. But you have no control over them and they are also very expensive so be careful with them.
  
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'''Gothic Cavalry:''' Gothic cavalry are an aristocratic - if such a word can be applied to barbarians - heavy cavalry elite of the German tribes.
  
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They are the fourth most powerful cavalry in the game, but do not have a secondary attack.
  
 
==Strategy Guides==
 
==Strategy Guides==
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*[https://www.twcenter.net/forums/showthread.php?t=107452&highlight=Germania+strategy Germania Guide at the Total War Center]
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*[http://forums.totalwar.org/vb/showthread.php?t=36869 Germania Guide at The Org]
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*[http://forums.totalwar.org/vb/showthread.php?t=36869 Germania Guide at The Org]
 
*[http://www.twcenter.net/forums/showthread.php?t=107452&highlight=Germania+strategy Germania Guide at the Center]
 
 
{{RTW Factions}}
 
{{RTW Factions}}

Latest revision as of 15:12, 19 October 2023

Germania (RTW Faction)
Germania Faction Symbol-Vanilla.png
Name: Germania
From Game: Rome: Total War
Culture: Barbarian
Playable:


Germania is one of the playable factions in Rome: Total War. They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing descr_strat.txt (more information on which can be found here).

Game Play

Starting Position

Germania Starting Position (Click to enlarge)

They start in the area south of Scandinavia with several villages and towns under their control. They are bordered by Gaul to the west.

Their cities are:

  • Damme: German Capital; Region - Tribus Chattii
  • Mogontiacum: German Large Town; Region - Agri Decumates
  • Trier: German Town; Region - Germania Superior
  • Batavordum: German Town; Region - Germania Inferior
  • Vicus Marcomanni: German Town; Region - Regnum Marcomannii

Victory Conditions

  • Long Campaign: Hold 50 provinces including Rome
  • Short Campaign: Hold 15 provinces and outlast or destroy Dacia and Scythia

Units

Germania General's Bodyguard.

The Germans have a unique roster that is very aggressive and is good particularly in the early game. They have excellent cavalry, the best of any barbarian faction except (arguably) Scythia which has horse archers. Their archers are pretty good, decent at firing, long range and can fight in a melee in a pinch. Their infantry is unlike that of any other faction. Their first infantry, Spear Warband, form a Hoplite like Phalanx and is the best tier 1 infantry in the whole game; they also have 240 men. They even have good morale, and are one of the only units available that early that still should be used on a battlefield in the late game, being a good anvil to your roster. All of the other German infantry is very aggressive, with a high attack stat and high morale but always a rather poor defense. German infantry do not wear any armour, which is unfortunate. The two most aggressive infantry units in the game are Berserkers and Chosen Axemen; both are exclusive to the Germans. The Germans also have a number of frightening units, such as Screeching Women, Night Raiders, and Berserkers. The German roster is geared towards using fear and brute strength to break the enemy before they can do much damage, and if this fails they take lots of casualties.

Unique Units

Spear Warbands: The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more "civilized" troops. They are the only barbarian troops that can form a phalanx.

Night Raiders: Night raiders are lightly armed shock troops whose appearance alone is fearful!

Screeching Women: German screeching women think nothing of participating in a battle, wailing encouragement to their own men as they fight, and screaming defiance at the enemy to unnerve them.

Chosen Axemen: Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line.

Chosen Axemen are usually the backbone of german armies in multiplayer. They have an armor-piercing attack and can thus wreak havoc on legionary cohorts and even Urban cohorts, provided that the cohorts have already used up their pila.

Berserkers: Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. Once they go berserk they are capable of beating most standard infantry units one on one, their small unit size being the only limiting factor. But you have no control over them and they are also very expensive so be careful with them.

Gothic Cavalry: Gothic cavalry are an aristocratic - if such a word can be applied to barbarians - heavy cavalry elite of the German tribes.

They are the fourth most powerful cavalry in the game, but do not have a secondary attack.

Strategy Guides


RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels