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Difference between revisions of "Germania (RTW Faction)"

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[[Image:German General's Bodyguard.jpg|thumb|right|Germania General's Bodyguard.]]
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{{Faction|image=[[Image:Germania_Faction_Symbol-Vanilla.png]]|Name='''Germania'''|Game=[[Rome: Total War]]|Culture=[[Barbarian]]}}
  
Germania are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.
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Germania is one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]]).
  
 
==Game Play==
 
==Game Play==
Germans start below Scandinavia. They are bordered by Gaul to the west and are close to the House of Julii to the south.
 
  
 
===Starting Position===
 
===Starting Position===
They start below Scandiniavia with several villages and towns under their control:
 
  
DAMME-CAPITAL
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[[Image:Germania_Starting_Position-Vanilla.jpg|thumb|Germania Starting Position (Click to enlarge)]]
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They start in the area south of Scandinavia with several villages and towns under their control. They are bordered by [[Gaul (RTW Faction)|Gaul]] to the west.
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Their cities are:
  
VICUS MARCOMANNI
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*Damme: German Capital; Region - Tribus Chattii
  
TRIER
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*Mogontiacum: German Large Town; Region - Agri Decumates
  
MOGOMTALUM
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*Trier: German Town; Region - Germania Superior
  
BATAVORDUM
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*Batavordum: German Town; Region - Germania Inferior
  
===Win Conditions===
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*Vicus Marcomanni: German Town; Region - Regnum Marcomannii
  
LONG CAMPAIGN: Hold 50 provinces including Rome
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===Victory Conditions===
  
SHORT CAMPAIGN:Hold 15 provinces and outlast or destroy Dacia and Scythia
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*Long Campaign: Hold 50 provinces including Rome
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*Short Campaign: Hold 15 provinces and outlast or destroy [[Dacia (RTW Faction)|Dacia]] and [[Scythia (RTW Faction)|Scythia]]
  
 
===Units===
 
===Units===
  
Units are barbarian and include a powerful infantry, the spear warband, slow but strong, a more than adequate cavalry, including, at level three, the Gothic cavalry, which is really very good, and good long range Chosen archers.
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[[Image:German General's Bodyguard.jpg|thumb|right|Germania General's Bodyguard.]]
  
Your early army would include four or five spear warbands, a couple of axemen posted behind and just inside the outermost spears (to guard the flanks), a couple of barbarian cavalry (to guard the flanks and run down routing opponents) posted behind the axeman, and your general. Role these guys into the enemy and watch them melt away.
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The Germans have a unique roster that is very aggressive and is good particularly in the early game. They have excellent cavalry, the best of any barbarian faction except (arguably) Scythia which has horse archers. Their archers are pretty good, decent at firing, long range and can fight in a melee in a pinch. Their infantry is unlike that of any other faction. Their first infantry, Spear Warband, form a Hoplite like Phalanx and is the best tier 1 infantry in the whole game; they also have 240 men. They even have good morale, and are one of the only units available that early that still should be used on a battlefield in the late game, being a good anvil to your roster. All of the other German infantry is very aggressive, with a high attack stat and high morale but always a rather poor defense. German infantry do not wear any armour, which is unfortunate. The two most aggressive infantry units in the game are Berserkers and Chosen Axemen; both are exclusive to the Germans. The Germans also have a number of frightening units, such as Screeching Women, Night Raiders, and Berserkers. The German roster is geared towards using fear and brute strength to break the enemy before they can do much damage, and if this fails they take lots of casualties.  
  
A later full stack army would include 7 spears, three Chosen axemen (2 would be posted as above to guard the flanks and one in the center of the line to prevent breaks), five Chosen archers in the center), four Gothic cavs (posted behind the Chosen axemen on the flanks) and your general.  These guys will beat the best Roman army straight up.  Be careful to protect the flanks, and when you have done that, loose the axemen and Gothic cavs behind enemy lines and chase down the routers.
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*Infantry
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**[[Barbarian Peasants (RTW Unit)| Barbarian Peasants]]
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**[[Spear Warband (RTW Unit) |Spear Warband]] (U)
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**[[Axemen (RTW Unit) |Axemen]]
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**[[Night Raiders (RTW Unit) |Night Raiders]] (U)
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**[[Screeching Women (RTW Unit) |Screeching Women]] (U)
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**[[Chosen_Axemen_(RTW_unit) |Chosen Axemen]] (U)
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**[[Berserkers_(RTW_unit) |Beserkers]] (U)
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*Cavalry
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**[[Barbarian Cavalry (RTW Unit) |Barbarian Cavalry]]
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**[[Gothic Cavalry (RTW Unit) |Gothic Cavalry]] (U)
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**[[Barbarian Noble Cavalry (RTW Unit) |Barbarian Noble Cavalry]]
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*Missile
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**[[Skirmisher Warband (RTW Unit) |Skirmisher Warband]]
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**[[Chosen Archer Warband (RTW Unit) |Chosen Archer Warband]]
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*General
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**Barbarian Warlord
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*Naval
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**Boats
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**War Boats
  
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====Unique Units====
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'''[[Spear Warband (RTW Unit)|Spear Warbands]]:''' The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more "civilized" troops. They are the only barbarian troops that can form a phalanx.
  
====Unique Units====
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'''Night Raiders:''' Night raiders are lightly armed shock troops whose appearance alone is fearful!
  
BERSERKERS: Fanatic heroic infantry that will never run off the field while in bloodlust.Can be recruited by building shrine to Donar.
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'''Screeching Women:''' German screeching women think nothing of participating in a battle, wailing encouragement to their own men as they fight, and screaming defiance at the enemy to unnerve them.
  
SCREECHING WOMEN: Women that have special attack of reducing enemy morale. Recruitable by building shrine to Freya.
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'''Chosen Axemen:''' Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line.  
  
===Strategy guides===
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Chosen Axemen are usually the backbone of german armies in multiplayer. They have an armor-piercing attack and can thus wreak havoc on legionary cohorts and even Urban cohorts, provided that the cohorts have already used up their pila.
Possible strategy with Germans is to expand into Gaul territory before being ready to conquer Italy.
 
Also it is possible to conquer Britain before challenging Romans.
 
  
==History==
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'''Berserkers:''' Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. Once they go berserk they are capable of beating most standard infantry units one on one, their small unit size being the only limiting factor. But you have no control over them and they are also very expensive so be careful with them.
  
More about German history can be seen here:
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'''Gothic Cavalry:''' Gothic cavalry are an aristocratic - if such a word can be applied to barbarians - heavy cavalry elite of the German tribes.
  
http://en.wikipedia.org/wiki/Worms,_Germany
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They are the fourth most powerful cavalry in the game, but do not have a secondary attack.
  
==See Also==
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==Strategy Guides==
*[[Factions in RTW]]
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*[https://www.twcenter.net/forums/showthread.php?t=107452&highlight=Germania+strategy Germania Guide at the Total War Center]
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*[http://forums.totalwar.org/vb/showthread.php?t=36869 Germania Guide at The Org]
  
  
 
{{RTW Factions}}
 
{{RTW Factions}}
 
[[Category: Rome: Total War Factions]]
 

Latest revision as of 16:12, 19 October 2023

Germania (RTW Faction)
Germania Faction Symbol-Vanilla.png
Name: Germania
From Game: Rome: Total War
Culture: Barbarian
Playable:


Germania is one of the playable factions in Rome: Total War. They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing descr_strat.txt (more information on which can be found here).

Game Play

Starting Position

Germania Starting Position (Click to enlarge)

They start in the area south of Scandinavia with several villages and towns under their control. They are bordered by Gaul to the west.

Their cities are:

  • Damme: German Capital; Region - Tribus Chattii
  • Mogontiacum: German Large Town; Region - Agri Decumates
  • Trier: German Town; Region - Germania Superior
  • Batavordum: German Town; Region - Germania Inferior
  • Vicus Marcomanni: German Town; Region - Regnum Marcomannii

Victory Conditions

  • Long Campaign: Hold 50 provinces including Rome
  • Short Campaign: Hold 15 provinces and outlast or destroy Dacia and Scythia

Units

Germania General's Bodyguard.

The Germans have a unique roster that is very aggressive and is good particularly in the early game. They have excellent cavalry, the best of any barbarian faction except (arguably) Scythia which has horse archers. Their archers are pretty good, decent at firing, long range and can fight in a melee in a pinch. Their infantry is unlike that of any other faction. Their first infantry, Spear Warband, form a Hoplite like Phalanx and is the best tier 1 infantry in the whole game; they also have 240 men. They even have good morale, and are one of the only units available that early that still should be used on a battlefield in the late game, being a good anvil to your roster. All of the other German infantry is very aggressive, with a high attack stat and high morale but always a rather poor defense. German infantry do not wear any armour, which is unfortunate. The two most aggressive infantry units in the game are Berserkers and Chosen Axemen; both are exclusive to the Germans. The Germans also have a number of frightening units, such as Screeching Women, Night Raiders, and Berserkers. The German roster is geared towards using fear and brute strength to break the enemy before they can do much damage, and if this fails they take lots of casualties.

Unique Units

Spear Warbands: The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more "civilized" troops. They are the only barbarian troops that can form a phalanx.

Night Raiders: Night raiders are lightly armed shock troops whose appearance alone is fearful!

Screeching Women: German screeching women think nothing of participating in a battle, wailing encouragement to their own men as they fight, and screaming defiance at the enemy to unnerve them.

Chosen Axemen: Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line.

Chosen Axemen are usually the backbone of german armies in multiplayer. They have an armor-piercing attack and can thus wreak havoc on legionary cohorts and even Urban cohorts, provided that the cohorts have already used up their pila.

Berserkers: Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. Once they go berserk they are capable of beating most standard infantry units one on one, their small unit size being the only limiting factor. But you have no control over them and they are also very expensive so be careful with them.

Gothic Cavalry: Gothic cavalry are an aristocratic - if such a word can be applied to barbarians - heavy cavalry elite of the German tribes.

They are the fourth most powerful cavalry in the game, but do not have a secondary attack.

Strategy Guides


RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels