Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "The Teutonic Campaign"

From TWC Wiki
Jump to navigationJump to search
m (changed factions section a bit to use headings)
m (Special Features)
Line 36: Line 36:
  
 
'''KALMAR UNION''':
 
'''KALMAR UNION''':
If Denmark succeeds to take over Scandinavia, the Kalmar union is formed, allowing Denmark to recruit Norwegian units.
+
If Denmark succeeds to take over Scandinavia, the Kalmar union is formed, allowing Denmark to recruit Norwegian units. ( The Kalmar Union is currently bugged, Several fixes can be found on the TWC forums)
  
 
'''HANSEATIC LEAGUE''':
 
'''HANSEATIC LEAGUE''':
 
The Hanseatic league consists of five regions around Baltic sea. Faction who controls these regions, has the highest change of giving a chance to build Hanseatic league headquarters, which provides financial bonuses.
 
The Hanseatic league consists of five regions around Baltic sea. Faction who controls these regions, has the highest change of giving a chance to build Hanseatic league headquarters, which provides financial bonuses.
 +
Capturing Visby , novgrod , Riga , Hamburd or Danzig results in 5 points per turn. 500 is needed for the hanseatic league .
 +
So 5 Points per turn (1 city ) results in recieving it in 100 turns , 10 points per turn ( 2 cities) means 50 turns and 20 points per turn (4 cities) results in 25 turns etc.
  
  

Revision as of 03:05, 3 February 2008

M2TW Kingdoms:

Factions:

The Teutonic Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.

Overview

The campaign starts at 1250 AD and is based around the conflict between Christianity and paganism. Christian forces are lead by reckless Teutonic order, crusading against the last pagan kingdom in Europe, Lithuania.

Map

Based around the Baltic sea.

Factions

Initial Playable Factions

  • The Teutonic Order: Has all round powerful units, including terrifying Ritterbrüders, lacks light and fast units. Their starting location is divided in two halves.
  • Lithuania: Has a very good choice of light units, especially excellent light cavalry. Lithuania is surrounded by catholic factions, being alone a pagan faction, Lithuania's only choice might be converting to Catholicism.
  • Denmark: Good all round unit roster. Slightly lacks in cavalry. Has a good starting position in Denmark and Estonia.
  • Novgorod: Excellent cavalry, but lacks good early infantry and missile troops. Has strong control over eastern areas of the map.

Unlockable Factions

  • Poland : Is surrounded by potential enemies. Has excellent cavalry but bad infantry choice.

Unplayable Factions

  • Norway: A weak faction in the Teutonic campaign, has powerful infantry but lacks good cavalry.
  • Mongols: A weak faction in the Teutonic campaign, excellent cavalry, bad infantry.


Special Features

CRUSADING NOBLES: Crusading nobles arrive from Europe, requesting Teutonic orders assistance and in return give donations to the order. Liethuanians will be rewarded if they succeed to kill one of these crusaders.

KALMAR UNION: If Denmark succeeds to take over Scandinavia, the Kalmar union is formed, allowing Denmark to recruit Norwegian units. ( The Kalmar Union is currently bugged, Several fixes can be found on the TWC forums)

HANSEATIC LEAGUE: The Hanseatic league consists of five regions around Baltic sea. Faction who controls these regions, has the highest change of giving a chance to build Hanseatic league headquarters, which provides financial bonuses. Capturing Visby , novgrod , Riga , Hamburd or Danzig results in 5 points per turn. 500 is needed for the hanseatic league . So 5 Points per turn (1 city ) results in recieving it in 100 turns , 10 points per turn ( 2 cities) means 50 turns and 20 points per turn (4 cities) results in 25 turns etc.