Difference between revisions of "Gaul (RTW Faction)"
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*Infantry | *Infantry | ||
**[[Peasants]] | **[[Peasants]] | ||
− | **[[Warband_(RTW_unit) | | + | **[[Warband_(RTW_unit) |Warband]] |
**[[Swordsmen_(RTW_unit) |Swordsmen]] | **[[Swordsmen_(RTW_unit) |Swordsmen]] | ||
**[[Chosen_Swordsmen_(RTW_unit) |Chosen Swordsmen]] | **[[Chosen_Swordsmen_(RTW_unit) |Chosen Swordsmen]] | ||
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*Cavalry | *Cavalry | ||
**Warhounds | **Warhounds | ||
− | **[[Barbarian Cavalry (RTW Unit)|Barbarian Cavalry]] | + | **[[Barbarian Cavalry (RTW Unit) |Barbarian Cavalry]] |
**[[Barbarian Noble Cavalry (RTW Unit) | Barbarian Noble Cavalry]] | **[[Barbarian Noble Cavalry (RTW Unit) | Barbarian Noble Cavalry]] | ||
*Missile | *Missile | ||
**[[Skirmisher Warband (RTW Unit) | Skirmisher Warband]] | **[[Skirmisher Warband (RTW Unit) | Skirmisher Warband]] | ||
− | **[[Forester Warband (RTW Unit) | Forester Warband (U)]] | + | **[[Forester Warband (RTW Unit) |Forester Warband (U)]] |
*General | *General | ||
**Barbarian Warlord | **Barbarian Warlord | ||
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====Unique Units==== | ====Unique Units==== | ||
− | *[[Forester Warband (RTW Unit) | Forester Warband]]: Become available after the player builds a higher-tier Archery Range. | + | *[[Forester Warband (RTW Unit) |Forester Warband]]: Become available after the player builds a higher-tier Archery Range. |
==Strategy Guides== | ==Strategy Guides== |
Revision as of 10:36, 14 February 2021
Gaul (RTW Faction) | |
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Name: | Gaul |
From Game: | Rome: Total War |
Culture: | Barbarian |
Playable: |
Gaul is one of the playable factions in Rome: Total War. It can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on which can be found here).
Contents
Gameplay
Gaul is a 'barbarian' civilization, and thus are unable to build stone walls and access many of the types of buildings and units that the Roman and Greek cultures are able to. However this does mean that they get their Elite troops much quicker than "civilised" factions.
Starting Position
Gaul starts in what is now France, as well as Northern Italy. They are bordered by the Julii to the south, Spain to the West and the Britons to the North,
At the beginning of the campaign, they hold the following settlements:
- Alesia (Capital)
- Condate Redonum
- Patavium
- Lemonum
- Medolanium
- Narbo Martius
- Numantia
Victory Conditions
- Long Campaign: Hold 50 regions including Rome
- Short Campaign: Hold 15 regions and outlast or destroy the Julii and the Senate
Units
Gaul is a well rounded faction that gets it's powerful troops early in the game, usually well before other factions. This is their greatest strength. Their basic Spear Warband are quite strong for how early they come in. They have several strong units of Sword Infantry, decent cavalry and a very strong archer unit that is uniquely armed with a spear. The Gauls also have Druids, who help their morale. However they have no siege weapons besides the basics, and in the late game their troops will have trouble against elite armies of more civilized powers.
- Infantry
- Cavalry
- Warhounds
- Barbarian Cavalry
- Barbarian Noble Cavalry
- Missile
- General
- Barbarian Warlord
- Mercenaries
- Barbarian Mercenaries
- Barbarian Mercenary Cavalry
- Naval
- Boats
- War Boats
Unique Units
- Forester Warband: Become available after the player builds a higher-tier Archery Range.
Strategy Guides
- Strategy Guide for Gaul by Morble.
RTW Factions |
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Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels |