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{{Faction|image=[[Image:Dacia_Faction_Symbol-Vanilla.png]]|Name='''Dacia'''|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}}  
  
'''Dacia''' are one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files.
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'''Dacia''' is one of the factions in [[Rome: Total War]] designed to be non-playable.  However they can be made playable by simple modifications to the game files (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).
==Game Play==
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==Gameplay==
 
===Starting Position===
 
===Starting Position===
  
They begin in the Balkans region in Eastern Europe in what is nowdays the countries of Bulgaria, Romania and Serbia. They are a landlocked state, which leads to low income until you can build good trade routes and expand to the sea to develop ports.
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[[Image:Dacia Start Location.jpg|thumb|Dacian Starting Position (Click to enlarge)]]
  
===Win Conditions===
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Dacia begins in the Balkans, north of Macedonia, west of the Thracians and south of the Scythians. To the west of Dacia are the rebel territories of Aquinicum, Lovosice and Segestica.
  
'''Long Campaign''': Hold 50 provinces including Rome.
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Their cities are:
'''Short Campaign''': Hold 15 provinces and destroy or outlast the following factions: Macedon, Thrace.
 
  
===Units===
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*Porrolissum: Dacian Capital; Region - Dacia
  
Dacia's army is well balanced, including heavy infantry, cavalry, and siege weapons such as ballistae.
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*Campus Iazyges: Dacian Town; Region - Tribus Iazyges
  
'''Infantry'''
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===Victory Conditions===
  
The basic warbands, which are shared by most other barbarian factions.
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*Long Campaign: Hold 50 provinces including Rome.
The falxmen, which are really quite powerful considering that you can train them quite early on. They carry a falx, which is a weapon based on the scythe and early contacts with the Thracian rhomphaia. It is carried two-handed, and cut cut botha a man and horse in two.
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*Short Campaign: Hold 15 provinces and outlast or destroy [[Thrace (RTW Faction)|Thrace]] and [[Macedon (RTW Faction)|Macedon]]
Chosen swordsmen, a powerful heavy infantry unit, but they will not stand against most "elite" infantry units. They are the same as the Chosen Swordsmen for other barbarian factions.
 
  
'''Missile'''
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===Units===
  
Archer warbands, unlike most factions, the first missile unit available to Dacia are the basic archers.
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Dacia is a well rounded faction with a strong early game focus. They get strong early units such as Falxmen, Archer Warband and Barbarian cavalry. They have competent Sword Infantry, decent cavalry and multiple archers options, some of which can fight in melee if required. In the late game their troops will have trouble against elite armies of more civilized powers. Their roster is essentially a generic barbarian roster, similar to Gaul with a few trade offs.  
Chosen archer warbands, one of the best archer units in the game, and they only take 1 turn to recruit, but they do cost quite a lot.
 
Ballistas, a siege unit useful to to break down enemy walls and gates.
 
Onagers, which fire large rocks, if used correctly they can be devastating.
 
  
'''Cavalry'''
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*Infantry
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**[[Peasants]]
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**[[Warband_(RTW_unit) |Warband]]
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**[[Naked_Fanatics_(RTW_unit) |Naked Fanatics]]
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**[[Falxmen_(RTW_Unit)|Falxmen]]
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**[[Chosen_Swordsmen_(RTW_unit)|Chosen Swordsmen]]
  
Barbarian cavalry, light cavalry unit useful for flanking, killing archers and skirmishers, and for chasing routing enemy troops.
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*Cavalry
Barbarian Noble cavalry, medium cavalry, very good at flanking heavy infantry and chasing routers, but not a match for the heavy cavalry of other factions.
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**[[Barbarian Cavalry (RTW Unit)|Barbarian Cavalry]]
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**[[Barbarian Noble Cavalry (RTW Unit) | Barbarian Noble Cavalry]]
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**Scythian Mercenaries
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*Missile
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**[[Archer Warband (RTW Unit) | Archer Warband]]
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**[[Chosen Archer Warband (RTW Unit) | Chosen Archer Warband]]
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**Ballistas
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**[[Onagers (RTW Unit) |Onagers]]
  
 
====Unique Units====
 
====Unique Units====
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'''[[Falxmen (RTW Unit) |Falxmen]]''' These warriors have a strong attack but poor defense.
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Falxmen are also very mobile, and so are suitable for ambushing or supporting heavy cavalry such as Noble Cavalry
  
Sadly, Dacia doesn't have any unique units, although they are one of the only 2 barbarian factions that can obtain siege weapons (ballistas and onagers).
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'''[[Chosen Archer Warband (RTW Unit) |Chosen Archer Warband]]''' These troops are skilled long ranged archers with chainmail armour, and can be used to keep enemy archers from targeting vulnerable units. They can also fight as light infantry if necessary.
 
 
===Strategy guides===
 
 
 
In the beginning, Dacia is landlocked and surrounded by Rebel settlements. However, Thrace, to the south, Germania, from the North and West, and Scythia, from the east, will eventually consume all of the territory around the area, eventually plunging you into war with at least one of these three factions. So, it is the best possible strategy for you to expand into much of the rebel territory as possible or eliminate one of these rival factions. If you can hold your core areas long enough, then if the Romans start to move in, you should have been dealing with traitorious enemies for awhile now and can stop them from expanding further.
 
 
 
The basic missile unit for Dacia is the archer warband, which is quite good, and Dacia is subsequently the first faction to be able to recruit them. It can do so from the beginning.
 
I would suggest building a skirmisher range and a blacksmith in each city, to upgrade your spear warband, and train the archers.
 
The archer-warband combo is quite effective against the German warbands, even in city battles in tight spots.
 
Two units of a spear warband can take out up to six units of the German kind, along with a few Screeching Women if you play it right.
 
First, have your archers fire a steady barrage on teh German phalanxes.
 
Break down the gates/walls with battering rams whiel doing so, and then have all units who can perform the warcry. Charge the phalanxes from the flanks. Or, have one warband as fodder, and charge from the front. Then, use the second one to attack a flank. The phalanx will crumble soon. Also, your generals can shred a phalanx if charging from any flank.
 
 
 
Thus, an early game Dacian army shoudl be like this:
 
*1-2 Generals
 
*4 Spear Warband
 
*1-2 Archer Warband
 
*Barbarian mercenaries are perfect for the phalanx-killing job.
 
 
 
 
 
Soon you will be coming up against Scythia and Thrace.
 
 
 
Avoid pitched battles with the Scythians. Their horse archers do particularly well against your warbands. Keep them at bay with your archers (in loose formation). Your archers will kill them at range, and undoubtedly your warband will win in hand-to-hand.
 
The Thracians are a little more well-balanced then Germany and Scythia. Watch out for their heavy cavalry, and also their heavier phalanxes. You should follow your original phalanx-killing tactic on them, and use a combination of archers and a horde of light cavalry to keep away their heavy cavalry.
 
 
 
Thus, a mid-game Dacian army will look lik ethis:
 
 
 
*1-2 Generals
 
*8 Spear Warbands
 
*4 Archer Warbands
 
*4 Barbarian Cavalry
 
*NOTE- Some players will wlready have the Chosen troops. Replace the barab cav with chosen barbcav, archers with chosen archers, and so on.
 
 
 
Eventually, the Romans will come at you. Mobility is the key. Build stacks of Barbarian Noble Cavalry, and Chosen Archer Warbands. Strike hard and fast, firing arrows at their flanks and rear, and you will vanquish all Roman armies, so that you can attack Italy.
 
Fo this, you will need Naked Fanatics and Chosen Swordsmen to charge the gaps in the walls.
 
 
 
A late Dacian stack should be:
 
*Field Army-
 
*3 Generals
 
*7 Barbarian Noble Cavalry
 
*6 Chosen Archer Warband
 
 
 
*Siege Army-
 
*2 Generals
 
*4 Chosen Swordsmen
 
*2 Naked Fanatics
 
*2 Chosen Archer Warbands
 
*1-2 Mercenaries of some sort
 
 
 
Finally you will attack Rome, and your field army will easily vanquish the Romans.
 
 
 
===AAR's===
 
 
 
==History==
 
The Dacians (Lat. Daci, Gr. Dákai) were the ancient inhabitants of Dacia (roughly corresponding to modern Romania and Moldova) and parts of Moesia (mostly in northern Bulgaria) in southeastern Europe. They spoke the Dacian language, closely related with Thracian and Albanian. The first mention of them is in Roman sources, but classical authors are unanimous in considering the Dacians a branch of the Getae, a Thracian people known from Greek writings. Strabo specified that the Daci are the Getae who lived in the area towards the Pannonian plain (Transylvania), while the Getae proper gravitated towards the Black Sea coast (Scythia Minor).
 
 
 
The Roman Emperor Trajan invaded Dacia mostly to benefit from its vast gold and silver mines. Trajan's Column was constructed to celebrate the invasion of Dacia.
 
  
The Dacian kingdom reached its maximum expansion during King Burebista. The capital of the kingdom was the city Argedava (also called Sargedava in some historical writings) situated close to river Danube.
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==Strategy Guides==
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[https://www.twcenter.net/forums/showthread.php?t=198952 Strategy Guide for Dacia] by Legio Caesar <br/>
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[https://www.twcenter.net/forums/showthread.php?p=1004993#post1004993 Strategy Guide for Dacia] by King Socci III Of Ireland
  
Later the Romans eventually abadoned the province due to barbarian invasions.
 
  
 
{{RTW Factions}}
 
{{RTW Factions}}

Latest revision as of 09:01, 11 November 2023

Dacia (RTW Faction)
Dacia Faction Symbol-Vanilla.png
Name: Dacia
From Game: Rome: Total War
Culture: Barbarian
Playable:


Dacia is one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files (more information on which can be found here).

Gameplay

Starting Position

Dacian Starting Position (Click to enlarge)

Dacia begins in the Balkans, north of Macedonia, west of the Thracians and south of the Scythians. To the west of Dacia are the rebel territories of Aquinicum, Lovosice and Segestica.

Their cities are:

  • Porrolissum: Dacian Capital; Region - Dacia
  • Campus Iazyges: Dacian Town; Region - Tribus Iazyges

Victory Conditions

  • Long Campaign: Hold 50 provinces including Rome.
  • Short Campaign: Hold 15 provinces and outlast or destroy Thrace and Macedon

Units

Dacia is a well rounded faction with a strong early game focus. They get strong early units such as Falxmen, Archer Warband and Barbarian cavalry. They have competent Sword Infantry, decent cavalry and multiple archers options, some of which can fight in melee if required. In the late game their troops will have trouble against elite armies of more civilized powers. Their roster is essentially a generic barbarian roster, similar to Gaul with a few trade offs.

Unique Units

Falxmen These warriors have a strong attack but poor defense. Falxmen are also very mobile, and so are suitable for ambushing or supporting heavy cavalry such as Noble Cavalry

Chosen Archer Warband These troops are skilled long ranged archers with chainmail armour, and can be used to keep enemy archers from targeting vulnerable units. They can also fight as light infantry if necessary.

Strategy Guides

Strategy Guide for Dacia by Legio Caesar
Strategy Guide for Dacia by King Socci III Of Ireland


RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels